Rytlock Ritual End Fight

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Posted by: Jenstone.6891

Jenstone.6891

I have done this on my main toon and several alts… although it takes a little time, if alone I typically don’t worry about the statue, I just keep killing the mender. I tried running back and forth, but got no where fast. Now I stick to the spawn area of the mender and eventually everything works out.

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Posted by: Fluffball.8307

Fluffball.8307

Just smack things. I don’t see the problem, nothing does anything dangerous.

Maybe if you’re in tanky armor the menders don’t die fast enough? What happens if they reach him, they just heal him?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Just smack things. I don’t see the problem, nothing does anything dangerous.

Maybe if you’re in tanky armor the menders don’t die fast enough? What happens if they reach him, they just heal him?

He gets healed (however if he was below 50%/25% prior to healing he doesn’t get the invuln buff again) and a buff which lets him take less damage for a few minutes which stacks. If he gets three stacks he uses the attack you have to avoid for the achievement, which doesn’t hit that hard at all.

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Posted by: BaergusMaximus.6904

BaergusMaximus.6904

I agree that this fight was tedious, mainly due to “Another Mender is on the loose” being said over and over. But there is really no way for this fight to be called anywhere close to impossible. It might take a bit longer than you want, but if you’re downed, Rox instantly goes for the resurrection, which I really liked because it’s in here character to do so, not just a game mechanic. Also, this fight encourages you to have a friend, if you find soloing it too challenging. An MMO encourages players to play together?! My God, what a thought!

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Posted by: Bourgeois.3597

Bourgeois.3597

CC is a boss mechanic that you have to learn to deal with sometimes – you can destroy the fear totems and slow/knockback/pull the menders.

the fight had its challenging moments between kiting orbs, avoiding totems & boss aoe’s, killing menders, and dpsing the boss, but maybe you should rework your build for the fight?

I ran a GS/scepter/focus power shatter build which allowed me to burst down menders quickly at range, block attacks with scepter, slow and pull enemies with focus, and knock back enemies with GS. using condi cleanse mantra when necessary and null field, i was able to cleanse myself and heal in clutch situations… just keep trying! its a rewarding feeling to defeat a boss that was giving you grief

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Posted by: adozu.6398

adozu.6398

Does anybody still remember a long time ago when games were still supposed to challenge you and players were entertained by that and not by pretty graphics and cutscenes?

Please, don’t dumb-down games even more, a-net should make more challenging bosses, not less.

…and it’s not like this was even “challenging” honestly, but it is a step in the right direction imho.

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Posted by: mtpelion.4562

mtpelion.4562

I beat it on my first try with a Ranger who was NOT specced or geared correctly for the fight.

Had I known the fight mechanics before I attempted it I would have definitely taken a pet that rooted, different utilities, and a different weapon set (I can make any armor set work in PvE, so I wouldn’t have necessarily changed that).

It is not a difficult encounter on its own, but you can certainly make it harder than it needs to be by not being prepared for it.

Server: Devona’s Rest

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Posted by: Klipso.8653

Klipso.8653

i actually had fun with that fight, but since i play charr characters it seemed like a recycle of a boss i fought at lvl 1, still the changed mechanics made it feel different enough

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Posted by: Ariella Goldstein.3562

Ariella Goldstein.3562

For me, I got the shield down but keeping those menders out was a pain. Using the barrier on staff for my guardian helped a little, but those kitten ed menders. There’s no good flow to the fight and unlike Salma, which at least Jory and Kas were backing you up you have to keep running between door and statue.

They drop like a sack of bricks, just breathe on them and they shatter. And you used the staff? That should make getting back to the statue a breeze. Do you know how the Fear Wards showed up? They seemed to be an issue to others.

Fear wards aren’t the problem. The menders are the problem. Breath on them? We playing the same fight, because that doesn’t seem to be helping. I get into a rhythm, get them down, only to have it break because of one of those kitten sphere, which I’m trying to dodge. Breath on them doesn’t seem to work.

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Posted by: Simonoly.4352

Simonoly.4352

It can be a pretty trivial boss fight for Mesmer. Drop you phantasms on the statue and pew pew from afar with Greatsword. When a mender enters room just auto-attack and cc it to death whilst phantasms are still plucking away at the boss. Shatter is pretty useless in PvE as is using any gear set other than zerker’s (unless you’re doing a world boss where you can’t crit).

The only thing I don’t like about this fight is the orbs. They kept on spawning right on top of me which is a bit silly really.

Gandara

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Posted by: mtpelion.4562

mtpelion.4562

Fear wards aren’t the problem. The menders are the problem. Breath on them? We playing the same fight, because that doesn’t seem to be helping. I get into a rhythm, get them down, only to have it break because of one of those kitten sphere, which I’m trying to dodge. Breath on them doesn’t seem to work.

Take off your vitality/condition damage gear.
Put on your power/crit gear.
Breathe on them.

Server: Devona’s Rest

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Posted by: Ariella Goldstein.3562

Ariella Goldstein.3562

I

The only thing I don’t like about this fight is the orbs. They kept on spawning right on top of me which is a bit silly really.

Agreed. Wish we could kill the blessed things.

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Posted by: Blaeys.3102

Blaeys.3102

I enjoyed the fight and did not find it overly frustrating or difficult.

True, if you try to simply zerg the statue down, you will probably fail, but adding the need to switch and move a little doesnt make the fight frustrating. It makes it more fun.

Keep in mind that it is virtually impossible to fail the fight since Rox will keep rezzing you if you go down. Seems like a good mix of casual and semi challenging to me.

Worst case scenario, grab a friend or two and head into it. It goes pretty fast with multiple people in the fight.

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Posted by: Ariella Goldstein.3562

Ariella Goldstein.3562

I enjoyed the fight and did not find it overly frustrating or difficult.

True, if you try to simply zerg the statue down, you will probably fail, but adding the need to switch and move a little doesnt make the fight frustrating. It makes it more fun.

Keep in mind that it is virtually impossible to fail the fight since the Rox will keep rezzing you if you go down. Seems like a good mix of casual and semi challenging to me.

Worst case scenario, grab a friend or two and head into it. It goes pretty fast with multiple people in the fight.

Seems to me that part of my problem is that I don’t seem to have the reaction time some of you have I guess. Gear is pretty good, I’m getting rid of the menders, except for when rhythm ends up breaking for one reason or another. I move as fast as I can to get the things down, bottlenecking the menders in the door, freezing them with signet, and maybe 4 out of 5 I can get down, it’s the 5th one that’s the problem because it gets through and it’s back to the beginning. So no, not zerging, I am taking a tactical approach.

And these instances are supposed to be allowed for soloing, so I’d like to be able to do it that way. And please don’t give me the “why are you playing an mmo”. There are times, even in an mmo, that I don’t want to depend on a group due to RL reasons. I only get a chance to play in between naps and activities of my kids. So it’s nice to have things I can access on my own schedule, and if I have to leave because of a rl emergency, I don’t leave anyone hang. I like being polite.

I AM going to check my gear and traits again, but I’m really not sure how helpful that’s going to be in the end.

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Posted by: Lothirieth.3408

Lothirieth.3408

I’m not saying this boss is difficult, the only difficulty here has been artificially inflated, by spamming you with CC’s. Like LordOverload says, I play games to have fun and being constantly treated like a football in this game is extremely disrespectful of the player and not fun at all.

Er, what is this spamming with CC you’re talking about? Don’t stand next to those orbs that are following you (keep kiting them) and don’t stand in red circles. I did this fight and its achievements on my necro which is one of the least mobile professions. With mesmer greatsword and focus orpistol, you should have no problem taking down the adds, whilst at the same time keeping a bit of distance from the statue (or stay to the sides of the statue). I honestly don’t understand your complaints.

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Posted by: Lupini.6938

Lupini.6938

Something feels really off. In the previous episodes, your NPC friends have been relatively effective, and deal a reasonable amount of damage. This just isn’t balanced.

Is it do-able…yea. But it takes a kitten long time since Smoldur and Rytlock hit like newly spawned level 2’s instead of epic heroes. Me dealing with adds, totems, sparks, and menders…and then I check to see Barradin’s health and realize those two have been throwing cotton balls at the statue. Thank goodness for a longbow, I could start picking away at Barradin between it all. At least Rox is attentive to helping you rally.

I’d say just remove the orbs. Weak allies, Barradin’s attacks, fear totems, adds, having to take down the menders…and THEN an orb that can one shot you without warning if it spawns close. Just take out the stupid orbs and that would be enough. Or have the orbs in the achievement version of the instance. As is, the list of challenges that need to be dealt with is more in tune with a small group instance than something that should be solo-able for the personal story across professions and play styles.

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Posted by: Rouven.7409

Rouven.7409

Mh, I’m a bit mixed about this. It wasn’t really to clear to me what advanced the fight. I guess you needed to kill the ghosts in order to “charge” the sword. The orbs kinda came out of nowhere, I noticed the orb only the second time being downed by one – after that this part was clear. At least Rox healed me, not like Braham in a previous episode. All in all not too much trouble – but didn’t feel very heroic either.

“Whose Kitten is this?” – “It’s a Charr baby.”
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”

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Posted by: Blaeys.3102

Blaeys.3102

I enjoyed the fight and did not find it overly frustrating or difficult.

True, if you try to simply zerg the statue down, you will probably fail, but adding the need to switch and move a little doesnt make the fight frustrating. It makes it more fun.

Keep in mind that it is virtually impossible to fail the fight since the Rox will keep rezzing you if you go down. Seems like a good mix of casual and semi challenging to me.

Worst case scenario, grab a friend or two and head into it. It goes pretty fast with multiple people in the fight.

Seems to me that part of my problem is that I don’t seem to have the reaction time some of you have I guess. Gear is pretty good, I’m getting rid of the menders, except for when rhythm ends up breaking for one reason or another. I move as fast as I can to get the things down, bottlenecking the menders in the door, freezing them with signet, and maybe 4 out of 5 I can get down, it’s the 5th one that’s the problem because it gets through and it’s back to the beginning. So no, not zerging, I am taking a tactical approach.

And these instances are supposed to be allowed for soloing, so I’d like to be able to do it that way. And please don’t give me the “why are you playing an mmo”. There are times, even in an mmo, that I don’t want to depend on a group due to RL reasons. I only get a chance to play in between naps and activities of my kids. So it’s nice to have things I can access on my own schedule, and if I have to leave because of a rl emergency, I don’t leave anyone hang. I like being polite.

I AM going to check my gear and traits again, but I’m really not sure how helpful that’s going to be in the end.

Anyone that uses the lines “why are you playing” or any other similar derogatory in a thread like this is mainly trolling. It’s best to just ignore them if you want a real discussion.

Your post is well worded and worthy of discussion. Best I can do is offer some advice. It sounds like the path you are taking will work with a little perseverance and adapting. If the fear wards are the big issue, take a sec to range the ones nearest you down. If its the immune adds, I find it best to run toward them and dodge through (or pop damage immunity of some kind). They disappear as soon as the explode so letting them explode earlier (in ways you dont take damage) will keep them from overwhelming the room. If you have any kind of pets/summons/minions, try to get them onto the statue early. Additionally, hit the statue with your biggest burst of damage at the very start of the fight to give yourself a headstart and shorten the fight considerably. There are fewer adds to deal with and you can usually make a sizeable dent before you have to head off the mender.

Beyond that, I would ask someone who plays the same profession for some tips. Often a slight change in traits or utilities will make the fight much more manageable (for instance, when I did it on my necro, the chilling darkness trait make a big difference for me).

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Posted by: Traveller.7496

Traveller.7496

Tips for mesmer:

- Menders go down fast with GS. Cripple them with berserker, mirror blade and a shatter should take them pretty low on health.
- Sword-pistol is a good combo for the statue itself. It goes down pretty fast when you can damage it freely.
- Don’t rush. Focus on controlling the situation. GS is also good for ranging fear wards.

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Posted by: EdwinLi.1284

EdwinLi.1284

As a Engineer the fight can be a bit difficult but it is very useful to have turrets as a Eng in this fight. Slap turrets near the statue and they’ll do the work for you with taking down the boss HP while you deal with the Menders or place turrets more in the mid of the field to help deal with any adds and the menders when they appear.

Menders can be knocked back, crippled, and any other form of preventing or slowing down their movement which helps a lot with preventing them from getting close to the statue.

There is also the option to join the instance with other players so if you’re having a hard time multitasking so asking for help from another player is still a option

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Posted by: Ariella Goldstein.3562

Ariella Goldstein.3562

Anyone that uses the lines “why are you playing” or any other similar derogatory in a thread like this is mainly trolling. It’s best to just ignore them if you want a real discussion.

Your post is well worded and worthy of discussion. Best I can do is offer some advice. It sounds like the path you are taking will work with a little perseverance and adapting. If the fear wards are the big issue, take a sec to range the ones nearest you down. If its the immune adds, I find it best to run toward them and dodge through (or pop damage immunity of some kind). They disappear as soon as the explode so letting them explode earlier (in ways you dont take damage) will keep them from overwhelming the room. If you have any kind of pets/summons/minions, try to get them onto the statue early. Additionally, hit the statue with your biggest burst of damage at the very start of the fight to give yourself a headstart and shorten the fight considerably. There are fewer adds to deal with and you can usually make a sizeable dent before you have to head off the mender.

Beyond that, I would ask someone who plays the same profession for some tips. Often a slight change in traits or utilities will make the fight much more manageable (for instance, when I did it on my necro, the chilling darkness trait make a big difference for me).

Right now, I’m playing on my Guardian. My epic skill is form of Grenth, and have been using it. Also spiritual sword and two signets that I can’t remember at the moment. One grants ageis the other is flame and a hold.

I’ve got in on staff, so I have the barrier to bottle neck. For some reason the fear wards don’t spawn a lot for me. I noticed one twice in the entire fight I tried this morning. The worst though are those spheres. The invulnerability, and the homing sense. Plus they do have this annoying tendency to spawn right on top of me. get rid of that and I can deal with the menders.

BTW does Rytlock actually say when the sword is charged. I don’t remember him saying anything other than it needs charging. I that’s the case I might consider just killing ghosts until it’s charged and then going for the menders and the statue.

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Posted by: One Prarie Outpost.4860

One Prarie Outpost.4860

Did this with my Ele and I only focused on the Menders. Easy peasy.

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Posted by: AWorthyMan.6928

AWorthyMan.6928

I just wanna throw my opinion in to the mix too and say that the fight was neither too hard nor easy. I’ve beaten it with my Guardian, Thief, and Ranger, too, and none of them had me needing to rez from a checkpoint.

I got hit with fear and knockdown and chills during the fight, but I had the skills to clear conditions. Sometimes when I couldn’t clear the condition (i.e. fear) I just had to wait for it to expire and then try to immobilize the Mender before he could reach the statue.

Overall, I think this boss fight is about being a jack-of-all trades. If you have a build that can inflict damage, clear conditions, has a little crowd control, and stay mobile you should be just fine. And I do not count myself as an elite or hardcore player at all. I get my kitten handed to me in pvp regularly and could never beat Liadri.

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

Right now, I’m playing on my Guardian. My epic skill is form of Grenth, and have been using it. Also spiritual sword and two signets that I can’t remember at the moment. One grants ageis the other is flame and a hold.

I’ve got in on staff, so I have the barrier to bottle neck. For some reason the fear wards don’t spawn a lot for me. I noticed one twice in the entire fight I tried this morning. The worst though are those spheres. The invulnerability, and the homing sense. Plus they do have this annoying tendency to spawn right on top of me. get rid of that and I can deal with the menders.

Try Greatsword and Sword/Focus or Hammer. You’ll get blinds, block, a pull and in case of the Hammer, you can even knock them back for quite a bit and have a line; needless to say you do more damage than with your staff which immensely helps.

As for the spheres, this didn’t happen to me but I heard it from quite a few people, so it’s annoying I guess. I usually simply stand on the coffin and hit it as much as I can while looking around me to see if a spectral flame is coming up or a mender coming somewhat close.

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Posted by: Elric Of Melnibone.4781

Elric Of Melnibone.4781

It took a bit longer than I wanted with my necro but I didn’t even notice the menders until I noticed the statues health going up as I was to busy trying not to get knocked around. My only complaint is that I REALLY hate CC and they seemed to have thrown in an awful lot of extra CC lately. I don’t know why but CC just makes me rage.

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Posted by: EdwinLi.1284

EdwinLi.1284

It took a bit longer than I wanted with my necro but I didn’t even notice the menders until I noticed the statues health going up as I was to busy trying not to get knocked around. My only complaint is that I REALLY hate CC and they seemed to have thrown in an awful lot of extra CC lately. I don’t know why but CC just makes me rage.

Could be they’re trying to find ways to cripple the Zerker builders. :p

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

It took a bit longer than I wanted with my necro but I didn’t even notice the menders until I noticed the statues health going up as I was to busy trying not to get knocked around. My only complaint is that I REALLY hate CC and they seemed to have thrown in an awful lot of extra CC lately. I don’t know why but CC just makes me rage.

Could be they’re trying to find ways to cripple the Zerker builders. :p

This has nothing to do with crippling zerkers as it’s actually easier with zerker.
Necro sadly has kittenty access to stability if you don’t want to go 6 points into Soul Reaping for Foot in the Grave.

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Posted by: Blanger.3162

Blanger.3162

I didn’t fine it easy or particularity difficult on my warrior, but a couple minuets into the fight the wife asks me to help her, I move my toon to a corner of the room out of the AOE and go help her I figured I’d come back to a dead warrior. To my surprise I came back 10 min later my guy was full health but most of his armor was almost beat off of him, I laugh and figure why not just try to finish it, used my long bow to hit the statue when I wasn’t killing menders with my ax, it took a long time and once I had the statue down below a quarter health I moved in close and forgot about the menders taking the statue down in just a minuet or so of melee attacks and it was over, most of my armor was gone which gave the wife a good laugh.

Yeah, I got downed a couple times, got rezed by one of the NPCs but if you can dodge, roll, and have some form of condition clearing it is doable it just can’t be powered through you have to keep the menders off the statue while dodging and cleansing the conditions off of you…biggest thing for me was I was constantly changing from ranged to melee, and changing targets too while dodging around, it was a fun challenge.

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Posted by: Labjax.2465

Labjax.2465

Seems to me that part of my problem is that I don’t seem to have the reaction time some of you have I guess. Gear is pretty good, I’m getting rid of the menders, except for when rhythm ends up breaking for one reason or another. I move as fast as I can to get the things down, bottlenecking the menders in the door, freezing them with signet, and maybe 4 out of 5 I can get down, it’s the 5th one that’s the problem because it gets through and it’s back to the beginning. So no, not zerging, I am taking a tactical approach.

And these instances are supposed to be allowed for soloing, so I’d like to be able to do it that way. And please don’t give me the “why are you playing an mmo”. There are times, even in an mmo, that I don’t want to depend on a group due to RL reasons. I only get a chance to play in between naps and activities of my kids. So it’s nice to have things I can access on my own schedule, and if I have to leave because of a rl emergency, I don’t leave anyone hang. I like being polite.

I AM going to check my gear and traits again, but I’m really not sure how helpful that’s going to be in the end.

I just realized I said I was using sword/focus and gs. I was using sword/pistol and gs. Whoops. If you do pistol instead of focus, it might lend you some much-needed single-target on those menders with the phantasm from pistol. You also get a CC in the form of that scatter shot thing (if I recall correctly, the mender is not immune).

By “gets through” do you mean it gets to the statue at the end of the room? That’s when it needs to be killed before.

Some recommended traits/build that helped me on mesmer: Deceptive Evasion (spawns a clone when you dodge, which will help distract the ghosts a bit when they’re running around), Mender’s Purity (remove a condition on heal – I use it with Mantra of Recovery, which gives you two heals and 4 conditions removed total per channel/cooldown), Mantra of Resolve (not necessary and there are other options, but it gives you two extra condition removal per channel/cooldown).

You could also try Chaotic Interruption for immobilizing/slowing the menders when you CC them, but I’m not sure if it counts as an interrupt since they aren’t really doing anything, so might not activate the trait.

Also, how good is your gear and what kind of stats are you using? Rare (yellow), Exotics, Greens?

Or words to that effect.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

0_0 rly there are some people who cant win this fight ?! My friend on nomand guard did this instance in circa 11 min . Now I understand why Anet doesn`t want to increase difficulty on pve(which anyway is pathetic standing and 111111)

Bulkitten… I’m really tired of people saying gw2 is all about jamming the 1 key, and that the other skills are useless… first of all, jamming/spaming 1 is pointles, because if you lock on target, after hitting the 1 key once, it will do it infinitly thereafter without your help, so there is no need to hit the key more than once.

Secondly, let me use the ranger long bow as an example to prove how many skills are useful, and how they can be imployed:
~Skill 2 is just like skill one, only it does the damage much faster, and each consecutive strike is move powerful, so basically a faster, stronger attack that helps pour in the dp and down enemies sooner.
~Skill 3 is a crippling skill, it makes your oponiont slower, and thus really helps in situations where you need to keep the enemy from reaching a target, giving you the extra couple of seconds needed to kill it. In this particular battle, the cripple skill should be saved for the mendor, as it proves very effective in this situation.
~Skill 4 is a kockback, one of the most useful, yet highly -and unfairly- controled skills in the game. While the initial damage may be mute, its potential to knock oponionts off a cliff or into lava is really what makes it worth its slot, capable of killing an oponiont instantly. …unfortunatly, while enemy npcs are given free reign to use this tactic on us, the enemies in any given location where this tactice becomes pliable, are imune to kockbacks. Thus making the skill all but useless and crippling the balance in the game. on the other hand, a knockback can still be used in this particular situation to slow down the mendor just as the crippling skill does, and when the two are combined, they are very effective.
~Skill 5 is a aoe skill that hits any and every enemy within the target range, and is thus very useful when dealing with mobs. Also, the fact that it continues to rain down arrows even after you stop fireing volleys alows you to continue dealing damage to one target while moving to access another. A good example of this is when you recieve the mendor alert, you can rain down skill 5 on the statue so that he continues recieveing damage while you deal with the mendor. In addition, those who are struggling to fend off the other ghost, or getting the neccessary kills to charge the great sword, can use this skill to hit numberous ghost at one time, and thus bring down the group faster.

That being said, when used properly, all gw2 skills have a tactical use and can make game play much easier/faster. Even outside of combat they have uses, such as the greatswords leap skill which allows you to quickly traverse great distances, and make otherwise hard jumps.

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Posted by: Thorquist.8126

Thorquist.8126

I did it 8 times, 1 for each class. The only problem I had was the duration of fight with my cleric guardian. Overall, it’s fairly easy fight where you have to learn positioning and use your dodges wisely. 10/10 would beat without a problem again.

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Posted by: Blix.8021

Blix.8021

0_0 rly there are some people who cant win this fight ?! My friend on nomand guard did this instance in circa 11 min . Now I understand why Anet doesn`t want to increase difficulty on pve(which anyway is pathetic standing and 111111)

Bulkitten… I’m really tired of people saying gw2 is all about jamming the 1 key, and that the other skills are useless… first of all, jamming/spaming 1 is pointles, because if you lock on target, after hitting the 1 key once, it will do it infinitly thereafter without your help, so there is no need to hit the key more than once.

Secondly, let me use the ranger long bow as an example to prove how many skills are useful, and how they can be imployed:
~Skill 2 is just like skill one, only it does the damage much faster, and each consecutive strike is move powerful, so basically a faster, stronger attack that helps pour in the dp and down enemies sooner.
~Skill 3 is a crippling skill, it makes your oponiont slower, and thus really helps in situations where you need to keep the enemy from reaching a target, giving you the extra couple of seconds needed to kill it. In this particular battle, the cripple skill should be saved for the mendor, as it proves very effective in this situation.
~Skill 4 is a kockback, one of the most useful, yet highly -and unfairly- controled skills in the game. While the initial damage may be mute, its potential to knock oponionts off a cliff or into lava is really what makes it worth its slot, capable of killing an oponiont instantly. …unfortunatly, while enemy npcs are given free reign to use this tactic on us, the enemies in any given location where this tactice becomes pliable, are imune to kockbacks. Thus making the skill all but useless and crippling the balance in the game. on the other hand, a knockback can still be used in this particular situation to slow down the mendor just as the crippling skill does, and when the two are combined, they are very effective.
~Skill 5 is a aoe skill that hits any and every enemy within the target range, and is thus very useful when dealing with mobs. Also, the fact that it continues to rain down arrows even after you stop fireing volleys alows you to continue dealing damage to one target while moving to access another. A good example of this is when you recieve the mendor alert, you can rain down skill 5 on the statue so that he continues recieveing damage while you deal with the mendor. In addition, those who are struggling to fend off the other ghost, or getting the neccessary kills to charge the great sword, can use this skill to hit numberous ghost at one time, and thus bring down the group faster.

That being said, when used properly, all gw2 skills have a tactical use and can make game play much easier/faster. Even outside of combat they have uses, such as the greatswords leap skill which allows you to quickly traverse great distances, and make otherwise hard jumps.

I guarantee you can do all the achievements for this fight with the 1 key and the dodge button.

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Posted by: Blaeys.3102

Blaeys.3102

I like that the tone of this thread has moved away from the “omg you suck. look how easy I can do it” nonsense (for the most part – the post above mine was made before I hit post on mine ) to being actually helpful. That is what these forums should be like all the time.

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Posted by: Curunen.8729

Curunen.8729

What? I found it laughably easy on my mesmer – even playing shatter.

Kiting with greatsword, avoiding the orbs and backing off to kill the buffer when it spawns – which is also good for a breather because nothing attacks you back in that hallway. The most deadly thing are those orbs, but they can be dodged or avoided in some fashion.

Actually I found it quite enjoyable – easy but enjoyable nonetheless.

Edit: To clarify – I enjoy this kind of pve encounter, because even the statue’s hp wasn’t stupidly high like they make them in dungeons… I really hate bullet sponges, but in this instance everything’s hp was manageable.

Edit 2: As others have said – the key is to back off into the previous hallway to kill the buffer, then come back to chip away at the statue – from range if you like. Sure it takes a little longer, but it is safer and easier than trying to dps down the statue without moving.

(edited by Curunen.8729)

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I guarantee you can do all the achievements for this fight with the 1 key and the dodge button.

Not true at all… now I’m not saying the fight is hard, but in most cases -depending on your class, stats, traits, weapon, armor, trickets, sigils and runes- for the average casual player at the very least, the 1 key alone will not kill the statue mender fast enough to stop him from mending the statue. Then, even if you can complete the battle with only the 1 key, it would be a much slower, longer, drawn out process, as the other skills deal more damage, so what is the point?

At any rate, you missed the point of my arguement, which was simply stating, that each skill in gw2 does have a valid use and purpose, and when imployed properly they can make fights faster and easier.

I charge you (or anyone who will take up this challenge) do the battle twice, once with only the 1 key, nothing else, and once by employing each skill to their fullest potential. Time each session and see how long it take you to complete it… if you complete it.

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Posted by: Jaymee.1560

Jaymee.1560

Oh first time I did this on my Ranger, it took me an hour and 23 minutes, of course it was 4 in the morning, but, um, yeah…

I succeeded in it, I pretty much stayed in the back room on the Mender, preventing him from coming into the next room. You cripple, you root, anything… just do it…, between spawns, you may have the time to run in whammy the statue once or twice then run back, it’s a biotch to do, but it can be done.

I really do advise that to make it, do it with a party or just one other friend, even with just two there, it can be completed in 10 minutes. That’s what my husband and I do.

I use to be a Ritualist and a Paragon in my former life…

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Posted by: Blix.8021

Blix.8021

the average player should have at least exotic zerker gear with ruby orbs. More than enough to faceroll all the living story achieves solo

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Posted by: ShinjoNaomi.1896

ShinjoNaomi.1896

0_0 rly there are some people who cant win this fight ?! My friend on nomand guard did this instance in circa 11 min . Now I understand why Anet doesn`t want to increase difficulty on pve(which anyway is pathetic standing and 111111)

Bulkitten… I’m really tired of people saying gw2 is all about jamming the 1 key, and that the other skills are useless… first of all, jamming/spaming 1 is pointles, because if you lock on target, after hitting the 1 key once, it will do it infinitly thereafter without your help, so there is no need to hit the key more than once.

Secondly, let me use the ranger long bow as an example to prove how many skills are useful, and how they can be imployed:
~Skill 2 is just like skill one, only it does the damage much faster, and each consecutive strike is move powerful, so basically a faster, stronger attack that helps pour in the dp and down enemies sooner.
~Skill 3 is a crippling skill, it makes your oponiont slower, and thus really helps in situations where you need to keep the enemy from reaching a target, giving you the extra couple of seconds needed to kill it. In this particular battle, the cripple skill should be saved for the mendor, as it proves very effective in this situation.
~Skill 4 is a kockback, one of the most useful, yet highly -and unfairly- controled skills in the game. While the initial damage may be mute, its potential to knock oponionts off a cliff or into lava is really what makes it worth its slot, capable of killing an oponiont instantly. …unfortunatly, while enemy npcs are given free reign to use this tactic on us, the enemies in any given location where this tactice becomes pliable, are imune to kockbacks. Thus making the skill all but useless and crippling the balance in the game. on the other hand, a knockback can still be used in this particular situation to slow down the mendor just as the crippling skill does, and when the two are combined, they are very effective.
~Skill 5 is a aoe skill that hits any and every enemy within the target range, and is thus very useful when dealing with mobs. Also, the fact that it continues to rain down arrows even after you stop fireing volleys alows you to continue dealing damage to one target while moving to access another. A good example of this is when you recieve the mendor alert, you can rain down skill 5 on the statue so that he continues recieveing damage while you deal with the mendor. In addition, those who are struggling to fend off the other ghost, or getting the neccessary kills to charge the great sword, can use this skill to hit numberous ghost at one time, and thus bring down the group faster.

That being said, when used properly, all gw2 skills have a tactical use and can make game play much easier/faster. Even outside of combat they have uses, such as the greatswords leap skill which allows you to quickly traverse great distances, and make otherwise hard jumps.

Otaku, people throw around the ‘just stand around and mash 11111’ nonsense to try and justify their own opinion on how supposedly terrible this game is. Or how supposedly terrible other players are…

“If half as many people were half as brave in real life as they were online…
… The human race would never have to worry about be oppressed again.”
I think trolls should have their computers smashed. ’Its all part of the game. U mad bro?’

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

the average player should have at least exotic zerker gear with ruby orbs. More than enough to faceroll all the living story achieves solo

Once again you skip right over my arguement.

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Posted by: Blix.8021

Blix.8021

you have no argument. obviously using only 1 button makes things harder, but it doesn’t make them “hard”

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Otaku, people throw around the ‘just stand around and mash 11111’ nonsense to try and justify their own opinion on how supposedly terrible this game is. Or how supposedly terrible other players are…

Yes, and its very annoying… when I played gw1 for about a year that was the main reason players there gave me for hating gw2, that the skills were all useless and that there’s no tactics in the game (because you cant chose which skills to use with each weapon)… on the other hand, I think the fact that each weapon has a set of skills that are good for some environment/opponionts, but terrible for others, forces players to think about and combine their two chosen weapons to match the given situation… which, is essenually the same thing they did by composing skills, only that by making skills locked to each weapon, the game in fact becomes harder, as you can’t pull the best skills together to create that perfect combo.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

you have no argument. obviously using only 1 button makes things harder, but it doesn’t make them “hard”

Once again, you really need to sort out your reading deficiency, as I never said the battle was difficult in the first place, rather, quite clearly, I stated it was not hard. Though, I’m glad you agree that using only the 1 skill puts you at a disadvantage.

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I guarantee you can do all the achievements for this fight with the 1 key and the dodge button.

Not true at all… now I’m not saying the fight is hard, but in most cases -depending on your class, stats, traits, weapon, armor, trickets, sigils and runes- for the average casual player at the very least, the 1 key alone will not kill the statue mender fast enough to stop him from mending the statue. Then, even if you can complete the battle with only the 1 key, it would be a much slower, longer, drawn out process, as the other skills deal more damage, so what is the point?

At any rate, you missed the point of my arguement, which was simply stating, that each skill in gw2 does have a valid use and purpose, and when imployed properly they can make fights faster and easier.

I charge you (or anyone who will take up this challenge) do the battle twice, once with only the 1 key, nothing else, and once by employing each skill to their fullest potential. Time each session and see how long it take you to complete it… if you complete it.

Sure, the other skills have their uses. But the times when they are needed are relatively rare. For most PvE encounters, spamming the 1 key will result in the most damage, which is what is most effective in most PvE battles. I would charge you to take up your own challenge and try doing this only with dodges and the 1 key. You might be surprised at the result, especially if you use high damage gear and traits instead of high defense.

Also, regarding your point above about longbow skills, you may not be aware of how rapid fire (or channeled skills in general) really works. The successive attacks of rapid fire are not significantly different from one another in strength. The numbers you see during its channel are the running total of the damage it does. See this youtube video for example…

The numbers (roughly) of 600, 1000, 1400, 1800, 2400, 2800, 3200, 3800, 4200, and 4600 that appear are not the damage for each of the hits, but the sum of the damage. The total damage done by rapid fire in this video is ~4200, not ~21000+. It is not doing as much damage as you seem to think it is doing, and not a whole lot more than the auto-attack of spamming 1. The min-maxers would have the actual numbers, but I am pretty sure that a ranger spamming 1 with a sword does more damage than rapid fire even if it had no cooldown.

For the particular battle discussed in this thread the most effective approach, like in most of PvE, is to use a build and gear that produces as much damage as possible, avoid/dodge the CC’s and the spheres, burn down the mender as quickly as possible, and spend the rest of the time burning down the statue as quickly as possible. This will be best accomplished by mostly spamming 1, preferably with a sword for a ranger. But it can be done ranged as well. I did it for the first time last night with my thief, which is not even one of the main toons I usually play (mesmer, guardian, warrior, ranger, necro in that order.)

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Posted by: Boneheart.3561

Boneheart.3561

For me, I got the shield down but keeping those menders out was a pain. Using the barrier on staff for my guardian helped a little, but those kitten ed menders. There’s no good flow to the fight and unlike Salma, which at least Jory and Kas were backing you up you have to keep running between door and statue.

They drop like a sack of bricks, just breathe on them and they shatter. And you used the staff? That should make getting back to the statue a breeze. Do you know how the Fear Wards showed up? They seemed to be an issue to others.

Fear wards aren’t the problem. The menders are the problem. Breath on them? We playing the same fight, because that doesn’t seem to be helping. I get into a rhythm, get them down, only to have it break because of one of those kitten sphere, which I’m trying to dodge. Breath on them doesn’t seem to work.

Dodge through the sphere. Even for non-Berserker stats, I imagine the Menders can still be dropped easily, especially because they walk.

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Posted by: Vague Memory.2817

Vague Memory.2817

I did this on my mes. Took a little while for me figure out sword wasn’t the best for this fight, but carried on anyway. All ranged weapons would have been better. There are a lot of mobs in there, let your allies take care of them. You should take out the dude with the icon as soon as he comes through the doorway, don’t wait until he comes in much further or he heals statue. Then run back to statue and do damage (from range) and watch for him to come again, and repeat. Two annoying things are the number of interrupts you receive (that is why you hit him as early as possible), the second is that irritating spark thing that does massive spike damage if it touches you.

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

I really cant comment it if some people say that this fight is difficult , they should insta leave gaming and go read books . Really you can stand in melee range of that statue and just 11111 , stand a bit on the left or right and his hammer aoe wont hit you , ghosts wont agro on you, you have to only dodge this orb and and and !!!! there is map notification, event notification that mender spawned , just leap to him use all skills on gs and come back to 111111 statue . is it really that hard ? maybe if you are using some crap build like nomand or other crap like that you will have problems on pve , bacause this game mode is based on dps . anyway i hope that way day we will see really hard pve content ,dungs,raids for exp ppl who have to coop not just stand in the corner and full dps to melt boss in 4 sec !!! yh such a skillfull content which can be done in pug group which was found in 5 sec (sweet jesus dung with liadri as boss) . but lets be serious noobs like that brings more $$ to the game thats why devs dont develop pvp or www , they created too nobish community which is affraid of death,pain and challenge , just look eotm 99% who are running to their cmd from base are shocked that they can be killed by roamer

oh and that bow ranger example really made me laugh pls tell us that there is also bear

(edited by VOLTCIEAGE.3029)

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

The numbers (roughly) of 600, 1000, 1400, 1800, 2400, 2800, 3200, 3800, 4200, and 4600 that appear are not the damage for each of the hits, but the sum of the damage. The total damage done by rapid fire in this video is ~4200, not ~21000+. It is not doing as much damage as you seem to think it is doing, and not a whole lot more than the auto-attack of spamming 1. The min-maxers would have the actual numbers, but I am pretty sure that a ranger spamming 1 with a sword does more damage than rapid fire even if it had no cooldown.

So prehaps it only deals a total of ~4200 damage, but does bow skill 1 deal the same amount of damage -or more- in the same amount of time it takes bow skill 2 to complete its rapid fire? Because if not, then bow skill number 2 still does more damage faster, and my point -for that weapon at the least- remains valid none-the-less.

[Quote]
For the particular battle discussed in this thread the most effective approach, like in most of PvE, is to use a build and gear that produces as much damage as possible, avoid/dodge the CC’s and the spheres, burn down the mender as quickly as possible, and spend the rest of the time burning down the statue as quickly as possible. This will be best accomplished by mostly spamming 1, preferably with a sword for a ranger. But it can be done ranged as well. I did it for the first time last night with my thief, which is not even one of the main toons I usually play (mesmer, guardian, warrior, ranger, necro in that order.)
[/quote]
Thanks for the constructive advice ;3 Unlike others who can only spout pointed jibes, this may help someone.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I really cant comment it if some people say that this fight is difficult , they should insta leave gaming and go read books . Really you can stand in melee range of that statue and just 11111 , stand a bit on the left or right and his hammer aoe wont hit you , ghosts wont agro on you, you have to only dodge this orb and and and !!!! there is map notification, event notification that mender spawned , just leap to him use all skills on gs and come back to 111111 statue . is it really that hard ? maybe if you are using some crap build like nomand or other crap like that you will have problems on pve , bacause this game mode is based on dps . anyway i hope that way day we will see really hard pve content ,dungs,raids for exp ppl who have to coop not just stand in the corner and full dps to melt boss in 4 sec !!! yh such a skillfull content which can be done in pug group which was found in 5 sec (sweet jesus dung with liadri as boss) . but lets be serious noobs like that brings more $$ to the game thats why devs dont develop pvp or www , they created too nobish community which is affraid of death,pain and challenge , just look eotm 99% who are running to their cmd from base are shocked that they can be killed by roamer

Incompetence and inability to utilize abilities to their fullest potiential is the fault of the player, not game mechanics. If you want to merely auto-spam 1 while you let your brain go to sleep, certainly that is an option. However that is far from the most effective, or prefered -I should hope- meathod.

[Quote]
oh and that bow ranger example really made me laugh pls tell us that there is also bear [/quote]
Is that so? I gave viable, pliable uses for each skill. Maybe they are not nessicary for you, chosing to let stat combinations play the game for you, but a lessor, or newer player, who may not have the skills or resources, could use them to strategize a far more effective and player active routine. At the very least I’d rather feel involved by dancing between skills rather than hitting 1 and just sitting there… really isn’t a hard choice to be honest.

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Posted by: VOLTCIEAGE.3029

VOLTCIEAGE.3029

really you think that ppl writing this 1111 are using only auto-attack skill ? they just paraphrase to show how easy content is but anyway on 90% of world bosses i leave my char with auto and go for food or beer but anyway
hard content-ppl cry “nerf it”
easy content – ppl cry “too easy”
hard achi – ppl cry that they have to make any effort to get achis which arent mandatory
easy achis- also bad

lets all come back for afking on world bosses and be happy how much rares we have

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Posted by: nearlight.3064

nearlight.3064

Roll ele and FGS Duke barradin!!!!!!!! 11111!!!!!

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..