Nerf zerker? Really?

Nerf zerker? Really?

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Posted by: Flissy.4093

Flissy.4093

I always thought that Berserker was the reward for a good player. Can dodge? You don’t need defensive stats.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Mosharn.8357

Mosharn.8357

alright. I know what to do. Everyone spec for condi…. now.

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Posted by: Ozoug.4158

Ozoug.4158

You can’t have challening dungeons requiring teamwork without the holy trinity.

You just can’t.

For all the people who don’t want a holy trinity, this is the alternative.

GW2: A-E-I-O-U and sometimes Yzoug.
DaoC: R11 Skald

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Posted by: Nike.2631

Nike.2631

NØØØØØØØØØØØØØØØØØØØØØØØØØ

All my characters are zerkers…D:

Which says pretty much everything you need to know about the problem.

They’re not going to nerf zerker much, and its not going to be done on the player side where you can see it, but they will also make a point of adding content that doesn’t favor it above all other options. Less dodging as the solution to all of your defensive problems, more risk that you might want to mitigate by gearing defensively in at least some slots.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Nike.2631

Nike.2631

You can’t have challening dungeons requiring teamwork without the holy trinity.

You just can’t.

For all the people who don’t want a holy trinity, this is the alternative.

I think believing there is no other solution than to slavishly mimic a pattern born out of crap AI and primitive aggravation/target selection mechanics lacks… imagination .

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Freeelancer.2860

Freeelancer.2860

I’m a player that strongly dislikes the fact that they only optimal way to play both PvE and dungeons is in zerk gear.
That being said, I think that straight up “nerf” (and here I’m assuming that means overall damage reduction for zerk builds) is wrong approach and a band aid fix for a much bigger problem.
What I’m talking about is the fact that combat system in this game evolved past the usual “here I am, here you are, let the smackdown spamfest begin” you see in your run of the mill MMO’s, but AI remained the same with same behavioral patterns (aka zombie mode) you see in all the other MMO’s.

IMHO, the solution to the problem would be introducing some semblance of basic intelligence to the AI in general.. Spatial awareness is extremely hard to code in, especially in an open world, but it could be mimicked with sets of much simpler scripts, especially in the case where engine allows you options like dodge, stealth, blink and a lot of gap closer or control skills.
In short: AI is the problem, not zerk gear.. Current AI has 3 telegraphed attacks in 20 second span, moves in straight lines to the player and doesn’t care about dem AoE’s and such. Increase the frequency of attacks, drastically improve the skill pool and add in some randomization and to compensate reduce the overall health pool of mobs. IMHO that’d work wonders (and bring much Q_Q from the people who only know how to “zerk behind the corner”) for the overall health of the game, return skill requirement to dungeons and increase build diversity (something a straight up zerk nerf wouldn’t, since I suspect everyone would just flock to next best thing).

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Posted by: EscapePlan.7809

EscapePlan.7809

I dont mind that they make more playstyles valid, but why does this have to be done by way of nerf to zerk? What about those who have spent tons on gearing up to zerk?

Escapeplan / Condi Engi | Escapeplan B / Zerk Thief
Mazeplan / Crap Mesmer | When We Escape / Staff Guard

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Posted by: Phantom.8130

Phantom.8130

Nerfing Berserker gear isn’t really going to fix dungeons. What they need to do is take their current dungeon design, put them in a cannon, fire the thing, and then redesign the entire GW2 dungeon system from scratch.

Dungeons in MMOs should require teamwork. Dungeons should favor and encourage having different players with various playstyles.

The Tank-DPS-Healer paradigm works well because it achieves both of those goals incredibly well. Usually you get players who are more offense oriented and others who are more defense oriented, and only by playing well together they can win the encounters.

I’m not advocating for an introduction of the tanks/DPS/healers trinity in this game, however the game needs to have a dungeon design that is at least as good as that.

the thing is, though, they have their own version of the trinity. control, damage, and support. the difference is that they’re not bound to any classes, so it’s quite a bit more flexible. however…. then they came out with the defiant buff, which makes the control role entirely useless. add in that the fights, for the most part, are just giant DPS checks, so there’s no major need to even bring a support role along. sure, they can be helpful, but they’re certainly not necessary. all that’s needed for their PvE content is pure damage and the dodge button. in fact, a 5th damage role is actually more efficient than 4 damage and 1 support, so it’s no wonder why everyone wears berserker gear. sure, the fractals were a bit more of a challenge, since there were other mechanics involved in some of the fights beyond just pouring as much damage onto the boss as possible, but the vast majority of the PvE content is just pure DPS checks.

then if you look at the open world boss fights? they’re even worse about it. hell, people don’t even have to have a clue about the mechanics of the fights. take jormag for example. that isn’t a fight, it’s frickin’ charity. half of the people stand off to the side, spamming 1, and not even doing damage to the boss, and i have never once seen that fight fail. with the rez mechanics, there’s not even a need to dodge. if you go down, 50 people will be there to pull you back up. there’s no need to use any skills besides 1, and due to the lag most of the time you’re not even able to if you wanted to. when they redid tequatl, i went and checked it out, and we actually failed, and i was delighted about that. but look at how many people clamored for it nerfed. because they didn’t want a challenge, they wanted a trophy just for showing up.

so that’s how the PvE content is designed. impossible to fail, and you get a trophy just for showing up. the only thing you should wear is pure berserkers, because they’ve made everything else subpar or entirely useless. it’s a hideously bad design, but that’s how people want it to be.

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Posted by: Flissy.4093

Flissy.4093

NØØØØØØØØØØØØØØØØØØØØØØØØØ

All my characters are zerkers…D:

Which says pretty much everything you need to know about the problem.

They’re not going to nerf zerker much, and its not going to be done on the player side where you can see it, but they will also make a point of adding content that doesn’t favor it above all other options. Less dodging as the solution to all of your defensive problems, more risk that you might want to mitigate by gearing defensively in at least some slots.

The ability to have the option of taking damage into your own hands is what makes this game what it is. This game wouldn’t stand a chance on the MMO market if it just made you sit there and let your dodge/block chance decide your fate while you pray to RNGesus.

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: KratosAngel.7289

KratosAngel.7289

The only ones asking for pure zerk nerfs are the terribad players who can’t learn a fight’s mechanics nor how to dodge.
They’re spoiled brats and should not be listened to.

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Posted by: imsoenthused.1634

imsoenthused.1634

I don’t think zerker needs nerfed, but I do think AI needs buffed and defiant needs removed. Give the AI the same ability to remove conditions and break stuns as a player, and just get rid of defiant all together. Intelligent AI that dodged, avoided AoE, and used boons while attempting to remove conditions would go a long way towards making berserker gear just one option among many.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: Zalman.8719

Zalman.8719

I fear the solution Anet has in mind, I hope I’m wrong. I hope they get rid of defiant, it’s annoying and bs. Instead of nerfing a working build/set/combination whatever make others working and useful. Nerfing zerker won’t solve anything. But as they handle class balance I fear they handle this the same way.

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Posted by: Frotee.2634

Frotee.2634

when they redid tequatl, i went and checked it out, and we actually failed, and i was delighted about that. but look at how many people clamored for it nerfed. because they didn’t want a challenge, they wanted a trophy just for showing up.

Actually, the problem with Teq isn’t that the event can easily fail – it’s more along the lines of being an open world event which needs at least 80 coordinated people who know the fight well and know exactly where to stand (the spots dealing damage to Teq are nothing but dps checks as well). Oh, and the fact that the event can be completely trolled by 8 or ten players sitting on the … thingies. God, it’s been ages since I’ve been there.

Anyway, I’d be glad if they found a way to make zerker gear no longer the only accepted (I’m not saying viable, but then, I don’t care for speedruns) gear in the game. I hate being pressed into a certain gear option/playstile >_> Gimme strong, viable PvE condition builds please! I love dots!

Polka will never die

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Posted by: imsoenthused.1634

imsoenthused.1634

Yes, yes. Make my Dhuum Fire necro even more effective. I wait. >_>

lol

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: Cush.4063

Cush.4063

does anyone ever see a dungeon lfg saying “cleric gear only” or “valkyrie only” or…….anything other than “zerker only”? I have nothing against being high in power, precision, and crit but when 90% of the population wears zerker gear it’s really disappointing that it seems that’s almost really the only viable one. Yes, I know it isn’t the only one but it is the most preferred by anyone and everyone. Tbh, I would much rather they buff the other gear rather than make everyone mad by nerfing zerker but w/e it is, I hope that they make other gear more viable. I’m tired of seeing that as the only option in dungeons and when someone asks in a thread what kind of gear they should wear you hear almost everyone say “zerker all the way man”. lame, give us more variety.

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Posted by: Sirendor.1394

Sirendor.1394

Its good that they’ll nerf zerker.

Why exactly?

Because zerker is keyboard roll most of the time. Spamming as much dmg as you can.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: Sirendor.1394

Sirendor.1394

You can’t have challening dungeons requiring teamwork without the holy trinity.

You just can’t.

For all the people who don’t want a holy trinity, this is the alternative.

Truth. The only way to make a dungeon require teamwork is by making players dependent from team mates.

I think another way would be to add in class-specific challenges, which require a certain class to get through them. For example an engineer puzzle, a stealth assassination, a illusion game, a elemental challenge and so on and so forth.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: mahariel.4981

mahariel.4981

Because zerker is keyboard roll most of the time. Spamming as much dmg as you can.

Is it really?

Or is that just playing zerker badly?

I know when I play I make every button press with intent.

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: haviz.1340

haviz.1340

Because zerker is keyboard roll most of the time. Spamming as much dmg as you can.

Indeed, cleric’s better. You actually have to time your heals.

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Posted by: Sirendor.1394

Sirendor.1394

Because zerker is keyboard roll most of the time. Spamming as much dmg as you can.

Is it really?

Or is that just playing zerker badly?

I know when I play I make every button press with intent.

It’s still a hell of a lot easier than anything else. Support and utility roles require you to know what you’re doing. Zerker requires you to know 2 things: dodging and mashing all your damage buttons.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

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Posted by: haviz.1340

haviz.1340

It’s still a hell of a lot easier than anything else. Support and utility roles require you to know what you’re doing. Zerker requires you to know 2 things: dodging and mashing all your damage buttons.

I love supportive party members. They always know that they are doing.

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Posted by: mahariel.4981

mahariel.4981

Because zerker is keyboard roll most of the time. Spamming as much dmg as you can.

Is it really?

Or is that just playing zerker badly?

I know when I play I make every button press with intent.

It’s still a hell of a lot easier than anything else. Support and utility roles require you to know what you’re doing. Zerker requires you to know 2 things: dodging and mashing all your damage buttons.

I never mash keys.

Did you know maintaining good warrior DPS involves fully completing axe auto chains, pulling a full hundred blades (both of these skills have backloaded damage), stacking vulnerability through axe and mace and weapon swapping mid-way through casting whirlwind to maintain your DPS?

Did you also know DPS players utilise support and utility too? Guardians have blocks and reflects, warriors have banners and after Lupicus’ phase 1 > 2 transition you need to cast on my mark as he folds his arms.

What does your average PVT’er do, sit around and tank hits?

Sanctum of Rall (NA) | [LOD]
Morrï Mahariel | Serah Mahariel | Morrï
A bunch of amateur solos from yours truly

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Posted by: PetricaKerempuh.7958

PetricaKerempuh.7958

i dont like zerk meta tbh, but what exactly will zerk nerf gonna accomplish? it is still gonna be fastest way to get it done, but it is gonna take a bit longer…

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Posted by: imsoenthused.1634

imsoenthused.1634

Remove dedicated healers and make your bosses immune to CC and you remove the need for anything but DPS in PvE. The decision to remove monks was the first mistake, the decision to add defiant was the second.

All morons hate it when you call them a moron. – J. D. Salinger

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Posted by: Nick.6972

Nick.6972

Don’t blame the players, blame the terrible AI and mind numbingly easy fights.
Players shouldn’t be able to stack in the corner and faceroll everything, bosses should be more dynamic and move around.

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Posted by: Fenrir.3609

Fenrir.3609

Because zerker is keyboard roll most of the time. Spamming as much dmg as you can.

Is it really?

Or is that just playing zerker badly?

I know when I play I make every button press with intent.

It’s still a hell of a lot easier than anything else. Support and utility roles require you to know what you’re doing. Zerker requires you to know 2 things: dodging and mashing all your damage buttons.

Yeah, that’s a load of rubbish in all honesty.

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Posted by: Flissy.4093

Flissy.4093

It’s still a hell of a lot easier than anything else. Support and utility roles require you to know what you’re doing. Zerker requires you to know 2 things: dodging and mashing all your damage buttons.

Support and utility roles are zerkers too. It’s called reflections & fury/might/vuln. Anything else such as “heals” is a waste of time.

All a non-zerker does is the same as a berserker, but slower and more forgiving (i.e. for bads).

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: fellyn.5083

fellyn.5083

I’m going to laugh if they actually touch the stats on berserker gear. The amount of anger that will be shown on the forum that day will dwarf the reactions to any of the other stupid things Anet has done in the last year and a half.

Sadly Anet has made a history of doing the worst possible thing with this game so it’s entirely possible they think it’s actually a good idea to nerf berserker gear is some way.

(edited by fellyn.5083)

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Posted by: fadeaway.2807

fadeaway.2807

Lots of people who aren’t good enough to play glass cannons here.

They can nerf zerker – as long as it is still top for dps I imagine people will still prefer it.
The problem is… what can they do to improve vitality, toughness and healing power?
If someone can already survive in zerker, they don’t need those stats and they won’t need them in future after they are buffed.

The only other route is to force people to want the defensive stats by adding damage you cannot avoid to the game. Which isn’t fun, punishes skilled players, and trivialises dodging & active defenses.

Difficult situation.

One tweak might be to make damage multipliers additive rather than multiplicative. Eg at the moment if you have two 10% damage multipliers, that makes +21%. When we’re hitting multipliers of 70% this becomes quite a large multiplier for dps specs/builds.

(edited by fadeaway.2807)

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Posted by: fellyn.5083

fellyn.5083

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

(edited by fellyn.5083)

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Posted by: frans.8092

frans.8092

They just might change the stats. Berserker stats (power, precision and critical damage) all operate together and the bit and scraps of increased stats on ascended gear make a full berserker set quite a bit stronger (30%) then it’s exotic counterpart. They could reduce some of that power difference by decreasing some of the original stats and add some other stat to make the overall offensive difference with exotic smaller.

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Posted by: fellyn.5083

fellyn.5083

They just might change the stats. Berserker stats (power, precision and critical damage) all operate together and the bit and scraps of increased stats on ascended gear make a full berserker set quite a bit stronger (30%) then it’s exotic counterpart. They could reduce some of that power difference by decreasing some of the original stats and add some other stat to make the overall offensive difference with exotic smaller.

So? It still wouldn’t fix the problem and I gotta ask what game you’re playing if you think nerfing berserker stats would actually fix anything.

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Posted by: Primernova.5791

Primernova.5791

I’m going to laugh if they actually touch the stats on berserker gear. The amount of anger that will be shown on the forum that day will dwarf any of the other stupid things Anet has done in the last year and a half.

Sadly Anet has made a history of doing the worst possible thing with this game so it’s entirely possible they think it’s actually a good idea to nerf berserker gear is some way.

The stats are fine, it’s a choice just like the rest of the sets that go unused. It’s how the AI will react and how the damage will go out that will change.

Like say if a boss is drug to a corner, instant monster AoE every few seconds. Or having mobs/bosses do more unavoidable AoE faster and more often. Things that will make having the other stats important, basically.

Even with those kind of changes, the game will still be ultra shallow. Anyone that likes this all DPS (even with a potential soft trinity) meta, has never walked into Lower Guk or UBRS or any other properly balanced trinity game. They are way better, by miles.

You can’t reinvent the wheel.

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Posted by: fellyn.5083

fellyn.5083

I’m going to laugh if they actually touch the stats on berserker gear. The amount of anger that will be shown on the forum that day will dwarf any of the other stupid things Anet has done in the last year and a half.

Sadly Anet has made a history of doing the worst possible thing with this game so it’s entirely possible they think it’s actually a good idea to nerf berserker gear is some way.

The stats are fine, it’s a choice just like the rest of the sets that go unused. It’s how the AI will react and how the damage will go out that will change.

Like say if a boss is drug to a corner, instant monster AoE every few seconds. Or having mobs/bosses do more unavoidable AoE faster and more often. Things that will make having the other stats important, basically.

Even with those kind of changes, the game will still be ultra shallow. Anyone that likes this all DPS (even with a potential soft trinity) meta, has never walked into Lower Guk or UBRS or any other properly balanced trinity game. They are way better, by miles.

You can’t reinvent the wheel.

I’m aware of all that and I know it’s not the stats that need to change. The post you quoted was talking about the kitten storm that is going to happen if/when they nerf berserker stats. Which is much more likely to happen than them reworking combat mechanics for every world or dungeon boss in the game.

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Posted by: Yutou.5867

Yutou.5867

Give bosses gw1 Pain Inverter . Problem solved.

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Posted by: maddoctor.2738

maddoctor.2738

Give bosses gw1 Pain Inverter . Problem solved.

Or they could just add better protection to the game. Damage cappers were awesome in GW1 to fight against huge damage bursts, things like Protective Spirit, Shelter etc were life savers, used by nearly everyone (including mobs). Add some mechanics like those and of course ways to remove them… Problems solved.

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Posted by: Meglobob.8620

Meglobob.8620

Azure, not really. When I run that dungeon we still DPS that boss down instead of wasting time with the totems or worrying about CC since he has the defiance stacks.

Mokah… You must be new here because they have a history of bringing things down to match instead of lifting things up to match.

A dev has already said they’d rather change the preception of something than actually improve it. That’s why the ranger shortbow got nerfed to make the longbow look better by comparison. That is fact. That is history. That was done. That was not the only case of it either. There is no reason to believe they won’t bring down Zerkers instead of bringing up other types of builds due to past history… So, I repeat, you must be new here.

+1

Yep Anet prefer to nerf than buff, so you get a downward power curve, where your characters get less powerful the longer you play…completely different from other games.

Chances are if Anet do something about the dps meta the will completely over nerf them, making there builds useless and obviously all that equipment armour/weapons a waste of time that the players in question took so long to get.

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Posted by: Dafomen.7892

Dafomen.7892

I’m glad Anet will have a look at the …wait, what was it? The “dominance of DPS Players”….
Well, thats an elegant expression to avoid admitting that 1st of all its not the players who dominate but that in GW2 the combat is sooo deeep and complex that everything but Berserker gear is simply in-e-ffec-tive and thats because GW2 is designed that way.
All the other stat combos are there but compliment no significant game mechanics and are simply use-less.

I’m glad Anets decides after the “year to focus on polishing and fixing the game 2013”
to have a look to this basic feature (I know it was veeery difficult to spot that there might be some inbalance).

I’m glad Anet looks into “Zerker” after they’ve released the Ascended armor grind.

I’m very glad that Anet obviously knows where this game’s going.

This won’t end well…

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Posted by: Orpheal.8263

Orpheal.8263

umh ,wheres that thread in Dungeons the Op is talking about? can’t find it …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Zevilo.9304

Zevilo.9304

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

Nerf zerker? Really?

in Profession Balance

Posted by: mesme.5028

mesme.5028

What is annoying about this is, a-net must have been thinking about this a while, couldn’t they have said something prior to us gearing in ascended?

I hope if my wars armor stats are changed and zerk turns out bad we get the choice of new armor like they did with magic find, if not will they be giving something to replace what they take away?.

The worry i guess is that as most company’s who nerf something, over nerf it to the point it’s no longer a viable option, if its just a % stat nerf i can live with that, even if the nerf is ascended being as powerful as exo were, but then any exo geared zerks would be forced to get ascended, i guess we shall have to wait and see what they change.

Nerf zerker? Really?

in Profession Balance

Posted by: Primernova.5791

Primernova.5791

umh ,wheres that thread in Dungeons the Op is talking about? can’t find it …

Profession balance forums.

Nerf zerker? Really?

in Profession Balance

Posted by: fellyn.5083

fellyn.5083

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

I don’t know…the post in which I quoted shows that you don’t understand the core issue and why people use berserker gear to begin with.

(edited by fellyn.5083)

Nerf zerker? Really?

in Profession Balance

Posted by: Zevilo.9304

Zevilo.9304

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

I don’t know the post in which I quoted shows that you don’t understand the core issue and why people use berserker gear to begin with.

keep going.

Nerf zerker? Really?

in Profession Balance

Posted by: Perkysaurus.2630

Perkysaurus.2630

It is easy to think that since well Anet(an most companies in genereal) tend to have an easier time nerfing one skill(or skill set) than trying to make everything else viable. It is pretty much a case of how much of thier resources will they devote to fixing this problem. I don’t think it is a problem with a set of gear honestly since dungeons are the worst aspect of this game, they are poorly balanced in terms of time vs rewards.

Nerf zerker? Really?

in Profession Balance

Posted by: fellyn.5083

fellyn.5083

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

I don’t know the post in which I quoted shows that you don’t understand the core issue and why people use berserker gear to begin with.

keep going.

You’re having trouble reading the rest of the posts on this page?

Nerf zerker? Really?

in Profession Balance

Posted by: Zevilo.9304

Zevilo.9304

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

I don’t know the post in which I quoted shows that you don’t understand the core issue and why people use berserker gear to begin with.

keep going.

You’re having trouble reading the rest of the posts on this page?

go on.

Nerf zerker? Really?

in Profession Balance

Posted by: Fenrir.3609

Fenrir.3609

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

I don’t know the post in which I quoted shows that you don’t understand the core issue and why people use berserker gear to begin with.

keep going.

You’re having trouble reading the rest of the posts on this page?

go on.

Go on what?

Nerf zerker? Really?

in Profession Balance

Posted by: Sirendor.1394

Sirendor.1394

I’m going to laugh if they actually touch the stats on berserker gear. The amount of anger that will be shown on the forum that day will dwarf any of the other stupid things Anet has done in the last year and a half.

Sadly Anet has made a history of doing the worst possible thing with this game so it’s entirely possible they think it’s actually a good idea to nerf berserker gear is some way.

The stats are fine, it’s a choice just like the rest of the sets that go unused. It’s how the AI will react and how the damage will go out that will change.

Like say if a boss is drug to a corner, instant monster AoE every few seconds. Or having mobs/bosses do more unavoidable AoE faster and more often. Things that will make having the other stats important, basically.

Even with those kind of changes, the game will still be ultra shallow. Anyone that likes this all DPS (even with a potential soft trinity) meta, has never walked into Lower Guk or UBRS or any other properly balanced trinity game. They are way better, by miles.

You can’t reinvent the wheel.

And maybe the multipliers. Healing power, vitality and toughness scale really badly compared to damage. They should work on that.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Nerf zerker? Really?

in Profession Balance

Posted by: fellyn.5083

fellyn.5083

Its good that they’ll nerf zerker.

Why exactly?

Zerker gear gives power, perc and crit damage, the high power and crit chance/damage make it the viable option for dps. The downside of it should be the lack of survivability but that’s not the case. There are alternatives to zerker anyway like assassins only with less power.

edit: and for the ppl with ascended gear already zerker, If you had magic find gear before then know that its possible to change gear stats to whatever you want.

You didn’t address the question. Why would a nerf on zerker be good?

You would need a total overhaul of the combat system/mechanics in order not to favour pure dmg and the ability to move/time/stack correctly over some guy stacking toughness.

A nerf to damage for the zerk set would do nothing for the game without the above. Which let’s face it, isn’t going to happen.

If you are going to move away from mobs with telegraphed massive spike damage attacks, move away from action/dodge combat and move towards a trinity system with dedicated healers et al. Then nerfing dps gear makes sense but becomes redundant anyway.

If you are just going to nerf the damage output of the glass cannon set up and err, that’s it. Then you are going to make things worse frankly.

As for “go assassins”, and? Kill stuff a bit slower? Awesome, that’s a step forward right there. That is, until people wearing PVT start moaning that those in assassins are clearing dungeons faster than them and we get another cry for nerfs.

they don’t really need to over haul the game’s combat mechanic just because they went and nerfed zerker, that would be an over reaction because the ability to move/time/stack correctly is not connected with zerker gear.

Nerfing zerker gear isn’t just so you kill stuff slower, the gear setup often provides high power and damage and high crit chance/damage which together just burns everything too fast with no downside. Bosses cant react because they’re dead after a few seconds, If anything it encourages boss design with high hp pools. A nerf would really benefit build diversity.

And they should also nerf PVT specially to deter zerging, but that’s for another day.

You’re pretty clueless. If they nerf berserker the people who stay around after that will just move onto the next highest dps set and then the next and so on. And the cycle will repeat.

The only way that doesn’t happen is like the guy said, if you rework the entire combat mechanic from the ground up to encourage the use of other gear sets.

Take away the reasons why berserker gear is good and lo and behold, berserker gear isn’t a problem anymore.

As it is right now there is no reason to stack toughness or health in PvE because bosses are going to 1 shot you no matter what you do it. And that is why people like berserker. Killing stuff faster means you don’t have to worry about getting 1 shot as much.

Berserker gear is a symptom of the problem much like a cough is a symptom of a cold. Getting rid of berserker gear isn’t going to fix the main problem.

you can try posting here, maybe they’ll hear you better.

https://forum-en.gw2archive.eu/forum/professions/balance/PvE-Zerkers/page/2#post3480565

Unless you just like calling me clueless then be my guest.

I don’t know the post in which I quoted shows that you don’t understand the core issue and why people use berserker gear to begin with.

keep going.

You’re having trouble reading the rest of the posts on this page?

go on.

Go on what?

Instead of trying to refute the points I made above he just referred me to another thread. Which I find odd because he was posting in this thread too. If he didn’t want to have a discussion in this thread he perhaps shouldn’t have posted in it.