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Posted by: Tao.5096

Tao.5096

It’s stuff like that which really lowers the skill ceiling of the game.

it’s only Warrior like that, not every other class.

Thanks to this, loads of people roll Warriors since they’re more of push 1-2-3-4-5 and it works.

The only problem occurs after this.

When a Warrior player log into forum and create a new thread called:
“Thief is OP – Nerf now!”

etc etc etc.

Did I ever tell you, the definition, of Insanity?

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Posted by: NinjaEd.3946

NinjaEd.3946

Man, this community is so toxic its disgusting. Even in game there are so many people who are just bad eggs, and I remember people saying console was the only place for bad players.

Finding less and less reasons to skim these forums.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: insanemaniac.2456

insanemaniac.2456

orph:

idk man, what i see in this thread is you allowing yourself to give in to the hate.

if you see 2 zerk thieves while roaming, the same thing happens as with zerk rangers. the difference is they gap close from 1500 to you and stealthstab.

if you see 2 zerk engis, you have to dodge magnet twice or you eat 2 nade barrages or mines or 20 SD procs.

if you see 2 zerk warriors, you have to run faster than bladetrail because once they have you in combat they can gap close on you for free.

if you see … well i think you get the point.

basing your entire “ranger is op” argument on that isnt gonna make people believe you.

as for your changes, i dont particularly see that you have much insight. you dont explain what you hate about rapid fire / longbow, youre just like the buff was too much. what do you think is wrong with it? for example, i think the channel is too long. 1 dodge isnt enough. i think the range is too long, 1800 traited is silly and nothing besides ranger longbow can keep anyone threatened at such long range. i dont think the damage is wrong, now i have to be careful of a ranger where before they were just food or trolly-unkillables. i also think longbow needs tells. there is literally no distinction between 1, 3, and 4. if there was, you would be dodging the 4 all the time and you would have absolutely no issue killing the ranger despite the fact that they are now threats when allowed to pew pew.

come on man, i expect better from someone who takes such pride in the CDIs.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Gaile Gray

Gaile Gray

ArenaNet Communications Manager

Next

Hey guys, folks, lords and ladies, whatever…

You’re welcome to have a different opinion than the OP. You’re welcome to say it. But don’t make snarky or insulting comments, please. If your opinion has value, you don’t need put-downs to make your point, hmmmm?

Thanks.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: NinjaEd.3946

NinjaEd.3946

Hey guys, folks, lords and ladies, whatever…

You’re welcome to have a different opinion than the OP. You’re welcome to say it. But don’t make snarky or insulting comments, please. If your opinion has value, you don’t need put-downs to make your point, hmmmm?

Thanks.

Would be nice if people followed such rules ^^

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: shadowpass.4236

shadowpass.4236

I got excited when I saw a dev respond to the ranger thread. Then I read the thread… and Gaile’s post and… yeah. bleh.

As for the OP, no. People rarely use barrage in large scale combat because of retal. Retal kills too fast.

And omg, why do people suggest such crazy ideas.

Why would you make a burst skill not able to deal critical hits…

That doesn’t even make remote sense. :/

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

(edited by shadowpass.4236)

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Posted by: AEFA.9035

AEFA.9035

The Longbow

1) Long Distance Shot (Previously Long Range Shot)
Distance 0-750 = 250 (0,55*Power*Weapon Strength/Armor) + 75% Chance to interrupt a foe with 1 Second Daze, if the Skill has a longer Animation than 1 Second.
Distance 751-1200 = 270 (0,75) + 50% Chance to interrupt a foe with 1 Second Daze, if the Skill has a longer Animation than 1 Second.
Distance 1200+ = 310 (0,9) + 33% Chance to Interrupt foes, if the Skill has a longer Animation than 1 Second.
Range without Trait: 1200
Combo Finisher: Projectile (20%)

Sense behind this Change:
The Ranger was in GW1 famours besides of the Mesmer for its heavy interruptive Gameplay. GW2 needs to get this back.

2) Rapid Fire
Damage (10x): 1,320 (3.50)
Vulnerability 10 Stacks/ Duration: 10s
Combo Finisher: Projectile (20% chance)
Range: 1,200
Rapid Fire Hits can’t deal Critical Damage anymore.

Sense behind this Change:
Shooting super fast yes, but shooting super fast should come also together with the consequence of having also super reduced accuracy, because you priorize at that moment speed over precision!!
In its current form, Rapid Fire is just OP from all its synergies with the recent Trait Changes.
Basically I’d go so far to say, that the RF can’t deal criticial hits anymore isn’t enough, Anet should in my opinion also increase the Cooldown Time of RF from 10 seconds up to 15 seconds at least.

3) Hunter’s Shot
Damage: 141 (0.4) (should deal double damage to targets, that don’t move)
Lets hit Targets suffer for a short moment on a random high Bleeding, Torment or Confusion, if the target was moving when being hit)
Swiftness: (pet) 10 s
Combo Finisher: Projectile (20%)
Range: 1200

Sense behind this Change:
Together with its previous Stealth Effect, this Skill gets with the railgun RF only abused to deal instant deathly bursts without having a chance to see that attack coming, what is another reason, why RF feels so OP right now. So Stealth has to be remvoed here. The other changes are good enough compensations.
It offers in its currently 0 support in combat and is in general also too weak.
This Skill just needs more impact when using it.

4) Point Blank Shot
Damage: 250 (0.8)
Knockback: 700 (for range less than 300)
Knockback: 600 (for range between 300-600)
Knockback: 500 (for range greater than 600)
Combo Finisher: Projectile (20%)
Range: 900

Sense behind this Change:
This Skill should deal slightly lesser Damage, but therefore knockback foes a bit wider away, so that it becomes better to keep a foe away from you.

5) Barrage
Damage (15x): 1,500 (5)
Crippled: 1¾s
Weakness: 1 ¾s
Number of Targets: 10
Radius: 240
Range: 1,000
Recharge: 30 > 25s

Sense behind this Change:
Where RF is too powerful, Barrage is too weak always, so by nerfing RF, Barrage should get improved. It needs to become better,as it#s totally inferior to the Elementalists Conjure Frost Bow, whose Skill 4 even has a 20s Recharge. So I adjusted Barrage more to that Skill Balance and made it clearly superior as a Weapon Skill over using that Utility Skill.

Before any rage, I main Ranger in GW2 with over 1000+ of PVP gameplay.

1. Long Range Shot – keep the same.

I actually prefer the current one than what youre suggesting just cause LB to me is a power weapon. I do recognize what youre trying to change it into and IMO, thats a skirmishing mechanic

2. Rapid Fire – I get the idea of making it not crit anymore during the channeling procedure, I would go for the change if ANet buffs other LB skills

like:

3. Hunter’s Shot – buff damage to compensate for RF changes

_change to: gain stealth if arrow hit. gain attack of opportunity for next attack for you and your pet. pet gain swiftness _

4. Point Blank Shot – same. increase push back. increase power co efficient.

5. Barrage – Reduce arrow animation. Faster cast time. Increase power co efficient. Decrease cd. LOVE the weakness application, this would be beneficial for our WVW Rangers.

The problem with the current LB weapon is that the burst is invested in 1 skill which is currently Rapid Fire, to balance it out I thought of having each and everyone of the skill be something unique to take note of, I love Barrage to be the signature of Ranger LB but its too hard to balance without it being OP IMO.

Success is my only option, failure is not.

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Posted by: DeadlySynz.3471

DeadlySynz.3471

People need to keep in mind here that rangers still do not have good utility compared to other classes in nearly all scenarios. Calling them OP in any sense is a bit ridiculous in my opinion.

In order for them to do the damage they do, pretty much leaves them open to be 1-2 shotted from various other skills in the game. Then when you compare the scenarios this type of build might be useful, it still pales in comparison to other classes damage and utility.

If anything, the LB damage should be buffed. Rapid fire should remain as is, barrage however needs it’s damage increased and animation time decreased.

For me personally, whose mained a ranger for quite some time, still is flirting with the idea of going back to my elementalist or guardian because one still does far superior damage while the other has far superior utility.

The Rangers need to be good at something, let it be doing single target burst damage.

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Posted by: Azure.8670

Azure.8670

The Ranger right now is exactly how it always should of been. Only thing I would change is the 1hs 2 attack. I think it should be leap first, evade after, instead of vice versa. whatever though

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The Ranger right now is exactly how it always should of been. Only thing I would change is the 1hs 2 attack. I think it should be leap first, evade after, instead of vice versa. whatever though

I think they should remove the leap from the auto attack and make both the leaps on sword 2 forward leaps.

This would still give rangers the ability to stick to the target fairly well but they would have way more control.

Also known as Puck when my account isn’t suspended
LGN

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Posted by: thefantasticg.3984

thefantasticg.3984

Longbow is fine.

Really.

They need to make/remake our utility skills to be more focused on the Ranger (and specifically increasing power/damage). I literally have four I use from all of them because I run a power ranger and all but four have nothing to do with increasing power… And the only reason I have that many now is because of the signet change.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Shanks.2907

Shanks.2907

Longbow is fine.

Really.

They need to make/remake our utility skills to be more focused on the Ranger (and specifically increasing power/damage). I literally have four I use from all of them because I run a power ranger and all but four have nothing to do with increasing power… And the only reason I have that many now is because of the signet change.

Hitting SotW is effectively a 500 power boost with a base 2k power. I don’t think there’s another class that has such an increase on one utility skill.

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Posted by: thefantasticg.3984

thefantasticg.3984

Oh. And it’s on my bar all the time along with QZ…. but it’s only 6s…. My 3rd spot I usually have FS, Sic em, or LR… Most of the time FS or LR.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Conncept.7638

Conncept.7638

How on earth did this baseless nonsense get a red post?

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Posted by: manveruppd.7601

manveruppd.7601

How on earth did this baseless nonsense get a red post?

Because, sadly, people on these forums are so angry and rude that the developers have to spend more time patrolling the hallways and putting out flame wars than reading good, constructive discussions.

A bad necromancer always blames the corpse.

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Posted by: Sarrs.4831

Sarrs.4831

Orpheal no offense you’re a good guy but I spat out my coffee as soon as I read that you want an autoattack to have an RNG based interrupt.

Nalhadia – Kaineng

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Posted by: Artaz.3819

Artaz.3819

RF will continue to be complained about (even if a massive cooldown was added) because there is no set up consequence/forewarning and Read the Wind trait makes RF well above and beyond OP in and of itself. When you start adding the pet utility (immobilize, knockdowns, fears) that comes from more experienced Ranger users, it becomes broken.

The only way RF becomes balanced again is to revert it to pre-Sept 9th or do something drastic like self-root/remove Ranger endurance/reduce damage by 24%/etc.

Regarding the problem with Sword is honestly the same problem with all movement on ground related skills (Mesmer got a free teleport to fix their issue) and goes well beyond Ranger’s woes.

Axe autoattack still needs work (3 stacks of might on the first target hit, none on 2nd and none on the 3rd, distance between targets needs an increase). Axe Splitblade should also probably be changed to a Whirl and/or have its cast time reduced or given an evade frame of 1/2s. Honed Axes trait needs to have the 20% reduction to skills functionality added too.

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Posted by: AGGabriel.9230

AGGabriel.9230

judgement day is tomorrow and i pray for a good nerf on the ranger/ele

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Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

How on earth did this baseless nonsense get a red post?

If you read the post, it wasn’t laudatory of the OP, it was cautionary about bad manners.

And to be honest, yes, sometimes…

Because, sadly, people on these forums are so angry and rude that the developers have to spend more time patrolling the hallways and putting out flame wars than reading good, constructive discussions.

Which all goes to the point that if everyone exercises better forum habits, then more meaningful interaction is possible.

Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet

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Posted by: Davey.7029

Davey.7029

I think Ranger is perfect right now. Before the patch you could easily ignore berserk rangers since their damage was awful. Now they are actually a threat, just like they should be… just like any glass cannon builds should. And like any glass cannon builds, you can actually die very fast if you’re not paying attention, so in my view it’s perfectly balanced.

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Posted by: Ben K.6238

Ben K.6238

The one thing I can agree with is that Barrage is a silly skill at the moment. Even when a glass cannon build uses it, it’s little more than a tickle with a bit of crippling, and is negated really easily. What I think could help is downscaling the AoE a bit in exchange for higher damage per hit so that it’s at least tactically useful against stationary targets. Might be interesting in combination with a preparation that applies burning as well, but… I’m getting ahead of myself there.

Rapidfire is fine as-is and means that playing against LB rangers means you have to watch what they’re doing. It’s countered by one dodge-roll, interrupt, short-duration invuln or even standing behind minions/pets. It’s dominated by reflects.
The stealth, especially on trapper builds, can be a bit annoying but it’s not that bad compared to thieves and PU mesmers. Glass cannon LB rangers are pretty easy targets still. And that’s why I don’t play one.

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Posted by: Chrispy.5641

Chrispy.5641

I wouldn’t say that Ranger is perfect right now. Aside from the bugs that we all know about (which the bugs alone keeps us from being perfect), Pets could still be a little more desirable and be threatening. If its a fact that Rangers can no longer be ignored (Meh, not like I was ignored pre-patch…), then its definitely a fact that the threat of pets is still being ignored be a vast majority of the players that I fight against.

Any DPS or Survival capability we gain from pets doesn’t help us when the Ranger can be focused down and the pet can be ignored (with rare exceptions like spiders and dogs)

I don’t think any of our weapons are the problem. I think its our pets/utility skills that are the problem still, and I would be interested to see what Orpheal comes up with if he hasn’t abandoned the thread.

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Posted by: Darksteel.8412

Darksteel.8412

I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger

^ doesn’t play a ranger

Also known as Puck when my account isn’t suspended
LGN

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Posted by: Darksteel.8412

Darksteel.8412

explain instead of bandwagon comments…spam 1 and rapid for full burst entire time with near perma evades an npc army and up to 12 sec of endure pain …tell me or anyone…please do so explain

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Posted by: Atherakhia.4086

Atherakhia.4086

explain instead of bandwagon comments…spam 1 and rapid for full burst entire time with near perma evades an npc army and up to 12 sec of endure pain …tell me or anyone…please do so explain

Rangers don’t have enough trait points to go 6/6/6/6/6.
Rangers don’t have enough utility points to take all spirits, SoS, QZ, Protect Me.
Rangers don’t have a swap cooldown trait to burst full time while spamming sword+dagger evades (a weapon set with 0 burst).

You’ve been explained.

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Posted by: Conncept.7638

Conncept.7638

How on earth did this baseless nonsense get a red post?

If you read the post, it wasn’t laudatory of the OP, it was cautionary about bad manners.

I read it, my question was rhetorical.

Nonetheless, I do have to wonder, you guys know that for whatever reason you post in a thread it ends up extending the life of the thread. So why post in threads like this, a collection of bandwagon suggestions with almost no design sense or sound reasoning behind them, knowing that it is only going to prolong how long those poor suggestions remain and raise how much they are going to be seen? You could have just called in a moderator and it would have resolved the issue without giving the thread unneeded exposure.

(edited by Conncept.7638)

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Posted by: Orpheal.8263

Orpheal.8263

I’m pretty surprised, that this thread is still open, as I’ve advised a Mod to close it…but I guess that has something to do with Gaile’s Posting, as when even she posts, it just means that I had a point about the toxity in here, that she had to remind people on something …

However, yeah Chrispy, as I said before – I will come up with my concept, but in regards of those toxic reactions he, I’ll change my method of how I will presentate it by using an external data file, that I just need to attach to a posting, instead of posting my posting in the progressive way, that people might know from my CDI summary thread, because those reactions here just showed me very clearly, that as long you don’t start first with a solution regarding the the pet issue, nobody is at all interested to try to understand your concept at all.

People expect first solutions to the pet mechanic, otherwise they seem to believe that any other way of trying to solve the ranger issues is wrong.
However, I stay to my opinion, that the Ranger needs an overall Redesign, exactly like the Thief to (but thats an other topic) and to a Redesign belogn also general changes to all the other aspects of a class, not just only in this case the Pet System only.
Such changes include also Weapon Skills, Traits as like also other Aspects, like the Utility Skills and all the kinds of synergies between these core pillars of class balance that each class shares the same.

So once I’m done with the data file, you’ll instantly see a big difference and I’ll start the concept from a complete different viewing point, that I hope will lead to the point, that people will then be more open minded and focused for the rest of the concept.
——

@ Sarrs

There is absolutely no problem with a Class having an Interupt Mechanic on Auto Attack.
In Fact, anet has had also absolutely no problems with it to put the most strongest punishing negative condtion in regard of this fast paced action and position oriented combat system GW2 has- Torment – into the game and put it on AA for the Mesmer’s Scepter!!

If you just have only problems with my used numbers or explained mechanics in the concept, then say so in a mature and constructive way together with maybe suggestions how you’d like the concept to work rather under implication, that the basic mechanic of the concept stays (mostly) unchanged.
My used Numbers are anyways in the end only nothing but smoke and mirrors, because I can set them also just only based on my personal experiences with the class, which may be different from other persons.
Nothing we suggest here will get implemented in the game anyways on a 1:1 basis.
Anet will make always changes just plain out of copyright and legal right issues they’d have otherwise, if they’d copy our ideas 1:1.

A way to give constructive feedback in this case of the interruptive AA would have simply been to say something like this:

I may dislike your concept under the original idea, but I personally think your concept would work better, if you reduce the %’s to this that and this for example ..

Thats constructive criticism by saying your opinion and maybe (not a must) coming up with a suggestion how you’d personally improve the concept, because only then you get a constructive discussion around an idea and not a derailed thread like this here where half of its posts are indirect or direct attacks just towards the opinion of the OP and where posts just became first more mature, after a Developer had to make a Red Post to show, that just this “baseless nonsense” had its point to remember people at least how to behave in these forums.

To come to an end, I just hope, when I put up the complete concept in one go with the data file, that people will just get then a better understanding about how much this class needs some serious changes.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: mtpelion.4562

mtpelion.4562

Without rebuilding the class mechanic first, any suggestion that reduces our current burst is, simply, wrong.

The buff to Rapid Fire is a Band-Aid. You can’t remove the Band-Aid until after the underlying problem is fixed.

Server: Devona’s Rest

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Posted by: pdavis.8031

pdavis.8031

Nothing we suggest here will get implemented in the game anyways on a 1:1 basis.
Anet will make always changes just plain out of copyright and legal right issues they’d have otherwise, if they’d copy our ideas 1:1.

Just on this. By using the forums you have agreed that anything you post is the sole property of Anet.

“To enable ArenaNet (as defined below) to make use of forum member contributions and suggestions related to its games, including but not limited to any text, ideas, art, bug reports, suggestions of any kind or other contributions (“Contributions”), all such Contributions are hereby assigned with all right, title, and interest, including without limitation all intellectual property rights, to ArenaNet, Inc. and its affiliates (including without limitation NCsoft Corporation, NC Interactive, Inc. and NCsoft Europe Ltd.), successors and assigns (collectively “ArenaNet”) and shall be deemed the property of ArenaNet.”

So even IF they were to use your ideas, by clicking the “I agree” button and by use of the forums, you already gave them your permission to do so.

In any case, I am interested to see your proposed changes. Although I for one feel that ranger is in a decent place, and that includes pets.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

nothing needs changing , the only thing i wish they could Add is the option for Ascended pet stats or tame Legendary/rare pets like they did back in gw1.

when a class Equips a full set of Ascended armour their base class machanic gets a boost and currently rangers pets/machanic don’t get that boost.

finding and taming Rare pets adds to PvE content and levels the playing field for Ascended stats effecting Class machanics.

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Posted by: Sarrs.4831

Sarrs.4831

There is absolutely no problem with a Class having an Interupt Mechanic on Auto Attack.

I’m not sure whether you’re genuine here? Yes there is a problem with having a class having an interrupt mechanic on auto attack. Saying “no there isn’t a problem” when someone says there’s a problem doesn’t mean that problem goes away.

And yeah, there is. Two problems:
1. Interrupts aren’t supposed to be something you have an infinite supply of. Skewing the balance further towards interrupts seriously affects how the game works.
2. RNG on a clutch play element like an interrupt is bad.

In Fact, anet has had also absolutely no problems with it to put the most strongest punishing negative condtion in regard of this fast paced action and position oriented combat system GW2 has- Torment – into the game and put it on AA for the Mesmer’s Scepter!!

The most punishing conditions in the game are Fear and Immobilize.

Torment is damage. It’s damage that inclines you towards acting in a specific way- not moving- but it’s just damage. Comparing it to an interrupt is apples and oranges.

To come to an end, I just hope, when I put up the complete concept in one go with the data file, that people will just get then a better understanding about how much this class needs some serious changes.

Why do people think that classes need complete overhauls? Why do you think that upon seeing your master plan, everything will be made clear?

Nalhadia – Kaineng

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Posted by: Xae Isareth.1364

Xae Isareth.1364

It’s stuff like that which really lowers the skill ceiling of the game.

it’s only Warrior like that, not every other class.

Thanks to this, loads of people roll Warriors since they’re more of push 1-2-3-4-5 and it works.

The only problem occurs after this.

When a Warrior player log into forum and create a new thread called:
“Thief is OP – Nerf now!”

etc etc etc.

It’s all over the game. Burning Precision+10% burn on eles, Predator’s Onslaught + just perma cripple off autoattack on ranger sword, etc.

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Posted by: warriorjrd.8695

warriorjrd.8695

I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger

You should not talk about things you haven’t the slightest clue about, makes you look very foolish and tells everybody how uneducated you are on the topic.


It is not what you do, but how and why you do it that counts.

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Posted by: Orpheal.8263

Orpheal.8263

Fear and Immobilize? LOL
Both are control conditions, that do no damage to you, unless you face a Terror Necromancer’s Fear.
Torment can last much longer, than Fear/immobilize and deals significant to real fast killing damage if you have to eat up in short time alot of stacks from it to the poin,t where its much more punishing to move not around under Torment, than to bee immobilized or to be feared where chances are given oftenly, that you suffer no damage when you face no Terror Necromancer, where just Fear + Torment becomes even more punishing, because it forces you to move at the moment to eat the full damage of Torment. if you get this together with Terror Damage and other damaging conditions like Poison, Burning and Bleeding, then good night for you kitten fast won’t you be able to get rid from all the damaging conditions before they bring you down to very low heath/downed in regard of how much health you have left at the moment where this deadly mix hits you

You forget, that Torment can stack up to 25 stacks, wheres Fear/immobilize can’t and as said also deal no damage, whearas Torment always deals damage, if you move or not, but it forces you to better move not like a passive immobilize, if you don’t want to die fast

And I was genuine. GW2 is a very fast paced position oriented game, where it is essential often to mitigate damage, regardless how, be it through dodge rolls, through blocks, through stealth, through blindness, through aegis or just through interrupts and the lats method was just already in GW1 the rangers most effective signature gameplay for what the class was famous for together with the mesmer being the most effective interrupters.
All I’m saying is, that I think that the ranger needs some of its old GW1 gameplay back.
You focus too much on my % numbers and the RNG, but actually the RNG there is actually what makes the AA interupt at all a balanceable method to combine it with an AA.
Interupts on AA without a RNG mechanic behind that – THIS would be clearly overpowered if you would get guaranteed interrupts from AA.
Would I have suggested that, then I could understand you.
But an AA interrupt, that has also a chance to not interrupt at all, that is balanceable and is just only a matter of how high you set up the percent numbers.
If you just think that 75,50,33 is too much, ANet can always reduce these numbers for balance sake down to say for example 50/33/20% or even lower.

Why do I think that the ranger needs a big overhaul?
Because its Pet System is mostly useless since 2 years, it provides absolutely no real control over your Pets, Pets nearly absolutely don’t matter if they are alive or not, they die so quickly, that they have no real tactical impact very often on the battlefields, before you have to juggle them in and out for a next pet as exchange for a defeated one, especially from all the AoE spam, whats since 2 years a huge disadvantage from all of the NPC creatures, which even don’t scale up at al to prveent, that their bad A.I lets them die in a matter of seconds, what maybe wouldnt happen, if you would have more and better active controls over your pet and especially more control over your pet’s A.I.

I don’t promise, that after reading my concept will everything be absolutely clear for everyone.
I just hope, that after reading it will realize more people, that the ranger needs some more significant changes than just turning them only into walking railguns with homing missile pets as a very cheap band aid.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Chrispy.5641

Chrispy.5641

I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger

You should not talk about things you haven’t the slightest clue about, makes you look very foolish and tells everybody how uneducated you are on the topic.

Obvious sarcasm is obvious. Even if its not (based on post history, its probably not), do you have any counterpoints to offer against his opinion? I have several, but I would very much like to hear yours if you have anything to say?

  • Rangers have 6 seconds of immunity only to physical damage. “Protect Me” doesn’t protect you from anything if you have any pet other than pigs and bears.
  • Signet of Stone (our only “invulnerability”) is on a 20 second longer cool down than Endure pain.
  • Endure Pain breaks stun, which is more valuable (in my opinion) than 2 more seconds of invulnerability. And you can trait Defy Pain, which uses Endure Pain automatically when below 25% health.
  • Perma Evades aren’t possible on Longbow, and its not even possible on our weapons with evades attached to them. Switching to Sword/Dagger to do several seconds of continuous evades doesn’t do anything for damage. Lightning Reflexes is on a 40 second cooldown. It hardly gives perma evades.

There’s more counterpoints obviously, but that’s enough for now.

(edited by Chrispy.5641)

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Posted by: warriorjrd.8695

warriorjrd.8695

I totally agree, ranger needs a hardcore nerf and is completely over the top OP…ranger takes hands alot less effort to play succesfully even compared to warriors…who need to take in account stuff like: blind/evade/invuln/stealth/stunbreak and much more in order to succesfully burst…ranger however…rapid fire and 1 spam is full burst entire match…add the near perma evades pets and even some stealth ranger has…..man this is way way way to easy to play and OP…ranger hardcore nerf….yeap…also ranger can have full 12 sec of dmge immunity…..yes it’s true….warrior is ALOT harder to play succesfully than ranger

You should not talk about things you haven’t the slightest clue about, makes you look very foolish and tells everybody how uneducated you are on the topic.

Obvious sarcasm is obvious. Even if its not (based on post history, its probably not), do you have any counterpoints to offer against his opinion? I have several, but I would very much like to hear yours if you have anything to say?

  • Rangers have 6 seconds of immunity only to physical damage. “Protect Me” doesn’t protect you from anything if you have any pet other than pigs and bears.
  • Signet of Stone (our only “invulnerability”) is on a 20 second longer cool down than Endure pain.
  • Endure Pain breaks stun, which is more valuable (in my opinion) than 2 more seconds of invulnerability. And you can trait Defy Pain, which uses Endure Pain automatically when below 25% health.
  • Perma Evades aren’t possible on Longbow, and its not even possible on our weapons with evades attached to them. Switching to Sword/Dagger to do several seconds of continuous evades doesn’t do anything for damage. Lightning Reflexes is on a 40 second cooldown. It hardly gives perma evades.

There’s more counterpoints obviously, but that’s enough for now.

Pretty much what you said, although I didn’t fell the need to try and use logic against somebody who clearly lacked it. Let’s also not forget the amount of blocks warriors have. Like you said warriors, when traited can get a full 10s of physical immunity and 10s of condition immunity. I mean when somebody says ranger is easier to play than warrior, there really is no point in proving him wrong because of how much a stupid statement it was to begin with.


It is not what you do, but how and why you do it that counts.

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Posted by: shadowpass.4236

shadowpass.4236

explain instead of bandwagon comments…spam 1 and rapid for full burst entire time with near perma evades an npc army and up to 12 sec of endure pain …tell me or anyone…please do so explain

post the build you are talking about

I want to see this crazy powerful build that can do 20k dmg back to back, perma evades (100% vigor uptime with energy runes and s/d im guessing), spirits + hyena + hounds of Balthazar, and sos and protect me

because, honestly, if that’s your build, its crappy as hell lol

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Lightsbane.9012

Lightsbane.9012

i’m for making rangers into the melee specialsts the wiki says they are. for that spear needs to be a landweapon and it needs to be wielded like a quarterstaff.
or the ridiculous dream weapon…double bladed greatsword
no but really, we need polearms. if future melee weapons are added, ranger needs to have access to all of them, or most of them.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: AEFA.9035

AEFA.9035

The one thing I can agree with is that Barrage is a silly skill at the moment. Even when a glass cannon build uses it, it’s little more than a tickle with a bit of crippling, and is negated really easily. What I think could help is downscaling the AoE a bit in exchange for higher damage per hit so that it’s at least tactically useful against stationary targets. Might be interesting in combination with a preparation that applies burning as well, but… I’m getting ahead of myself there.

Rapidfire is fine as-is and means that playing against LB rangers means you have to watch what they’re doing. It’s countered by one dodge-roll, interrupt, short-duration invuln or even standing behind minions/pets. It’s dominated by reflects.
The stealth, especially on trapper builds, can be a bit annoying but it’s not that bad compared to thieves and PU mesmers. Glass cannon LB rangers are pretty easy targets still. And that’s why I don’t play one.

I agree with you on barrage, someone in the forum actually had an idea of making Barrage in demand for WvW by putting weakness on top of cripple while in the AOE zone. This is huge if ever ANet put that, back Ranger could be controlling the flow from the front row.

For RF, I think it is really fine right now there is counterplay to it. quid pro quo.

Success is my only option, failure is not.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

take 2 hits away from longbow and it will be fine.

necro is in need of a redesign way more then ranger is. there is still a bug with staff mastery, instead of saying 4 3/4 sec it says 6 sec. a simple tooltip error that has been present for several months. that is just a taste of how much necro is completely ignored.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Ithilwen.1529

Ithilwen.1529

The Longbow does too much; sustained damage( the auto attack is too strong and fast by a large factor ), interrupt and burst damage. The RF in particular is on a ridiculously short cool down.

I don’t have adequate reflects and as a light armor class, the pet is a serious threat and stopper that makes it difficult to close.

As evidence, I present the very large number of rangers using RF—> barrage almost continually. They can frequently kill a heavily armored class in a single move, by standing outside anyone else’s range and sniping.

In my opinion.. ANET overpowered the Longbow to try to make up for other issues with the class. The Devs failed to forsee the results. A class that can snipe with instant kills from beyond normal range and has utilities; stealth knockback and pets that make it difficult to close in time to use countermeasures.

Mesmerising Girl

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Posted by: Carighan.6758

Carighan.6758

Nonetheless, I do have to wonder, you guys know that for whatever reason you post in a thread it ends up extending the life of the thread. So why post in threads like this, a collection of bandwagon suggestions with almost no design sense or sound reasoning behind them, knowing that it is only going to prolong how long those poor suggestions remain and raise how much they are going to be seen?

Maybe it helps to highlight how absurd our reaction to red posts can be. Or to posts in this forum in general.

That being said, I still think this subforum was only added as a sort of /b/ for the GW2 forums. It attracts the very very worst of players and posts, keeping them out of the other forums.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: rbbthole.9074

rbbthole.9074

How on earth did this baseless nonsense get a red post?

If you read the post, it wasn’t laudatory of the OP, it was cautionary about bad manners.

And to be honest, yes, sometimes…

Because, sadly, people on these forums are so angry and rude that the developers have to spend more time patrolling the hallways and putting out flame wars than reading good, constructive discussions.

Which all goes to the point that if everyone exercises better forum habits, then more meaningful interaction is possible.

arenanet never take time to reply.. but when they do it, they don’t.

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Posted by: Gnat.9405

Gnat.9405

Spirits F1-4, low CD, replace the current when a new one is summoned
Pets only with BM build