Warrior's Mobility as heavy armor class....

Warrior's Mobility as heavy armor class....

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Posted by: bigmonto.4215

bigmonto.4215

If you really want to talk about stats here is my stats on my thief (with no food):

3k armor
1.8k health
1562 condi
Cleanse 2 conditions every 3 sec.
Go into stealth every 4 sec, and stay in there for 4 sec (perma stealth).

And the next piece of BS. Yes, condi bunkers are OP, we had this established. But here’s the deal: Warrs can also join the condi crowd. I’m also interested in how you go perma stealth with your p/d thief. With well timed tickling with CnD that does nothing?

It is funny you call it BS, and yet you agreed with me that the stats is a bit OPed. (this is not to say the class is) Yes I tickle with CnD, but every 4th sec I can do a 7 sec bleed that does 5k damage, every 25 sec I can do 6 sec confusion with 1k dam on skill use. There also other opportunity of torment and bleed I can do. My damage potential is not bad even staying perma stealth.

You also conveniently left out my first paragraph. Which I am sure you and others with experience on this game would know that stats is just part of the class, alone does not decide whether the class is OPed.

Warrior always has those stats, but for the first year warrior is at the bottom of pvp. And an elementalist who has the lowest base stats is arguably one of the strongest class.

Warrior's Mobility as heavy armor class....

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Posted by: xbutcherx.3861

xbutcherx.3861

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

And I bet you that if you fight me you will lose, stats means kitten in PVP if you don’t know how to play.

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Posted by: xbutcherx.3861

xbutcherx.3861

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

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Posted by: nicknamenick.2437

nicknamenick.2437

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

Ok this is WVW but ok:

So what you have 24k health?? these are just food buffs/wvw buffs
3k armor? maby you should remove 100 because its only 3k above 90% health.
And maby (i guess) remove another 200 for having dolyak signet..
so not that great

K you have crazy mobility? so you walk both GS and sword?
That means you dont have great condi clears.. or if you do walk with longbow you have average mobilty..

4 seconds invincible ???? what? does warrrios also have stealth? cool..
btw you can still get condition damage/cc….

+25% speed?? thats only for melee weapons.. so not when swapping back to longbow..

And having GREAT stats doesnt mean the class is OP compared to others

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Posted by: MasterMc.7543

MasterMc.7543

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

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Posted by: xbutcherx.3861

xbutcherx.3861

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

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Posted by: Blix.8021

Blix.8021

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from slashing power (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

(edited by Blix.8021)

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from forceful greatsword (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

And that build crumbles to condis worse than a Engi to a Necro. Also, Forceful GS is a master trait so you can’t have that.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Blix.8021

Blix.8021

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from forceful greatsword (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

And that build crumbles to condis worse than a Engi to a Necro. Also, Forceful GS is a master trait so you can’t have that.

oops, I meant slashing power, not forceful gs. The one in the strength line. And I know it’s a horrible build for wvw, but the point is still that you can get ridiculously high numbers.

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Posted by: Harper.4173

Harper.4173

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from forceful greatsword (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

And that build crumbles to condis worse than a Engi to a Necro. Also, Forceful GS is a master trait so you can’t have that.

oops, I meant slashing power, not forceful gs. The one in the strength line. And I know it’s a horrible build for wvw, but the point is still that you can get ridiculously high numbers.

And your usefulness is what?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Blix.8021

Blix.8021

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from forceful greatsword (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

And that build crumbles to condis worse than a Engi to a Necro. Also, Forceful GS is a master trait so you can’t have that.

oops, I meant slashing power, not forceful gs. The one in the strength line. And I know it’s a horrible build for wvw, but the point is still that you can get ridiculously high numbers.

And your usefulness is what?

What are you even on about? Someone said it was impossible to get 17k kill shots, I’m saying it is.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

And I bet you that if you fight me you will lose, stats means kitten in PVP if you don’t know how to play.

I never said this topic was about pvp so learn to read and then u can come back mate

(edited by MidoriMarch.8067)

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Posted by: MidoriMarch.8067

MidoriMarch.8067

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

Ok this is WVW but ok:

So what you have 24k health?? these are just food buffs/wvw buffs
3k armor? maby you should remove 100 because its only 3k above 90% health.
And maby (i guess) remove another 200 for having dolyak signet..
so not that great

K you have crazy mobility? so you walk both GS and sword?
That means you dont have great condi clears.. or if you do walk with longbow you have average mobilty..

4 seconds invincible ???? what? does warrrios also have stealth? cool..
btw you can still get condition damage/cc….

+25% speed?? thats only for melee weapons.. so not when swapping back to longbow..

And having GREAT stats doesnt mean the class is OP compared to others

Do you know how to read?

i said those stats are without any kind of buffs and still 2800 armor without dolyak signet. and warrior’s mobility is already crazy with just gs + bulls charge and 4 second invincible is endure pain and dont forget cleansing ire and dogged march + berserker stance. Seems like u dont even know much about warrior lol

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Posted by: wads.5730

wads.5730

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

Ok this is WVW but ok:

So what you have 24k health?? these are just food buffs/wvw buffs
3k armor? maby you should remove 100 because its only 3k above 90% health.
And maby (i guess) remove another 200 for having dolyak signet..
so not that great

K you have crazy mobility? so you walk both GS and sword?
That means you dont have great condi clears.. or if you do walk with longbow you have average mobilty..

4 seconds invincible ???? what? does warrrios also have stealth? cool..
btw you can still get condition damage/cc….

+25% speed?? thats only for melee weapons.. so not when swapping back to longbow..

And having GREAT stats doesnt mean the class is OP compared to others

Do you know how to read?

i said those stats are without any kind of buffs and still 2800 armor without dolyak signet. and warrior’s mobility is already crazy with just gs + bulls charge and 4 second invincible is endure pain and dont forget cleansing ire and dogged march + berserker stance. Seems like u dont even know much about warrior lol

taking ep, bulls charge, and zerker stance with gs means you lose to condi engies, necros, and pu condi mesmers, and most thief builds.

so yes, its great against certain situations, and terrible vs others. sounds fine to me.

i mean feel free to link any warrior build, and ill tell you exactly what will destroy it.

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Posted by: MidoriMarch.8067

MidoriMarch.8067

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

Ok this is WVW but ok:

So what you have 24k health?? these are just food buffs/wvw buffs
3k armor? maby you should remove 100 because its only 3k above 90% health.
And maby (i guess) remove another 200 for having dolyak signet..
so not that great

K you have crazy mobility? so you walk both GS and sword?
That means you dont have great condi clears.. or if you do walk with longbow you have average mobilty..

4 seconds invincible ???? what? does warrrios also have stealth? cool..
btw you can still get condition damage/cc….

+25% speed?? thats only for melee weapons.. so not when swapping back to longbow..

And having GREAT stats doesnt mean the class is OP compared to others

Do you know how to read?

i said those stats are without any kind of buffs and still 2800 armor without dolyak signet. and warrior’s mobility is already crazy with just gs + bulls charge and 4 second invincible is endure pain and dont forget cleansing ire and dogged march + berserker stance. Seems like u dont even know much about warrior lol

taking ep, bulls charge, and zerker stance with gs means you lose to condi engies, necros, and pu condi mesmers, and most thief builds.

so yes, its great against certain situations, and terrible vs others. sounds fine to me.

i mean feel free to link any warrior build, and ill tell you exactly what will destroy it.

never said i will only take those utilities..

i take different utility and swap out gear with different runes on different situations

and if u say warriors are the only class having hard fight against with condi classess thats totally wrong. those stats and others that i posted are to just show warrior’s superior base stats and others that other classess cannot reach without any food buffs. u warrior players defending warrior so much to avoid any kind of nerf trust me thief and warriors are most “op nerf” classess and u guys just saying its not when its obvious op

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Posted by: wads.5730

wads.5730

are you really saying raw base stats are making warriors op? you’ve got to be joking right? is that why guardians are tankier than warriors but has like 8k less base hp?

if anything, the only thing thats op about warriors is lb, specifically combustive shot’s synergy with cleansing ire.

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Posted by: Jackums.3496

Jackums.3496

Warrior mobility clearly needs a nerf, and that’s obvious to anyone that isn’t a Warrior or blind. The one profession in the game that has pretty much everything, and it can also out-run anything but a Thief. Warriors shouldn’t be that mobile purely based on them being a heavy profession and one of the two most durable professions in the game.

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Posted by: wads.5730

wads.5730

if a warrior specs for mobility, as in takes sword/x and gs, then they shouldn’t be able to kill anyone that knows what they’re doing.

sure you can run away from anything, but how are you going to kill anyone? pray they sit in 100b?

its like asking to nerf perma stealth thieves, sure you cant kill them unless they kitten up, but they’ve given up alot of damage and utility to pull it off.

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Posted by: Jagstang.6912

Jagstang.6912

It seems reasonable for rush to receive the same treatment as RTL.

nope. not reasonable at all.
not even close.

Rush
- runs 1200 forward physically
- runs to target within 1200 range
- slowed by crippled, chilled
- stopped by immobilize and various control effects

Ride the Lightning
- 2 seconds of ride the lightning transform effect
- move 600 units per second
- effect only ends if knocked down / burst down or reached target early

rush can be very easily countered while ride the lightning is not.

RTL is 40 seconds, this is a thread about warriors using nike boots. Saying that because one class has a skill that takes them 1200yds doesn’t mean that your mobility is OP is an illogical argument.

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Posted by: Orpheal.8263

Orpheal.8263

Warrior Mobility needs to get nerfed absolutely.
By the description self Anet says, that Warriors are good at SPEED, this means, they are quick attackers, but not fast and nimble in their movements.

Thats absolutely speaking totally against everythign for what a warrior is standing for and everybody who says anything different here is a blinded warrior fanboy who simply doesn’t want to accept the truth!
——

What needs to get done with Warrior to nerf their mobility, without nerfing it to death.
The answer is simple:

1) Remove that 25% Movement Speed Trait and change it into a Signet Passive from Signet of Stamina
The old passive effect of Signet of Stamina gets reworked into its active effect.
Instead of curing all conditions, that Signet should only cure Poison, Cripple, Weakness, and Vulnerability and regenerate endurance half back to full.

2) Exchange the GS Skill Spots of Bladetrail and Whirlwind Attack, so that Bladetrail will be the attack on spot 3 with 10 Cooldown Time and Whirlwind Attack being on spot 4 with 15 seconds of Cooldown Time

3) Move the Master Trait Mobile Strikes into the Grandmaster Category and move therefore the Trait Brawler’s Recovery into the Master Trait Category

4) Change Rush into a Skill, which can be only activated, if you have an enemy target, so that it can be used only to engage quickly into a fight to get fast into melee combat range, what is the REAL sense behind of this skill as a friggin GAP CLOSER!!!! its not a Gap Opener >.>!!!
—-
With these 4 changes, warriors would be far more balanced in regard of mobility and at the place, where they should be as one of the more slower classes, but therefore most tanky, most healthy and powerful classes on the other hand with more mobility, than guardians, but overall same as slow as them, unless you actually sacrifice some serious power or toughness for your extra mobility optimization through Mobile Strikes and permanent faster movement +25%, if you don’t want to use Runes of the Traveler, like Engineers or Guardians have to do also, if they want to run permanently 25% faster.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Warrior Mobility needs to get nerfed absolutely.
By the description self Anet says, that Warriors are good at SPEED, this means, they are quick attackers, but not fast and nimble in their movements.

Thats absolutely speaking totally against everythign for what a warrior is standing for and everybody who says anything different here is a blinded warrior fanboy who simply doesn’t want to accept the truth!
——

What needs to get done with Warrior to nerf their mobility, without nerfing it to death.
The answer is simple:

1) Remove that 25% Movement Speed Trait and change it into a Signet Passive from Signet of Stamina
The old passive effect of Signet of Stamina gets reworked into its active effect.
Instead of curing all conditions, that Signet should only cure Poison, Cripple, Weakness, and Vulnerability and regenerate endurance half back to full.

2) Exchange the GS Skill Spots of Bladetrail and Whirlwind Attack, so that Bladetrail will be the attack on spot 3 with 10 Cooldown Time and Whirlwind Attack being on spot 4 with 15 seconds of Cooldown Time

3) Move the Master Trait Mobile Strikes into the Grandmaster Category and move therefore the Trait Brawler’s Recovery into the Master Trait Category

4) Change Rush into a Skill, which can be only activated, if you have an enemy target, so that it can be used only to engage quickly into a fight to get fast into melee combat range, what is the REAL sense behind of this skill as a friggin GAP CLOSER!!!! its not a Gap Opener >.>!!!
—-
With these 4 changes, warriors would be far more balanced in regard of mobility and at the place, where they should be as one of the more slower classes, but therefore most tanky, most healthy and powerful classes on the other hand with more mobility, than guardians, but overall same as slow as them, unless you actually sacrifice some serious power or toughness for your extra mobility optimization through Mobile Strikes and permanent faster movement +25%, if you don’t want to use Runes of the Traveler, like Engineers or Guardians have to do also, if they want to run permanently 25% faster.

With these 4 changes, you would turn Warrior into a joke that would easily be kited to death by even the most amateur of players. It makes ZERO sense to severely kitten the gap-closing capabilities of a MELEE class because some players are sad that they don’t get a loot bad in WvW. This “resetting the fight” argument is garbage as well seeing as Thieves and even Mesmers can all but reset the fight via stealth but can remain in the immediate area while doing it. When a Warrior runs, you can clearly see it. Simply head the other way until you exit combat and ta-da it’s like the fight never happened.

Off the top of the head the following classes can easily ’reset a fight" in WvW if designed to do so:

  • Thieves
  • Rangers
  • Mesmers (Not as good as the others but still very possible with Mass Invis and teleports)
  • Warriors
  • Engi (Rocket Boots)
  • Ele (can’t do it as well as before but it’s not hard to use RTL on a rabbit)

Another thing, bringing a GS in WvW helps you run away but in a zerg fight it brings very little. Bring a Hammer with you and that’s a bit better but then you have no sword/warhorn to help speed along your group and are more vulnerable to conditions. Taking a Sword/Warhorn with Hammer makes you very much catchable.

Warrior mobility is not a problem in WvW and it’s been proven that the classes are balanced around PvP (makes sense considering the amount of randomness present in WvW). Making sweeping changes like this needlessly nerfs Warrior and ANet will not make weapon skill CD changes and trait moves in just one area of the game.

Taking Warrior’s Sprint and Mobile Strikes means that you did not take the CD reduction for Signets which means you have less uptime on Fury which means unless you’re running Opportunist and a weapon set heavy on immobs (which again means more sacrifices) then your overall DPS is much lower. Making a skill REQUIRE a target is not only a huge step backwards into the WoW style of MMO but would also change nothing in terms of running away because you can simply target a mob in the direction you want to run and ta-da same as ever. Being able to use Rush as a way to create distance is the best way to beat certain builds like D/P Thieves because they’ll either have to spend more initiative or a utility to get there in 3 seconds or they have to start the combo all over again. The main strength of this game is how free the combat feels and you’re suggesting to limit that.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Orpheal.8263

Orpheal.8263

Don’t play the issue with warriors smaller, than it actually really is, only because you believe, everything with warriors is fine.
I’m not the only person here, who says, that warriors need to get their mobility toned down – so in other words, get it nerfed to the point, where the mobility of the warriors feels in line, so that it becomes believeable for a HEAVY ARMOR CLASS and where the effects of the skills actually work also properly for what they are really intended for.
They are good in way too many things at the same time, without having actually any real hard weaknesses, unlike the guardian as a comparison as the other heavy armor class, which has for its good tank gameplay the weakness of being basically the slowest class with the most less mobility.

However, please don’t missunderstand me.
I have said with no single word, that ANet should do all of those 4 suggestions at the same time together.
If ANet is thinking that its more appropriate for the overall game balance to use just only 1 of those 4 suggestions if thats already enough, then I’d be fine with that as well.

A skill ,that is clearly defined as a gap closer, should work also only as that and not as a cheap flee skill to reset battles, only because people found out, that fleeing can be used for resetting a battle to regenerate in seconds back to full health.

Because the other way around to fix the problem would simply mean – nerf battle resetting, because then it would play no role instantly anymore, if you use rush as a cheap flee, or if you use it, how it was intented to be used, – as a gap closer to either engange quickly into melee combat, or to follow fast a moving/fleeing foe cause of movement playing a big role in GW2’s combat system.

Needless to say a class, with so much damage absorption, like the warrior, by far hasn’t so much need for mobility, because they simply can pop out at any given time when they need with 1 button press skills, which make them instantly immune TO ALL INCOMING DAMAGE.
The attacks get just poooof as if nothing happened and you just slash into the void. In the time where they cant use these skills, their superior health regen, condition removal and movement skills do the other half of the medal of survival as a warrior until the CD of your “god mode” damage absorption is over … in which you could theoretically eat millions of attacks and get no damage, no condition, no nothign at all.

Enough time to flee so far away with GS, Sword/Warhorn combo with the help of Mobile Strikes that by the time, when the warriors god mode is finally over, they are already so far away, that basically only thieves or elementalists can be so lucky to catch them still.
——
This is how mobility should be from top to down

1) Thief
2) Elementalist
3) Ranger
4) Engineer
5) Warrior
6) Necromancer
7) Mesmer
8) Guardian

Dont missunderstand mobility with speed.
Anet clearly describes Warriors as a speedful class, not as a mobile class !! And with speed is mean,t that they attack fast and not that they move around fast and nearly unstoppable like a rocket

Warrior Description:

*Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. *
http://wiki.guildwars2.com/wiki/Warrior

There stands not, that Warriors rely themself on their mobility!! There stands speed and with that is meant that they attack fast, what is clearly the case with skills like Whirlwind Attack, Hundred Blades, Cyclone Axe/Whirling Axe, Earthshaker, Savage Leap and under water with skills like Tsunami Slash, Marriners Frenzy, or Repeating Shot

Mobility is NOT = Speed

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: wads.5730

wads.5730

Don’t play the issue with warriors smaller, than it actually really is, only because you believe, everything with warriors is fine.
I’m not the only person here, who says, that warriors need to get their mobility toned down – so in other words, get it nerfed to the point, where the mobility of the warriors feels in line, so that it becomes believeable for a HEAVY ARMOR CLASS and where the effects of the skills actually work also properly for what they are really intended for.
They are good in way too many things at the same time, without having actually any real hard weaknesses, unlike the guardian as a comparison as the other heavy armor class, which has for its good tank gameplay the weakness of being basically the slowest class with the most less mobility.

However, please don’t missunderstand me.
I have said with no single word, that ANet should do all of those 4 suggestions at the same time together.
If ANet is thinking that its more appropriate for the overall game balance to use just only 1 of those 4 suggestions if thats already enough, then I’d be fine with that as well.

A skill ,that is clearly defined as a gap closer, should work also only as that and not as a cheap flee skill to reset battles, only because people found out, that fleeing can be used for resetting a battle to regenerate in seconds back to full health.

Because the other way around to fix the problem would simply mean – nerf battle resetting, because then it would play no role instantly anymore, if you use rush as a cheap flee, or if you use it, how it was intented to be used, – as a gap closer to either engange quickly into melee combat, or to follow fast a moving/fleeing foe cause of movement playing a big role in GW2’s combat system.

Needless to say a class, with so much damage absorption, like the warrior, by far hasn’t so much need for mobility, because they simply can pop out at any given time when they need with 1 button press skills, which make them instantly immune TO ALL INCOMING DAMAGE.
The attacks get just poooof as if nothing happened and you just slash into the void. In the time where they cant use these skills, their superior health regen, condition removal and movement skills do the other half of the medal of survival as a warrior until the CD of your “god mode” damage absorption is over … in which you could theoretically eat millions of attacks and get no damage, no condition, no nothign at all.

Enough time to flee so far away with GS, Sword/Warhorn combo with the help of Mobile Strikes that by the time, when the warriors god mode is finally over, they are already so far away, that basically only thieves or elementalists can be so lucky to catch them still.
——
This is how mobility should be from top to down

1) Thief
2) Elementalist
3) Ranger
4) Engineer
5) Warrior
6) Necromancer
7) Mesmer
8) Guardian

Dont missunderstand mobility with speed.
Anet clearly describes Warriors as a speedful class, not as a mobile class !! And with speed is mean,t that they attack fast and not that they move around fast and nearly unstoppable like a rocket

Warrior Description:

*Warriors are masters of weaponry who rely on speed, strength, toughness, and heavy armor to survive in battle. Adrenaline fuels their offensive power—the longer warriors stay in a fight, the more dangerous they become. *
http://wiki.guildwars2.com/wiki/Warrior

There stands not, that Warriors rely themself on their mobility!! There stands speed and with that is meant that they attack fast, what is clearly the case with skills like Whirlwind Attack, Hundred Blades, Cyclone Axe/Whirling Axe, Earthshaker, Savage Leap and under water with skills like Tsunami Slash, Marriners Frenzy, or Repeating Shot

Mobility is NOT = Speed

again, any warrior using gs + sword/warhorn shouldn’t be able to kill anyone equally skilled. a weapon set like that trades basically all your damage for mobility.

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Posted by: Orpheal.8263

Orpheal.8263

Hmm, maybe not in a battle of 100% equal equipment, but definetely in a Full Exo vs. Full Ascended Setting-Battle Situation and the warrior being on Berserker Equipment to deal maximum damage, thats possible.

The warrior still uses most of the time their GS with that they can deal the most serious high damage in short time, while also being at the same time very mobile with them.

You say it sald – shoudln’t, but the reality is a different case.
Maybe its on your server/world that case, but you can’t know, how it is on the majority maybe of all ther other servers what what experiences many peopel made there.
if you have no problems with the OPness of Warriors.
+ 1 internetz to you
Congratz

But you can’t talk for everybody and when Anet sees, that the majority of the community should have problems with the current warriors too good mobility, then Anet should handle that and tone their mobility down.

How they do it then in the end is regardless, if they use any of my 4 suggestions or do something completely different, I don’t care.
What I care for only is ,that they mobility around their key skills around the GS get toned down.
What they use with S+W and Bull Charges is totally fine.
But something needs to get done with Whirlwind Attack and especially Rush.

Your argument that a warrior that uses this build shouldnt be able to kill anything is weak, because this would mean, that playing this build woukld be considered “unviable by design” and this is surely not the intention of the developers, to create builds, that are by their design unviable only so that a class can have some too good mobility,, which by description isn’t what the class is designed about at all !!

And if you just refuse this fact, then I think you must be either blind or total ignorant.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: killahmayne.9518

killahmayne.9518

Your problem is how you choose to subjectively define "speed".

Speed can mean landspeed, how long it takes from point A to point B. Which is clearly an intentional design as a primarily melee class. Pretty much how fast you are. How the hell do you know that the devs meant speed with weapons? If anything skills like Eviscerate, Earthshaker (pretty much any attack on hammer), Killshot, Pindown, Skull Crack are all slow skills. Longbow auto is slow, Arcing Arrow = slow, Rush = slow.

It is also mentioned that Warriors rely on speed to survive. This statement can be more accurately pinpointed to skills that help them move to survive. That makes way more sense than saying they rely on the speed of the weapon attacks to survive. When you think surviving you think of abilities that can be used defensively. In this case the Warrior’s Rush and Whirlwind can be used defensively to survive.

You only italicize part of the sentence, which makes it seem like they rely on swift attacks and combos to survive, when it also mentions toughness and heavy armor.

Warriors clearly do not have swift or fast attacks, they are definitely not faster than thief. In fact an oft-cited weakness is their telegraphed attacks so how can this be so?

Mobility can also encompass "speed" but it isn’t necessarily how fast you move from point A to point B. It can also be your ability to dodge, ability to move quickly, etc. For example Mesmer’s dont have great "speed" but they do have great mobility in combat in terms of having good access to vigor and phase retreat on the staff. A warrior has very mediocre to average dodging. Other classes have way more access to vigor, evades and movement skills than warriors.

For example. D/D Eles have more movement than a warrior in combat. So do sword rangers and pretty much any kind of thief. Even guardians can have more movement. Engis can too.

Mace/Greatsword Video (Sept Patch)

https://www.youtube.com/watch?v=MoAjKtD6MLY

(edited by killahmayne.9518)

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Posted by: Khenzy.9348

Khenzy.9348

Rush range reduced to 900, CD increased to 25 seconds, it now reliably hits your target.
Hundred Blades now usable while on the move, damage reduced by 20%, channel time reduced by one second (it would require a new animation).
Arcing Slice completely redisigned, it’s now a ranged projectile attack (a wave-like attack like offhand Mace’s Tremor skill) that immobilizes enemies hit while providing fury depending on adrenaline levels.

There, mobility decreased while damage pressure on moving targets increased.

The greatsword is a gimmick weapon that only does enough damage with air+fire sigil proccing on whirlwind attack, otherwise it’s a crappy weapon with a weak autoattack that only provides mobility. Its main damage source would come from Hundred Blades, but that only happens on PvE with static mobs and requires absurd set ups just to land this single skill on PvP.

Any greatsword+sword combo is not a serious threat to almost anyone so I wont go there.

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Posted by: Vermillion.4061

Vermillion.4061

If you die to a S/wh GS warrior you should just uninstall the game.

The build offers really bad lockdown and it’s damage is almost non-existent lol

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Posted by: Lucentfir.7430

Lucentfir.7430

As said before GS is the only that that makes Warriors really Mobile. If you only use sword or anything of the sort you’ll notice they have quite average mobility, and slotting Bulls Charge isn’t really worth using unless you’re using it for setting up combo. The GS/Sword+Warhorn warriors are troll builds in WvW roaming. If you see one, easily scare them off with enough damage and they’ll be off booking it.

Reth Grimrazor – Charr Guardian – [GWB]Grim Warband – Tarnished Coast
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast

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Posted by: Aza.2105

Aza.2105

Warriors being able to disengage similar to a thief isn’t a intended part of their class design according to devs. They said specifically that warrior has a little bit to mobility at this time. So I expect sometime down the line their gap closers will be changed.

Warrior is suppose to be like guardian in the sense that they have health sustain, damage sustain, heavy armor and forms of mitigation to keep them in your face for the fight. Meaning they are designed to charge into a fight and only leave when the fight is over.

Right now this statement isn’t really true. With GS and other warrior gap closers such as savage leap, bulls charge and shield bash they can disengage fairly quickly. In some instances it may be greater than thief’s escape abilities due to their high health sustain. And that just isn’t right.

So when the time comes and you guys see skills like rush nerfed, don’t make complaints on the forum. Since you should know its coming.

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: bigmonto.4215

bigmonto.4215

Warriors being able to disengage similar to a thief isn’t a intended part of their class design according to devs. They said specifically that warrior has a little bit to mobility at this time. So I expect sometime down the line their gap closers will be changed.

Warrior is suppose to be like guardian in the sense that they have health sustain, damage sustain, heavy armor and forms of mitigation to keep them in your face for the fight. Meaning they are designed to charge into a fight and only leave when the fight is over.

Right now this statement isn’t really true. With GS and other warrior gap closers such as savage leap, bulls charge and shield bash they can disengage fairly quickly. In some instances it may be greater than thief’s escape abilities due to their high health sustain. And that just isn’t right.

So when the time comes and you guys see skills like rush nerfed, don’t make complaints on the forum. Since you should know its coming.

When the time comes…… when is that time? In which game mode does rush affected anything? The only thing I can think of is WvW roaming. Is Anet really balancing this mode? Even if they are I would say in that mode there are at least 3 much bigger issues.

1. Conditional bunkers
2. Thief’s stealth
3. PU Mesmer

GS Warrior isn’t particularly OPed. Sure it allows the warrior to disengage easier than most classes, but its offensive ability is limited not to mention the terrible burst. If they run, you win! Does not able to make the killing blow matter to you that much? I mean most fights, it is unlikily you can kill a Guardian, or a bunker of any type, is fighting 30 min with no winner any better than a running warrior? And should Anet even care? I would much rather they spend the time on something more important.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

you mean you much rather they spend time not toning down your ability to be OP?

At least everyone is suggesting reasons it is a problem, yet your demanding they make changes to 3 separate things that are not broken, and to make it worse, you do not even suggest what might be wrong with anything on your list at all.

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Posted by: Brutal Augus.5917

Brutal Augus.5917

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

I can relate, I stopped playing my warrior. I have such an unfair advantage as long as I don’t get zerged that I actually feel bad about playing it. Warriors are completely OP, and I have no reservations in saying it. You can nerf warriors for all I care. Its to embarrassing to play a class that requires such little skill anymore anyway.

[varX] Limitless Potential

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Posted by: Eiland.1405

Eiland.1405

Warrior mobility is more of a ‘travel’ mobility and not an ‘in combat’ mobility.
Those skill are great for escaping, good for trolling and well running but are much less useful in fights compared to the ‘in combat’ mobility skills – teleports.

Warrior is among the only classes without teleports, and is the only melee class with out them. (ranger is never full melee coz he got pets, but GS/sword ranger got even better mobility)
How that thief or dps gaurd do damage?
They insta teleport to your location, burst out, wait for CD and repeat. (thieves ofc got many other tricks like stealth, or spammble gap closers)
Warrior is dependent on that mobility to do any damage at all. (unless fighting on point)

So you want ‘rush’/‘savage leap’ to be engage only?
No problem change it to teleport you won’t see any warrior complains

Dry Leaves

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Posted by: ilr.9675

ilr.9675

Also, cloth armor should give 0 armor so I can one-shot everything.

This isn’t planet earth, it’s Tyria. Did you even read the Lore around Orr? Magic_ literally IS armor. Magic was how they moved 10x their own weight and infused monk robes against the deadliest PHYSICAL attack the Mursaat ever concocted. I also seem to recall Warrior having a shout that gave more armor than Armor gave.

I also want to point out that nomatter how much hemming and hawwing they do, the votes are clearly against them. Warriors in Gw1 had to choose between constant rush/33% or sustain. They didn’t get both plus IAS (DPS equiv here would be might) like they do in GW2. …okay they did for 1 season but, …P-rage got nerfed pretty quick by most standards.

(edited by ilr.9675)

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Posted by: xbutcherx.3861

xbutcherx.3861

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from slashing power (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

If that is the case then don’t come here and whine about a 17.2k damage. Look at all the facts to actually attain that high damage, for me it looks more like a stage picture.

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Posted by: xbutcherx.3861

xbutcherx.3861

I cant believe there are people who are actually saying warriors are balanced..

my warrior has
-24k hp
-2.9k armor
-2.3k power
-44% crit chance
-crazy mobility
-many -condi durations along with condi clears
-some crazy cc’s with variety weapon choices
-8 second condi immune / 4 seconds invincible mode + more if traited
-free 25% movement speed without traveler or speed runes that makes me use more powerful runes without sacrificing any movement speed that are essential for wvw

and all those stats are without any kind of food buffs and all my items are full zerker.

still not op? show me which classess can have those stats + mobility and condi clears invicible and with FULL ZERKER GEAR????

I wouldnt cry about warrior having high hp/tough and attack but with crazy burst mobile too.. really? Warrior doesnt lack of anything they dont need sacrifice anything to have both offensive and defensive stats and they are easy to play as well lol still not op? at least warrior’s mobile should get nerfed

And I bet you that if you fight me you will lose, stats means kitten in PVP if you don’t know how to play.

I never said this topic was about pvp so learn to read and then u can come back mate

But wait! all the Balance kitten is all about PvP, isn’t? I don’t think you actually talking about PvE, are you?

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Actually in the class discussion ready up, the devs stated the game was only balanced pre-release, around PvP and that every change or discussion after that takes balance or applicability of all three game modes.

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Posted by: Wethospu.6437

Wethospu.6437

Greatsword hits? should be an instsakill.
Rifle shots? Instakill.

snip…

Just going to go ahead and leave this image here, rifle can already instakill.

575 damage is hardly an instakill.

You might want to go ahead and relook at that image, the damage i was showing was 17.2k. which is an instakill on most classes.

Let me guess 17.5k kill shot to what? uplevel on green armor going all zerker?

Celestial Ele, half exotic half ascended. So ya that warrior skill is a little op.

Not even with full zerker, 25 stacks of might can’t do 17.5k damage on a Celestial Ele.
Nice try tho..

Yeah, you could. Full ascended celestial light armor and accessories with no points in the armor trait tree is only about 2400 armor.

A 30/10/0/0/30 warrior can have the following damage bonuses
+15% from berserkers power
+3 % from stick and move
+10% from slashing power (switch to your gs before the bullet from kill shot hits to get the bonus)
+7% from burst mastery
+3*x% from destruction of the empowered
+1*x% from each stack of vulnerability
+5% from sigil of of force (or +10% if you have another weapon with sigil of night to use at nighttime)
+10% from scholar runes

17.2k is on the high end, but it’s definitely doable with might on the warrior and vulnerability and boons (not protection) on the ele.

If that is the case then don’t come here and whine about a 17.2k damage. Look at all the facts to actually attain that high damage, for me it looks more like a stage picture.

Completely pointless but here is a theoretical high damage.

Power:
2247 (base + full ascended gear with scholar runes + mighty infusions)
300 (traits)
180 (Signet of Might)
170 (Banner of Strength)
150 (Empower Allies)
875 (25 Might)
100 (Guard Killer)
~100 (Sharpening Stone, could get bit more)

Total: 4122

Ferocity:
845 (gear, runes)
170 (Banner of Discipline)
300 (traits to get damage modifiers)

Total: 1315 = 237.67 %

Damage modifiers:
1.15 (Berserker’s Power, full adrenaline)
1.03 (Stick and Move, not full endurance)
1.10 (Slashing Power, switch to greatsword after firing)
1.09 (Empowered. 9 boons)
1.24 (Destruction of Empowered, 8 boons)
1.07 (Burst Mastery, burst skill)
1.10 (Sigil of Night)
1.10 (Sigil of Impact, target stunned)
1.10 (Seaweed food, move after firing)
1.25 (25 Vulnerability)
1.10 (traited Frost Spirit)
1.10 (untraited Frost Spirit)
1.10 (Scholar bonus)
2.3767 (Critical)

Total: 9.9174

Weapon damage:
1155 (Greatsword, bit higher than Rifle with Slashing Power)

Raw total damage: 3.25 * 4122 * 9.9174 * 1155 =153451509

Against 3k armor: 51151 damage.
Against 2k armor: 76726 damage.

Against naked frenzy warrior: 209404 damage

Hopefully I didn’t miss anything.

(edited by Wethospu.6437)

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Posted by: Carighan.6758

Carighan.6758

One thing I never understood is why a *MMO*RPG (of all possible RPG-subtypes) is so afraid to make classes entirely co-dependent? We are supposed to play together, it follows naturally to me that if alone I should face serious issues if up against anything that can exploit a team-dependent weakness I have.

For example as a Warrior, I should be night-unstoppable (lots of Stability, lots of defence, lots of raw HP), but I should not be graceful about it. I soak damage instead of avoiding it and I have issues getting into my favoured attack range and keeping enemies there.

To my allies I supply stability and various defensive effects.
From my allies I require holding the enemy in place and preventing whatever hard escape moves they could come up with.

This seems so… natural to me. And I would give each class such a weakness and such a shared strength, and make each class depend on 2-3 of these things from other classes.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: bigmonto.4215

bigmonto.4215

you mean you much rather they spend time not toning down your ability to be OP?

At least everyone is suggesting reasons it is a problem, yet your demanding they make changes to 3 separate things that are not broken, and to make it worse, you do not even suggest what might be wrong with anything on your list at all.

The only reason you don’t think Conditional Bunker is OPed is because you play one. So the same back at you. By the way I play two, and I can see that its kitten OPed. One of which is a Thief, and am also leveling up a Mesmer. To me, warrior’s GS mobility has enough trade-offs that it really isn’t too much of an issue. And without GS, warrior’s mobility is around average.

As for what might be wrong? you know you have visited this forum enough and listening to enough reasons of why these might be OPed.

An example: my Thief has 3k armor + 20k health + 1.5k condi, and can perma stealth.

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Posted by: bigmonto.4215

bigmonto.4215

AoE’s. Nuff said. If you can’t kill the thief as is, Its a l2p issue. If you don’t have AoE’s you’re probably playing a warrior, and if a thief kills your warrior under the current conditions of the warriors build capabilities…you seriously need to revisit your traits/ armor and weapons load out.

Wait you are actually serious about this?

With 4 sec stealth, I can be very very far away in every direction. What AOEs can you target things you can’t see. This is not to mention the 350 heals per sec in-stealth and conditional clear. If you can’t get away as thief, that’s more of a l2p issue for you.

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Posted by: Brutal Augus.5917

Brutal Augus.5917

AoE’s. Nuff said. If you can’t kill the thief as is, Its a l2p issue. If you don’t have AoE’s you’re probably playing a warrior, and if a thief kills your warrior under the current conditions of the warriors build capabilities…you seriously need to revisit your traits/ armor and weapons load out.

Wait you are actually serious about this?

With 4 sec stealth, I can be very very far away in every direction. What AOEs can you target things you can’t see. This is not to mention the 350 heals per sec in-stealth and conditional clear. If you can’t get away as thief, that’s more of a l2p issue for you.

you can very visibly see SR. So that is easily AoE’d. If the thief uses a non AoE stealth then lay an AoE under yourself. If the thief is running you need not worry unless they are pistol/dagger or short bow. I f they are indeed pistol/dagger or short bow then apply retaliation and back up out of their range until they start to follow, at that moment move forward and either cc/interrupt/immobolize them then DPS. If they stealth again just repeat the process. Yes, I am completely serious about this. Thats why I never get rolled by thieves unless they outnumber me(thats on my necro, guardian, warrior, thief and engi). If a thief can kill you using stealth alone it is still a l2p issue. I’m sorry, but the thief just doesn’t need nerfing. I’m not trying to flame you or inspire any rage, I’m just stating my opinions as this forum permits.

[varX] Limitless Potential

(edited by Brutal Augus.5917)

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Posted by: bigmonto.4215

bigmonto.4215

AoE’s. Nuff said. If you can’t kill the thief as is, Its a l2p issue. If you don’t have AoE’s you’re probably playing a warrior, and if a thief kills your warrior under the current conditions of the warriors build capabilities…you seriously need to revisit your traits/ armor and weapons load out.

Wait you are actually serious about this?

With 4 sec stealth, I can be very very far away in every direction. What AOEs can you target things you can’t see. This is not to mention the 350 heals per sec in-stealth and conditional clear. If you can’t get away as thief, that’s more of a l2p issue for you.

you can very visibly see SR. So that is easily AoE’d. If the thief uses a non AoE stealth then lay an AoE under yourself. If the thief is running you need not worry unless they are pistol/dagger or short bow. I f they are indeed pistol/dagger or short bow then apply retaliation and back up out of their range until they start to follow, at that moment move forward and either cc/interrupt/immobolize them then DPS. If they stealth again just repeat the process. Yes, I am completely serious about this. Thats why I never get rolled by thieves unless they outnumber me(thats on my necro, guardian, warrior, thief and engi). If a thief can kill you using stealth alone it is still a l2p issue. I’m sorry, but the thief just doesn’t need nerfing. I’m not trying to flame you or inspire any rage, I’m just stating my opinions as this forum permits.

Well you are missing the point aren’t you? Here people are complaining about warrior because its ability to run away. And not so much about getting killed by a warrior. Would you not say thief can run better than warrior?

If you ask anyone here they will say: ha I have no problem with warriors or I eat hambow for lunch. So yeah it seems what kittened them off is the ability to stick it to the warriors before they run away with their awesome mobility that can be crippled, chilled, immb. But thief and mesmer stealth, nahhhh, we give up on killing these long ago.

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Posted by: Brutal Augus.5917

Brutal Augus.5917

No. I understand the op. I’ve also already stated my thoughts on the warrior if you scroll up. I was making conversation off a point you made about classes needing to be nerfed. Is point based conversation not the entire point of a public forum? Don’t answer that.
http://www.merriam-webster.com/dictionary/forum

I would say in that mode there are at least 3 much bigger issues.

1. Conditional bunkers
2. Thief’s stealth
3. PU Mesmer

^^^your words
Goodbye.

[varX] Limitless Potential

(edited by Brutal Augus.5917)

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Posted by: bigmonto.4215

bigmonto.4215

Read what you pasted again. How did you equate issue with over powered?

For conditional bunker, and PU mesmer being over powered is probably the issue.
Thief, OPness isn’t necessarily the issue. As far as I am concerned, Thief can disengaged too easily. It all comes down to stealth has no counter. Rush at least can be slowed. If thief goes to stealth, that’s it. This is not to say thief should be nerfed. If stealth is nerf, thief should get a buff in its sustain.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

So you entire logic cycle here is that warriors mobility is not OP because the thiefs mobility + stealth is more OP ?

Got to love the logic of a warrior main defending the illogical to the death.

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Posted by: Harper.4173

Harper.4173

Warrior Mobility needs to get nerfed absolutely.
By the description self Anet says, that Warriors are good at SPEED, this means, they are quick attackers, but not fast and nimble in their movements.

Thats absolutely speaking totally against everythign for what a warrior is standing for and everybody who says anything different here is a blinded warrior fanboy who simply doesn’t want to accept the truth!
——

What needs to get done with Warrior to nerf their mobility, without nerfing it to death.
The answer is simple:

1) Remove that 25% Movement Speed Trait and change it into a Signet Passive from Signet of Stamina
The old passive effect of Signet of Stamina gets reworked into its active effect.
Instead of curing all conditions, that Signet should only cure Poison, Cripple, Weakness, and Vulnerability and regenerate endurance half back to full.

2) Exchange the GS Skill Spots of Bladetrail and Whirlwind Attack, so that Bladetrail will be the attack on spot 3 with 10 Cooldown Time and Whirlwind Attack being on spot 4 with 15 seconds of Cooldown Time

3) Move the Master Trait Mobile Strikes into the Grandmaster Category and move therefore the Trait Brawler’s Recovery into the Master Trait Category

4) Change Rush into a Skill, which can be only activated, if you have an enemy target, so that it can be used only to engage quickly into a fight to get fast into melee combat range, what is the REAL sense behind of this skill as a friggin GAP CLOSER!!!! its not a Gap Opener >.>!!!
—-
With these 4 changes, warriors would be far more balanced in regard of mobility and at the place, where they should be as one of the more slower classes, but therefore most tanky, most healthy and powerful classes on the other hand with more mobility, than guardians, but overall same as slow as them, unless you actually sacrifice some serious power or toughness for your extra mobility optimization through Mobile Strikes and permanent faster movement +25%, if you don’t want to use Runes of the Traveler, like Engineers or Guardians have to do also, if they want to run permanently 25% faster.

I’m glad you can take something that’s written on the official site and also interpret it for us – we really needed that.

On a serious note – how do you know that they meant it as quick attackers and not fast and nimble in their movement? Do you have some form of inside info the rest of us don’t?

The suggestions regarding the GS and speed trait and Signet of Endurance are so bad I won’t even address them – just no.

Also regarding Rush – rush is not a gap closer – it is a LEAP SKILL.

http://wiki.guildwars2.com/wiki/Leap

A leap is a skill mechanic that causes the user to rapidly move forward a certain distance. This may be to attack an enemy target, move to a targeted area, or move to an ally. Leap skills are used for positioning and thus control in battle

As per this description – the skill is working as intended with the exception that when used in battle it almost never hits.

Please inform yourself as to what Leap skills are and how they’re different than gap closers.

I also like how you like to throw things around like " Immune to all damage" but fail to mention that it’s for 4 seconds.
Or how that the cooldowns for those skills are very large.
Or how warrior stripped of his mobility would absorb the damage ( due to the high damage absorbtion capability you mention) whilst being kited to death.

Also I like how you listed how class mobility should go – based on what exactly? Your own opinion as a game designer?

Again – please stop interpreting things in your way and calling them facts.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Harper.4173

Harper.4173

Hmm, maybe not in a battle of 100% equal equipment, but definetely in a Full Exo vs. Full Ascended Setting-Battle Situation and the warrior being on Berserker Equipment to deal maximum damage, thats possible.

The warrior still uses most of the time their GS with that they can deal the most serious high damage in short time, while also being at the same time very mobile with them.

You say it sald – shoudln’t, but the reality is a different case.
Maybe its on your server/world that case, but you can’t know, how it is on the majority maybe of all ther other servers what what experiences many peopel made there.
if you have no problems with the OPness of Warriors.
+ 1 internetz to you
Congratz

But you can’t talk for everybody and when Anet sees, that the majority of the community should have problems with the current warriors too good mobility, then Anet should handle that and tone their mobility down.

How they do it then in the end is regardless, if they use any of my 4 suggestions or do something completely different, I don’t care.
What I care for only is ,that they mobility around their key skills around the GS get toned down.
What they use with S+W and Bull Charges is totally fine.
But something needs to get done with Whirlwind Attack and especially Rush.

Your argument that a warrior that uses this build shouldnt be able to kill anything is weak, because this would mean, that playing this build woukld be considered “unviable by design” and this is surely not the intention of the developers, to create builds, that are by their design unviable only so that a class can have some too good mobility,, which by description isn’t what the class is designed about at all !!

And if you just refuse this fact, then I think you must be either blind or total ignorant.

The build is viable as a mobility/troll build to kill non-level 80 players that aren’t even geared and traited.
It is viable to move around – but no to kill an equally skilled player.
Also the gap between ascended and exotic is not as big as you might think.

And please don’t give us the " a full glass S+WH/GS warrior will stomp you* because full glass with that set-up in WvW just melts.

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: dancingmonkey.4902

dancingmonkey.4902

It is also very viable as an u reasonably Mobil solo supply camp taker. Which is a big problem as I see it.

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Posted by: Harper.4173

Harper.4173

Also, cloth armor should give 0 armor so I can one-shot everything.

This isn’t planet earth, it’s Tyria. Did you even read the Lore around Orr? Magic_ literally IS armor. Magic was how they moved 10x their own weight and infused monk robes against the deadliest PHYSICAL attack the Mursaat ever concocted. I also seem to recall Warrior having a shout that gave more armor than Armor gave.

I also want to point out that nomatter how much hemming and hawwing they do, the votes are clearly against them. Warriors in Gw1 had to choose between constant rush/33% or sustain. They didn’t get both plus IAS (DPS equiv here would be might) like they do in GW2. …okay they did for 1 season but, …P-rage got nerfed pretty quick by most standards.

But people are asking for a more “realistic” warrior that is slower- because of heavy armor.
So we’re asking for more “realistic” light and medium armor users that die in 1-2 hits/shots whatever.

Why not?

Also – don’t give us the GW1 argument – GW1 was a completely different game that only shares names and some lore with GW2. Apart from those class/ item names and some of the places being called the same this is an entirely different game with its own mechanics and game play.

But if you want to go to GW1 – stop eles from casting on the move. Remove stealth. Give us stowable pets. Remove the downed state – etc.

If here they fall they shall live on when ever you cry “For Ascalon!”