Aquatic Benevolence - new grandmaster trait

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Netko.9271

Netko.9271

“The elementalist is getting a variety of traits, ranging from damage and utility to survivability and support. The one we’ll introduce today is Aquatic Benevolence. This trait contains a new mechanic that will increase all healing to allies by a percentage without affecting the character doing the healing. Aquatic Benevolence has the highest of all outgoing healing effects currently in the game, sitting at a solid 25% healing power bonus when supporting allies.”

https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/

It sound, meh, 25% more healing power to other people and exclude you from get that healing. Traits for other classes seems much better, except warrior. Hope others traits will be better

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Graendall.4765

Graendall.4765

Yay for more staff waterbots!!!!….not
I bet the best gandmaster trait will be in Arcana or Fire.

Zancrow The Red-Elementalist of [ObV]Oblivion-Hardcore WvW guild
http://oblivion-guild.shivtr.com/
Server-Piken Square

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Avead.5760

Avead.5760

Wait a sec..it cant be just that !Am i reading it wrong?
Guardian new gm ,which is pretty boring anyway, is free 300 stat points in vitality.
And ele new trait is barely 270-300 stat points in spvp ONLY if you go full healing power and ONLY to others?
Hmm it cant be just increase in healing power..it has to be direct heal increase as well.Thats barely a few hundreds more health for your healing spells

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: silvermember.8941

silvermember.8941

While I agree that the trait is terrible, I think the problem with have is we are looking at it from a purely PvP standpoint while Anet is also looking at it from another standpoint that doesn’t actually matter PvE. Like power block has no use in PvE while this kittenty skill only seems to have use in PvE.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Vol.7601

Vol.7601

Wait a sec..it cant be just that !Am i reading it wrong?
Guardian new gm ,which is pretty boring anyway, is free 300 stat points in vitality.
And ele new trait is barely 270-300 stat points in spvp ONLY if you go full healing power and ONLY to others?
Hmm it cant be just increase in healing power..it has to be direct heal increase as well.Thats barely a few hundreds more health for your healing spells

Relax buddy, each class has 5 grandmasters to choose from.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Nabuko Darayon.9645

Nabuko Darayon.9645

I’m glad how the Ele balancer is working now. It’s slow but we’re getting loved now. So Thank You whoever you are. <3

~ King Arian and Isabella of [EG] ~

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

It’s a party support trait for players who wish to specialize in water healing. Great for staff eles who like that kind of stuff.

I have suggested a trait almost exactly like that several months ago.

(edited by DiogoSilva.7089)

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Netko.9271

Netko.9271

Relax buddy, each class has 5 grandmasters to choose from.

Question is only it is worth to take it if you have 30 in water, compared with 2 other water grandmasters traits. No questions this trait is useful only with staff, with d/d or s/d you wont heal others much. If you play staff there is then cleansing water and this new one aquatic benevolence. I just don’t see taking this new one before cleansing water. In wvw with staff most healing come from blasting water fields so new trait won’t help there. In pve you really shouldn’t go in 30 water with staff, but guess maybe if someone really wanna go to that build and heal others then maybe new trait will be better then 2 others grandmaster water traits.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

This trait is better with staff, but scepter/ dagger with 30 water/ arcana also get plenty of healing to make full use of this.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: LordByron.8369

LordByron.8369

Frankly i don t like their effort to push ele in the healer role…

Something they said it was boring and was the reason behind the lack of trinity in gw2.

Hope other traits will be better

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

This trait is better with staff, but scepter/ dagger with 30 water/ arcana also get plenty of healing to make full use of this.

You go with Scepter 30 Water / 30 Arcana?

I thought every Scepter player is playing Fresh Air :p

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Grevender.9235

Grevender.9235

who in the world will ever equip a GRANDmaster trait which won’t give him/her aaaany benefit at all? o.O
we have been asking for improved self sustain….and we get turned into buffslaves? sounds legit.

Correct version would’ve been: “aquatic benevolence: +35% healing to caster, +25% to allies”. This is something I might consider to equip, not their version :\

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

It must be an inside joke or something. Not only doesn’t this help out own survivability (something that’s been complained about for a long time), but it also fills a niche that’s unwanted in every part of the game.

A healer? Seriously? Who needs that? Why not give eles that +300 vitality trait?!

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: DiogoSilva.7089

DiogoSilva.7089

This trait is better with staff, but scepter/ dagger with 30 water/ arcana also get plenty of healing to make full use of this.

You go with Scepter 30 Water / 30 Arcana?

I thought every Scepter player is playing Fresh Air :p

No one does, but with the improved Water Trident and this new trait (or even the improved cleansing water trait), who knows if it’ll become viable or not.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Lalangamena.3694

Lalangamena.3694

it is free 500 healing power for cleric/magi/apothecary builds.
nothing wrong with that…
actually pretty nifty trait, i will probably use it if i get bored of my 30 fire zerker build.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Nike.2631

Nike.2631

Its adding 25% to the total healing – that means it’s multiplying the base and the healing power components – that’s a LOT more powerful that adding 25% to healing power…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Grevender.9235

Grevender.9235

it is free 500 healing power for cleric/magi/apothecary builds.
nothing wrong with that…

except YOU will not benefit of it. Missed that part?

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

it is free 500 healing power for cleric/magi/apothecary builds.
nothing wrong with that…

It’s not free, it costs you a grandmaster trait slot. It also doesn’t work on yourself, so it does nothing for personal survivability. And it’s a healer-skill…healers aren’t wanted in 95% of the game.

Condition removal on each regen application (that also works on yourself) is infinitely more useful.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Naqaj.6219

Naqaj.6219

It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

Here’s hoping tomorrows blog post will address that at least partially.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Naqaj.6219

Naqaj.6219

it is free 500 healing power for cleric/magi/apothecary builds.
nothing wrong with that…

except YOU will not benefit of it. Missed that part?

The wording is extremely awkward. I hope we’ll get some clarification that turns it into something more usefull.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: sminkiottone.6972

sminkiottone.6972

It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

Why do you say it’s a pve skill ?

To me this look more helpfull in pvp, +500 healing power on a cleric build is a lot, a normal regen would tick for 440 hp/s with 2500 healing power.. quite powerfull.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: KrazyFlyinChicken.5936

KrazyFlyinChicken.5936

This has little/no application in wvw or spvp.

PvE trait. I really hope this wasn’t part of the ‘counter-condi meta’ we were promised. Because it really doesn’t do any of those things.

On the plus side—it’s just a lackluster water trait. If it was strong i might have been more upset given that 30 water is pretty much a given in its current state… another strong grandmaster trait for water would just be silly

Fort Aspenwood – Elementalist
Character name: Azilyi

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: phaeris.7604

phaeris.7604

No one would take this over cleansing water for wvw/pvp.

Also since it does nothing for the caster it doesn’t really change survivability at all for the elementalist, given that the ele is usually no 1 target in fights it’s a bit of a let down.

Fingers crossed for other GM traits…

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Vissarion.6509

Vissarion.6509

What a useless trait, are they serious ??

I hope the other grandmaster traits aren’t buffs for party members instead of us.

They called us TEMPESTs, but we can use our elite to cheat death instead

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Druss.6917

Druss.6917

In case you guys can’t be bothered to actually read what was written:
“The elementalist is getting a variety of traits , ranging from damage and utility to survivability and support . …..”

This isn’t the only thing eles are getting, just the one they previewed. So stop boohooing over it already.

“Come to me and die you stinking whoresons. For I am Druss, and This is Death!”

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

This isn’t the only thing eles are getting, just the one they previewed. So stop boohooing over it already.

We can read, and we know. That’s not the point of the complaints. The point is that we get a trait that’s for all intents and purposes, useless. Nobody needs a healer…nowehere. Not even in WvW, because even if you do heal there, it’s the blast finishers that do all the work. Also, it doesn’t affect the squishyness of the ele in any way (something that was brought up many times) and to top things off, we’re not getting any real balancing because of these new traits.

If the rest is as poorly thought through as this one, then we’ll be in a worse state after the feature patch because everyone else gets at least semi-useful goodies.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: rhodoc.2381

rhodoc.2381

In case you guys can’t be bothered to actually read what was written:
“The elementalist is getting a variety of traits , ranging from damage and utility to survivability and support . …..”

This isn’t the only thing eles are getting, just the one they previewed. So stop boohooing over it already.

We are talking about a grandmaster trait which has almost no use at all.

[VcY] Velocity – Gargamell

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: posthumecaver.6473

posthumecaver.6473

It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

Why do you say it’s a pve skill ?

To me this look more helpfull in pvp, +500 healing power on a cleric build is a lot, a normal regen would tick for 440 hp/s with 2500 healing power.. quite powerfull.

Lets see, if Pistol Whip Thief attack, one of your team member, let say a Mesmer, all the healing you mentioned above with Cleric + new GM Trait will not keep him alive, so it is useless in PVP. If he/she attacks you it would not help you also because you have 0 benefit from it.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: phaeris.7604

phaeris.7604

The whole point of an eles healing was never to heal other people, but to heal the ele himself which was meant to compensate for the low armour and low hp values.

At least this is what I took it to be. Otherwise what justification is there for giving them low values.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Lostwingman.5034

Lostwingman.5034

You know, from the sound of it, it doesn’t appear to be about you healing allies but rather you improving allies self heals and passive healing.
Depending on the range of the buff it COULD be useful in someway for group play.

Bad@Ele: Alaric Von Manstein
Bad@Thief: Kiera Gordon
Sea of Sorrows, a server never before so appropriately named.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Strang.8170

Strang.8170

If it´s just a +% to healingpower, it´s trash.
If it´s +% to outgoing heals, it´s still kittening bad.

If it´s +% to healingpower to allies, it´s trash.
If it´s +% to outgoing heals, it might have some use.

Dr.Strang E – Nameless veterans (NV) – Gandara (EU)
[ ex- Piken Square (EU), ex- Aurora Glade (EU) ]

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Graendall.4765

Graendall.4765

Well,the ony use i can think of is in WvW.Can make those waterfield regroups a lot stronger for smaller teams.But once again,waterbot elementalist is the most boring thing to play and with the celestial nerf its going to be even more boring.I can see this working well with cleric type armors/jewels but thats so little dmg,so little health.

Zancrow The Red-Elementalist of [ObV]Oblivion-Hardcore WvW guild
http://oblivion-guild.shivtr.com/
Server-Piken Square

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: ThiBash.5634

ThiBash.5634

So basically, there’s a 25% chance of it being useful?

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: sorrychief.2563

sorrychief.2563

Read the wind will mean power rangers will only kill themselves faster on my reflect. GJ anet.

champion magus
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Ision.3207

Ision.3207

I don’t have a problem with the addition of this trait, Aquatic Benevolence, and I can see many situations/builds where it would be useful.

However (there’s always a “however” – lol) … however …

When it comes to Ele, one small fear of mine has always been that of being pigeonholed into the “healing/support” role that I SOooo despise. On it’s own, I don’t think this new trait does that, but – a tweak here, another tweak there – and .. viola! … you now have a sorta-kinda-of soft “Healer” class … and woe be unto you if you join the dungeon party in any other build but that one … I guess my concern is the slippery-slope argument … hopefully I am wrong, and most likely, I am.

However, if I’m right … on the day when I notice that in the dungeon LFG tool, “4 of 5, need healer specked Ele” has become commonplace … my dungeon days with Ele will be completely OVER. Now I realize that as of right now, with how the dungeons/fractals are, there is no such danger, but a dungeon tweak here, a dungeon tweak there and ………………………………..

Colin Johanson to Eurogamer: "Everyone, including casual gamers,
by level 80 should have the best statistical loot in the game.
We want everyone on an equal power base.”

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Electro.4173

Electro.4173

I like the concept of the trait to some degree, but as a Grandmaster major trait its decidedly underwhelming, especially since Water already has 2 great Grandmaster traits. If it were a minor trait (and thus automatic) or if it were a Master or even Adept trait then maybe it’d be good. But as a Grandmaster major? Bleh. A Grandmaster trait that only boosts allies and not yourself is pretty lackluster.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Tei.1704

Tei.1704

I like the goal and idea behind this trait, but I can’t see myself ever using it. What this trait should do is make all aoe ele heals bigger. That is the major weakness of every single one. If anet wants to give eles a more defined healing role, the heals need to be easier to hit allies with, which would increase the total healing eles do anyway.

This trait’s description should look more like this:
Using a healing skill, healing ripple, geyser, cleansing wave, etc, heals allies within a 600 radius for 50% of that skill’s total healing.

They could also just increase the radius on all the healing skills and traits by 50% or so.

At least the thief trait we know about is the most laughable. If a thief gets a 9k crit on you, that gives him a whopping 450 hp.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: cheshirefox.7026

cheshirefox.7026

is this another lackluster attempt to put elem back in pvp? because they’ve been kicking that dead horse for quite awhile.. nobody wants
it’s bad enough that what the balance team shaves off from broken characters in this game actually is the amount of what elementalist does overall.. but now, as some people have noticed and already stated, they adamantly steer the profession farther into something no one wants.. and the cherry on top is they take something elementalist might actually need, and give it to professions that are already proven by any sampling of players who remotely know what they are doing to be perfectly fine in certain regards.
are they ever going to address the issue of fully ascended elementalists going fully into a certain traitline only to achieve mediocre results in what they set out to accomplish with their build? or are we to be perpetually subjugated by cookie cutter pigeonholing

 
please, it’s time for elementalist self deportation to end

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Zoid.2568

Zoid.2568

It is PVE skill but funnily no dungeon group wants a Support member.

Not Full Zerker = Kick

Support is needed in Zerg content.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Dolores.5471

Dolores.5471

As others already said, what’s the point if it doesn’t affect you?

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Nikaido.6739

Nikaido.6739

People (including myself) were complaining Water spells/traits were too weak in GW2 and now they add in another hilarious “grandmaster” trait in Water (at least I guess this is in Water trait).

People already make most of the comment, but I’ll add one more! Ages ago anet promise to remove healer/damager/tank in this game. Now Aqua Benevolence? 25% more heal on others but doesn’t benefit ourselves? That’s just a pure dedicated healer purposes… why Anet? You encourage healer now?

For those who defend anet saying we have more coming up! So? That doesn’t mean Anet get to adding even one useless trait to Ele when Ele need major improvement. (especially when we’re low in health and this grandmaster trait only save others not us!)

Some interesting idea would be… while buff the healing on others, give us at least something extra maybe… 15% healing on ourselves? Or make water more fun… 25% more damage when we’re in Water. (this will at least work on Ice Spike / Frost bow assuming we’re holding a Stave)

Of course, base on my past experiences anet probably won’t listen to us.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Chuck Zitto.2367

Chuck Zitto.2367

Sigh new grandmaster traits that make classes that are already strong like engi even better and ones that need help like ele will be poorly thought out. I mean serioursly how many heals does ele have. With staff they have 2 water fields which don’t heal for jack squat. They are only used to blast to get decent heals. Dagger dagger has 1 heal on a really long cooldown which again doesnt heal that much. The only use at all this trait will have is for evasive arcana trait. 10 second cooldown small heal on dodge which again doesn’t heal that much so the increase wont matter. Plus you will need 2 grandmaster traits to do a slightly better heal every 10 seconds on a dodge and you don’t benefit from the heal at all.

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Just another example of how clueless ANET are. We need sustain and they give us THIS? It should be:

50% Increased healing to yourself
25% increased healing to Allies.

I mean its a Grandmaster water trait. In its current state NO one will use it. It simply isnt worth it. What was all that about not wanting healer/dps/tank roles? Now you’re trying to make ele a healer….

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Conncept.7638

Conncept.7638

Simple fact, as lame as it is we can’t have a 25% increase to self healing, even in our current state our bunker builds would become outright unkillable. Plus, as a support trait, it actually is pretty awesome, but a player constantly in mist form, running away, or dead doesn’t support very well. It needs some kind of self-survivability tacked on.

Some suggestions

  • Soothing mists healing is increased by 25%, or now appears in every attunement
  • +10% boon duration (supportive and survivalist)
  • +10% increase to self healing
  • Gain stacks of vitality the longer you are in Water Attunement, lose these stacks outside of water attunement.
  • Deep Freeze the first opponent to damage you, 90 second CD
  • 25% increase to healing from Signet of Restoration
  • Become able to cast spells while in mist form

(edited by Conncept.7638)

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Neko.9021

Neko.9021

Cool trait. The problem with it is that our direct support traits – Rock Solid, Cleansing Wave, Elemental Attunement – have a measly range of 240. If they increased the range of those traits, this sort of dedicated healer-support-Ele would probably be a lot more viable in PvP-style formats.

(edited by Neko.9021)

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Columbo.5924

Columbo.5924

I re-read the blog post and that skills seems even more lackluster than I initially thought:

25% healing power increase to all heals to allies. So lets see: when you have 500 healing power (300 from trait – 200 from gear) you will have an effective healing power of 625 for all heals that affect allies.

That does the following

Water blast: 497 – 528 ( +6,23%)
Geyser (total): 2798 – 2891 ( +3,3%)
Healing rain (the regen granted from it): 2304 – 2496 ( +8,3%)
Healing ripple: 1551 – 1614 ( +4.0%)
Soothing mist: 1049 – 1112 ( + 6.0%)
Cleansing wave: 1800 – 1925 ( +6.9%)
Cone of cold: 899 – 939 ( +4.4%)
Water trident: 1946 – 2071 ( + 6.4%)
Water field blast finisher: 1420 – 1445 ( + 1,7%)
Regeneration: 192 – 208 ( +8,5%)

So you get something like +5% effective heal on allies. I doubt anyone will ever notice that – especially not yourself, since the ele itself is excluded from that trait effect. Given the very low radius of most spell/trait effects (180/240 radius) your allies would literally have to stand on top of you to get the effect.

I suppose you are much better off taking powerful aura or cleansing water (especially in WvW to get that double cleanse on every tick of healing rain)

Abaddon’s Mouth (DE)

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Gearbox.2748

Gearbox.2748

So. let me get this straight— we will again not gain any surviveability bosses and aoe will continue to smash us to bits- and we get an increased ability to heal all those others that doesn’t need the healing…. great. . Could we get the health boost of guardian please?

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: oZii.2864

oZii.2864

This threads theme is Eles(most players) want selfish traits. It’s in water so if you don’t go 30 water why even be bothered ? I don’t go 30 aiir when I’m d/d but I’m not bothered by fresh air.

Are you guys mad at persisting flames too?

It’s for staff obviously currently d/d benefits from both gm water traits. Staff only gets good use out of 1 of those traits. Heck d/f gets better use out of powerful auras.

I would use this in a GvG because condi’s are nonexistent really in GvG’s.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Aquatic Benevolence - new grandmaster trait

in Elementalist

Posted by: Karl McLain

Karl McLain

Game Designer

Next

This is just the first of many traits that we’ll be revealing. Tune into Ready Up tomorrow (http://www.twitch.tv/guildwars2) for more information on what’s coming!
We’ll be talking about all of the new elementalist traits, one of them in particular being ‘Stone Heart’.
See you there,
-Karl