Thieves need better grandmaster traits
Executioner? Sleight of Hand? Shadow’s Rejuvenation?
What kind of messed up build do you have that doesn’t reach 30 in any tree?
Resident Thief
Yeah… thief has some powerful GM traits that you could not be viable without taking them >.>
Hidden Killer?!
14/14/14/14/14 balanced build best build
Executioner and Sleight of Hand are probably the best GMs you can get with the basic 10 30 0 0 30 D/P build. They’re not half bad either.
While every class suffers from useless GM trait syndrome, Thief is no worse off than others. How can you look at Hidden Killer and Executioner and dismiss both? Having both would be amazing, and you want none of them? :/
The mind boggles.
If anything, thief has a lot of crap Adept and Master traits. The GM ones are mostly good.
Executioner? Sleight of Hand? Shadow’s Rejuvenation?
What kind of messed up build do you have that doesn’t reach 30 in any tree?
This is the build that I use:
http://gw2skills.net/editor/?vYAQNAoaVl0Mp0pdPxyJ8PRRwVwp+HIrODa2yOFcV+A-TsAg0CnIKSVkrITRyisFNsY9xECA
Dagger training can be switched out for improvisation or quick venoms.
I actually find this build to be very effective for me in tPvP.
I’m not convinced Thieves have a problem with Grandmaster traits in particular, rather than just having a lot of lackluster traits in general.
Executioner for example, is really just a 10% DPS increase on average, just like a lot of minor or other traits. It also doesn’t change anything about the Thief play-style.
Thieves need more interesting traits that somehow interact with abilities and mechanics and less traits that just add a certain amount of passive damage.
Thieves need more interesting traits that somehow interact with abilities and mechanics and less traits that just add a certain amount of passive damage.
Idk what you’re talking about.
- Deadly Arts: buffs venoms/steal and gives you more condis.
- Shadow Arts: buffs the hell out of stealth and gives you better hp regen.
- Acrobatics: buffs dodge rolls/condi cleanse.
- Trickery: Steal. ’Nuf said.
I excluded Critical Strikes because it doesn’t really buff anything except damage, and yet most builds go the full 30 into it, so damage traits must be pretty coveted.
And of course, there are increased passive damage traits sprinkled around, mostly in the minors, but why are you complaining? I’d KILL for traits like that on my Mesmer.