Engineer and Elementalist in progress…
Liadri and Necromancers
Engineer and Elementalist in progress…
So, respec to something that uses Death Shroud less. I had to respec to a DPS signet build on my mesmer away from my usual staff bunker build.
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer
So, respec to something that uses Death Shroud less. I had to respec to a DPS signet build on my mesmer away from my usual staff bunker build.
I might have to do that for the next orb achievement, however, that wasn’t my point. My point was about the encounter visuals which shouldn’t make the fight harder that it really is. The ground and the colors are poorly chosen.
Engineer and Elementalist in progress…
So, respec to something that uses Death Shroud less. I had to respec to a DPS signet build on my mesmer away from my usual staff bunker build.
I might have to do that for the next orb achievement, however, that wasn’t my point. My point was about the encounter visuals which shouldn’t make the fight harder that it really is. The ground and the colors are poorly chosen.
…So respec to something less Death Shroud oriented.
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer
So respec to something less Death Shroud oriented.
On that note tell a elementalist not to use attunements or that a engie toolbelt has no use…
So respec to something less Death Shroud oriented.
On that note tell a elementalist not to use attunements or that a engie toolbelt has no use…
Or you can read the thread and see why I’m suggesting this. None of what you mentioned even comes close to the problem Death Shroud has.
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer
Options > Graphics > Turn off Post-Processing (None).
The screen tint from death shroud will be disabled, along with other screen effects.
So respec to something less Death Shroud oriented.
On that note tell a elementalist not to use attunements or that a engie toolbelt has no use…
Or you can read the thread and see why I’m suggesting this. None of what you mentioned even comes close to the problem Death Shroud has.
Or you learn necro 101 that DS is the basics of damage migration necro has, not using DS = dead necro.
Options > Graphics > Turn off Post-Processing (None).
The screen tint from death shroud will be disabled, along with other screen effects.
Same as with her blind, no changing graphical options to bandaid developers being lazy is not a solution.
I used my condition necro on her. She wasn’t too hard after 5 tries. Just lich her to 25% then use staff and drop marks BEHIND you. She melted to my bleed/poison.
I hardly used DS at all in the fight.
if the options aren’t good enough for you, what would you rather have?
Somehone here doesn’t know how damage rollover works in death shroud. I can assure you, it’s not me.
Someone here doesnt know how to think, obviously shown by your lack of profession knowledge and basic language.
Somehone here doesn’t know how damage rollover works in death shroud. I can assure you, it’s not me.
Someone here doesnt know how to think, obviously shown by your lack of profession knowledge and basic language.
Oh no, I typod. You sound mad.
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer
Sawnic, Andele has a point with the Death Shroud being important for Necromancers. The amount of damage we can dish out with 100% crit chance while eating Liadri’s constant damage is nice. If I want to respec, I would go to something even more tank-ish, and it also includes DS. From 30/10/0/0/30 to 0/0/10/30/30. No matter what you choose, you will need to go into DS at some point to stay alive.
Thanks Healix.5819, for the suggestion, I will try that.
I just wanted the devs to take this into consideration for any future implementations. Green + Red = Brown. Simple
Engineer and Elementalist in progress…
Sawnic, Andele has a point with the Death Shroud being important for Necromancers. The amount of damage we can dish out with 100% crit chance while eating Liadri’s constant damage is nice. If I want to respec, I would go to something even more tank-ish, and it also includes DS. From 30/10/0/0/30 to 0/0/10/30/30. No matter what you choose, you will need to go into DS at some point to stay alive.
Thanks Healix.5819, for the suggestion, I will try that.
I just wanted the devs to take this into consideration for any future implementations. Green + Red = Brown. Simple
Feel free to watch this.. DS was used for a grand total of about three seconds the whole fight, and most of it was at the *very, very* end for a quick burst. The fight could have been easily done without it at all.
-[edit]-
It was used once at around 0:50 ONLY to fear Liadri when she rushed, and again at the very end of the video for the AoE hit on top of the massive condition damage already applied. This necromancer, as I said already, could have done this fight without DS at all.
Borlis Pass’ official male cheerleader
Commander by title: Sawnec the Mesmer
(edited by Sawnic.6795)
I’m not conditionmancer. Again, regardless if we can or cannot do it with DS. People are abusing the post-processing to avoid unnecessary difficulty in the fight. Ticking this off should make it easier with the DS on.
To be honest I finished the fight even before I knew about this post-processing. I had more than 10 tries just to figure out where to position myself when the blinding flash AOE hits.
Is it too much to ask to make the red AOE more visible without having to modify the options?
Engineer and Elementalist in progress…