Time to rethink town clothing

Time to rethink town clothing

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Town clothing doesn’t work in it’s current incarnation. Players hardly use town clothing, because we can’t use it in battle. In GW1 people wore costumes and festive hats all the time, because they could be used in battle, while using your normal armor’s statistics.

Perhaps it is time to rethink the implementation of town clothing. Allow us to wear town clothing during combat, while maintaining the statistics of the armor we are actually wearing. And you’ll start seeing a lot more use out of town clothing and costumes.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Shpongle.6025

Shpongle.6025

try using a transmutation stone and melt town clothing with armor stats

but imo it’s fine the way it is

Are you Shpongled?

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Posted by: Nilkemia.8507

Nilkemia.8507

We need more types of town clothing too. It’s annoying how NPCs have quite a few styles of town clothing, while we only get one, and can never get any others except from the gem store.

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Posted by: Shriketalon.1937

Shriketalon.1937

Solving town clothing is pretty simple.

1) Everyone wears town clothes in minigames.

2) Release more minigames.

3) Minigames include town clothes as part of their rewards. Town clothes can also be crafted, purchased from karma vendors, earned as story rewards, purchased directly in cities, or discovered from mini dungeons/jumping puzzles, etc.

4) Headgear now has three different options: Display headgear armor, display town clothes headgear, or hide headgear. Want to look cool? Kill Tequatl. Want to look awesome? Kill Tequatl at night while wearing sunglasses.

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Posted by: Juclesia Elcritian.8410

Juclesia Elcritian.8410

Movement speed bonus in towns when wearing town clothing. (stacks with all other forms of movement boosts)

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Solving town clothing is pretty simple.

1) Everyone wears town clothes in minigames.

2) Release more minigames.

3) Minigames include town clothes as part of their rewards. Town clothes can also be crafted, purchased from karma vendors, earned as story rewards, purchased directly in cities, or discovered from mini dungeons/jumping puzzles, etc.

4) Headgear now has three different options: Display headgear armor, display town clothes headgear, or hide headgear. Want to look cool? Kill Tequatl. Want to look awesome? Kill Tequatl at night while wearing sunglasses.

Awesome. +4

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Posted by: Exosferatu.2961

Exosferatu.2961

Town clothes are all over roleplaying servers (Tarnished Coast-NA ; Piken Square-EU). I roleplay as a bard and I see a lot of players in their town clothes. I play different in-game musical instruments at inns.

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Posted by: Solid Gold.9310

Solid Gold.9310

I don’t like being told (Forced) to do something when I don’t want to…….

I don’t like being told I can’t fight in town clothes.
I don’t like changing from my town clothes to armour when I trip over a twig.
I don’t like being forced to use my pet.
I don’t like my pet popping out when I fall more than 6"
I don’t like drawing my weapon just because some mobs are close by.

You get the idea, let the players control how they want to play, when they wear or do something, give control back to the players.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

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Posted by: MeGaZlo.9516

MeGaZlo.9516

Town clothes are all over roleplaying servers (Tarnished Coast-NA ; Piken Square-EU). I roleplay as a bard and I see a lot of players in their town clothes. I play different in-game musical instruments at inns.

I have never seen for half a year. Although running around the town quite often.
Here it is obvious that the problem should be solved at the other end. Game sorely lacking roleplay. It promised a lot, but in fact it is almost non. Personally, I can remember only 2-3 variants of Serious town clothing, so hardly imagine a serious roleplay with it. I devs should steal a few ideas from LotRO.

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Posted by: Stramatus.5219

Stramatus.5219

I’ll say one thing on this matter. I miss my warrior from GW1 wearing sunglasses with his armor. I ought to be able to do that here too.

Sir Helvidius | Sir Beregond | Proud Ascalonian Humans
“Remember The Searing. We never forget, and never forgive.” – Family Motto

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Posted by: Draknar.5748

Draknar.5748

I don’t like drawing my weapon just because some mobs are close by.

I don’t understand this one. My character doesn’t draw his weapon unless I engage the enemy. If you’re a ranger, then put your pet on passive while running because odds are he’s engaging and putting you into combat…

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Imagi.4561

Imagi.4561

Solving town clothing is pretty simple.

1) Everyone wears town clothes in minigames.

2) Release more minigames.

3) Minigames include town clothes as part of their rewards. Town clothes can also be crafted, purchased from karma vendors, earned as story rewards, purchased directly in cities, or discovered from mini dungeons/jumping puzzles, etc.

4) Headgear now has three different options: Display headgear armor, display town clothes headgear, or hide headgear. Want to look cool? Kill Tequatl. Want to look awesome? Kill Tequatl at night while wearing sunglasses.

I’d love this solution, because I would have sacrificed half of my spleen and possibly an earlobe to be able to wear the Bloody Prince mask on my Sylvari.

I actually enjoyed the clothing system in LoTRO, where you had several “outfits” in your character panel that you could wear as you pleased.

#ELEtism
By Ogden’s hammer, what savings!

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Posted by: Gabby.3205

Gabby.3205

Because of the lack of good looking town clothes and the impossibility to use the few good ones in battle, I end up putting outfits together with armor pieces. All good for my light armor users, but not so much for everyone else.
Before anyone say anything, this is the internet. I shouldn’t have to explain that “good looking” is subjective and that’s only my opinion, but there, I said it, just because I know that people will jump on me if I don’t.

Also, if hats wouldn’t make me bald, specially the witch hat, that would be great.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

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Posted by: Sinbold.8723

Sinbold.8723

Geez, Shriketalon.1937, when is Mike O’Brien gonna PM you and offer you a job!?! Everything I’ve read from you tonight has been epic.

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Posted by: Exosferatu.2961

Exosferatu.2961

I have never seen for half a year. Although running around the town quite often.
Here it is obvious that the problem should be solved at the other end. Game sorely lacking roleplay. It promised a lot, but in fact it is almost non. Personally, I can remember only 2-3 variants of Serious town clothing, so hardly imagine a serious roleplay with it. I devs should steal a few ideas from LotRO.

Not sorely lacking roleplaying to be honest. Guest to Tarnished Coast or Piken Square then head to Divinity’s Reach. Emotes will flood your chat. There are also bards playing flute, choir bell, and marriner horns. Sometimes when I’m lucky people will tip me 10 gold coins for requests.

Edit: Also in my server Blackgate at Lion’s Arch there is a bit of roleplaying but no emotes just chat and actions.

Attachments:

(edited by Exosferatu.2961)

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Posted by: Kozume.9035

Kozume.9035

Solving town clothing is pretty simple.

1) Everyone wears town clothes in minigames.

2) Release more minigames.

3) Minigames include town clothes as part of their rewards. Town clothes can also be crafted, purchased from karma vendors, earned as story rewards, purchased directly in cities, or discovered from mini dungeons/jumping puzzles, etc.

4) Headgear now has three different options: Display headgear armor, display town clothes headgear, or hide headgear. Want to look cool? Kill Tequatl. Want to look awesome? Kill Tequatl at night while wearing sunglasses.

Good idea right here.

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Posted by: Bearhugger.4326

Bearhugger.4326

I agree with Shriketalon’s suggestions as well.

I also think that since town clothes are more or less RP items, the personal story should reward with more town clothes as you progress. At least there would be a point to putting up with Trehearne’s nonsense. :P

Also, if you start as a street rat humans, your original town clothes are rags. (Charrs get town clothes for their legion, sylvaris get town clothes for their waking time, etc.) If you don’t like that, you can buy the other origins’ town clothes with gold so you’re not stuck with your origin. It just gives flavor to your story.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Also, if you start as a street rat humans, your original town clothes are rags. (Charrs get town clothes for their legion, sylvaris get town clothes for their waking time, etc.) If you don’t like that, you can buy the other origins’ town clothes with gold so you’re not stuck with your origin. It just gives flavor to your story.

Excellent suggestions!

Town clothes could drop from personal story chapters where you dress up as pirate, bandit, nightmare court, inquest, flame legion etc. Obviously, not every character goes that route during the personal story, so I’d be happy if they unlocked from a gold merchant when a character has completed the equivalent vigil/priory chapter instead of the order of whispers one.
Like cultural armor, I assume that some of these costumes are race-based, but I can live with that.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I think for townclothing to really work, we need to first be able to wear it when ever we want. And not just in minigames (although I agree that we could use more minigames). But armor choices in the game are limited already as it is. If we were allowed to mix it up a little, it would really widen the choices, and give us a vast pool of items to choose from. I’d love to see warriors in plate still be able to wear their sunglasses, or their Halloween mask along with their armor. As soon as town clothing becomes more flexible (as it was in GW1), more people will start wearing it.

And I would certainly welcome extra townclothing as drops, I think that is a wonderful idea. We do need a way to store all those clothes though. Maybe a wardrobe slot in our bank?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I think for townclothing to really work, we need to first be able to wear it when ever we want.

This is where I disagree, and here’s why: different armor types were put in the game fore two reasons. A) they have different stats (I think anyway) and B) different looks. So when you look at another character, while you can’t tell what profession they are unless they use a skill (or have their pet out), you can see whether they’re a soldier, adventurer or spellcaster type.

I’m not saying that this rule should be written in stone and never strayed from. But what you’re talking about is basically making “light armor” looking clothing available to medium and heavy types (while not making heavy looking armor available to the other types).

In individual cases, I wish the system was more flexible – there is a lot of scenarios where I see individual wishes as entire justifiable and not immersion-breaking: a warrior with an eyepatch, a thief dressed “like a Sir” (a privilege that is currently reserved for light armor), better pants for light and medium dressed characters of both genders, the pirate pants (town clothing) to go with the pirate coat (armor) for my engi, etc. etc. etc. etc.

Do I want to see a guardian run around in hotpants, blouse and bunny ears/ANet base cap? Me personally, no, that is the last thing I want to see in battle. (Not to mention: on opponents in WvW and PvP.)
In mini-games, where your class doesn’t matter and you use mini-game specific skills, I don’t care about characters dressed in what I would consider their “after work hours” leisurely yoga pants.

You can already wear town clothes in PvE whenever you’re not in combat, and I think the reason people don’t make use of that option a lot is because the town clothes don’t get too much exposure. Making them “mandatory” in mini-games would change that somewhat and people might put more effort into their “town outfit” – without making the whole concept of armor types obsolete.

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Posted by: digiowl.9620

digiowl.9620

I say they should toss the whole concept, and instead use the tab for a “costume” overlay over our effective armor. Thus allowing us to have one set for looks and one for stats, without having to constantly muck about with transmutation consumables.

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Posted by: ThanatosAngel.8024

ThanatosAngel.8024

One thing they could do is allow for us to hide all our armor pieces in the Hero panel and substitute for clothing or costume pieces displayed in the clothing panel. Or just run around in our skivvies, if we so desire.

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Posted by: Ice of Dragons.1637

Ice of Dragons.1637

it would be awesome to have a choose to automatically change to town while in the city

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Posted by: Jovel.5706

Jovel.5706

Do I want to see a guardian run around in hotpants, blouse and bunny ears/ANet base cap? Me personally, no, that is the last thing I want to see in battle. (Not to mention: on opponents in WvW and PvP.)

Simple solution, town clothes shouldn’t be worn in player versus player instances.

Back in GW1 this was the case, you could never wear your festival hats and cash shop costumes to PvP maps. You could wear them in the lobby areas while waiting to get into a PvP match, but they were only available to be worn to battle in PvE instances and towns.

I also agree with Shriketalon.1937 above. Spectacles, bandanas, blindfolds, masks, etc were combat armor in GW1 with AR, why can’t we wear them to battle on the second game? People often argue that giving the option to wear gemstore town clothing would be “immersion-breaking” but at the same time we can have colorful plush backpacks as combat skins, among other skins that can be deemed silly. Not only that, we can hide our helmets, shoulder pieces, and gloves while in combat.. doesn’t that fall into the “immersion-breaking” category?

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Posted by: Imaginos.3756

Imaginos.3756

Town clothing doesn’t work in it’s current incarnation. Players hardly use town clothing, because we can’t use it in battle. In GW1 people wore costumes and festive hats all the time, because they could be used in battle, while using your normal armor’s statistics.

Perhaps it is time to rethink the implementation of town clothing. Allow us to wear town clothing during combat, while maintaining the statistics of the armor we are actually wearing. And you’ll start seeing a lot more use out of town clothing and costumes.

Been asked for since beta. Been ignored by Anet since beta. They’d make far more money on selling town clothes if we could toggle each part over our currently worn armor that’s for sure.

As it is they lose money from many other people because they can’t be worn over armor. I for example, won’t spend a dime on them due to that. If they could be worn over armor I’d buy most every outfit out there.

They also need to stop doing the lazy kitten design where 1 slot covers the whole body, ala mad king’s kids outfit. Won’t buy that crap even if it could be worn over other outfits.

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Posted by: Tatzen.4710

Tatzen.4710

As it is they lose money from many other people because they can’t be worn over armor. I for example, won’t spend a dime on them due to that. If they could be worn over armor I’d buy most every outfit out there.

This is true. I would have already bought the Executioner’s outfit, and the khaki shorts, and probably other town outfits. But since they’re useless to me outside of town where I spend most of my time adventuring, I didn’t buy them. Too bad too, my charr and asura look so cute as executioner’s, I might have bought multiple outfits!

If Anet wants to make this limiting decision, they pay the price and I don’t buy gems. A poor decision for them, I think. But more money in my pocket.

Play the game your way – but no wearing town clothes in combat!

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Posted by: sorudo.9054

sorudo.9054

i have said this over and over again, even from the moment i could play (which was the first public closed beta).
town clothing should function in combat, if i like to walk around with a huge norn that has fluffy bunny ears on, who are they to decide i can’t.
they are the one who sell them and i can practically already do that outside combat, it really makes no sense to limit players from using town clothing the way they like to.
if it bothers some players then an option should be added “hide all town clothing” so the whole immersion breaking stuff some players don’t like are simply not there.
keep it out of battle areas that has any kind of PvP and the whole identity problem doesn’t exist ether, worry more about what has to be added rather then what you don’t like to see, regardless how many players do want it.

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Posted by: Nick.6972

Nick.6972

I’d love to be wearing bunny ears while playing my guardian.