The Shatterer is too easy to kill
Don’t worry, eventually he’ll get revamped as well.
If you make every dragon like sunless you won’t be seeing anyone but guildies doing this event and that is not something Anet wants, and honestly if they did GW2 will just die even more. GW2 is a casual game, not a raid game.
Well casuals can kill boars and stuff. Dragons are probably kind or badkittens irl too so you need real army if you wanna kill one.
Seafarer’s Rest EotM grinch
Well casuals can kill boars and stuff. Dragons are probably kind or badkittens irl too so you need real army if you wanna kill one.
Dragons aren’t real at all. This is a game.
Don’t worry, eventually he’ll be forgotten by the player base as well.
fixed it.
People are still standing on the same spot and killing him… Nobody is moving. His attacks are weak. Nobody is dying…
Can you upgrade him, so he can become stronger, just like you did with tequatl dragon
old news from 2012
Dragons aren’t real at all. This is a game.
It is a game, but immersion and challenge is something some players like in their games. Taking out a dragon with people sitting there auto attacking and absorbing the dragon’s huge attacks isn’t very immersive or challenging. There are plenty of non-challenging bosses in the game still. If five of the bosses that give bonus chests are revamped that still leaves plenty of options:
http://wiki.guildwars2.com/wiki/Chest#Bonus_chest
That said, I do think there is an alternative that could be implemented to help players still get the satisfaction of killing the dragon champions at lower difficulties. Basically, Arena Net can implement a scaling system that is based on number of players AND how successful the server has been in the past at the encounter. If the server succeeds at the world boss, it is harder and more rewarding the next time around. If they fail, it gets easier and less rewarding.
Guesting will still cause problems with this, as those who are loot driven instead of challenge driven will still try and piggy back on the best servers. That is a separate problem I have no good solutions for, but should probably be addressed as it affects more than just Tequatl.
Shatterer does still need help. As well as Maw/SB. I still don’t think SB’s buffs were added in.
If you make every dragon like sunless you won’t be seeing anyone but guildies doing this event and that is not something Anet wants, and honestly if they did GW2 will just die even more. GW2 is a casual game, not a raid game.
I’m a casual (I’ve played 4 hours this week, might make it to 8 with the weekend) and I’d rather see the dragons be threatening and wreck kitten than being a loot Piñata, and there’s nothing stopping you from tagging along with those guilds to complete the event.
As their mother, I have to grant them their wish. – Forever Fyonna
Almost, without exception, Dragons in fantasy games, books, movies are portrayed as ‘THE ULIMATE’ creature.
I hated that GW2 had this massive, beautiful, and visually stunning Dragons, but that their mechanics are so awful.
Sure I did the same thing as everyone else and stood in the ‘safe spots’, DSP’ed, and collected my reward. I was happy with that for about a month, then it got to be a boring AFK event for me. Shortly after, when my guild announced a dragon, or my timer went off, I would more often than not ignore it. Crafting gave me more of a thrill.
Dragons were not fun, or interesting, or a challenge anymore (if they ever were).
Battles with these creatures certainly wasn’t EPIC. I got more thrill out of Covington or Ulgoth than I did from Dragon Champions (both very good event chains btw)
Now the new Re-vamped Tequatl is what a dragon fight should be. It’s Dangerous, Massive, and Fun (if you can get in on your home server and don’t get DC’ed)
I am one of those that sincerely hope that they take my favorite dragon (Shatterer) and rework it to give this beast some teeth.
Of Course Claw needs work as well, as it is more annoying than fun.
Zhiatan … just needs a 100% overhaul for the actual battle itself (everything leading up to it is fine).
If you make every dragon like sunless you won’t be seeing anyone but guildies doing this event and that is not something Anet wants, and honestly if they did GW2 will just die even more. GW2 is a casual game, not a raid game.
So casual means newbie….. great.
If you make every dragon like sunless you won’t be seeing anyone but guildies doing this event and that is not something Anet wants, and honestly if they did GW2 will just die even more. GW2 is a casual game, not a raid game.
What? Please tell you are kidding. You actually like simple, ridiculously easy world boss fights?
jk just failed to kill him because he kept going invulnerable for 30 sec straight after we killed crystals…
[Teef] guild :>
If you make every dragon like sunless you won’t be seeing anyone but guildies doing this event and that is not something Anet wants, and honestly if they did GW2 will just die even more. GW2 is a casual game, not a raid game.
What? Please tell you are kidding. You actually like simple, ridiculously easy world boss fights?
I do…I was killing these bosses regularly when they only gave greens and blues because they were fun. New Teq is not fun.
Well casuals can kill boars and stuff. Dragons are probably kind or badkittens irl too so you need real army if you wanna kill one.
Hardcores can play the already unfun dungeon encounters and leave the world bosses to us ‘casuals’.
Good for goose, good for gander.
only teq waas revamped, the rest of the bosses were only given timers, more health, and aoe skills to drop on the currently abused “safe spots” where people 1,1,1,1,11, and walk away from the cpu.
Each dragon will be revamped and hard as teq, but only teq has been completely updated.
He should stomp that corner imo.