Ready Up livestream notes
Good job champ
[url=https://] [/url]
Pretty sure they mentioned a thief nerf for choking gas… i think reduced duration of poison.
I live-blogged the stream notes on reddit, figured I’d cross-post here so everyone can see.
Critical Damage
- Crit Damage as a percentage stat will go away
- Replaced by a numeric stat called Ferocity
- Balanced to be about 10% less damage overall
- PVP crit damage won’t change – they feel it’s in a good place already
- Numeric amount same as “secondary stat” on gear (e.g. 90 power/60 prec/60 fero for berserker)
- Opens up potential for Ferocity to be a primary stat on new stat combo
Sigils
- Two sigil slots for two-handed weapons!
- No more shared cooldowns!!
- RNG reduced – percent chance on crit will probably just become 100% on-crit
- Still only one stacking sigil type (bloodlust, perception etc.)
- Dual swap sigils WILL both proc. (e.g. Battle + Geomancy or Air + Fire)
Runes
- Adding strong bonuses further towards rune #4/5/6 to give more benefit of having full sets
- Added more condi duration on early bonuses so 2/2/2 is still possible
- Examples: Strength:
1) +25 power,
2) 10% might duration,
3) 50 power,
4) 15% might duration and 25% might proc on hit,
5) 100 power,
6) 20% might duration, +5% damage under might.- Fixing Rune #6 bonuses and other rune bugs (e.g. Ranger runes etc.)
- They’ve done a balance pass over runes and sigils to try to improve diversity.
PVP
- Adding new unlockable stat combos for PVP (similar to how new heal skills are being added)
- This is more speculative / for future, probably not in next build
Balance Preview – There will be balance updates in the next build:
Elementalist
- Signet of Restoration is restored to full power (no more pve/pvp split)
- Armor of Earth cooldown goes from 90s to 75s (pre-cantrip mastery)
- 3 seconds of Regen added to Water Trident (for up to 5 allies) – support+condi removal for scepter
- Burning Speed now evades during cast! (more melee survival for d/d)
- Frozen Burst is now a blast finisher! (can combo with Burning Speed)
Engineer
- Net Turret immobilize reduced by 1 second
- Poison grenades – poison applied per tick reduced from 5 to 3 seconds
- Toolkit – Box of Nails/Piranhas cast time reduced from 1 sec to 3/4 sec
- AED cast time reduced from 1 sec to 3/4 sec (may go to 1/2sec later)
Guardian
- Litany of Wrath cast time reduced from 1 sec to 3/4 sec (may go to 1/2sec later)
- Vigorous Precision cooldown increased to 10 sec (so only 50% vigor uptime)
- Healing Breeze rescaled so 50% self-applies on cast, then 10% per tick for 5 seconds on allies
Mesmer
- Critical Infusion cooldown increased to 10 sec (so only 50% vigor uptime)
- Deceptive Evasion will no longer create a new clone if you already have full images (no overwrites)
(yeesh, that’s huge. RIP clone-death builds.) :’(Necromancer
- Putrid Explosion is no longer unblockable
- Training of the Master damage bonus reduced from 30% to 25%
- Dhuumfire changed to make only Life Blast apply 3 sec burning with 10 sec cd – no longer split pve/pvp
- Less passive — controllable application, and makes for active counter-play possibilities
- Vampiric Master changed (didn’t catch the specifics)
Ranger
- Spirit of Nature healing was bugged – changing to 320hp / sec
- Considering adding combo field to all trap skills (Viper’s Nest => poison field, etc.)
- Empathetic Bond will no longer remove conditions when pet is dead
- Making steps towards allowing dodge during sword auto chain (server-side fixes involved)
Thief
- Positive things coming that won’t be discussed yet (same for ranger)
- Pistol Whip possibly split into two-part skill with separate ini cost (stun and then slashes separated)
Warrior
- Healing Signet passive reduced by about 8% (~30hps), active may be improved / altered
- Pin Down has new animation / tell, cast time increased from 1/4 to 3/4 sec
~This is a non-exhaustive list, full set will be in patch notes.~
FINAL: Welp, looks like that’s it for balance folks.
Let me know if I missed anything in the comments and I’ll include it!
Could of sworn they said Balance updates wouldn’t be till the Feature patch. But I could be wrong, we will see this Tuesday I guess!
^_^ Yours looks much nicer than mine.
I ran out of room, and kept hitting the Edit button to release the info as it was explained lol.
https://forum-en.gw2archive.eu/forum/professions/balance/Live-stream-Updates-see-2nd-post-for-rest/first#post3510432
(edited by Otaur.9268)
Pretty sure they mentioned a thief nerf for choking gas… i think reduced duration of poison.
Yep, from 5sec a tick to 3sec.
Pretty sure they mentioned a thief nerf for choking gas… i think reduced duration of poison.
Yep, from 5sec a tick to 3sec.
Hellya!
Pretty sure they mentioned a thief nerf for choking gas… i think reduced duration of poison.
This is correct, I covered poison stacking cut on my post as well. And I believe they said balance changes would be later on, near Features patch, but I could of misheard.
Are these changes gonna introduced in the next patch?
In 21 Jan or later?
Did they explain at all how ferocity is going to work? It sounds like it’s still just an RNG percentage chance except now hidden behind a numerical stat.
Did they explain at all how ferocity is going to work? It sounds like it’s still just an RNG percentage chance except now hidden behind a numerical stat.
New stat. New formula. Probably a linear progression? Who knows. The didn’t unveil more.
It’ll basically be just like Precision is now — 21 precision gives 1% crit chance, similarly X amount of Ferocity will give 1% crit damage. The specific number X wasn’t mentioned, but I’m guessing it’ll be 11.