I Both love and hate the living world video
Ye I know what you mean. Ive been pondering a lot lately about the living story, its priority by anet, and whether or not its getting in the way of permanent content. The living world is great!! dont get me wrong, but need permacontent as well. The two compliment each other very well, and both bring a certain aspect to the gain that other doesnt have. Temp/DE = Living, breathing, spontaneous. Perma/Missions = Personal, rewarding, one time only(invoking a uniqueness).
I’m personally really bummed that Living story is the only content they’re adding nowadays. It’s okay for a few moments, but it’s so forgettable and bland it’s not a meaningful endgame content. I’d compare it to the holiday festivals like Wintersday and Halloween. The “whole world is your endgame content” doesn’t hold water either, so what is our endgame content? Everyone and their grandma must be bored with dungeons and Fractals by now as they are currently. Instead of pushing the Living story down our throats, please add some permanent endgame content.
I’m personally really bummed that Living story is the only content they’re adding nowadays. It’s okay for a few moments, but it’s so forgettable and bland it’s not a meaningful endgame content. I’d compare it to the holiday festivals like Wintersday and Halloween. The “whole world is your endgame content” doesn’t hold water either, so what is our endgame content? Everyone and their grandma must be bored with dungeons and Fractals by now as they are currently. Instead of pushing the Living story down our throats, please add some permanent endgame content.
If you’re looking for endgame content don’t complain about the living story. It may seem bland to you, but it’s not to me and many others. It’s also not considered endgame. I can assure you that there are different teams for people that make endgame content and people that make the living story, so it’s not the living story’s fault.
I’m personally really bummed that Living story is the only content they’re adding nowadays. It’s okay for a few moments, but it’s so forgettable and bland it’s not a meaningful endgame content. I’d compare it to the holiday festivals like Wintersday and Halloween. The “whole world is your endgame content” doesn’t hold water either, so what is our endgame content? Everyone and their grandma must be bored with dungeons and Fractals by now as they are currently. Instead of pushing the Living story down our throats, please add some permanent endgame content.
Guild Missions are, in some cases anyway, good end game content too. They’re permanent and being added. People forget about them but I’ve had a ton of fun, particularly in Guild Rushes. Bounties not so much but I still have a few awesome experiences with them (as well as a few bad ones).
New PvP maps have been added, culling has been taken out of WvW, ranger pets have been worked out…other stuff is happening besides the living world. It’s easy to focus on this because this is the most if your face content, but let’s not forget..
Dynamic events have been added.
Jumping Puzzles have been added.
A PvP map has been added.
Ascalon Catacomb bosses and other bosses have been redone.
Guild Missions continue to grow and expand.
I’m sure more permanent content will come as well. I see the point of the living story and I like it. But I’m sure it’s not all you’ll see in the months ahead.
I’m personally really bummed that Living story is the only content they’re adding nowadays. It’s okay for a few moments, but it’s so forgettable and bland it’s not a meaningful endgame content. I’d compare it to the holiday festivals like Wintersday and Halloween. The “whole world is your endgame content” doesn’t hold water either, so what is our endgame content? Everyone and their grandma must be bored with dungeons and Fractals by now as they are currently. Instead of pushing the Living story down our throats, please add some permanent endgame content.
Guild Missions are, in some cases anyway, good end game content too. They’re permanent and being added. People forget about them but I’ve had a ton of fun, particularly in Guild Rushes. Bounties not so much but I still have a few awesome experiences with them (as well as a few bad ones).
New PvP maps have been added, culling has been taken out of WvW, ranger pets have been worked out…other stuff is happening besides the living world. It’s easy to focus on this because this is the most if your face content, but let’s not forget..
Dynamic events have been added.
Jumping Puzzles have been added.
A PvP map has been added.
Ascalon Catacomb bosses and other bosses have been redone.
Guild Missions continue to grow and expand.I’m sure more permanent content will come as well. I see the point of the living story and I like it. But I’m sure it’s not all you’ll see in the months ahead.
Lets Be Clear here, Bug fixes and balances changes are in no way content.
4 things have been added that is permanent in terms of content
Fractals
2 Spvp Maps
Southsun Cove (which is debatable currently its actual worth, will see over the next month)
Guild Missions
Out of the whole bunch fractals is easily the biggest and most fleshed out as it provides lots of content to work through. The spvp maps have a fair amount of use also as Spvp is in desperate need of maps. But the rest……eh , Guild missions while fun dont offer nearly the same amount of content compared to Fractals or the Spvp maps.
Im not saying im against the living story, my point really is that the living story to me seems like a waste in that things just never return. Look at the molten weapon testing facility, that was a fun dungeon. Why couldnt that be built upon and made into a full fledged dungeon rather then be tossed on the way side? I dont want to see things simply go to waste.
I think living story is what they are giving players who come and go, they want them to return and try new things every time they log in. An expansion will be something that adds a large core to the game, whereas living story leaves remnants of historical changes over time.
https://forum-en.gw2archive.eu/forum/game/gw2/Repeating-content-Replaying-living-stories/first#post2023959
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Its counter intuitive , living story is good for those who are currently playing and for those teetering on playing or not. For those who left and come back there is no built up content over the time when they left, effectively for them the same amount of new content is present.
For various reasons I had stopped playing GW2, wether because I didn’t had time, or simply because I had other games to play, however this content made me come back, not only to experience new events but also to do “old content” things like fractals and other dungeons. Living Story brought me back, but It’s not the only thing keeping me around, like some other guys already said, Guild missions/rushes/bounties are extremely fun, there’s always something to do in GW2, you just need to find them.
Mesmer lvl 80
Seaferer’s Rest
you know far be it for me to suggest such a thing but maybe they could turn the content into instances (solo and duo) that scale.
It would make the content available to everyone and would fix the non-permanent aspect of the problem.
I hate the idea of more dungeons but at the same time I don’t see any other option because they’ll eventually want to change something again in the zones this stuff was happening in.
These Living Story experiences remind me a bit of PnP role playing. From what I can make out from these living story experiences, the devs are the story tellers and the content continues to move us forward in the world Tyria.
That’s just my take on it, I never got to experience the Living Story events back in November 2012, but I think it’s totally fine because the story is still moving on and there’s so much to look forward to. Nice points from everyone.
(edited by Aediph.2873)
These Living Story experiences remind me a bit of PnP role playing. From what I can make out from these living story experiences, the devs are the story tellers and the content continues to move us forward in the world Tyria.
That’s just my take on it, I never got to experience the Living Story events back in November 2012, but I think it’s totally fine because the story is still moving on and there’s so much to look forward to. Nice points from everyone.
There was no living story events till after christmas, so you missed nothing.
MY suggestion to make some worth out of them is to craft old stories into your personal story. Allow the option to skip it or not do them as they would essentially be refined/smaller versions of the event itself and they could pick up after you completed the personal story.
(edited by Warruz.8096)