Zephyr Sanctum has no energy now :(
Perhaps its more to fit with the china client, i cant imagine everyone is level 80 on there yet. I doubt they will waste time making 2 sets of living story to fit each client individually
Defeat the chaos creature (80)
Defeat the corrupted ogre (80)
Defeat the ice elemental (80)
Defeat the morphing ooze (80)
Defeat the rampaging fire imp (80)
^These events are still there
Deliver supplies to Zephyr Sanctum for Trader Owens (80)
Subdue bar fight instigators to stop the brawl (80)
^These events have been modified into new events involving the same places/people.
Protect the merchants and their supplies from krait slavers (80)
Stop the pirates from stealing kite shipments from Zephyr Sanctum (80)
I didn’t see these events pop, so you may be right here.
Well last year everyone was up-scaled to 80 in Labrynthine Cliffs
[TTBH] [HATE], Yak’s Bend(NA)
The first 5 are still there, someone just has to ineract with the items and it spawns the enemy and event. I think the other ones were replaced with the new dolyak race and crystal gathering every half hour.
I didn’t see ANY of these pop and I was there for over an hour today!
I didn’t see ANY of these pop and I was there for over an hour today!
Then pop them yourself?
mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
And you couldn’t have just had that change for their servers while upscaling those on the US/EU servers to 80 instead? … Speaking of which, which one of you decided it’d be a great idea to NOT bring back the rune/sigil recipes from the Queen’s Jubilee?
It’s like you wanted us to have no fun/worthwhile rewards in this. After the April 15th patch being a mixed bag and now this flop of a Living Story, I think I’m taking a break from buying Gem Cards.
Perhaps its more to fit with the china client, i cant imagine everyone is level 80 on there yet. I doubt they will waste time making 2 sets of living story to fit each client individually
Last time they just upscaled everyone to level 80. My (extremely optimistic) hope is that the scaling to level 16 is because the Bazaar Docks area are going to form a small part of a future 15-25 Labyrinthine Cliffs zone in a new Deldrimor Front region, in which the Zephyr Sanctum occasionally docks.
EDIT: Proven wrong by flood control :P
mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
With all the differences between the China and the EU/US client, wouldn`t it be possible to raise them for us again?
I find it odd that the NA/EU servers couldn’t have stayed at 80 while China stayed at 15.
And I also find it disappointing that China is now driving the development of the game instead of NA/EU.
thats the thing is there isn’t much difference between the clients now with the grind v reward etc
I would rather have less differences than more..
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
What “deep end”? Up-scaling or down-scaling would add 0 complexity for them? Aren’t they up-scaled to 80 in WvW and the Queens Pavillion anyway?
Seems like a pointless change made because you I don’t believe your player base is capable of handling simple concepts.
I find it odd that the NA/EU servers couldn’t have stayed at 80 while China stayed at 15.
And I also find it disappointing that China is now driving the development of the game instead of NA/EU.
China will continue to effect our development, ANET is still developing for both, so they will want to keep content as similar as possible. Also, whereas before this wasnt as big an issue, now, you must remember, an upleveled 80 tends to have a lot less traits/trait points than they used to. The difference between a level 80 and a level 50 is now super drastic.
this also means that even if it were a level 16 event last year, it would probably have been more challenging than this year. Because they nerfed mobs to compensate for a lack of skills available.
Then there is the effect of not getting the type of loot a level 80 prefers from these mobs.
yeah the why of it is fairly understandable, but since all of these why’s are basically caused by various design descions, i agree that its a disturbing trend
(edited by phys.7689)
I find it odd that the NA/EU servers couldn’t have stayed at 80 while China stayed at 15.
And I also find it disappointing that China is now driving the development of the game instead of NA/EU.
China will continue to effect our development, ANET is still developing for both, so they will want to keep content as similar as possible. Also, whereas before this wasnt as big an issue, now, you must remember, an upleveled 80 tends to have a lot less traits/trait points than they used to. The difference between a level 80 and a level 50 is now super drastic.
but i agree its a disturbing trend
I would very much prefer that Anet designs content with both NA/EU & China as a consideration, and where possible tailor changes to NA/EU & China specifically rather than lump both together because China GW2 is ‘more important’
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
What “deep end”? Up-scaling or down-scaling would add 0 complexity for them? Aren’t they up-scaled to 80 in WvW and the Queens Pavillion anyway?
Seems like a pointless change made because you I don’t believe your player base is capable of handling simple concepts.
as i said before, there is a much larger difference in level 80 and level 16 monsters than there used to be, and players from 1-66 are likely to have a lot less tools and options than they used to have. So actually we will see more of this in the future, with group events, they will either have to make them for level 80s, or make them for low levels. Essentially, thats probably why queens guantlet is 80 and this one is 16, so you can choose one or the other depending on how you want it.
maybe with more dev time, they can make multiple instances with different level caps since megaserver can put people where they need to be.
Seeing China just got released I doubt you will see this downscaling past this event. We all know how fast you can level compared to a typical MMO so by the next event or LS2 there shouldn’t be an issue with level differences.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
What “deep end”? Up-scaling or down-scaling would add 0 complexity for them? Aren’t they up-scaled to 80 in WvW and the Queens Pavillion anyway?
Seems like a pointless change made because you I don’t believe your player base is capable of handling simple concepts.
Queens Pavilion never scaled players to 80 (dunno about the Gauntlet).
Fate is just the weight of circumstances
That’s the way that lady luck dances
as i said before, there is a much larger difference in level 80 and level 16 monsters than there used to be, and players from 1-66 are likely to have a lot less tools and options than they used to have. So actually we will see more of this in the future, with group events, they will either have to make them for level 80s, or make them for low levels. Essentially, thats probably why queens guantlet is 80 and this one is 16, so you can choose one or the other depending on how you want it.
maybe with more dev time, they can make multiple instances with different level caps since megaserver can put people where they need to be.
I don’t see downleveling being common after the next 2 patches or so. They only did it this time (and possibly the next 2 times or so) because the game just dropped in China so the percent of level 80 characters is low. Over the next 2 months there will be a substantial increase in level 80 percentage in China which will remove the need to downlevel areas like this.
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
How much of a difference would it make to have our servers be at the for us apropriate level and leave the china server how it is?
I obviously do not know how which tools you have and how much tweaking is needed in return to these things done, but i guess at the moment you got some tricks and customs to get these things done.
Though, that is just what i believe…
Seeing China just got released I doubt you will see this downscaling past this event. We all know how fast you can level compared to a typical MMO so by the next event or LS2 there shouldn’t be an issue with level differences.
its not just an issue with china, its an issue in the relative difference in strength of players at various levels now, as well as monster difference. The living story going forward will always have to consider this more greatly than before now. Since the LS is supposed to be accessible to everyone.
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
But you up-scale them for the Queens Pavillion, right? Surely the same complexities exist there and are probably greater given that that is a purely combat zone and the Labyrinthine Cliffs is mostly about exploration?
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
But you up-scale them for the Queens Pavillion, right? Surely the same complexities exist there and are probably greater given that that is a purely combat zone and the Labyrinthine Cliffs is mostly about exploration?
yeah they basically said we got two major events, one will be really hard for level 16-50 players and one will be really easy for level 80 players.
Essentially if they find queens guantlet too hard they can go play zephyr.
if they were both hard, that wouldnt be as much of an option
I think the content of the two areas also plays a role in the decision to upscale one and downscale the other.
The Pavilion is about group fights, so you as an individual don’t necessarily need all of your traits in order to contribute and survive.
The Cliffs are mostly about solo play, so having some vicious level 80 monsters show up and wipe out the few upscaled players who happened to be standing there would be a bad experience for them.
Does being downscaled to 16 really hurt that much anyway? Never stopped people running champion trains in lowbie areas.
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Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
How much of a difference would it make to have our servers be at the for us apropriate level and leave the china server how it is?
I obviously do not know how which tools you have and how much tweaking is needed in return to these things done, but i guess at the moment you got some tricks and customs to get these things done.
Though, that is just what i believe…
If you think that all the next updates will be differentiated between our server and theirs I think you will be pretty disappointed in the future. Well at least this is what I think. Severs are different, but the devs (as far I know) are the same, I doubt they will have the time to create two different game mode for everything.
- Mike Obrien
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
It seems scary that you are not able to make such a minor change especially as an exception for the start. By that I mean having differently scaled events in the different territories.
Why? Because metrics will dictate that if the majority of china liked something, whereas EU/NA didn’t, we will still see that type of content going forward because you are not able to provide both experiences. This starts with aesthetics and goes all the way up to … content design (for a lack of a better term, meaning events, how things are achieved etc).
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
It seems scary that you are not able to make such a minor change especially as an exception for the start. By that I mean having differently scaled events in the different territories.
Why? Because metrics will dictate that if the majority of china liked something, whereas EU/NA didn’t, we will still see that type of content going forward because you are not able to provide both experiences. This starts with aesthetics and goes all the way up to … content design (for a lack of a better term, meaning events, how things are achieved etc).
Well, if you are willing to give them about $1,000,000 a year to support the payroll needed to hire enough designers to unnecessarily duplicate work so that the servers can have separate instances, I’m sure they’ll take you up on that.
It seems scary that you are not able to make such a minor change especially as an exception for the start. By that I mean having differently scaled events in the different territories.
Why? Because metrics will dictate that if the majority of china liked something, whereas EU/NA didn’t, we will still see that type of content going forward because you are not able to provide both experiences. This starts with aesthetics and goes all the way up to … content design (for a lack of a better term, meaning events, how things are achieved etc).
Well, if you are willing to give them about $1,000,000 a year to support the payroll needed to hire enough designers to unnecessarily duplicate work so that the servers can have separate instances, I’m sure they’ll take you up on that.
I’m not sure what you are on about with separate instances, as far as I am aware we are totally separate from the chinese players in the first place. I will never interact in any way with anyone playing on a chinese server. As such there are no different instances necessary. The only thing would be NOT to make the change that HAS been done on the EU/NA server and only apply that change to the chinese server.
Other than that I would recommend kickstarter, seems like that is used for these things nowadays.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
So, the Pavilion’s loot/rewards were nerfed into the ground, the rune/sigil recipes from Queen’s Jubilee did not return, and Labyrinthine Cliffs, while being essentially the same since before, has little new things to offer (and also doesn’t even give a chance at the home crystal node like last time) and is more grindy than before for only some of the LS rewards from earlier.
A “fun festival for everyone to enjoy”? Please. Seems like you guys went for nearly the opposite. And succeeded.
I’m not sure what you are on about with separate instances, as far as I am aware we are totally separate from the chinese players in the first place. I will never interact in any way with anyone playing on a chinese server. As such there are no different instances necessary. The only thing would be NOT to make the change that HAS been done on the EU/NA server and only apply that change to the chinese server.
Other than that I would recommend kickstarter, seems like that is used for these things nowadays.
ArenaNet creates the instance. For EU/NA they then simply make that instance live on their servers. For China they send that instance to the company that runs the game there.
So yes, we are totally separate once live, but the content must still be designed by ArenaNet and they are not going to spend any more time than is necessary designing separate instances.
It seems scary that you are not able to make such a minor change especially as an exception for the start. By that I mean having differently scaled events in the different territories.
Why? Because metrics will dictate that if the majority of china liked something, whereas EU/NA didn’t, we will still see that type of content going forward because you are not able to provide both experiences. This starts with aesthetics and goes all the way up to … content design (for a lack of a better term, meaning events, how things are achieved etc).
Well, if you are willing to give them about $1,000,000 a year to support the payroll needed to hire enough designers to unnecessarily duplicate work so that the servers can have separate instances, I’m sure they’ll take you up on that.
it wouldnt take 1 mil a year to support the payroll needed, but even if it did, shouldnt that money be coming from the increase in revenue in hitting a new market? IE, the cost for the differences in development should be able to be made by the increase in profit from hitting two different markets.
but the real deal is this isnt just a china issue, this is a new difference in power of level. an upleveled 16 is basically going to have to work WAAAYYY harder now to beat a level 80 monster. it wasnt easy before, but now? its probably not feasible at all.
Also, a level 16 monster is going to be a total wuss compared to a level 80 charachter now. This was intentional, they wanted to shift the power curve to higher levels, so that players felt more need to level, and more difference in strength. The end result is, now content designed for one or the other fits the other group a lot less.
You will see this continue to pop up in LS because that content is supposed to be designed for everyone.
I’m not sure what you are on about with separate instances, as far as I am aware we are totally separate from the chinese players in the first place. I will never interact in any way with anyone playing on a chinese server. As such there are no different instances necessary. The only thing would be NOT to make the change that HAS been done on the EU/NA server and only apply that change to the chinese server.
Other than that I would recommend kickstarter, seems like that is used for these things nowadays.
ArenaNet creates the instance. For EU/NA they then simply make that instance live on their servers. For China they send that instance to the company that runs the game there.
So yes, we are totally separate once live, but the content must still be designed by ArenaNet and they are not going to spend any more time than is necessary designing separate instances.
well i think what people are saying here, is that they want them to classify more things as necessary. Which is not unreasonable, as i said, they are supposed to be making money from china to offset the increased costs/development time it requires.
I’m not sure what you are on about with separate instances, as far as I am aware we are totally separate from the chinese players in the first place. I will never interact in any way with anyone playing on a chinese server. As such there are no different instances necessary. The only thing would be NOT to make the change that HAS been done on the EU/NA server and only apply that change to the chinese server.
Other than that I would recommend kickstarter, seems like that is used for these things nowadays.
ArenaNet creates the instance. For EU/NA they then simply make that instance live on their servers. For China they send that instance to the company that runs the game there.
So yes, we are totally separate once live, but the content must still be designed by ArenaNet and they are not going to spend any more time than is necessary designing separate instances.
Ok, let me try this again.
No additional (!) instance will be created, the number of people playing is not affected by this (unless you assume that people in EU/NA will not participate as much – but now we’re almost saying that we should best only buy stuff in the store but not log in or play …).
The additional “design” of content was done to appease the new chinese market (there would be your extra cost) because the prior version already existed.
Thus my initial post stated an “exception for the start”.
I definitely do not expect them to design different versions of new content in the future.
But I absolutely do not hope that this product will change into an “asian game” – allow me to perhaps say AION because that is the closest I ever came to that.
Which you somewhat indicate: logic would dictate for them to henceforth only design “any type of content” that sells the most (assuming here that the game is more successful in the east than in the west).
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
And I also find it disappointing that China is now driving the development of the game instead of NA/EU.
Yep, that’s one of the big reasons this game is rapidly dropping off my radar.
ni hao.
mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
I find it very hard to believe that setting the level of creatures for the US version to 80 and the chinese version to 15 would take that much time… but I could be wrong I guess?
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mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
I find it very hard to believe that setting the level of creatures for the US version to 80 and the chinese version to 15 would take that much time… but I could be wrong I guess?
It would require two separate instances, which would require twice as much work to make changes to (for bugs/updates/etc.).
From a programming perspective, you want to prevent unnecessary data segregation.
It would require two separate instances, which would require twice as much work to make changes to (for bugs/updates/etc.).
From a programming perspective, you want to prevent unnecessary data segregation.
There are two separate instances. They exist. One here and one there.
There are two separate versions of content. One with lvl 80 events – it existed since last time the content was played. One with lvl 16 content. It was created extra for the new server.
The programming has been done.
Updates are irrelevant as the lvl 16 version will be deleted for “next time” (obviously china will be at the same leveling curve by then).
I give you the bugs. Consider that the same price tag as it cost to appease the new crowd while alienating the old crowd.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
I find it very hard to believe that setting the level of creatures for the US version to 80 and the chinese version to 15 would take that much time… but I could be wrong I guess?
It would require two separate instances, which would require twice as much work to make changes to (for bugs/updates/etc.).
From a programming perspective, you want to prevent unnecessary data segregation.
the problem with your perspective, is you have already decided its uneccesary. What people are saying is they do think its necessary.
While i dont think the answer is black and white, this is a question anet has to ask themselves now with every content update, and if people dont like the answers they come up with, people may feel alienated.
Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
Fun is what the pavilion event was before this over the top uncalled for drastic nerf. These nerfs go too far to the left or too far to the right while never enough compromise in the middle. China’s TP and players are separate servers than NA/EU player so your post doesn’t make any sense at all. We shouldn’t get dumb down/nerfed content because they got the game 18 months after we did. I see no reason why they can’t get the LS or event content off set from the rest us since they just got the game and not dump content like this on their laps so soon.
When is NA/EU servers going to get all 40 backpack skins Anet China players on release? I bet we don’t but never hurts to ask anyways right? http://i.imgur.com/rIFD8zE.jpg Link so I wont get infracted for not linking a source like I did before.
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Upscaling now does add significant complexity to China players, as their leveling curve and the points at which they unlock features and systems is completely different from the experience in NA/EU. The Labyrinthine Cliffs was absolutely designed with both territories in mind, and with those considerations, everything from the decorations to the content was geared towards providing a fun festival for everyone to enjoy.
Fun is what the pavilion event was before this over the top uncalled for drastic nerf. These nerfs go too far to the left or too far to the right while never enough compromise in the middle. China’s TP and players are separate servers than NA/EU player so your post doesn’t make any sense at all. We shouldn’t get dumb down/nerfed content because they got the game 18 months after we did. I see no reason why they can’t get the LS or event content off set from the rest us since they just got the game and not dump content like this on their laps so soon.
When is NA/EU servers going to get all 40 backpack skins Anet China players on release? I bet we don’t but never hurts to ask anyways right? http://i.imgur.com/rIFD8zE.jpg Link so I wont get infracted for not linking a source like I did before.
no offense but if you are going to site a source, i dont think it should be a random player saying something in say. that doesnt really confirm you re info. Though i suppose it does give us the context from which you got the information, which as far as i can see is not a reliable source.
not saying they did or didnt get 40 backpacks, but thats not a good source to figure out if they did or didnt
mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
Ahh this now states the direction ANET will take from now on. It didn’t matter when it was released last year the new people would be “in the deep end” but now they have a new market to get money from, its thanks NA/EU but “See you.” Shame really i expected more.
What difference does it make if the events are L80 or L16 in the end? The champs didn’t last all that long last year; they last slightly longer now. You might get non-exotic champ bags instead, but then again, T2-5 mats that will drop tend to be more valuable than the T5s.
The end result is a single festival in which EU/NA make a tiny sacrifice so that ANet doesn’t have to roll out two different versions of the same game, and thus can focus better on the next big thing. And, oh yeah, so that the millions of players that just joined in China can enjoy the event just as much.
tl;dr not really a big deal and it’s worth doing on its own merits
In a month enough of china will be at lv 80 that they likely won’t have to downscale further content. In two months almost all of china will be at lv 80 and they won’t have to downscale further content. And that’s if the chinese players are really slow with leveling….
So you get sub T6 mats for two weeks. Gold drops were already negligible. Most of the new skins and access to old ones is from the pavilion.
Really, this just looks like you’re looking for a reason to kitten.
the problem with your perspective, is you have already decided its uneccesary. What people are saying is they do think its necessary.
While i dont think the answer is black and white, this is a question anet has to ask themselves now with every content update, and if people dont like the answers they come up with, people may feel alienated.
I’m not the one who decided it was unnecessary. I’m just pointing out that it was decided that it was unnecessary.
mtpelion is correct. There are only the two events that were cut this time around, and two of the events from that original chain that were reworked. The two events that were cut were unfortunate, but due to the nature of this release’s development cycle, we just didn’t have the resources to go through and overhaul all of the events.
The level drop on the map from 80 to 15 was definitely done so as to not throw our new players from China into the “deep end of the pool” just a few days after the game opened to all on 5/15.
Oh joy, we’re now second class citizens.
In a month enough of china will be at lv 80 that they likely won’t have to downscale further content. In two months almost all of china will be at lv 80 and they won’t have to downscale further content. And that’s if the chinese players are really slow with leveling….
So you get sub T6 mats for two weeks. Gold drops were already negligible. Most of the new skins and access to old ones is from the pavilion.
Really, this just looks like you’re looking for a reason to kitten.
Right?! Mountains conjured from mole hills. This was a smart move on Anet’s part, and just makes sense.
Also, to the person fearing this game will turn into “Aion” and become “too Asian.”
I beta tested Aion, and it had Asian influence from the start. I highly doubt the designers who create the art for this game will suddenly change their style to be more “Asian-like.” That also sounds like a micro aggression towards a culture of people. Even if they introduced a new race that had a similar appearance, or even Canthan’s, that wouldn’t be so bad in a game where you can be a giant cat/bull thing or a tiny bug eyed mole creature with huge fangs or even giant mountain people.
All in all, I doubt content in the future will be as down-leveled as this festival due to people catching up in levels quickly in this game.