Gates Of Madness
Jewelcrafting to 500!
this thread sounds more like people griping about zerker stats being OP than ranger RF being OP…
this thread sounds more like people griping about zerker stats being OP than ranger RF being OP…
It feels like that to me too. Too bad for them RF is easily dealt with, and the Ranger (unless they’re good) is easily taken out too.
You’d think with all the complaining about conditions being op in small scale fights people would welcome a power build
Lol, very good points.
I think they want their opponents to just stand still and not fight back … perhaps they should just attack golems in the Mists :-p
If you die to a Rangers rapid fire…you die in real life.
(couldn’t resist :P)
You’d think with all the complaining about conditions being op in small scale fights people would welcome a power build
Ya, but they don’t play Ranger so it’s bad balance and super OP when the Ranger receives a good power build.
ranger dmg isn’t issue really, the risk or rather lack of it is
Dodge once. You’ve negated at least 30% of their burst. Dodge twice, you’ve negated around 60% of it. The faster use means it’s far easier to avoid/block the damage, since most blocks are on at least a 3 second charge. Not to mention you can reflect the move and at that point it’s too late for them to stop it, so they kill themselves. The fast use IS the risk of the move, it’s far too easy to lessen the damage from it or send it back their way before they can stop it.
While it’s true RF is on an 8 second cooldown, for them to have that burst means they’re sacrificing all defense for it. The second you get into their face their attacks with LB will do crap damage and they will fold quite fast. Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
The dangerous Rangers are the ones who actually run S/D as their 2nd set, and know how to use it…but I’ve seen more noobs using LB without switching than I have the good players, sadly.
1. dodge currently is bugged and you still eat full RF in dodge atm
2. reflects ironically actually have certain cast time, by the time you executed them you probably already ate most of the RF burst
2. smart ranger won’t just waste RF, they will knock you back (which you can’t even see due to lack of visible animation), fear, entangle, trap etc…. so you will either have to blow some stun breaker or eat full RF
yes, getting into ranger “face” can get ranger killed, but getting there is not THAT simple for every class, especially on maps like khylo or forest where ranger can sit somewhere high and you need to walk around the map to get there while he can free cast on your “face”
my point is, currently ranger is only class that doesn’t have to risk as much as other classes to pull out such burst
if you think that other zerkers don’t have to run glass and sacrifice a lot of survival and utilities, then i am sorry we must be playing different games
I haven’t experienced #1. Do you have video of this happening?
This is a decent point in that if the Ranger is close to you the travel time is almost non-existant so you eat 1 arrow every 0.25s (10 shots in 2.5 sec channel). That’s going to be 2 to 3 arrows then.
For #3, get on a Ranger and look at AA versus the knockback. I’m at work right now, but I’m pretty sure I recall there being an animation difference.
I do agree that there are some “perches” that Rangers can hang out on to snipe at people and this can be aggravating … but there is counterplay. Mesmer is a great example; especially with Traited Focus as they can pull them off a perch as well as reflect. I don’t know if the perches are necessarily a bad thing. Perhaps they can shift the meta a bit.
While ranged is less risky than melee, there are also more counters to ranged damage than there are to melee and many melee skills have higher DPS than rapid fire so they are still being compensated.
ranger dmg isn’t issue really, the risk or rather lack of it is
Dodge once. You’ve negated at least 30% of their burst. Dodge twice, you’ve negated around 60% of it. The faster use means it’s far easier to avoid/block the damage, since most blocks are on at least a 3 second charge. Not to mention you can reflect the move and at that point it’s too late for them to stop it, so they kill themselves. The fast use IS the risk of the move, it’s far too easy to lessen the damage from it or send it back their way before they can stop it.
While it’s true RF is on an 8 second cooldown, for them to have that burst means they’re sacrificing all defense for it. The second you get into their face their attacks with LB will do crap damage and they will fold quite fast. Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
The dangerous Rangers are the ones who actually run S/D as their 2nd set, and know how to use it…but I’ve seen more noobs using LB without switching than I have the good players, sadly.
1. dodge currently is bugged and you still eat full RF in dodge atm
2. reflects ironically actually have certain cast time, by the time you executed them you probably already ate most of the RF burst
2. smart ranger won’t just waste RF, they will knock you back (which you can’t even see due to lack of visible animation), fear, entangle, trap etc…. so you will either have to blow some stun breaker or eat full RFyes, getting into ranger “face” can get ranger killed, but getting there is not THAT simple for every class, especially on maps like khylo or forest where ranger can sit somewhere high and you need to walk around the map to get there while he can free cast on your “face”
my point is, currently ranger is only class that doesn’t have to risk as much as other classes to pull out such burst
if you think that other zerkers don’t have to run glass and sacrifice a lot of survival and utilities, then i am sorry we must be playing different games
Yes, we’re playing different games. We play gw2 and you… well, not sure.
1) I never saw that happen. Never.
2) You can predict RF just like you can predict backstab.
3) LB rangers are all about burst. If you see one pop stability, dodge rf and then the fight is pretty much over… if you know how to play your class.
4) I don’t think that closing the gap is that hard. I don’t have that problem fighting rangers to be honest.
5)Thief is the only class that can burst without risk.
I play a ranger, yes. I don’t roam like a LB though, so I fight the LB rangers mostly with melee weapons all day long and can assure you they’re pretty easy to kill.
ranger dmg isn’t issue really, the risk or rather lack of it is
Dodge once. You’ve negated at least 30% of their burst. Dodge twice, you’ve negated around 60% of it. The faster use means it’s far easier to avoid/block the damage, since most blocks are on at least a 3 second charge. Not to mention you can reflect the move and at that point it’s too late for them to stop it, so they kill themselves. The fast use IS the risk of the move, it’s far too easy to lessen the damage from it or send it back their way before they can stop it.
While it’s true RF is on an 8 second cooldown, for them to have that burst means they’re sacrificing all defense for it. The second you get into their face their attacks with LB will do crap damage and they will fold quite fast. Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
The dangerous Rangers are the ones who actually run S/D as their 2nd set, and know how to use it…but I’ve seen more noobs using LB without switching than I have the good players, sadly.
1. dodge currently is bugged and you still eat full RF in dodge atm
2. reflects ironically actually have certain cast time, by the time you executed them you probably already ate most of the RF burst
2. smart ranger won’t just waste RF, they will knock you back (which you can’t even see due to lack of visible animation), fear, entangle, trap etc…. so you will either have to blow some stun breaker or eat full RFyes, getting into ranger “face” can get ranger killed, but getting there is not THAT simple for every class, especially on maps like khylo or forest where ranger can sit somewhere high and you need to walk around the map to get there while he can free cast on your “face”
my point is, currently ranger is only class that doesn’t have to risk as much as other classes to pull out such burst
if you think that other zerkers don’t have to run glass and sacrifice a lot of survival and utilities, then i am sorry we must be playing different gamesYes, we’re playing different games. We play gw2 and you… well, not sure.
1) I never saw that happen. Never.
2) You can predict RF just like you can predict backstab.
3) LB rangers are all about burst. If you see one pop stability, dodge rf and then the fight is pretty much over… if you know how to play your class.
4) I don’t think that closing the gap is that hard. I don’t have that problem fighting rangers to be honest.
5)Thief is the only class that can burst without risk.I play a ranger, yes. I don’t roam like a LB though, so I fight the LB rangers mostly with melee weapons all day long and can assure you they’re pretty easy to kill.
1. just because it didn’t happen to you doesn’t mean it doesn’t happen… yes, it is incosistent but it happens sometimes
2. backstab is way easier to mititgate just alone by walking in circles/with back to the wall (not to mention blinds)… and spam aoe forcing thief to back off… can’t do it with ranger pew pewing from 1500
3. that is not true, rangers don’t have 1 weapon set and other do quite dmg as well
4. actually closing the gap is hard given the pvp map terrain
5. oh really? how come, elaborate please
this is not about 1v1 ranger in duels, this is about ranger or rather their burst in pvp = team fights + pvp map combo
meh, their burst is not OP in team fights whatsoever. In team fights, spirit ranger is still far superior tbh.
1. just because it didn’t happen to you doesn’t mean it doesn’t happen… yes, it is incosistent but it happens sometimes
2. backstab is way easier to mititgate just alone by walking in circles/with back to the wall (not to mention blinds)… and spam aoe forcing thief to back off… can’t do it with ranger pew pewing from 1500
And this is an issue with RF specificly, how? And I agree that I have never once seen this happen nor experienced it myself. Sounds like lag on your end, not a glitch.
You can’t find some kind of object to stand behind? Last I checked LB still “obstructed” on thin air or a slight incline and Anet has done nothing to address this. It’s funny how RF gets a buff and suddenly it’s a heat seeking missile with “Noclip” activated.
ranger dmg isn’t issue really, the risk or rather lack of it is
Dodge once. You’ve negated at least 30% of their burst. Dodge twice, you’ve negated around 60% of it. The faster use means it’s far easier to avoid/block the damage, since most blocks are on at least a 3 second charge. Not to mention you can reflect the move and at that point it’s too late for them to stop it, so they kill themselves. The fast use IS the risk of the move, it’s far too easy to lessen the damage from it or send it back their way before they can stop it.
While it’s true RF is on an 8 second cooldown, for them to have that burst means they’re sacrificing all defense for it. The second you get into their face their attacks with LB will do crap damage and they will fold quite fast. Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
The dangerous Rangers are the ones who actually run S/D as their 2nd set, and know how to use it…but I’ve seen more noobs using LB without switching than I have the good players, sadly.
1. dodge currently is bugged and you still eat full RF in dodge atm
2. reflects ironically actually have certain cast time, by the time you executed them you probably already ate most of the RF burst
2. smart ranger won’t just waste RF, they will knock you back (which you can’t even see due to lack of visible animation), fear, entangle, trap etc…. so you will either have to blow some stun breaker or eat full RFyes, getting into ranger “face” can get ranger killed, but getting there is not THAT simple for every class, especially on maps like khylo or forest where ranger can sit somewhere high and you need to walk around the map to get there while he can free cast on your “face”
my point is, currently ranger is only class that doesn’t have to risk as much as other classes to pull out such burst
if you think that other zerkers don’t have to run glass and sacrifice a lot of survival and utilities, then i am sorry we must be playing different gamesYes, we’re playing different games. We play gw2 and you… well, not sure.
1) I never saw that happen. Never.
2) You can predict RF just like you can predict backstab.
3) LB rangers are all about burst. If you see one pop stability, dodge rf and then the fight is pretty much over… if you know how to play your class.
4) I don’t think that closing the gap is that hard. I don’t have that problem fighting rangers to be honest.
5)Thief is the only class that can burst without risk.I play a ranger, yes. I don’t roam like a LB though, so I fight the LB rangers mostly with melee weapons all day long and can assure you they’re pretty easy to kill.
1. just because it didn’t happen to you doesn’t mean it doesn’t happen… yes, it is incosistent but it happens sometimes
2. backstab is way easier to mititgate just alone by walking in circles/with back to the wall (not to mention blinds)… and spam aoe forcing thief to back off… can’t do it with ranger pew pewing from 1500
3. that is not true, rangers don’t have 1 weapon set and other do quite dmg as well
4. actually closing the gap is hard given the pvp map terrain
5. oh really? how come, elaborate pleasethis is not about 1v1 ranger in duels, this is about ranger or rather their burst in pvp = team fights + pvp map combo
1) I’m not the only one here saying it. In fact, right now you’re the only one saying that this happens. We all have guilds with several members and we all play the game daily, so kinda weird you’re the only one experiencing this.
2) You can break sight to avoid damage comming from LB. If you don’t know that, then the problem is not the LB. It’s your lack of experience fighting LB rangers. And don’t get me wrong, this is a common thing because LB rangers were at a pretty bad spot till this patch. All the sudden they’re something more than wxp nodes so it may be a surprise, I’ll give you that.
3) Not sure what you’re saying here. If the ranger isn’t using his LB you have time to use gap closers to get near him while he swaps weapons; no RF and no PB. Rangers don’t have other bursty ranged weapon beside LB.
4) In pvp, you have a team. LB ranger has a counter, like everyone else in this game.
5) They can chose when to fight. Rangers can’t. When the fight starts they’re IN THE FIGHT. They win or the lose.
snip—-
1) I’m not the only one here saying it. In fact, right now you’re the only one saying that this happens. We all have guilds with several members and we all play the game daily, so kinda weird you’re the only one experiencing this.
2) You can break sight to avoid damage comming from LB. If you don’t know that, then the problem is not the LB. It’s your lack of experience fighting LB rangers. And don’t get me wrong, this is a common thing because LB rangers were at a pretty bad spot till this patch. All the sudden they’re something more than wxp nodes so it may be a surprise, I’ll give you that.
3) Not sure what you’re saying here. If the ranger isn’t using his LB you have time to use gap closers to get near him while he swaps weapons; no RF and no PB. Rangers don’t have other bursty ranged weapon beside LB.
4) In pvp, you have a team. LB ranger has a counter, like everyone else in this game.
5) They can chose when to fight. Rangers can’t. When the fight starts they’re IN THE FIGHT. They win or the lose.
1. I can claim exactly same thing saying that i know people who had same issue as me.
2. How long do you expect person to los ranger? I mean he can sit on point while you sit behind some rock 24/7… besides in team pvp enviroment you won’t be always able to los especially on points like graveyard or mid point in forest. Also, me having no experience with LB is just baseless assumption, please restrain from personal attacks.
3. you said the fight is over once he used RF which is not true… sword does quite dmg as well so is LB AA and pet
4. and? just because you could possibly get a counter to LB ranger doesn’t mean he can’t snipe people while sitting on high point
5. by that logic ranger also can choose when to fight… please don’t bring up perma stealth QQ about thieves as it is actually contra productive in pvp… even if thief got away from the fight, enemy won anyway because he got point and thief didn’t
1. Not sure i’ve seen Evades prot up from dodges when i’ve used any Lb skill so this point is Mute untill someone takes a screen shot or Tests it with a Friend for screen shots
2.That is how it worked in gw1 during gvg fights and alliance battle , the faster mobile charaters would deal with the rangers force them off their point. typicaly this type of ranger doesn’t cap only prevents Capping or the capture of a orb, and a simple push at him should force him into a bad spot, a tip is also if the ranger is pushed into a Vally area on a map , it maybe bad for you to enter view of the vally , but its also bad for the ranger since he can’t shoot left or right, other wise he would have to stop and walk all the way back up or go through the fight in the middle, this is a problem with Melee Postioning , melee has the tools to force the ranger to back off, so it shouldn’t be a problem to use the terrain to your Advantage ether.
3. defo not true RF is normaly never the finishing move, Normaly it is Barrage that finishs people off after a PBS as it disrupts your Damage migrating skills , and also can interrupt a heal followed by barrage , should down the target and damage those around it , trying to get you back up.
it won’t kill the downed person but it keeps them maintained in a downed state while slowly damaging nearby team mates trying to help the downed person.
sword AA is perfect to chase , Freshly upped player that have recovered from downed stat as they will try to run away to recover , the leap on AA is perfect for chasing a target that has Swiftness as that boost gives the AA a gap and it triggers the leap, creating a gap Between You and the other foes trying to help said recovering player, and leads them into a postion that the Ranger can take Advantage of > by Sword 3> sword 2 leap out> RF/PSB > barrage (on the downed target) damaging nearby foes helping res downed target.
after a few Cycles the party or nearby foes are slowly being Picked at and makes it harder to recover , then eventually the Final Barrage will down 2-3 people that are running on low hp, Breaking the Team comp into Full Defense. that is how a real ranger fights , The use of RF on its own isn’t enough.
4. answered in 2.
5. this one is Mute too , anyone can choose to fight or not ,as 2. stated if you let a ranger get his Advantage of having high ground , it’ll only be bad for your team since he has the Terrain Advantage of having More Line of Views>more areas to escape to.
same as if i’d let a Melee get in range, working to his Advantage it’ll be very bad for me.
counters are counters , this is a problem on a totaly different Lvl of Pvp gameplay where Terrain plays a very important part in combat, and it is just a Skill difference showing or lack of Awareness .
hell on Forest of Niflhel , i even use the Little boat dock in the middle hugging the side of the wooden dock , i use that to block line of sight for attacks, but it only blocks the Los if you are in the river on the lowerside , and it don’t work all the time thanks to the Slightly Elevated ground around the NW side of the Orb pedestal, where throw skills , or Pull skills are still able to hit.
I havn’t done Pvp in a LONG time, but thats what i use to do. (and of course this method won’;t Los attack from higher ground but it will stop close range Throws/pulls.
you can extend your time on the orb point by a good 10-12secs using this little bit of terrain effectively.
(edited by Zenos Osgorma.2936)
Either that or you’ve played since the last patch lol.
I’m not against the ranger buffs, but I’m not about to say that they’re just as weak as they were pre-patch either. They’re a force to be reckoned with, and if you’re not built specifically to counter them, they can be really tough to fight.
If they had their own version of berserker’s stance, I’d say they might even be as strong as warriors now lol.
I haven’t died a single time to a ranger since the last patch. They are better but nowhere near top tier.
Necro’s still say hi..
Reminder…
Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
Ah.. so i approach the ranger with my sluggish condi build and cast my signet of spite.
Got it.
And here i was thinking i could use another build in the grand kitten nal of the necromancer.
Silly me.
Necro’s still say hi..
Reminder…
Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
Ah.. so i approach the ranger with my sluggish condi build and cast my signet of spite.
Got it.
And here i was thinking i could use another build in the grand kitten nal of the necromancer.Silly me.
you see a ranger near by just equip your golem and use it to LoS them. Or you could just forward dodge/ face tank in DS to get into 1200 range. Once you close the distance on them the fight is over.
Em a thief can get in anybodys face from ridiculous range
Steal 900, use last cos it doesnt proc unless it can close the gap.
So.
>>Open with infiltrators signet > 900 range
Chain it into Sword 2 > 1500 range total
Chain it into steal > 2400 range total
When wvwing I sometimes carry shadowstep as well to add another 1200 range, which is a total of 3600 range INSTANTLY.
Here, a pillow for your blown mind.
When doing this how often does one of the various teleports fail due to terrain differences and the like?
Em a thief can get in anybodys face from ridiculous range
Steal 900, use last cos it doesnt proc unless it can close the gap.
So.
>>Open with infiltrators signet > 900 range
Chain it into Sword 2 > 1500 range total
Chain it into steal > 2400 range total
When wvwing I sometimes carry shadowstep as well to add another 1200 range, which is a total of 3600 range INSTANTLY.
Here, a pillow for your blown mind.When doing this how often does one of the various teleports fail due to terrain differences and the like?
You fail at quoting.
How often does a rangers projectiles get randomly blocked by terrain differences and the like?
>>You fail at quoting.
>>How often does a rangers projectiles get randomly blocked by terrain differences and the like?
What is WRONG with you? I am simply asking a question as to how practical it is to traverse those distances in WvW using teleports. Why are you so snide when you respond?
I am not saying it can not happen I am asking YOU just how practical it is in WvW. You made the claim you use it so I am asking for some insight on how to make it work. I am not going to use such skills if there a high rate of failure as others are better suited.
The times I have tried it I have gotten fails. Perhaps it just bad luck when I did try it and I have to practice with it more.
I play a ranger with a LONGbow as well and it very rare for the LOS to be blocked when shooting. The extra range is well worth it as it rarely fails due to terrain differences.
(edited by babazhook.6805)
this thread sounds more like people griping about zerker stats being OP than ranger RF being OP…
Zerkers was a bad idea.
One day MMO devs are going to learn to think things through before they jump on board the “Put +Critcal On everything!” train.
>>You fail at quoting.
>>How often does a rangers projectiles get randomly blocked by terrain differences and the like?What is WRONG with you? I am simply asking a question as to how practical it is to traverse those distances in WvW using teleports. Why are you so snide when you respond?
I am not saying it can not happen I am asking YOU just how practical it is in WvW. You made the claim you use it so I am asking for some insight on how to make it work. I am not going to use such skills if there a high rate of failure as others are better suited.
The times I have tried it I have gotten fails. Perhaps it just bad luck when I did try it and I have to practice with it more.
I play a ranger with a LONGbow as well and it very rare for the LOS to be blocked when shooting. The extra range is well worth it as it rarely fails due to terrain differences.
Still screwed that up. To quote someone just click the little arrow in the bottom right corner of their post.
And if you think projectiles rarely fail due to terrain differences you must have not been playing ranger for very long.
Necro’s still say hi..
Reminder…
Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
Ah.. so i approach the ranger with my sluggish condi build and cast my signet of spite.
Got it.
And here i was thinking i could use another build in the grand kitten nal of the necromancer.Silly me.
you see a ranger near by just equip your golem and use it to LoS them. Or you could just forward dodge/ face tank in DS to get into 1200 range. Once you close the distance on them the fight is over.
But i wanna press a button to do what all other professions do..
(btw.. just pointing out the weakness of necro’s )
Necro’s still say hi..
Reminder…
Hell, condi-bombing with a necro’s Signet of Spite wrecks them instantly, because they have no way to get rid of those conditions.
Ah.. so i approach the ranger with my sluggish condi build and cast my signet of spite.
Got it.
And here i was thinking i could use another build in the grand kitten nal of the necromancer.Silly me.
you see a ranger near by just equip your golem and use it to LoS them. Or you could just forward dodge/ face tank in DS to get into 1200 range. Once you close the distance on them the fight is over.
But i wanna press a button to do what all other professions do..
(btw.. just pointing out the weakness of necro’s )
You technically do have two 1200 range teleports. Sorry they are both kind of crappy.
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