An appeal for Arcane Resurrection

An appeal for Arcane Resurrection

in Elementalist

Posted by: Stephen.6312

Stephen.6312

I use Arcane Resurrection for my Elementalist. I think that the decision to reallocate the trait to Master Tier is frustrating and perhaps unnecessary.
For starters, this ability is only useful when someone is about to die and even then, I can only truly see it’s usefulness in PvE and WvW. It’s kitten for PvP. As to why you would want to move it to Master Tier: Honestly, I think that a good explanation is required. So I’ll begin with a thorough analysis of the trait that you can follow, based on what I have observed about it’s mechanics, possible areas of improvement and whether I feel that it should be reallocated.
Firstly, the trait is all but abandoned by most Elementalists. I chose it because it synergizes well with Auramancery. However, receiving the benefits of this trait requires commitment to the revival of a downed fellow and with that, risky odds about whether it will ever truly be useful. Most of the traits that Elementalist’s choose are based around attunement swaps or more specifically, what the player does, regardless of what others are doing. For example, Elemental Attunement is about you changing your attunement, rather than your enemy hitting you for a critical hit. What this means is that it is an on-demand trait that does not reward player skill in the same way. What I mean by this is that if you play defensively in a fight, the likelihood of a response-to-critical-injury bonus is less likely to proc, making Elemental Attunement more valuable relatively.
The same could be said for Elemental Attunement, but the risks involved in getting the rewards that come from this are even dicier. For starters, you have to revive someone successfully. This means someone waits around to be revived rather than respawning and in the process of actually assisting them you are in considerable danger. I have seen some wily players take down revivers at the point at which they are reviving. So once a revive is accomplished the tradeoff feels great. But the point is that as an Elementalist reviving someone is exceedingly dangerous. Eles trying to should have access to regeneration (the Signet of Restoration is a waste for trying to stay alive whilst reviving) and other passive forms of healing. Moreover, receiving an Aura afterwards is only fair given the dangers.
The main reason that I think no one cares about the reallocation of this trait is that no one bothers to use it. I do and I can assure you that it is too situationaly dependent to be allocated to Master Tier. Keep it in the Adepts Tier.

An appeal for Arcane Resurrection

in Elementalist

Posted by: Stephen.6312

Stephen.6312

The only thing that might be tweaked is an internal cooldown. Their is none at this point. That means that you can get an Aura almost permanently just by assiting in a partial revival – i.e., you move to one defeated player, revive 10% of their HP and move on to the next player. If both revive quickly after each other you’ll get the benefits of both without internal cooldowns.

An appeal for Arcane Resurrection

in Elementalist

Posted by: Anierna.6918

Anierna.6918

Arcane Resurrection is a joke. The devs themselves have said it’s “useless,” along with Soothing Wave. They just haven’t gotten around to redesigning it yet (although they’ve said they will, like they have with Soothing Wave), and they moved it up a tier because nobody uses it anyway and they wanted to make Blasting Staff, Vigorous Scepter, and Windborn Dagger more easily available.

An appeal for Arcane Resurrection

in Elementalist

Posted by: Stephen.6312

Stephen.6312

I appreciate that some think that it’s useless. I don’t think that it’s useless any more than I think that the Glyph Of Renewal is useless. However, it is specialized. Just because something is not used does not mean that it should be moved to Master Tier. High-powered useful traits should be harder to get, involving a higher number of points in a traitline, not the other way around. With other traits, arcane resurrection can be very good for builds.

An appeal for Arcane Resurrection

in Elementalist

Posted by: Stephen.6312

Stephen.6312

High-powered traits in the Arcane traitline include: Elemental Attunement, Evasive Arcana and perhaps a few more. I personally feel that Blasting Staff should stay in Master Tier, since it provides users with wider margins of error during play. Essentially, players do not have to be as precise in the placements of their fields and more specifically have greater opportunity to apply conditions. As such, Blasting Staff should remain in Master Tier.

An appeal for Arcane Resurrection

in Elementalist

Posted by: Stephen.6312

Stephen.6312

The point is that Arcane Resurrection is kitten and as such should be a hard-to-get trait.

An appeal for Arcane Resurrection

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

AR will be moved for the sake of Renewing Stamina to stay at adept tier in the meantime. They simply took a trait that is barely used, and moved up a tier not because it deserves that tier, but because they would be destroying build diversity by moving renewing stamina instead.

An appeal for Arcane Resurrection

in Elementalist

Posted by: oZii.2864

oZii.2864

AR will be moved for the sake of Renewing Stamina to stay at adept tier in the meantime. They simply took a trait that is barely used, and moved up a tier not because it deserves that tier, but because they would be destroying build diversity by moving renewing stamina instead.

This…

Adept Tier Arcana looks pretty good now with some good survival traits easier to get. I am not sure how they can make AR better though at least as a master tier.

Across the game I feel like 2 types of traits that are niche are when down and rezing. Those 2 types of traits I am not sure how I feel. I think best would be to put good useful when your not downed and not rezing traits in there.

Make a totally different traitline just for rezzing/downed and move all the traits there so people can pick 1. Call it Desperation Traits and you get to pick 1 or the other.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

An appeal for Arcane Resurrection

in Elementalist

Posted by: Shadowfall.6543

Shadowfall.6543

High-powered traits in the Arcane traitline include: Elemental Attunement, Evasive Arcana and perhaps a few more. I personally feel that Blasting Staff should stay in Master Tier, since it provides users with wider margins of error during play. Essentially, players do not have to be as precise in the placements of their fields and more specifically have greater opportunity to apply conditions. As such, Blasting Staff should remain in Master Tier.

However blasting staff is only really effective for 2 skills (Lava Font and Eruption). It nerfs static field (as it is harder to cross the border), and the two water fields it helps the placement is not as critical because people in need of health will move to the field.

Also with eruption in PvP or WvW those who notice the red circle have more than enough time to leave with or without the extended field. Those who get caught in the blast were probably not paying attention, crippled, or immobilized.

I personally use the skill, but that is because I live by Eruption and Lava font. I also use elemental attunement as my first choice, so after the patch I will still have 20 points in Arcane, and both of my traits will have switched positions.

In addition, Engineers have increased explosion blast radius as an adept skill.