[PvX] Deathshroud Skill Bar Lag

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Posted by: Balefire.7592

Balefire.7592

This bug was reported OVER A YEAR AGO, and other than the single Dev post OVER A MONTH AGO we have heard ABSOLUTELY NOTHING regarding this game breaking bug. Just to reiterate, IT HAS BEEN OVER A YEAR. NO OTHER CLASSES ARE FORCED TO DEAL WITH THIS. How big an uproar would the be, and how much quicker would a fix have come in if Eles lost skill bar access after attunement swaps, or Warriors after burst skills?

Right when Necromancers are most vulnerable, we lose access to our HEALS and our STUN BREAKS for no good reason. If Necros are meant to be the “stay and fight” profession, then ALLOW US TO USE SKILLS SO WE CAN FIGHT PROPERLY. We can’t willingly reset the fight, so at the very least, we need to be able to access our key survival skills. LOSING YOUR STUN BREAK AND HEAL CAN BE DIFFERENCE BETWEEN LIFE AND DEATH IN GAME.

Necros have suffered some of the worst bugs since launch, with things like being downed with 1/3 downed health or having Putrid Mark’s functionally stripped due to a bug, only to have Devs deem that “working as intended.” And now this kittenty glitch that has plagued the profession for a whole god-kitten year. A WHOLE GOD-kitten YEAR.

I love my Necro. I love my alt Necro. I am an active member of the Necro community. But this is just getting old – my patience is wearing thin, and my alts are reaching. 80.

Scrubbiest Necro NA.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

There were some interesting polls on reddit, outcome:
The most broken profession is: necro, least played: necro, least fixed: necro, most nerfed: necro.. least usefull in pve: necro, least support: necro, least dps: necro, most op trait: necro, most useless traits: necro..

Just a glimpse of reddit.

So i’d say necro is in a good spot right now.

Oh and happy anniversary.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Avigrus.2871

Avigrus.2871

What the OP said.

Other classes get hotfixes, Necro’s get the middle finger.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

Well, they did went from, “We know” to “It’s being tracked”

That is quite some progression if you ask me.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Luke.4562

Luke.4562

Cannot agree more.

ALPHA, BETA, several months, … 1 Year later…“When it’s ready”[cit.]

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

Bumping despite great futility.

Mad Skullz | 80 Necro | Piken Square

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

This really makes me sad, but it is so true. I love the necromancer.

Anet, why won’t you love us back?

I know that the Warrior has conquered your heart. But surely you can spare some love for us too?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Eir Jordan.2156

Eir Jordan.2156

The fact that Death Shroud, the primary profession mechanic has been bugging out skill bars for over year is a joke. The fact that Anet responded over a month ago claiming that they tracking it and would fix it AS SOON AS POSSIBLE is an absolute farce. Fix this sooner and not later….

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Posted by: Noc.2459

Noc.2459

Fix it, please.

It is about time.

Noc Noc Noc Noc Noc Noc Noc Noc Noc Noc

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Posted by: Dalanor.5387

Dalanor.5387

I will explain this. It’s the exact same situation as the charr armors.
Charr armor clipping only affect a “few” players, because charr is the least played race, so it’s a low priority thing. Just as a note, thats why they are the least played in a mostly cosmetic based game, but whatever …
So if necro is broken, it will be low priority, since it’s the least (?) played class.
Business, my fellow brother and sisters. All about business and priority, there is no class favoritism, just priorities.

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Posted by: Andele.1306

Andele.1306

For a valentines day card: You might balance for everyone, but this one reapers marked my heart~

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Malpercio.2436

Malpercio.2436

I will explain this. It’s the exact same situation as the charr armors.
Charr armor clipping only affect a “few” players, because charr is the least played race, so it’s a low priority thing. Just as a note, thats why they are the least played in a mostly cosmetic based game, but whatever …
So if necro is broken, it will be low priority, since it’s the least (?) played class.
Business, my fellow brother and sisters. All about business and priority, there is no class favoritism, just priorities.

I get the kitten covered end of the stick, im a charr necro…

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Posted by: Dalanor.5387

Dalanor.5387

I will explain this. It’s the exact same situation as the charr armors.
Charr armor clipping only affect a “few” players, because charr is the least played race, so it’s a low priority thing. Just as a note, thats why they are the least played in a mostly cosmetic based game, but whatever …
So if necro is broken, it will be low priority, since it’s the least (?) played class.
Business, my fellow brother and sisters. All about business and priority, there is no class favoritism, just priorities.

I get the kitten covered end of the stick, im a charr necro…

Me too.

Attachments:

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Posted by: Balefire.7592

Balefire.7592

I will explain this. It’s the exact same situation as the charr armors.
Charr armor clipping only affect a “few” players, because charr is the least played race, so it’s a low priority thing. Just as a note, thats why they are the least played in a mostly cosmetic based game, but whatever …
So if necro is broken, it will be low priority, since it’s the least (?) played class.
Business, my fellow brother and sisters. All about business and priority, there is no class favoritism, just priorities.

I get the kitten covered end of the stick, im a charr necro…

Me too.

Me three. :/
We should start a support group.

Scrubbiest Necro NA.

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Posted by: Dalanor.5387

Dalanor.5387

I will explain this. It’s the exact same situation as the charr armors.
Charr armor clipping only affect a “few” players, because charr is the least played race, so it’s a low priority thing. Just as a note, thats why they are the least played in a mostly cosmetic based game, but whatever …
So if necro is broken, it will be low priority, since it’s the least (?) played class.
Business, my fellow brother and sisters. All about business and priority, there is no class favoritism, just priorities.

I get the kitten covered end of the stick, im a charr necro…

Me too.

Me three. :/
We should start a support group.

Necro support? That thing is non-existent.

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

I’m not sure which outcome would surprise me more:

1) Is declared feature

2) Claims will fix “soon”, fixes in 3 months

The one I’m pretty certain we’ll actually get however is:

3) Necros ignored

Mad Skullz | 80 Necro | Piken Square

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Posted by: Ghostextechnica.3270

Ghostextechnica.3270

I’ve made countless threads and bug reports about this too and just gave up.

Anet is the bug-fix assigned to someone who has since left the company??

Can’t wait until e-sports start and a commentator asks why a dead Necro messed around for 3 seconds instead of healing.

When I get that feeling I want… spectral healing.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Can’t wait until e-sports start and a commentator asks why a dead Necro messed around for 3 seconds instead of healing.

That’s assuming anyone plays a necromancer during a tournament.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Roe.3679

Roe.3679

Would be nice if this were fixed, this bug gets me killed every now and then and I never see it even formally addressed.

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Posted by: Consider.4603

Consider.4603

So I heard Necromancers don’t have ways to escape combat, but that is offset by being a profession with a lot of survivability. Well, let’s just examine that – shall we?

Let’s take a look at its defining feature…

Profession mechanic

  • Death Shroud allows damage to reduce your health pool.
  • Death Shroud prevents Necromancers from receiving healing.
  • Upon leaving Death Shroud, Necromancers cannot access their healing skill.

So the profession mechanic of the ‘stay and fight’ class strips it of its healing and leaves it at its most vulnerable? It’s not just underwhelming but completely ironic!

First you should get around to fixing that bug (happy anniversary, guys!). Then please consider Tainted Shackles providing Regeneration. It has a long enough cooldown.

I’m not going to be unreasonable and demand that Death Shroud become an I WIN button that allows you to heal to full unassisted; that would be farcical. However I don’t consider it unfair that the profession mechanic of an attrition class provide some tiny amount of healing. Five and a half seconds of Regen can’t be too much to ask for.

I can’t speak for others, but have Tainted Shackles (40s cooldown!!) provide Regeneration and I’ll forgive and forget the year long bug crippling our profession mechanic.

Sound fair?

How do you start a fight with a Norn?

Break up his current fight.

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Posted by: Muchacho.2390

Muchacho.2390

I will explain this. It’s the exact same situation as the charr armors.
Charr armor clipping only affect a “few” players, because charr is the least played race, so it’s a low priority thing. Just as a note, thats why they are the least played in a mostly cosmetic based game, but whatever …
So if necro is broken, it will be low priority, since it’s the least (?) played class.
Business, my fellow brother and sisters. All about business and priority, there is no class favoritism, just priorities.

Charrs arent the only race with armor clipping issues. But back to the topic, i agree, it has to be fixed asap.

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Posted by: Roe.3679

Roe.3679

So I heard Necromancers don’t have ways to escape combat, but that is offset by being a profession with a lot of survivability. Well, let’s just examine that – shall we?

Let’s take a look at its defining feature…

Profession mechanic

  • Death Shroud allows damage to reduce your health pool.
  • Death Shroud prevents Necromancers from receiving healing.
  • Upon leaving Death Shroud, Necromancers cannot access their healing skill.

So the profession mechanic of the ‘stay and fight’ class strips it of its healing and leaves it at its most vulnerable? It’s not just underwhelming but completely ironic!

First you should get around to fixing that bug (happy anniversary, guys!). Then please consider Tainted Shackles providing Regeneration. It has a long enough cooldown.

I’m not going to be unreasonable and demand that Death Shroud become an I WIN button that allows you to heal to full unassisted; that would be farcical. However I don’t consider it unfair that the profession mechanic of an attrition class provide some tiny amount of healing. Five and a half seconds of Regen can’t be too much to ask for.

I can’t speak for others, but have Tainted Shackles (40s cooldown!!) provide Regeneration and I’ll forgive and forget the year long bug crippling our profession mechanic.

Sound fair?

Don’t forget that it also completely negates training into siphoning and other traits like parasitic bond. Our class mechanic negates our own traits. That is just silly.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Also, last time I checked, if you are in Death Shroud and fall down at the Harpy or Cliffside fractal, you are instantly killed. Not downed, killed.

Death Shroud has a tendency to do the exact opposite of what it is supposed to do.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Andele.1306

Andele.1306

Also, last time I checked, if you are in Death Shroud and fall down at the Harpy or Cliffside fractal, you are instantly killed. Not downed, killed.

Death Shroud has a tendency to do the exact opposite of what it is supposed to do.

I see that thou did not use fractals a lot previous to the DS change, its kinda a coding side effect, since previously ds counted as life first then as a buff, thus if you took lethal fall damage and then got the buff removed, it returned you to the original hp (as in to 50% hp since thats what downed start at) upon falling off a teleport pit, now it counts as a buff first and hp second thus any unmitigable damage that takes 100% of it instakills you. I honestly dont know if they did this to spite us for being able to void jump without having to buy revive orbs or plain stupidity and lazy coding (since you never assume plain malice if sufficiently advanced stupidity can be just as valid), but its been hell of annoying to have to slot in Swalk each time i jump in the frost/svanir fractal and just dying in harpy and blue man because of muscle memory to press F1.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I see that thou did not use fractals a lot previous to the DS change,

I did actually. But it’s only since a few months that I started noticing this problem. It happens in Death Shroud, and it happens in Lich Form. It didn’t use to be a problem before. Even after the DS change, I remember being able to fall down ledges in DS or Lich Form, and still being downed. But not any more.

Maybe my memory just serves me badly.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: manveruppd.7601

manveruppd.7601

/Signed, please fix this bug! It’s been forever and it’s a pain in pvp especially!

A bad necromancer always blames the corpse.

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Posted by: Kiriakulos.1690

Kiriakulos.1690

This bug was identified and we were told it was priority before the PAX tournament last year.
The Necromancer players feel incredibly neglected because of it, class functionality frustrations and the big mess that was PvE downstate.

Attrition – A pretty name for taking longer than anyone else to kill something.

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

This should just be rebadged as a feature now.

Lets save ourselves the stress of asking for a fixn

Mad Skullz | 80 Necro | Piken Square

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Posted by: Bweaty.9187

Bweaty.9187

- Stability/Endurance Regen/Block/Invul/Reflect. (Or something stops us being only class not to be able to avid 1shot mechanics after 20sec [Pref not a boon]).

- Remove the new 10sec CD on ‘exit DS’. (Such a simple thing would open up such deeper play, as we don’t get LForce when mobs die if were in DS, it would also make the exit DS heal area a viable tatic. etc)

- Water Proof Elite Minion. (I don’t even care if he no swim, just don’t give us full CD if he get’s wet)

- Dumbfire. Total wrong god in lore, it’s a condition not power, I would have been more happy if you called it burning itch. But really, just shelf it.

- Individual Condi Stacks/Objects can take dam. (At lest in PvE)

- Boss’s can be crit/trigger marks. (Even if the dam is same as non-crit, it just lets crit required things to work)

- Minions don’t count as players and upscale events.

- Minions get a max 75% life loss per hit/lower there life again in PvE. (Boringly OP vs world trash, 1shot killed any real fight)

- A ‘come back’ button so minions don’t lava bath too long/we can pull them into range for Transfusion heal.

- Res players in DS without same GCD exploit. (At least in PvE)

- Melee cleave.

- Minion skins (Soo ugly, why dose one look like a reanimated dead mob/brakes lore)

- Minipets that don’t de spawn every time you sneeze. (Ones that don’t take bag space too)[Ok not a huge issue, but I know people who mock GW2 for being sooo far behind other games there mini-pets are even a hindrance]

- Heals/Combo Finishers/Condi Cleans in DS. – Fix our real life getting eaten while in DS. (In a fair heals way, even a party frame that dosen’t show someone in DS looking like there life is almost all gone and throwing 100% wasted burst heals.)

-Transforms that don’t despawn all minions.

-Access to combo finishers that an’t minions or low chance on staff.

- Oh yeh, the UI now giving us heal/utils when exiting DS. (While your at it, want to fix/get rid of the crazy silly number on our life force bar. It really makes your crazy life force isn’t max life or anything that makes sense stand out.)

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Posted by: Andele.1306

Andele.1306

- Stability/Endurance Regen/Block/Invul/Reflect. (Or something stops us being only class not to be able to avid 1shot mechanics after 20sec [Pref not a boon]).

- Remove the new 10sec CD on ‘exit DS’. (Such a simple thing would open up such deeper play, as we don’t get LForce when mobs die if were in DS, it would also make the exit DS heal area a viable tatic. etc)

- Water Proof Elite Minion. (I don’t even care if he no swim, just don’t give us full CD if he get’s wet)

- Dumbfire. Total wrong god in lore, it’s a condition not power, I would have been more happy if you called it burning itch. But really, just shelf it.

- Individual Condi Stacks/Objects can take dam. (At lest in PvE)

- Boss’s can be crit/trigger marks. (Even if the dam is same as non-crit, it just lets crit required things to work)

- Minions don’t count as players and upscale events.

- Minions get a max 75% life loss per hit/lower there life again in PvE. (Boringly OP vs world trash, 1shot killed any real fight)

- A ‘come back’ button so minions don’t lava bath too long/we can pull them into range for Transfusion heal.

- Res players in DS without same GCD exploit. (At least in PvE)

- Melee cleave.

- Minion skins (Soo ugly, why dose one look like a reanimated dead mob/brakes lore)

- Minipets that don’t de spawn every time you sneeze. (Ones that don’t take bag space too)[Ok not a huge issue, but I know people who mock GW2 for being sooo far behind other games there mini-pets are even a hindrance]

- Heals/Combo Finishers/Condi Cleans in DS. – Fix our real life getting eaten while in DS. (In a fair heals way, even a party frame that dosen’t show someone in DS looking like there life is almost all gone and throwing 100% wasted burst heals.)

-Transforms that don’t despawn all minions.

-Access to combo finishers that an’t minions or low chance on staff.

- Oh yeh, the UI now giving us heal/utils when exiting DS. (While your at it, want to fix/get rid of the crazy silly number on our life force bar. It really makes your crazy life force isn’t max life or anything that makes sense stand out.)

Nice, we had it (DS)

Again nice we had it (on DS too)

Needs to happen (risen shark or octopi swarm that grapes the enemy if possible)

For the sake of lore and no more random nerfs that can be explained with it yes plz

The 2 object related ones are kinda harder to pin down… in general objects should have low hp but stupid armor thus siege or lifesteal (and you ask why lifesteal, its because unlike living beings and fungi/viruses, the active energy in inanimate objects is much lower thus they would probably get destroyed into base elements faster than living beings by getting their life force drained) should do nice damage to it (like 500 hp with normal attacks no matter if power or condi dealing like 20-40 to it.
Marks should trigger on bosses but not on downed players or objects (so that you can place them on walls your wvwvw army is attacking) and said bosses, while they should be crittable have a negative modifier on crits (like -90% crit damage, i mean stat not full damage, from enemies on crit), it would be kinda stupid to instakill tequatl via spinning lights polishing his toenails/claws.

Yes plz, minions upscaling kitten makes them permanently bad for pve except for southsun champ farming… They overall need a rework thus i wont comment on rest of minions.

Rezzing in DS should by all rights be treated the same as mist/elixir/other such skills and also be applied to all transforms (i mean i can mine with lich form but cant rez, wtf is up with that?)

That last part would be fixed by viable Death magic which is technically in work, rest up to balance based on kitten getting fixed first. Healing in DS might be OP if necro is actually fixed first.

And last but not least, or make our finishers be guaranteed… the necro was kinda marketed as the power potential traded for reliability and attrition early on…

When life gives you lemon, ask if its from a anime or manga.

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Posted by: ManCaptain.3154

ManCaptain.3154

Don’t worry, in GW1 it only took them like 5 years to make mesmers a viable pve class. Time will fix all things.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

I do still have hopes..
I just wish there was some reaction, some sort of honest assesment on this issue.
something besides the usual.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

(edited by Merlin Dyfed Avalon.5046)

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Posted by: Andele.1306

Andele.1306

Don’t worry, in GW1 it only took them like 5 years to make mesmers a viable pve class. Time will fix all things.

Yet N/M and M/E were viable… true the skill raios were 3x/1M but still technically viable since you could mix and match the best (and sadly the worst) of each profession.

When life gives you lemon, ask if its from a anime or manga.