[Ranger]combat mode traits
Concentration Training (Nature Magic II)
Compassion Training (Beastmastery IV)
It’s especially bad for these two traits. It means Red Moa has to be in combat before its Fury duration is increased. Usually a Red Moa is put on passive and only used for applying Fury, not for fighting.
As for the other traits, it’s not possible to use these to prepare going into combat. Most of them just need an internal cooldown or already have it. Companion’s Defense is already limited by endurance, so it wouldn’t need any extra restrictions.
Still, I wonder, are there technical limitations or is it a balance issue? Especially the traits that require the pet to be in combat don’t make sense.
Concentration Training (Nature Magic II)
Compassion Training (Beastmastery IV)
I agree that these two need to have the “pet in combat” requirement removed. I think this needing pet in combat code was a holdover back when you could swap pets out of combat and the pet f2 cooldowns were always refreshed allowing you to stack boons. Since pet swap f2 cooldown has long been fixed there should be technically no reason to require the pet to be in combat in order to take advantage of these traits.
Concentration Training (Nature Magic II)
Compassion Training (Beastmastery IV)I agree that these two need to have the “pet in combat” requirement removed. I think this needing pet in combat code was a holdover back when you could swap pets out of combat and the pet f2 cooldowns were always refreshed allowing you to stack boons. Since pet swap f2 cooldown has long been fixed there should be technically no reason to require the pet to be in combat in order to take advantage of these traits.
Yes, that’s probably why and when it happened. It makes sense, but now it needs to be changed back again.