10/10 (spoilers likely)
mass effect..
MASS EFFECT!!!!!!!!!!!!!
It is official! Elder Dragons are REAPERS!!!
That last cutscene was like from Mass Effect, when you see the true vision near the end of the game. WE KNOW EVERYTHING NOW, WE KNOW WHAT DROVE SCARLET MAD.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
mass effect..
MASS EFFECT!!!!!!!!!!!!!
It is official! Elder Dragons are REAPERS!!!
Ah yes “Reapers”
I’m surprised nobody has mentioned anything on the mechanics side of things. Those new enemies are really nice. Wolves that do ridiculous damage while flanking and those flying flower thingies that don’t take much damage from the front are nice touches to make positioning in combat more relevant. And those husks… first time I’ve been forced to switch weapons in a while. They take less than half damage from direct damage, but melt to conditions. Definitely a step in the right direction if Arenanet wants to break the Zerker meta.
mass effect..
MASS EFFECT!!!!!!!!!!!!!
It is official! Elder Dragons are REAPERS!!!
Ah yes “Reapers”
We have dismissed that notion
Rudimentary creatures of blood and flesh…
Loved everything about this update 10/10
First class job people
By the way can Engineers get Orbital Strike Lasers now as a new Elite Skill?
I’m surprised nobody has mentioned anything on the mechanics side of things. Those new enemies are really nice. Wolves that do ridiculous damage while flanking and those flying flower thingies that don’t take much damage from the front are nice touches to make positioning in combat more relevant. And those husks… first time I’ve been forced to switch weapons in a while. They take less than half damage from direct damage, but melt to conditions. Definitely a step in the right direction if Arenanet wants to break the Zerker meta.
Anet can use these Mobs in dungeons, they could be perfect there with their mechanics.
" Quick stack these Thrashers into the corner." " Done, ehhm why aren’t they taking any damage?" wipe
I like the new mobs, they are more challenging and have mechanics that matter I hope Anet brings more of them into the game.
Apart from 2 minor things (suggesting it would be hard to meet the Pale Tree, when no such obstacle existed before and the whole knowing Mordremoths name), the difference in quality from s1 to s2 so far is amazing. It feels like a different writing team as well as a content team.
I hope long term the zone stays active population wise so we can get the tiers going and thus the rewards, otherwise I’ve been really impressed so far. If the quality and content amount keeps going up like this, season 2 is going to be spectacular.
mass effect..
MASS EFFECT!!!!!!!!!!!!!
It is official! Elder Dragons are REAPERS!!!
Ah yes “Reapers”
We have dismissed that notion
Funny thing…
2 weeks from now in Episode 3 of Season 2 Living World we may require us to meet each Race leaders and help them deal with their own “Reaper Problems” before they can help us with fighting Sover… I mean Mordremoth.
But Anet wouldn’t go that far…..or would they?
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Nothing but love for this update! Slowly uncovering the Dry Top map really feels like the adventure aspect that the living story was missing. The difference in story delivery between S1 and S2 is really night and day, well done. I loved all the GW1 references I saw so far, especially the vine bridges (including the garden with the seeds), the book by Nicholas and the centaurs. And this season I’m actually continually curious what happens next! <3
mass effect..
MASS EFFECT!!!!!!!!!!!!!
It is official! Elder Dragons are REAPERS!!!
Ah yes “Reapers”
We have dismissed that notion
Funny thing…
2 weeks from now in Episode 3 of Season 2 Living World we may require us to meet each Race leaders and help them deal with their own “Reaper Problems” before they can help us with fighting Sover… I mean Mordremoth.But Anet wouldn’t go that far…..or would they?
As enjoyable as that would be, I don’t think they could cram all of that into Season 2 by the way it’s going right now. xD
Am really liking the new map and story line a lot….well done, Anet!
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
mass effect..
MASS EFFECT!!!!!!!!!!!!!
It is official! Elder Dragons are REAPERS!!!
The funny thing is, Theo Nguyen an Arena Net game designer has a character named “Shepard.” When we pops his commander tag and you hover over your mouse pointer on his tag you’ll see “Commander Shepard.” #sweg
This is definitely one of the best LS updates, and certainly my favourite.
I don’t care how linear it is
- the landscape and visuals are stunning. Seriously. Stunning. I don’t know who is on the team responsible for creating the map/atmosphere, but they are consistently brilliant
- the npcs are fun to engage with
- the character dialogue is as usual fantastic
- the way each story segment leads you through the map is great
I will say I’ve not been keen on the huge focus on LS, feeling that effort could be better spent elsewhere in the game. However I no longer hold that view and tip my hat to the excellent work so far in LS2.