What 2 Classes Should ANet Fix?

What 2 Classes Should ANet Fix?

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Posted by: Bombsaway.7198

Bombsaway.7198

Warrior (Nerf)
Ranger (Buff)

Other thoughts?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Engineer comes to mind, just due to the turret bugs and the underwhelming gadgets. Elementalists also come to mind with their traits and utility skills.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Mek.2947

Mek.2947

Warrior (nerf)
ele (buff)

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Posted by: TooBz.3065

TooBz.3065

me (buff)
anything I can’t beat (nerf)

In all seriousness, you have to define things more than that to be useful. Do you mean in PvE, WvW, PvP or everywhere?

Anything I post is just the opinion of a very vocal minority of 1.

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Posted by: Atherakhia.4086

Atherakhia.4086

Ranger and Ele both need buffs. I don’t feel Warriors need to be toned down enough to warrant letting Elementalist and Ranger issues slide for another year.

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Posted by: Kanenas.4906

Kanenas.4906

Warrior (buff)
All other (nerf)

That’s how Anet works lads. Vigor nerfs, poison nerfs, etc to all classes guess which class buff…..

Nobody is bad by nature

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Posted by: bobomb.5209

bobomb.5209

Buffing and nerfing are over simplified methods of “fixing” a class. Instead of saying (Buff), or (Nerf). Why don’t you list the certain aspects of the classes that you deem to be broken?

If I was to put forth my own opinion I would say that Rangers and Elementalists need to have various skills and utilities either buffed, or reworked. Both classes suffer from a severe lack of viable builds. This would be remedied by looking at traits/skills that are not used often.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

Ya cuz every thread listing certain aspects of classes to be buffed has received so much dev attention. At least this way we dont waste time.

Buff
ranger
ele

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Zuik.7158

Zuik.7158

Elementalist (buff)
Elementalist (buff)

I’m so good at this.

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Posted by: Fenrir.3609

Fenrir.3609

My thoughts are that this thread is ripe for trolling.

Instead of simply saying “nerf x, buff y”, you should list detailed reasons and exact examples of the kind of things you are looking for.

This second part isn’t aimed at you OP so don’t take offense. But this profession balance board has become nothing more than a qq fest for people to yell out for nerfs everytime they get stomped.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

op classes shouldnt be able to stomp.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Mek.2947

Mek.2947

If you want detailed reasons there’s plenty of threads..I think this particular thread makes a nice simplistic survey of the classes that need help and the classes that are ridiculously OP.

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Posted by: Bombsaway.7198

Bombsaway.7198

Pretty much the intention is to be simple as could be.
Pick the class ANet should tone down.
Pick the class ANet should improve.
Simple.

Why? Because typically patches that “take a pass” at 8 classes worth of balance just can’t get enough done versus focusing.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Warrior (buff)
All other (nerf)

That’s how Anet works lads. Vigor nerfs, poison nerfs, etc to all classes guess which class buff…..

Unfortunately, this is true. It is rather odd that the things that COULD be dangerous to Warrior seem to be all the things that get nerfed…

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Posted by: Aveneo.2068

Aveneo.2068

Elementalist (buff)
Ranger (massive buff)

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

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Posted by: KarateKid.5648

KarateKid.5648

Ele – Slight buff (this is my main – there’s a risk of overdoing this to become OP)
Thief – Survivability buff (PvE)

Ranger – kinda start over. Absolutely the least fun class I’ve played yet (haven’t played Guardian or Warrior). Such a rethink will be hard, since Rangers have typically focused toward being acceptable in any “trinity” role… no trinity makes rangers weird to use in this game. After that decision and redesign, skills being non-synergetic or not worth using will take care of themselves via replacement.

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Posted by: Fenrir.3609

Fenrir.3609

Nerf everything and everyone.

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Posted by: Dalanor.5387

Dalanor.5387

“What 2 Classes Should ANet Fix?”

Two?! All.

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Posted by: Black Teagan.9215

Black Teagan.9215

Warriors and Engineers need a nerf in their deffense.
They have to many hardcounter.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Tulki.1458

Tulki.1458

Engineer.

It’s been about a year and a half since launch and the turret skills haven’t been fixed. Every single turret skill has at least one bug, and all of the turret traits have bugs. A class is not balanced when a quarter of its skills do not behave as advertised.

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Posted by: MarzAttakz.9608

MarzAttakz.9608

Elementalist [Buff]
Warrior [Nerf]

All [Fix]

YOU KNOW THERE AIN’T NO REST FOR THE WICKED, TILL WE CLOSE OUR EYES FOR GOOD.

Once proud member of Extraordinary Gentlemen [EXG]{DESO4LIFE}

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Posted by: baseking.7926

baseking.7926

Necromancer [Buff]
Necromancer [Buff]

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Posted by: The Spiral King.2483

The Spiral King.2483

Buff Ranger
Buff Ele
Sorry Necros and Engis, I know you need love as well, but OP said two.

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Posted by: style.6173

style.6173

@OP: A thread like this is pointless. You need to specific what type of game mode. Anyone who answers without specifying is either new or only plays in one game mode (PvE, PvP, or WvW). Even within those, there are differences, but the 3 are good at a high level.

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Posted by: WhiteRose.6934

WhiteRose.6934

“Fix” implies addressing things like bugs and stuff. Which should be everyone.

If we’re talking Nerf/Buff, then in my opinion:

Warrior (Nerf)
Ranger (Buff) <—- I only didn’t say Ele because they seem to getting looked at in the next patch, so fingers crossed

Genesis Theory [GT] – Henge of Denravi

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Posted by: selan.8354

selan.8354

well as im more for buffing than nerfing:

mesmer: nerf/buff nerf 1v1 abilities/ buff wvw raid mesmer(give us aoe)
ranger:buff for wvw

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: DanSH.6143

DanSH.6143

well why just 2?
but if I have to chose I’d say the same as you:
warrior (nerf) – just because of healing signet :P
ranger (buff) – dps builds like trapper and power ranger are too weak.

Griften

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Posted by: Nomin.5901

Nomin.5901

Its a simple question guys, no need to bash anet :P

Condi/Kit Engi (1-5 engi) – Nerf

Non-Spirit ranger – Buff

And ofc buff ele, or revert old nerfs.

Carmen

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Posted by: Jesse.1592

Jesse.1592

buff ele (duh) wouldn’t even know the class existed in the game anymore if it weren’t that I have one. Anyone ever seen one in pvp? I know I ran across 1 in the entire guild I used to be in and what a surprise over half the entire guild was what?? You guess it the Warrior.

Next point

Nerf Warrior

But Anet will probably not do so.

It is amazing how companies can just blatantly ignore the mass community or even fail to realize when x class has x % of the entire game and x class used to have x % of the game but is now non existent that something is amiss.

Eventually you pull your head outa somewhere or your game dies. Look at Blizzard Anet (a company that you used to know would only release timeless pieces of work but have now adopted the we know better than you attitude and now most of their games only get complaints and pros leaving in waves).

the few critics that try your game for a week and give it a 8-10 don’t keep you game going or alive it is the community that pays your bills. wake up. Too long has the ele been trash patch after patch and even more nerfs even after not one tourney had an ele in the team anymore. Does that warrant more nerfs to you really?

Anyway just kittened after getting one shot killed multiple time all night again even though if at full zerker I couldn’t even hit them as hard as a spring breeze.

Still a hopeful fan since GW1 just don’t screw the ele as long as you did in GW1 I don’t have those kinda patience anymore.

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Posted by: bwillb.2165

bwillb.2165

Thief. Not nerf or buff, just fix annoyances like the Last Refuge trait which provides a nice handy Revealed debuff right when you don’t want it and is a minor so you can’t go into Shadow without taking it…

Also rangers… do something with Longbow. Anything.

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Posted by: Ljiona.9142

Ljiona.9142

Having played a thief, warrior, elementalist, ranger, guardian and nerco all to 80. I mainly wvwed with each of them over 100 hours, here is my ranking on them from mainly that point of view.

1. Ranger – Bunch a problems with pets. They do not work in wvw or Pve. No excuse for pet missing so much. Increase their movement speed to account for the crappy AI. Copy WoW if you have to or even Star Wars Galaxies, they seemed to have pets right.
2. Necro – Necro either needs more leeching to account for its lousy mobility or some leap mobility skills. Makes no sense when you compare them to other tanking classes.
3. Elementalist – Been awhile since I played mine, but I never liked how I was forced into defense so much. If I am going to be a pocket rocket, give me more offense. Bright wizard of warhammer comes to mind.
4. Guardian – Great in zerg warfare. Wish some of the teleport skills were non-targeted leaps, but it is a solid class. Vitality should get a bump. It is a warrior class.
5. Thief – I know they are good, I just sucked at them. Ironically, they aren’t as bad as people think in zerg vs zerg. Some fun zerg builds that rack up bags and can cause a lot of havok.
6. Warrior – If you are not good at MMOs and clicking skills, warrior is great. It is also very easy. It has great mobility (which is a must in WvW). Can get 3K armor without much effort. Decent power or condition damage. The passive heal is nice. I remember using it back when it was like 230 heal per second. The day they bumped it up to 410 I didn’t read the patch notes so I had no idea. I just remember saying to myself…kitten , for some reason I am doing super awesome today. I must rock.

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Posted by: LordByron.8369

LordByron.8369

despite the ele situation is not good (people makes ele worrk with gimmicks…but the class lacks sustained damage coming from intended playstyle).

Guardian and Warriors in PVE are the sole responsible of stacking and easy mode…..
In WWW most trains are made of the 2 same professions, and they even shine in PvP.

I wonder how can anet says they are in a good place….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Andele.1306

Andele.1306

General – make most ai player npcs take skill to deal proper damage
Engie (turret bugfix)
Necro (fix/more synergy)
Ranger (fix/more synergy)
Warrior (nerf cc, beef skillcap to damage proportions)

Rest are is fine.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Daishi.6027

Daishi.6027

Two? Lol

1. Ranger: Needs less evade spam, less heal, and less passive.

2/3. Necro and Engie: Less Condi cleave while being tanky.

4-8.
Warrior: Proper trade offs, You go Tanky or you go Dmg not both. However if you go hybrid you should be on even ground when fighting a glass cannons and suffer the same fate for hard focus, while struggling to kill bunkers but be able to stalemate them.

Ele: are fine if you make everything else fine. >=(

Guardians: Fine mostly, upcoming vigor nerf is a nice shave to the survivability of burst guards. If something needs to be changed it should be the last thing to be, why fix what isn’t broken?

Mesmer: Shatter is fine. PU and Phant need to stop playing themselves, although counter-able or in some cases unviable they are both carried by their builds, more no risk high reward on par with ranger, necro, and engie.

Thief: burst is fine. evade spam is close to low risk high reward but at least understandable, there needs to be more trade offs. For example if you can evade spam the ability to escape needs to take a hit.

9. Hard counters needs to go, promote soft counters even if needed to be artificially forced to the point where one skill will affect a build less.

10. A.I. problems. Solution UI options: “Make classes minions see through.” "set a list of minions that are not target able but will still be affected by splash damage and AoE. " Mesmer clones not affected.

Ops went off classes. Seriously tho there’s a lot more than 2 classes that need to take hits… my frist 2 are the biggest qualms

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Kratos.6293

Kratos.6293

Elementalist Buff
Rangers Super Buff

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Posted by: roamzero.9486

roamzero.9486

Buff Ranger
Nerf Warrior

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Posted by: ManCaptain.3154

ManCaptain.3154

Engineer: Traits and the whole design is wack. Turrets don’t scale with anything so they are not useful. Too many cast times on too many minor abilities which add little to engineer’s power, e.g. toolbelt for rocket turret is basically same DPS than autoattacking, but aoe. Engineer should do more with fewer skills, and more skills should be situational, rather than general, because there’s no way in hell you can cast the whole rotation of your abilities before half of them already recharged.
Engineers are easy to chain CC unless they pack specific skills, same with immobilize, unless engy has rocket boots it’s gg.

Thief: Anyone who tries to roam soon learns about these guys, impossible to kill if they don’t screw up. Multiple invisibilities, multiple low cooldown teleports, most of which also double as stun breakers, boon stealing and ok condition cleanse. They just try to kill you repeatedly, resetting fights if it goes against them.

What takes the cake with thieves though, is that even if you correctly predict their opening attack from invisibility with a block skill or evade, you are rewarded with NOTHING. They don’t drop from invis and lose opening strike and worse yet they don’t spend initiative if they attacks don’t connect.

This is extremely wrong. I correctly predict their attack from invis and use Distortion and they just keep spamming their skills (some of them give them dodge, preventing any damage from me during distortion) until distortion wears off with no penalty. Every other profession will put their skills on cooldown if you spam at a blocking or evading target.

This is absurd and it needs to stop. Theif players should have to watch out for invul players just like everyone else.

(edited by ManCaptain.3154)

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Posted by: makku.2508

makku.2508

- Warrior: Highest base HP in the game, highest base armor in the game, best mobility in the game, best CC in the game, …. Undisputed king of WvW, can we finally start bringing that profession on par with all those other lowly peasants in the game?

- Elementalist : Lowest base HP, lowest base armor, no inherent defense mechanics. Giving them back their mobility would be a start at least. Then proceed to fight the lacking build diversity by actually improving the bad stuff, instead of bringing everything down to the same level of suck.

There is only one god, and his name is Death.
And there is only one thing we say to Death: ‘Not today’.

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Posted by: Carighan.6758

Carighan.6758

I don’t see where “limiting” to two would be any useful.

Rather I’d say that focus should be on two “categories” of fixes:

  • Bugs (there’s a lot of them, and each patch adds to them – this to me is indicative of the devs working with a codebase they haven’t written themselves)
  • Illogical functionality. Like when +25% daze duration doesn’t work because it doesn’t round up to a certain length (unlike DoTs, CC shouldn’t have a tick interval :P ).

Why these two? Because with bugged and illogical skills and traits, any discussion on balance or loadout is pretty void.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Harper.4173

Harper.4173

Warrior (Nerf)
Ranger (Buff)

Other thoughts?

Considering you’re trolling this hard :

Rangers ( nerf )
Warriors ( buff )

!!!

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: ManCaptain.3154

ManCaptain.3154

Forgot at add that engineer condition removal is abysmal, unless you’re running elixir build with the right traits.

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Posted by: frans.8092

frans.8092

Also rangers… do something with Longbow. Anything.

How about … Distracting Shot

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Posted by: Vuh.1328

Vuh.1328

Actual fixes or balance?
IF actual fixes:
1. Mesmer
2. Mesmer
Seriously the broken stupid AI with their annoying bugs are pretty darn gamebreaking.

For balance?:
1. Nerf Warrior’s ability to be so tanky yet deal so much damage while having alot of control.
2. Evade.. err i mean thief, god kitten rework the sword/x #3 to something not that is not a evade or slaugther the damage of them

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: phaeris.7604

phaeris.7604

Buff : Rangers – need better survivability and damage on longbow specs/ better pet abilities/ai.

Eles: Better survival tools and more cc. It’s either a case of being truly glass and falling over as soon as someone looks at you, or having mediocre defence and mediocre damage. A case of ’ I can’t kill you…but you can probably kill me if you keep on trying long enough.’

Necros: Give them some more escapes/closers/mobility.

Nerf : Warriors of course. High hps and high armour and high damage, a constant healing tick with almost cc immunity and condition clears with access to ranged damage. Please…..

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Posted by: Andele.1306

Andele.1306

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Vuh.1328

Vuh.1328

Antidote(only 1 condi removed and you have to step on it) and cleansing burst can’t be used at the same time, both healing skills. Automated response doesn’t remove condis(and should be removed/reworked), transmute is 1 condi every 15sec
So at best you are looking at 3 condis/15sec on yourself, which is quite abysmal.
And for elixirs you have elixir C, R toss but C is usually not worth picking up and R is better used as a rez utility
edit: forgot about super elixir(1 condi iirc) on elixir gun

Take your time to learn proper keybinding, it’s worth the struggle

(edited by Vuh.1328)

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Posted by: Kicast.1459

Kicast.1459

Two professions are out of control for the moment:
- Thief who is by itself keeping two other profession outside the meta (ele & mesmers)
- Warriors:warriors every where god mode in all part of the games, self sufficient and number one or two in core winning criteria: Damage / Sustain / Control / Condi removal / Stability
30 % of warrior in tpvp in average should tell something
40 % or above in wvw and higher rates in guilds should also

=> sorry but realignment should not be power creep but a true real and efficient nerf for both of these two professions.

L2P is not an answer…these points are coming from best current players.

(edited by Kicast.1459)

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Posted by: ManCaptain.3154

ManCaptain.3154

1. Bad, alchemy trait.
2. Bad.
3. Bad.
4. Bad. Doesn’t remove conditions from the engineer.
5. Grandmaster alchemy trait. Also doesn’t remove conditions.

The only real condition removal for engineer is Elixir C, Formula 409 trait and Automated Response helps, but it’s not condition removal.

Like I said, only builds that have any real condition removal are alchemy traited elixir builds.

Just because something says that it removes conditions, it doesn’t mean that it’s viable as condition removal.

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Posted by: Lupanic.6502

Lupanic.6502

we (engis) have the worst conditional removal in the complete game. They should replace Automated response with a trait like “remove condition on tool belt abilities” That would help to create a gadget build and gives some extra condition removal with a good cooldown.

I also hope they do not buff or nerf a class like in the past. They should adjust the warrior and ele first. I do not want the “warrior is a free kill days back” not the “ele is OP days”

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Posted by: CRrabbit.1284

CRrabbit.1284

Player’s thought: Ranger do need a buff and warrior do need a nerf.
So Anet buff warrior and nerf ranger……again……