Q:
Anet did you forgot about scepter existence?
Because Air is fine they take all the other attunements are fine as well. I’d pull a chair and wait… wait a lot.
They need to do something about build variety. We need to be able to drop the water/earth/arcane lines and stay alive in competitive context.
If we cant run fire/air/tempest then why are we even excited for an expansion?
Because Air is fine they take all the other attunements are fine as well. I’d pull a chair and wait… wait a lot.
Air isn’t fine. Scepter Air auto attack is atrocious.
Scepter needs a serious buff. The fact that you can’t even burst a D/D ele in pvp is so annoying. And as a result everyone runs that cancer monkey build.
Scepter needs a serious buff. The fact that you can’t even burst a D/D ele in pvp is so annoying. And as a result everyone runs that cancer monkey build.
Shouldn’t there be at least 1 build that can’t be bursted? People don’t just run it because it’s the best, but because everything else it terrible. It isn’t even d/d, it’s celestial with water and arcane. I think burst builds are cancer tbh. Especially thief. You mess up your burst, just stealth and back off, wait for cooldown and try again. It’s the opposite of high risk play which is what burst should be.
Scepter needs a serious buff. The fact that you can’t even burst a D/D ele in pvp is so annoying. And as a result everyone runs that cancer monkey build.
Shouldn’t there be at least 1 build that can’t be bursted? People don’t just run it because it’s the best, but because everything else it terrible. It isn’t even d/d, it’s celestial with water and arcane. I think burst builds are cancer tbh. Especially thief. You mess up your burst, just stealth and back off, wait for cooldown and try again. It’s the opposite of high risk play which is what burst should be.
I don’t think you’ve played thief recently. Because thief burst isn’t even a factor anymore unless he’s able to get into a 2v1 situation when compared to a mesmer daze/stun combo burst. The issue I have with D/D is that it’s sustain is so ridiculous right now that even when you burst them down to 25%, they can swap to water dodge roll and dagger 5 and instantly get back to 100%. And then swap back to fire and do a 5k burning speed.
a d/d ele at 25% would be 4200, a water dodge and dagger 5 are 4k hp. if you count the 4k from water attunement, regen and water 2 you will be at around 12-13k hp again. idk where you’re taking your numbers from but if you ask me that’s not 100%
if you’re not capable of dodging burning speed then your skill level is not higher than hotjoin and you don’t really have a right to complain.
now on topic: s/f used to be a high risk high reward spec that was able to burst down many builds when waiting for the right moment.
right now it’s not anymore, it’s just a high risk spec that rewards you with not enough damage while every other build in the game can achieve better results.
a d/d ele at 25% would be 4200, a water dodge and dagger 5 are 4k hp. if you count the 4k from water attunement, regen and water 2 you will be at around 12-13k hp again. idk where you’re taking your numbers from but if you ask me that’s not 100%
if you’re not capable of dodging burning speed then your skill level is not higher than hotjoin and you don’t really have a right to complain.
now on topic: s/f used to be a high risk high reward spec that was able to burst down many builds when waiting for the right moment.
right now it’s not anymore, it’s just a high risk spec that rewards you with not enough damage while every other build in the game can achieve better results.
You’re not factoring in healing signet from casting.
And please read my first post on scepter needing a buff. It’s not about burning speed being easy to dodge. Everyone can read it. But with fire cd, you sometimes don’t have the endurance available to dodge. There are obviously other ele skills you try to avoid.
healing signet in that case would be around 1k-1,25k. that’s why i said 12-13k hp
the only other ele skills you have to avoid are the ccs IF they are followed by burning speed, so you stunbreak them.
and the other one being fire grab which is a bit harder to avoid.
you do not dodge drake’s breath, you interrupt / block or just cleanse it. if you try to dodge it you wont be able to dodge the full channel and if the ele wants to he can even double drake’s breath you if he stays long enough in fire and you would not be able to dodge it.
Can we please keep this on topic as much as possible. There have been some good ideas floating around about how to buff scepter. I would like some minor buffs to go through and i stress MINOR buffs, nothing crazy.
Yes we donĀ“t ask for OP changes. Its slight adaption to dragon tooth (ground target) and shatterstone plus a bit on autoatacks.
I would prefer to increase condi viability (not totaly burn focused as dagger. Burn is one condition out of 13!) to the autoatacks because that is something ele lacks and will synergize with celestial armor without strengthening burst adding more fast damage which scepter is already nice using fire/air.