(edited by Grinds.8459)
This patch...
I’m glad I’m not the only one who noticed the damage difference. Before I could hit for 4K+ per Unload on her, now I could only do maybe 2.4K. Anet, there’s no point to jack up the armor on this if only 50 players can damage each knight, that makes no sense. That’s like making it so Lupicus gains double armor when you have 2 players duoing him compared to 5 fighting him. It makes no sense whatsoever, when all you did was ADJUST THE NUMBER OF PLAYERS FIGHTING. It just got difficult because of the player number decrease, YOU DON’T ADJUST IT FURTHER THAN THAT, because that’s how you encourage zerging to begin with!
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Buffed NPCs mean less of us have a chance to get the three knights down.
Why were the NPCs buffed? WHY? They were hard enough with 60+ players, now we have 50 or LESS and have MORE damage to mitigate and the NPC has more hit points?!?!
Everyone was commenting on the conditions change – this didn’t get better, it just got much worse.
Buffed NPCs mean less of us have a chance to get the three knights down.
Why were the NPCs buffed? WHY? They were hard enough with 60+ players, now we have 50 or LESS and have MORE damage to mitigate and the NPC has more hit points?!?!
Everyone was commenting on the conditions change – this didn’t get better, it just got much worse.
I fully agree I didn’t even mention how this makes 6min to knightfall that much harder because it is harder to get them to condi crash % so people that aren’t zerkers can even offer any damage.
The current situation is horrible, but please do not claim Liadri was anything but horrendous. If she had been on a flat desert, with no camera/red circle problems or zerg/lag issues, with no bugged orbs and RNG, then you could claim it was a good fight.