Are red warning circles really necessary (PvP)?

Are red warning circles really necessary (PvP)?

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Posted by: raykor.6723

raykor.6723

I switch between scepter/dagger and a staff but no matter which attunement I am in, many of my skills require targeting an area and then on top of that most of those same skills have a delay of several seconds before they go off! Everyone dodges out of them. Burst damage classes do not have any obvious warnings when they are about to hit me for insane damage, why do so many of an ele’s skills have one?

By the way, I have no problem with the red warning circles for siege weapons.

Are red warning circles really necessary (PvP)?

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Posted by: Im Too Godlike.5629

Im Too Godlike.5629

AoEs arent for skirmish 1v1s, theyre for putting on a point and watching people explode. The best way to use them in skirmish 1v1s are either place them on yourself vs a melee or immobilize and place on them if they are ranged.

Are red warning circles really necessary (PvP)?

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Posted by: raykor.6723

raykor.6723

I’m not sure what I said that gave you the impression I was talking specifically about 1v1 skirmishes. I simply don’t understand why 60% of our skills require a red warning circle IN ADDITION to the 1-3 second delay and special effect visual clues. Is our class so insanely overpowered that if we were actually able to land the majority of our skills the entire game balance would collapse?

Are red warning circles really necessary (PvP)?

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Posted by: wertyuio.8630

wertyuio.8630

why do we need warning circles?

catapults.

’nuff said…. not to mention that elementalist hiding in the corner channeling churning earth in a 5v5 battle…

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Posted by: BlueprintLFE.2358

BlueprintLFE.2358

Yes I don’t agree with the red circles for Aoe spells, siege weapons yes, individual Aoe abilities no, the thing is though we would have or to have cast bars so that way a player could be rewarded by skill of recognizing an enemy cast instead of oh a red circle on the ground, dodge. They are definitely needed for PVE and dungeons as well because good luck trying to survive lupicus with random Aoe and no idea where lol.

USMC 1st Battalion 10th Marines
Guardian-Blueprinted, Warrior- Grizzilli
[JCM] Guild: Ehmry Bay WvW

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Posted by: Teevell.1684

Teevell.1684

Because they won’t take them away for just one profession, they would nix them for every profession’s AOEs, and I like knowing when to dodge and where. You’ll really be glad they’re there if you’re the one fighting the elementalist.

Tarnished Coast

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Posted by: Curring.9752

Curring.9752

Honestly they should be removed from all professions, ofc siege weapons and such should still have them but I don’t see the point in PvP, thats just the game telling you don’t stand there.

They should probably keep them in PvE/Dungeons though.

In the greater blob of things, there is only the zerg.
Kittens, Kittens everywhere!

Are red warning circles really necessary (PvP)?

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Posted by: Eurosdown.6072

Eurosdown.6072

So then how would you tell apart friendly and enemy aoe in a large fight? The combo field border?

Are red warning circles really necessary (PvP)?

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Posted by: TGSlasher.1458

TGSlasher.1458

AFAIK the treb and cannon in sPvP don’t have warning circles, I would like to see them added.

Slasher Sladorian – Charr Warrior – [DECM] | Sea of Sorrows
Sophea Sladorian – Charr Ranger – [DECM] | Sea of Sorrows
Sophea Of Elements – Human Elementalist – [DECM] | Sea of Sorrows

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Posted by: Knote.2904

Knote.2904

I’m assuming the main spell you’re talking about is Eruption. In beta it used to have almost twice the radius it has now to make up for the massive delay, and it was really good then. Now it’s pretty much useless IMO just because it’s so tiny on top of the delay.

Are red warning circles really necessary (PvP)?

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Many AoEs do not have clear edges to them, you wouldn’t be able to tell whose team their from, and honestly, this game needs all the visual clarity it can get. It’s already hard enough to tell what’s going on in a 5v5 battle.