How to balance classes
Warrior, Ele and Engi stack might fast
Mesmer, Necro and Thief meta specs all have plentiful boon stripping capabilities
Mesmer – every clone shattered removes a boon. That’s up to 9 boons stripped just by using the class mechanic, while also dealing damage
Thief – not only does thief strips boons, he steals them and grants them to his team. Along with dazing the enemy, dealing damage, closing the gap, healing himself and gaining a new skill that helps him fight said class more effectively. Every 20 something seconds.
Necro – Path of Corruption, Corrupt boon, some weapon skills as well, all of which not only remove the boons, but turn them into conditions as well…
Guardian is a special case, since DPS guardian is a strong 1v1 spec even without boon stripping and bunker guardian is unrivaled as a point holder.
I’d say current meta game is the best one we’ve had since launch. There is no big prevalence of instagib specs or condi burst mayhem, instead, we have prolonged fights where mistakes accumulate and the better player/team wins. I don’t see that as a bad thing. Another thing to mention is that there is the highest number of viable pvp builds in this game since launch as well right now.
Not saying the balance is perfect, but I would be against doing anything too drastic to shift the meta back to instagib specs or condi.
[S]illy [L]ittle [U]gly [T]rolls – our little dungeon forum community
“My mind has left, my body follows”
The meta is solid.
The individual balancing problems which lead to said meta is not.
A perfectly-balanced game will not have a meta. Contemplate this.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
don’t even bother. balance won’t be happening in our lifetime for this game.
To balance class they need to do a super simple thing:
Change the AoE limit according to the armor class.
Heavy armor, AoE limit of 3
Medium armor, AoE limit of 5
Light armor, AoE limit of 7
Guardian Searing Flames btw prioritizes Might when choosing which boon to remove. A bigger problem than boons in this game is the ability to spam conditions, not boons
But hey that’s just my biased opinon and so on
To balance class they need to do a super simple thing:
Change the AoE limit according to the armor class.Heavy armor, AoE limit of 3
Medium armor, AoE limit of 5
Light armor, AoE limit of 7
Here are the things that ruin the game and make it -hardcore + and casual gamer…
https://forum-en.gw2archive.eu/forum/professions/balance/ideas-to-make-the-game-skill-based
Guardian Searing Flames btw prioritizes Might when choosing which boon to remove. A bigger problem than boons in this game is the ability to spam conditions, not boons
But hey that’s just my biased opinon and so on
the thing is that conditions, while being spammable, is possible to cleanse. Every profession CAN cleanse.
However not every profession CAN get boons or certain boons without investing heavily into getting them.
Warrior cannot easily get protection, Aegis.
Ranger cannot get Aegis easily.
Thief cannot get protection, aegis, stability.
Necromancer cannot get aegis and stability easily, it can get protection through investing in utilities although they has long cooldowns.
Mesmer can get lots of boons, but not that easily without investing in traits.
Engineer can get most boons, but sometimes it seems you gotta choose certain builds in order to get em.
Only guard and ele has almost all boons avaliable at all times, easily. These two professions uses boons, ontop of their normal stats, to litterally wreck havoc.
Currently @ some T1 server in EU
Yeah that’s one of their strengths while other classes that lack “easy” access to boons have their own strengths. Btw try using boons around a Mesmer or Necro and you’ll see them gone in a second and replaced with some nasty red stuff instead
Yeah that’s one of their strengths while other classes that lack “easy” access to boons have their own strengths. Btw try using boons around a Mesmer or Necro and you’ll see them gone in a second and replaced with some nasty red stuff instead
My point exactly, mesmer/necro. What if I don’t play those classes? I’m not looking to abolish these strength, I’m suggesting counterplay on them, something which is just impossible at the moment due to how irregular boon strip is and limited. Also, you will notice that unless you get every single boon strip ability, stripping the 25 might stacks on someone is impossible because they always have multiple boons and the lesser effects are the ones which are removed (ele, engineer, warrior).
Yeah that’s one of their strengths while other classes that lack “easy” access to boons have their own strengths. Btw try using boons around a Mesmer or Necro and you’ll see them gone in a second and replaced with some nasty red stuff instead
My point exactly, mesmer/necro. What if I don’t play those classes? I’m not looking to abolish these strength, I’m suggesting counterplay on them, something which is just impossible at the moment due to how irregular boon strip is and limited. Also, you will notice that unless you get every single boon strip ability, stripping the 25 might stacks on someone is impossible because they always have multiple boons and the lesser effects are the ones which are removed (ele, engineer, warrior).
If every other class gets boon strips even close to the level of mesmers and necros, why would you run mesmers and necros? Furthermore, what is to stop necros and mesmers from saying, “they got the boon strip we have, why don’t we have the boon application they have?” Keeping boonstripping to just a few classes gives a unique reason to take those classes in a team.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
eh… a complete corruption necro is not very good tbh =\… at least boon rip is just an added bonus for shatter mesmers if you go all out boon rip on a necro you are stuck with condi and you miss out on utility. if it was necromancers thing it should be added to weapon skills with decent cooldowns
Don’t know why people say engi stacks might fast, the only might they get is from sigils and thats it.
Don’t know why people say engi stacks might fast, the only might they get is from sigils and thats it.
Because people have a bad habit of making poor assumptions when it comes to crying balance rather then playing all of the professions and learning about them.
https://www.youtube.com/watch?v=6q3em9s5I4c
Warrior, Ele and Engi stack might fast
Mesmer, Necro and Thief meta specs all have plentiful boon stripping capabilities
Mesmer – every clone shattered removes a boon. That’s up to 9 boons stripped just by using the class mechanic, while also dealing damage
Thief – not only does thief strips boons, he steals them and grants them to his team. Along with dazing the enemy, dealing damage, closing the gap, healing himself and gaining a new skill that helps him fight said class more effectively. Every 20 something seconds.
Necro – Path of Corruption, Corrupt boon, some weapon skills as well, all of which not only remove the boons, but turn them into conditions as well…
Guardian is a special case, since DPS guardian is a strong 1v1 spec even without boon stripping and bunker guardian is unrivaled as a point holder.
I’d say current meta game is the best one we’ve had since launch. There is no big prevalence of instagib specs or condi burst mayhem, instead, we have prolonged fights where mistakes accumulate and the better player/team wins. I don’t see that as a bad thing. Another thing to mention is that there is the highest number of viable pvp builds in this game since launch as well right now.
Not saying the balance is perfect, but I would be against doing anything too drastic to shift the meta back to instagib specs or condi.
Engi and Ele probably hold points better than Guards
Warrior, Ele and Engi stack might fast
Mesmer, Necro and Thief meta specs all have plentiful boon stripping capabilities
Mesmer – every clone shattered removes a boon. That’s up to 9 boons stripped just by using the class mechanic, while also dealing damage
Thief – not only does thief strips boons, he steals them and grants them to his team. Along with dazing the enemy, dealing damage, closing the gap, healing himself and gaining a new skill that helps him fight said class more effectively. Every 20 something seconds.
Necro – Path of Corruption, Corrupt boon, some weapon skills as well, all of which not only remove the boons, but turn them into conditions as well…
Guardian is a special case, since DPS guardian is a strong 1v1 spec even without boon stripping and bunker guardian is unrivaled as a point holder.
I’d say current meta game is the best one we’ve had since launch. There is no big prevalence of instagib specs or condi burst mayhem, instead, we have prolonged fights where mistakes accumulate and the better player/team wins. I don’t see that as a bad thing. Another thing to mention is that there is the highest number of viable pvp builds in this game since launch as well right now.
Not saying the balance is perfect, but I would be against doing anything too drastic to shift the meta back to instagib specs or condi.
Engi and Ele probably hold points better than Guards
Engi doesn’t hold points better than a guard, what are you taking about hotjoin? Bunker staff ele might be able to hold almost just as good.
Highest ranked reached 28 soloq
Isle of Janthir
Yeah that’s one of their strengths while other classes that lack “easy” access to boons have their own strengths. Btw try using boons around a Mesmer or Necro and you’ll see them gone in a second and replaced with some nasty red stuff instead
My point exactly, mesmer/necro. What if I don’t play those classes? I’m not looking to abolish these strength, I’m suggesting counterplay on them, something which is just impossible at the moment due to how irregular boon strip is and limited. Also, you will notice that unless you get every single boon strip ability, stripping the 25 might stacks on someone is impossible because they always have multiple boons and the lesser effects are the ones which are removed (ele, engineer, warrior).
If every other class gets boon strips even close to the level of mesmers and necros, why would you run mesmers and necros? Furthermore, what is to stop necros and mesmers from saying, “they got the boon strip we have, why don’t we have the boon application they have?” Keeping boonstripping to just a few classes gives a unique reason to take those classes in a team.
You are misunderstanding what I’m saying. It’s not about stripping “all” boons, its about prioritizing which gets stripped. For example if an engineer has 25 might stacks, and 3 other boons, if you attempted to use “well of corruption” and the engineer stands on it for 3 seconds you will corrupt 3 of the 4. With how it presently works, might boons are almost always the last to get removed meaning that necro failed to remove the crucial one.
This is much like conditions, if someone inflicts 20 stacks of confusion and 1 stack of bleed and you use “shake it off”, you will remove that 1 stack of bleed instead of that 20 stack of confusion. The difference is huge is the reason why conditions is so kitten effective and broken.
How to perfectly balance game:
A.) Turn off the Servers
B.) Export all class data to a storage library
C.) Stand that Library upright
You cannot perfectly balance anything in this game. What is OP to one person is UP to another, and vice versa.
We will be whining about what is ‘too stronk’ and ‘too week’ until the game dies, No matter what Anet does.
Anet already figured that out, thats why they only bother with our qq twice a year.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Guardian Searing Flames btw prioritizes Might when choosing which boon to remove. A bigger problem than boons in this game is the ability to spam conditions, not boons
But hey that’s just my biased opinon and so on
the thing is that conditions, while being spammable, is possible to cleanse. Every profession CAN cleanse.
However not every profession CAN get boons or certain boons without investing heavily into getting them.Warrior cannot easily get protection, Aegis.
Ranger cannot get Aegis easily.
Thief cannot get protection, aegis, stability.
Necromancer cannot get aegis and stability easily, it can get protection through investing in utilities although they has long cooldowns.
Mesmer can get lots of boons, but not that easily without investing in traits.
Engineer can get most boons, but sometimes it seems you gotta choose certain builds in order to get em.Only guard and ele has almost all boons avaliable at all times, easily. These two professions uses boons, ontop of their normal stats, to litterally wreck havoc.
Your ignorance is toxic. Ele’s require 10/14 or more traits to start spamming boons.
Problem is people can spend 10/14 traits and still not build a counter to their boons. On any class.
And I agree with the OP, what boons and conditions get stripped is a big issue.
On my condition stripping Warrior, Burn is about the last thing to go. It’s the one thing doing me real damage and it’s the last removed. It’s a huge pain in the rear. I would put my condition priority as Big Stack, CC, Burn, then whatever…
Same thing with Boons, priority should be Big Stack, Stability, Regen then whatever…
Anet lied (where’s the Manifesto now?)
(edited by Relentliss.2170)
How to balance classes:
Swap the frequencies of balance updates with that of living story updates.
Warrior, Ele and Engi’s might doesn’t hinder your ability to kill them. Stripping their might away isn’t going to make them go away. Should focus more on learning to fight them and killing them more quickly.
Elementalist: Sheva Alamarr
Guardian: Stella Alamarr
If they want to balance the classes, all they need to do is start looking at classes other than guardian and warrior. And maybe change how overpowered boon stacking is, or how underpowered conditions are (in PVE).
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I would say that a solid first step would be to remove sPvP, or at least break it off into a fully separate game.
Once that is done, balancing can begin. The mechanics are too disjunct from PvE/WvW for that to ever work out well.