Those would be the following:
1. Thieves’ Shadow refuge is now a elite skill with 150 seconds cooldown.
2. Warrior’s healing signet nerfed to absolute oblivion.
3. Necro’s dhuumfire deleted.
4. Ele’s Blinding flash (scepter 3) cooldown increased to 15 from 10.
5. Mesmer’s flawed design completely reworked.
Obviously they would be buffed back in other areas in most cases.
Why do I feel that these need nerfs?
1. Shadow refuge doesn’t make sense as a normal utility skill. It brings too much to the board in terms of utility, offense and defense. Resets fights, provide healing, cancel stomps, allow easy revives, etc. It simply allows thieves to get away with a lot of things that they shouldn’t in the first place.
>>Make the stealth stack faster as an elite and increase the healing, maybe make it give protection too. It’s an ability that absolutely takes no skill or judgment on when to use at any time and has to go.
2. Off the top of my head, other 2 classes have signet abilities that provide healing under a certain circumstance. Elementalists have to cast abilities and thieves have to hit things. Warriors in the other hand don’t need to do anything, they get healed anyway. Not to mention that on top of warriors’ already high toughness and armor, the effective HP they regen is actually much higher when compared to thieves, eles, or any class with heal (oh warriors can also get regen on top of it!).
Just grossly overpowered. This skill needs to go right away.
>>Perhaps make the passive heal scale on adrenaline or something. Give it at least a condition needed for it to proc that way, just like eles and thieves do.
3. Necros have access to every single DoT condition in the game on top of cripple, chill, vulnerability, immobilize, weakness and the rare fear. I’ve never been aware of necros balance that much, all I knew is that they were subpar and then suddenly top tier. Surely dhuumfire wasn’t the cause I hope? I’ve read that they’re reworking it to put it on life blast, I hope that’s the case.
>>No buffs.
4. I love eles, but this is too much. The scepter, fresh air burst build lacks counterplay. Most if not all classes have a way of predicting enemy skill usage. You can dodge a mesmer’s berserker or a warrior’s bull’s rush, you can even somewhat predict a stealthed thief backstab attack to some point. Scepter eles however have a ridiculous and instant skill rotation (on a 5 seconds cooldown!) that makes it hard to predict appropiately, add in a spammable blind to reduce your counterplay chances even lower.
>>Give blinding flash some damage to compensate. I know it’s useful to blind mobs in pve without entering combat but it’s either that or nothing.
5. Mesmers… ahh mesmers. I feel sorry for the “skilled” mesmer players but here’s the truth: Your class is fundamentally broken. Before you say it, I don’t have a problem recognizing who’s the ‘real’ clone or dodging their most obvious skills. The issue here is that fighting them is just a pain. You gotta pay attention to over 5 different things at all times while fighting them, and it’s just one player. They can slowly whittle you down by being persistent, because the never ending stream of spammy clones and phantasms will surely outlast you in the long run. Add the myriad of stealth choices that they have for more frustrating gameplay and disengages at will (those are stun breakers too! all while their clones are mashing you with conditions).
In closing mesmers are the most obnoxious class in the game with very limited counterplay options especially in their condition builds. Destroying their clones is pointless because they generate more with ease due to traits / weapon skills, and because doing so also gets you swimming in conditions. Not destroying them still gets you spammed with conditions due to their autoattacks and now also with the constant risk of a shatter combo (not to mention that not all classes have enough aoe damage to get rid of them, namely necros, rangers and thieves), basically every second you spend getting rid of the clones, is 1 extra second that the real mesmer gets to fire free shots at you with no retaliation. Phantasms and their cooldowns that start as soon as they’re casted instead of starting when they’re destroyed. Built in stun breakers in weapon skills… sigh. A terribly designed class with an overloaded kit in terms of defense, offense and utility.
I hope they get nerfed.
Ele & thief main (full ascended)
Down with the braindead faceroll classes.
(edited by Razor.6392)