7 second lupicus kill... balanced??

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Posted by: MastaNeenja.1537

MastaNeenja.1537

So let me get this strait they killed a boss in 7 sec and your reaction isn’t “wow that’s pretty good how’d they do that. Can i learn how to improve from this?” it’s “Oh my gosh i can’t do that neither should they that’s wrong. we need to nerf something”

http://en.wikipedia.org/wiki/Crab_mentality

I dont care if i can do it or not i think i said it before. I think no one should be able to down a hard fought boss within less then 5 minute. Some things should simply remain impossible even at the highest skill cap

The idea and the hardwork actualy is good. The reason why it worked however is not.
At this point overdamaging a boss to the point of breaking the game to its simplyest is simply wrong no mather how skilled the players who did it were. The issue is not the player themselves its the tools theyve been given to do it.

I would rather see a world of tanks and support with damage as a back role in a heavy damaging mob fashion then a quick kill skip the mechanic game.

I would rather see a duffel bag containing a million dollars addressed to me.

Sounds like you want Trinity style play no thank you. I hear WoW has that going on, but that’s WoW and this is GW2.

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Posted by: kyubi.3620

kyubi.3620

Fror…. ill give you some reality here

Play how you want generaly force you to team up with a majority of player that either got kicked because they where playing ‘’how they want’’ or simply arent good enought to join a disciplined party in the first place and got no clue as to what to do (generaly is the case). You will never or nearly get to have decent player in a <<play how you want<< team because the good players runs meta and create restricted party of their own where other good players will go. Where goes the rest of them? They go with guilds or they dont go at all because they want to have it easy. What remains is a very smaller part of the community wich will likely leave you with a stressfull and tedious running for something anyone with the minimum of experience will do easily. When i play how i want i dont get to see good players in my party often and more often then not i even have to kick people for either behing totaly oblivious or just not wanting to learn. Every single dungeon run i do force me to constantly teach people how to play and what to do and sometime i wish i simply didnt have to do it.

Playing how you want often force you to take with the leftover instead of the prime rib steak the end game community is worth. This result in the stuff behing totaly frustrating.

Killing a boss in 1 to 2 minute is perfectly acceptable long as they actualy get to fight for real. I cant watch the vid right now but ill gladly take a look once home

Crystal Desert, The Darknest Community P.E.T.A.
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Posted by: Silferas.3841

Silferas.3841

You are spouting utter nonsense. It seems to me as if you didn’t actually understand the game at all, so let me break it down to you:

Support = a player that provides benefits to others in his/her party
example: party-wide reflects, boons, heals, non-boon bonuses (quickness, frost spirit ect.)
classes: every single class in any dungeon is required to bring some form of support, the prominent support characters are ele and guardian because of the ratio of support/damage they offer.

Control = a player who alters positioning/actions of a foe so that they work in favor of the whole party
example: positioning (the oldest and most important form of control), crowd control (blinds, stuns, knockbacks), passive control such as aegis (interwined with support, but works the same as a blind in reverse)
classes: all. Positioning and some form of control like temporal courtain are mandatory in every dungeon and every party, moreover many builds/classes provide added benefit of blind fields and stuns for trash mobs, although benefit of CC is greatly reduced in gw2 due to how bosses work. That is an issue of game-design rather than dungeon meta. Unless CC works on bosses properly, it will never be viable. If it works, it could alleviate some of the pressure on support and control/damage hybrids could see the light of the day (hammer stun warrior instead of guardian’s aegis to avoid a big hit attack from a boss).

Nowhere here does gear play ANY role whatsoever. Role is determined by traits, utilities and weapon choices. Berserker is as much support, as it is control, as it is damage. The difference is made by berserker actually demanding perfect knowledge of game’s mechanics to not die and drag your party down. Clerics guardian offers no more support than equally traited zerker. It just offers more healing, which doesn’t amount to anything in this game, since that would border the trinity mechanics, which nobody wants to see here.

The issue that you have complained about has nothing to do with berserker specs whatsoever. All you have described is some builds having inferior scaling with berserker gear to others, not to mention half of those specs are viable AND useful in other game modes (somewhere even overpowered).

About gear other than zerker not earning you respect: of course it wouldn’t. Taking defensive stats in a game that relies on active defenses is the same as saying you aren’t good enough to complete the content without those. Want respect? Run those same specs with zeker (for power builds) or rampager’s (condition builds) gear and then people might come to respect you. Defensive gear has it’s place in WvW, but in PvE it’s a bicycle with training wheels and nothing is ever going to change about that.

Pets competitive? Pets require no management, no positioning and no skill. There is no direct control over pets in GW2. If pets become as good as strategies people have had to work their kitten off for, it would be a sad day for this game. Thankfully ANet is already working on fixing pets in PvP already.

Fiery greatsword: you want to make an elite skill with 180 second cooldown and limited amount of uses work like a kittening warrior greatsword on a 4s cooldown? Have you gone mad? It MUST be superior in terms of damage. And not by a small margin. I do agree that fiery rush is somewhat over the top at the moment, but you are giving up everything else on ele when you are using the FGS. Your might stacking, your fire fields, support, defensive capabilities… everything to deal MORE damage. If that damage is underwhelming, ele won’t have a single good Elite skill, and the class will fall into obscurity and get replaced by warriors in dungeons yet again.

[Path] of the Immortals – a guild for veterans – Join us
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Posted by: NeoVaris.4806

NeoVaris.4806

Or is it just zerker gear that you have an issue with? So what about a naked kill?
https://www.youtube.com/watch?v=VKQae5bJFKs

Not a great kill but wasn’t organized either.

[HC]

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Posted by: Fror.2163

Fror.2163

So actually you are sad because you play only with bad players? And how a nerf to zerker will change that?

Frór (yes, with the accent!)

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Posted by: Harper.4173

Harper.4173

im just making sure the Dev actualy see this. Idc what they nerf i just want them to nerf it to the ground so that it never happen again.

Why? Because you’re mad? Mad because you can’t do as good?

Here’s the deal – a HIGHLY organized and SPECIALIZED team of players has used communication and knowledge of the game to achieve something unique.
They’ve done a speed kill.

Is it abnormal ? Maybe.
Is it gamebreaking? No.

95% of Arah groups will still do Lupicus the old way and still fail miserably.
Just because 1% of players are OWNING the game doesn’t mean that the content is broken – rather that some players are just very good at getting things done.

Your " nerf it because I can’t do it " approach is amazingly narrow and malicious. They deserve the speed kill for their effort of setting that up.
This sort of thing is not and will never be a common occurrence in Arah.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: CptAurellian.9537

CptAurellian.9537

FGS OP. Reflects OP. Actually thinking about the mechanics of the game and finding the best strategy instead of complaining about pet builds: OP.

Agreed. As to kyubi, what did Einstein say about the two infinite things?

Anyway, good job, rT!

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

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Posted by: Vox Hollow.2736

Vox Hollow.2736

They’re not pretending the PvE game is balanced.
They straight up identify the DPS meta as a problem they’re tackling in various stages.

It’s okay to feel frustrated.
PvE is in a pretty crappy place right now. But beating your head bloody on a wall isn’t going to make it any less crappy any faster. Months and months of skilled labor is. Take a deep breath, Take a break, and give the people behind the curtain some time to sort things out.

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Posted by: Harper.4173

Harper.4173

because it makes all the other build looks like noob builds and shackle me to a single role. I dont care if im better at this role then i am with any other spec i just dont want to play it constantly.

We both know that if they improve all the roles to the same level as zerker we just going to go back to the trinity again

An improved control is the same as a tank
An improved support is just the same as a healer

Support and control is easily achieved even by the DPS spec so why play it… what incentive is there for the players to actualy run some form of it in a concentrated way? Truth is this game is so focused on how fast we can take down the mob that no one will see the usefullness of those build until they either get improved to the point they are definitively OP or until the damage itself becomes subpar to those roles as an actual supplement.

If we had a game of somewhat equaly damaging character with few differance and having damage wasnt this rewarding some player would likely focus on keeping mob inactive and incapacitated rather then killing them as fast as possible.

The devs have already stated they are taking steps to make other non-high-dps builds more viable.
Your hateful attitude has no place around here.
Why is it that you feel other players doing good takes something away from you?
Good players will ALWAYS be good and DO good in the game.
Bads will always be bads.

No matter how much the builds are mixed around there will ALWAYS be a build that does better under specific conditions and those running it will be appreciated.

Your idea of " make all the builds just as effective " is the same as " make all the build the same " – because in case you didn’t realize their Lupicus fast kill team build is ONLY VIABLE FOR THAT SPECIFIC ENCOUNTER.

Please stop with the hateful attitude and try to be a little more open minded.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Some things should simply remain impossible even at the highest skill cap

Why ? Because you say so ?!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Kyon.9735

Kyon.9735

FGS is OP… against non moving targets. I’d rather have Anet improve the AIs lol.

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Posted by: eleshazar.6902

eleshazar.6902

snip
Because i play many build wich are disregarded as useless because of Meta zerker very existance yet still deserve some apreciation. While i do have a meta warrior and a meta guardian i would rather play hammer or dual sword but i cannot. Because play how you want gets you nowhere in this game. Behing shackled by the way a blind community view the game is whats left of a future to actual good player in Guild Wars 2. When i join a decent party and offer to run something what do i get everytime? Pleaaaase run your warrior pleaaaaaaase run your guardian we dont want to have more condition damage or control based unit in our party because its useless.
snip

I’m laughing at this guy so hard. I agree with everyone else that this is an unskilled player complaining that other people are better than him at this game, and thus should be nerfed. Someone who runs a safety set like cleric’s should not be able to complete content as fast as a zerker because while a cleric wearer can mess up a few times and be ok, a zerk has to be perfect or he dies. That deserves a better reward.

The thing I really want to point out here is that he complains that he can’t play sword/sword warrior because it isn’t the meta….. This proves you are a bad player. With warrior s/s 4 you can make someone tick for 10k torment when moving by just wearing half condition damage gear, and still have 30k health (yes warriors are broken). You can also use greatsword to flee from them to cause them to tick the 10k torment. So if you were a half decent player you would realize that the class that you play with your weps that aren’t meta is just as “exploitable trick awful” as what you are fighting against.

All professions level 80| Champion Paragon, Phantom, Genius
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Posted by: Velimere.7685

Velimere.7685

Congrats kyubi, you are the first person that I have come to truly hate on these forums. You represent everything I loathe in the human race. Your posts are never constructive, all you are trying to do is to shape the game in your image without a single spec of regard for other players.

Where’s the kitten Like Button when you need to click it?

Anyone who says Zerk is the average Joe build is an average Joe.

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Posted by: kyubi.3620

kyubi.3620

i run zerker and rampager only on all my class.

However i run minion master, phantasm mesmer, beast mastery ranger (non sword), Meta zerk warrior and meta zerk guardian. None of my spec use clerics or are actualy based on tanking gear. I try for a balance between survival trait and damage trait when possible.

Im not hating on the zerker gear spec. Im hating on the direct damage specialisation wich limit trait to a single mind set. For all i care ill likely keep gearing for glass cannon on somewhat average damage specialisation.

I ran the whole game and get my fractal lvl 49 done as a meta guardian and im by far way better then the average player i just dont happen to like the ‘’burst everything or fail it’’ way of thinking around here. Im actualy a very good player reguardless of preferance toward trait lines. Sword/Sword… to be honest i run rifle/rifle battle rune as a off spec (kill shot spamming) to my meta warrior when im bored and if i ever run a condition damage build its never as tank but always as rampager. Ranged is highly disregarded in this game, pet as well the only spec that actualy works right is direct contact personnal damage. Sure im running a Zerker without running the meta but people seem to consider any trait setting other then the meta as trashy.

Ill keep it clear, i dont care what the gear gives what i care about is how the dps mindset limit our trait and specialisation choice to single options.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

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Posted by: NoTrigger.8396

NoTrigger.8396

i run zerker and rampager only on all my class.

However i run minion master, phantasm mesmer, beast mastery ranger (non sword), Meta zerk warrior and meta zerk guardian. None of my spec use clerics or are actualy based on tanking gear. I try for a balance between survival trait and damage trait when possible.

Im not hating on the zerker gear spec. Im hating on the direct damage specialisation wich limit trait to a single mind set. For all i care ill likely keep gearing for glass cannon on somewhat average damage specialisation.

I ran the whole game and get my fractal lvl 49 done as a meta guardian and im by far way better then the average player i just dont happen to like the ‘’burst everything or fail it’’ way of thinking around here. Im actualy a very good player reguardless of preferance toward trait lines. Sword/Sword… to be honest i run rifle/rifle battle rune as a off spec to my meta warrior when im bored and if i ever run a condition damage build its never as tank but always as rampager. Ranged is highly disregarded in this game, pet as well the only spec that actualy works right is direct contact personnal damage.

Ill keep it clear, i dont care what the gear gives what i care about is how the dps mindset limit our trait and specialisation choice to single options.

we have that dps mindset not because dps is too strong.
we have it because everything else is bad.

and thats exactly what arenanet has to improve. make condition damage and stuff better instead of nerfing the one playstyle that is ok.

[qT] Quantify

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Posted by: Taku.6352

Taku.6352

Pet builds are OP as well. Here is a video proof of how much support they give.

Please nerf.

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Posted by: haviz.1340

haviz.1340

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Posted by: kyubi.3620

kyubi.3620

mainly they OP in pvp the actual situation is about pve.

Crystal Desert, The Darknest Community P.E.T.A.
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Posted by: kyubi.3620

kyubi.3620

As for in dungeon if they where this OP wed use them more often in elite running.

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Posted by: Xae.7204

Xae.7204

https://forum-en.gw2archive.eu/forum/game/dungeons/Lupicus-World-Record-7-033-seconds-by-rT/first#post3560931

Im bringing this topic to the profession balance topic so to make sure the dev see the abomination damage builds have wrought upon the pve part of the game… how can they pretend the game is balanced when a well organised team can down lupicus in 7 second.

Idk what the exact culprit is but it needs some attending to

The exact culprit is +Crit and +Crit Damage. They were dumb stats to ever add to gear.

Tbh I feel the same about
+healing power
+vitality

I can see your point, but I disagree.

Crit is always dangerous. Always.

Nearly every MMO that has added +Crit(Damage) to gear has had to nerf it.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

https://forum-en.gw2archive.eu/forum/game/dungeons/Lupicus-World-Record-7-033-seconds-by-rT/first#post3560931

Im bringing this topic to the profession balance topic so to make sure the dev see the abomination damage builds have wrought upon the pve part of the game… how can they pretend the game is balanced when a well organised team can down lupicus in 7 second.

Idk what the exact culprit is but it needs some attending to

The exact culprit is +Crit and +Crit Damage. They were dumb stats to ever add to gear.

Tbh I feel the same about
+healing power
+vitality

I can see your point, but I disagree.

Crit is always dangerous. Always.

Nearly every MMO that has added +Crit(Damage) to gear has had to nerf it.

Having too much health (cough bosses cough) can be fairly dangerous too. And regeneration with healing power can be dangerous….

My point is not that these stats should be nerfed. I think that all stats (apart from zerk) should be buffed so that they are actually useful in pve. As long as there is no trinity, dps will always be the meta. If they buff things like condition damage, it might be worth having 2 builds that are meta.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

we have that dps mindset not because dps is too strong.
we have it because everything else is bad.

Ehhh.. sort of.

DPS is indeed King because nothing else is relevant. But, even if they went and made other things relevant, killing a boss before it has a chance to engage you is still Not Okay.

Critical Damage honestly really did need to come down.

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Posted by: NoTrigger.8396

NoTrigger.8396

we have that dps mindset not because dps is too strong.
we have it because everything else is bad.

killing a boss before it has a chance to engage you is still Not Okay.

and how many times has that happened in the history of gw2?
one or two times?
and how many people are able to do stuff like this?
less than 100?

clearly a reason to nerf.

instead of nerfing our theorycrafting, communication, game-knowledge and coordination they should spend their time to fix arah exploits.

and most important to provide us new challenging and difficult dungeons.
99% of the players who use berserker gear would constantly be downed in new dungeons.

[qT] Quantify

(edited by NoTrigger.8396)

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Posted by: kyubi.3620

kyubi.3620

its not about the number of people that can do it its about the fact it can be done.

Crystal Desert, The Darknest Community P.E.T.A.
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Posted by: Molch.2078

Molch.2078

So, you don’t like Zerker because you think players mentality force you to use it?

Do you know how long do you need to find a group that doesn’t care about your build?
- 2 minutes max.

Do you know why you don’t join those groups, even if they are clearly available?
- because they take 5x longer than your average speedrun pug

Do you know what would change if they nerf zerkergear?
- Nothing.

Have a nice day.

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Posted by: Silferas.3841

Silferas.3841

@Vox: it is ok as long as it’s only doable by the top 1% of the population. That’s what being an elite (like the guys from RT) is all about. Limiting the skill ceiling is the worst thing you could do to a game, because everybody skilled will leave a game with low skill ceiling, and only the casuals will remain behind (the current situation in PvP is just like that).

And as I have said before, there is plenty of support in this game, it’s just not required for supportive characters to run tanky/supportive stats. Seeing as all content needs to be beatable by any team composition (including full zerk), nobody will bother running anything else. You cannot save this game from this fate, as that’s what it was inevitably designed for. The elite will always run zerker/rampager(provided the later will be buffed adequately).

[Path] of the Immortals – a guild for veterans – Join us
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Posted by: Dalanor.5387

Dalanor.5387

Berserker and non-berserker working as intended
BUT …
If you can utilize this skill (corner / wall stack etc) go for it, its rewarding, but the damage is or can be stupidly high, admit it guys. I wouldnt call any nerf for it, its actually a really funny glitch. The good thing is imo, that even IF this gets fixed / nerfed, ele would be still a viable pve class.
And of course, great job guys, keep it up!

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Posted by: Silferas.3841

Silferas.3841

its not about the number of people that can do it its about the fact it can be done.

This is exactly why we can never agree on anything. Nerfing the top 1% because of irrational envy is disgusting to me. I am not in the 1%, probably never will be, but people who try to drag others down to their own level by force make me want to puke.

Where will any motivation to get better at the game be, when no matter how hard you try, you won’t be able to get results better than the scrub standing next to you? Why would people want to play dungeons at all then? This game doesn’t have gear progression like other MMOs do, everything here is about the progression of your own skill. When you nerf that, there will be NOTHING left.

[Path] of the Immortals – a guild for veterans – Join us
[S]illy [L]ittle [U]gly [T]rolls – our little dungeon forum community
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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

its not about the number of people that can do it its about the fact it can be done.

This is exactly why we can never agree on anything. Nerfing the top 1% because of irrational envy is disgusting to me. I am not in the 1%, probably never will be, but people who try to drag others down to their own level by force make me want to puke.

Where will any motivation to get better at the game be, when no matter how hard you try, you won’t be able to get results better than the scrub standing next to you? Why would people want to play dungeons at all then? This game doesn’t have gear progression like other MMOs do, everything here is about the progression of your own skill. When you nerf that, there will be NOTHING left.

I don’t think anyone could have said it better. +1

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

I think you’re oversimplifying.

Nerfs shouldn’t happen because of what superstar players doing, Nerfs are happening because of what everyone else is doing. Those folks at the top will just end up getting swept into it.

Adjustments to specific individual fights should happen based on things like this. Because, yes, killing a boss before it has a chance to engage you is not exactly the pinnacle of encounter design.

Nobody’s nerfing critical damage because these guys took down Lupi in 7 seconds or other similar feats. That’s not what’s happened, here.

(edited by Vox Hollow.2736)

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Posted by: Harper.4173

Harper.4173

Congrats kyubi, you are the first person that I have come to truly hate on these forums. You represent everything I loathe in the human race. Your posts are never constructive, all you are trying to do is to shape the game in your image without a single spec of regard for other players.

Where’s the kitten Like Button when you need to click it?

+1! 15 char

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: hybrid.5027

hybrid.5027

The boss engaged them. They just dodged.

I know who I am, do you know who you are?

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Posted by: Harper.4173

Harper.4173

its not about the number of people that can do it its about the fact it can be done.

If it’s only a few players then how can you claim it’s about " the state of the game " and not just because you dislike it and are mad?

Protip : Just a few players make thousands of gold on the TP. Maybe you want to start a thread about Anet nerfing that possibility too.
Right?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: kyubi.3620

kyubi.3620

The very principe of a game boss is that they need to provide challange, but eh i guess it all comes to the guy rushing into bowser with a mushroom getting invulnerable for a few seconds and cutting the bridge with the axe once we at that point.

Maybe your right maybe what they need to do is make every class spec stronguer… problem is the impact it would have in pvp. See condition damage is already over used in world vs world and if we boosted it even further it would become a problem. Id love to see all pet boosted big time but Minion master would become a serious nuisance in spvp.

Btway Molch it takes 2 minute to recruit a party, and a lot more time to recruit actual decent player. Most player that run Meta also do care about the builds and will leave the moment something doesnt go the way they want (aka seeing a MM necro or a ranger). This leave you with very little choice amonst the actual decent players but eh i do catch a good player once every 10 members.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: maxinion.8396

maxinion.8396

Is the game still a challenge for you? I don’t see you posting 10 s Lupi kills, so I assume yes.

Then what’s the problem? The game is too easy for some people, so they have fun by figuring out stuff like this. That’s no skin off your back, for the last time.

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Posted by: kyubi.3620

kyubi.3620

Not realy much of a challange despite the time i take to kill lupi… its not the time it takes that mathers its the effort and i dont have to make much to get lupicus down.

The little confort i find is left in the fractals

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: NeoVaris.4806

NeoVaris.4806

Not realy much of a challange despite the time i take to kill lupi… its not the time it takes that mathers its the effort and i dont have to make much to get lupicus down.

The little confort i find is left in the fractals

A 7s kill takes much more effort compared to a casual kill, so your argument is void. You act as if all you have to do is run zerker and FGS him into the wall. Try it out yourself before telling people it takes no effort.

[HC]

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Why kill Lupi when you can just skip it?

? <(^-^><)>^-^)> <(^-^)> ?

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Posted by: NoTrigger.8396

NoTrigger.8396

Why kill Lupi when you can just skip it?

why be a re#tard if you dont have to be one?

[qT] Quantify

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Posted by: kyubi.3620

kyubi.3620

within 7 second what lupicus can even do to you? Its more a mather of pre battle preparation then an actual fighting issue. I believe within 7 second lupicus will likely do 1 to 2 move and its likely not gunna be a lethal one but i might be wrong so ill go check that video once im home to see how well their fight went.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

within 7 second what lupicus can even do to you? Its more a mather of pre battle preparation then an actual fighting issue. I believe within 7 second lupicus will likely do 1 to 2 move and its likely not gunna be a lethal one but i might be wrong so ill go check that video once im home to see how well their fight went.

Well, the 7 seconds is how long it took for them to dps it down. They spent a few more seconds preparing for the fight by stacking important boons.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: NeoVaris.4806

NeoVaris.4806

within 7 second what lupicus can even do to you? Its more a mather of pre battle preparation then an actual fighting issue. I believe within 7 second lupicus will likely do 1 to 2 move and its likely not gunna be a lethal one but i might be wrong so ill go check that video once im home to see how well their fight went.

If you dodge none of his attacks are actually “lethal”. He is probably most dangerous when you are lagging.

[HC]

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Posted by: kyubi.3620

kyubi.3620

As i said it was more of a pre battle preparation.

Crystal Desert, The Darknest Community P.E.T.A.
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Posted by: eleshazar.6902

eleshazar.6902

its not about the number of people that can do it its about the fact it can be done.

This is exactly why we can never agree on anything. Nerfing the top 1% because of irrational envy is disgusting to me. I am not in the 1%, probably never will be, but people who try to drag others down to their own level by force make me want to puke.

Where will any motivation to get better at the game be, when no matter how hard you try, you won’t be able to get results better than the scrub standing next to you? Why would people want to play dungeons at all then? This game doesn’t have gear progression like other MMOs do, everything here is about the progression of your own skill. When you nerf that, there will be NOTHING left.

I don’t think anyone could have said it better. +1

Does this remind anyone of current political movements in America? :P Nerf the top 1% because the other 99% isn’t up there with them….

All professions level 80| Champion Paragon, Phantom, Genius
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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

its not about the number of people that can do it its about the fact it can be done.

This is exactly why we can never agree on anything. Nerfing the top 1% because of irrational envy is disgusting to me. I am not in the 1%, probably never will be, but people who try to drag others down to their own level by force make me want to puke.

Where will any motivation to get better at the game be, when no matter how hard you try, you won’t be able to get results better than the scrub standing next to you? Why would people want to play dungeons at all then? This game doesn’t have gear progression like other MMOs do, everything here is about the progression of your own skill. When you nerf that, there will be NOTHING left.

I don’t think anyone could have said it better. +1

Does this remind anyone of current political movements in America? :P Nerf the top 1% because the other 99% isn’t up there with them….

Personally I feel there is a significant difference between a game and whether or not the 99% has food on their table.

Anyway, what anet/OP wants is actually more akin to a damage tax on 100% of the player population. Nerfing zerker will hurt casuals as well.

Now, like I said, buffing casual builds or just buffing other stats is better. While leaving the 1% as they are and buffing the rest.

The reason this isn’t comparable to real world economics is because there is no inflation on gear stats. Buffing them does not hurt the “gear stat” economy.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: reikken.4961

reikken.4961

zerker gear doesn’t need to be nerfed
bosses do not need more toughness
condition caps need fixing, but that’s a different issue

what really needs to happen is bosses need better AI
lupicus throws out one big attack and then stands there doing literally nothing for a few seconds. repeat.

if it’s theoretically possible to kill a huge boss in 7 seconds, that’s fine. but it should be nigh impossible to actually do due to the boss killing you when you focus so much on doing damage and give almost zero concern to staying alive. (it also should be impossible to solo a boss without a specialized build that has a lot of defensive traits/skills)

if you want a balanced PvE game, the only way to fix it is to start with enemy behavior. As long as they behave like they do, full damage will always be far and away better than any other setup.

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Posted by: digiowl.9620

digiowl.9620

if you want a balanced PvE game, the only way to fix it is to start with enemy behavior. As long as they behave like they do, full damage will always be far and away better than any other setup.

while i agree in general, i would not mind if ANet took a good hard look at reflect.

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Posted by: frans.8092

frans.8092

Punishment, seriously kuby ….

The problem is in simplified encounters, dumbed down to end with obscene bosses that can only be taken down with raw dps.

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Posted by: Arlette.9684

Arlette.9684

I’m sorry Kyubi I just want to get something straight for the record, are you actually saying Elementalist is OP?

I mean are you seriously saying that?

I’m almost 100% you’re joking as the alternative would mean you’re, as the topic goes, ODing on percocets and your brain is turning mushy.

Moira Dreamweaver lvl 80 Guardian [TG], Sky Mira lvl 80 Ranger [TG]
Isle of Janthir
All is Vain

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Posted by: Tongku.5326

Tongku.5326

https://forum-en.gw2archive.eu/forum/game/dungeons/Lupicus-World-Record-7-033-seconds-by-rT/first#post3560931

Im bringing this topic to the profession balance topic so to make sure the dev see the abomination damage builds have wrought upon the pve part of the game… how can they pretend the game is balanced when a well organised team can down lupicus in 7 second.

Idk what the exact culprit is but it needs some attending to

This is an excellent kill and a good team, however, it does demonstrate many of the imbalances in the game, not necessarily on classes as a whole, but certain skills and/or combos.

So when the question is asked: Is this balanced ? the answer is a definite no.

The otehr question, should it be balanced, that is touchy. Think about reprecaussions a nerf to the demonstrated skills will have on an average player, not a team like the one in the video, before anyone asks for such a nerf.

Heavy Deedz – COSA – SF

(edited by Tongku.5326)