Hey guys,
http://wiki.guildwars.com/wiki/Arcane_Echo
This is what i wanted to talk about, why is there no such skill to really start focussing on a spec as an ele anymore?
I remember farming mobs in gw1 with this +meteor/meteor shower and nowadays there is literally no skill like it, i understand the damage potential in dungeons with it and why it shouldnt be added.
The thing i wanted to talk about is how can we get this skill back ingame without it being overpowered. It would help versatility and would give the elementalist something to really be versatile at any moment (for example, if in spvp the staff elementalist just switched from water to earth and something that deals allot of damage the potential to switch attunement isnt there and you would just get insta downed by conditions, stuns, spike damage, anything for 10 whopping seconds)
My idea was to add it with a slight variation, instead of straight up copying the skill why cant it copy a stat of the skill? for instance if i cast meteor shower and there is no damage but the combo field for fire does get started with it in the same radius as the skill would be or healing rains condition removal will remain as does the water field but without any actually healing (but capability to blast the water field remains), this would make up for more survivability and more skilled combo plays/teamplays and give the ele a reall boon up if untouched. On the other hand since it has a huge cooldown and it only works with the spell you cast previous to that it also has the potential to be totally useless if you get spiked from behind (example, you want to cast a meteor shower with tornado and suddenly a thief jumps your back, you cant sustain in fire so you quickly switch to water and use something like a healing rain or ur auto-attack skill pops, wich means the thief completely negated the effects of the arcane echo rendering it useless due to you needing to quickly react and make you cast something you dont want ur huge cooldown skills to be on. i feel this would promote the skillgap of the ele even more but also add to the general utility of the class.
Also i feel this skill should ONLY affect weapon skills, otherwise you could abuse it too much in my personal opinion. This would instantly solve the problem with the huge cooldowns the elementalist has and give people who understand the class something to work with. since at this stage i feel the cooldowns of most skills are just way too long wich gives enemies the ability to fully heal up and instantly reset the fight after dodging once or twice.
i understand this is just ‘randomly’ making a skill and posting it on the forums, but me as an old gw1 player would love to see this ‘meta’ ele skill from gw1 back in gw2.
And was thinking on balancing it.
Thoughts?