Balanced wvw staff offensive/support build

Balanced wvw staff offensive/support build

in Elementalist

Posted by: MrSilver.5269

MrSilver.5269

I’m looking for some input as I’m trying to create a poor man’s version of the celestial/divinity build.

Here it is:

http://en.gw2skills.net/editor/?fEAQFAWhImmbyR4wjDAkHvADLjChUeMzO2A-jAyA4LAiAQ2TQM9ps2HKiGreBTdSEV7OKiWtQAyWAA-e

It is a balance of valk/knight’s/soldier’s

Here is the stat distribution:

Power: 1942 Attack: 3053
Precision: 1326 Crit: 29% Crit Damage: 45%
Toughness: 1590 Armor: 2510
Vitality: 1858 Health: 20225
Healing Power: 300

Here are the celestial/divinity build’s numbers in comparison:

Power: 1639 Attack: 2750
Precision: 1421 Crit 28% Crit damage: 70%
Toughness: 1636 Armor: 2556
Vitality: 1846 Health 20,105
Healing power: 795
Condition damage: 595

The biggest discrepancies are obviously the extra 25% crit damage, 595 condition damage, and 495 healing power.

My build has 300 more attack.

But in any event thoughts on this build would be really appreciated.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

(edited by MrSilver.5269)

Balanced wvw staff offensive/support build

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Posted by: Julie Yann.5379

Julie Yann.5379

Why so much vitality? Just my personal opinion but the Ele has access to so many heals and condition removal which make the extra Health seem kind of pointless. I would take some it out a replace it with toughness if you are looking for more survivability. I find that anything over 16k health is a waste. Again, this is just my personal opinion.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

Balanced wvw staff offensive/support build

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Posted by: Vespirisa.1497

Vespirisa.1497

I agree vit isnt really needed. When on a staff I go more into damage than survivability. Also fiery GS is useless as a staff. With how powerful meteor storm/tornado is, there is no reason not to pick up tornado

IoJ→KN→DB→SoR→CD→SoR→TC → SBI
Scrub D/D Ele. What’s server loyalty?

Balanced wvw staff offensive/support build

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Posted by: MrSilver.5269

MrSilver.5269

I agree vit isnt really needed. When on a staff I go more into damage than survivability. Also fiery GS is useless as a staff. With how powerful meteor storm/tornado is, there is no reason not to pick up tornado

You are 100% correct.

Swapped out.

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

Balanced wvw staff offensive/support build

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Posted by: LetsOneGamer.6035

LetsOneGamer.6035

The thing with the Celestial is its offensive and support. When you get rid of the healing power it makes this build more offensive. But over all its a good build , a bit soo much vit but other all okay!

Staff Ele Extraordinaire [mV] – Far Shiverpeaks

Balanced wvw staff offensive/support build

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Posted by: MrSilver.5269

MrSilver.5269

Thanks!

I just found that in wvw most of my healing comes from blasting water fields. I had almost full cleric’s before for a touch over 1,000 healing, and with base 300 healing I’m not noticing any reduction on my or my group’s survivability.

I just feel like elementalists are punished by having to spend some much gold to get that celestial/divinity gear. I’m just not willing to make that large of an investment for what may only be marginal improvement in performance.

In any event, thank you all for the input. I really appreciate it!

But I’m trying, Ringo. I’m trying real hard to be the shepherd.

Balanced wvw staff offensive/support build

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Posted by: Vespirisa.1497

Vespirisa.1497

Thanks!

I just found that in wvw most of my healing comes from blasting water fields. I had almost full cleric’s before for a touch over 1,000 healing, and with base 300 healing I’m not noticing any reduction on my or my group’s survivability.

I just feel like elementalists are punished by having to spend some much gold to get that celestial/divinity gear. I’m just not willing to make that large of an investment for what may only be marginal improvement in performance.

In any event, thank you all for the input. I really appreciate it!

The heals from water fields are based on the healing power of the person BLASTING the field.

IoJ→KN→DB→SoR→CD→SoR→TC → SBI
Scrub D/D Ele. What’s server loyalty?

Balanced wvw staff offensive/support build

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Posted by: imaginary.6241

imaginary.6241

Well, as you like to be a bit more offensive with Staff I’ve modified your build a little bit:

http://gw2skills.net/editor/?fEAQFAWhImKbzR5gjDAkHmcCLiCVUeMzO2A-jEyAorgQfCSCsIasV3ioxqrxUlCp6yI7NIiqFCQ2CA-w

DMG-Overview attached.

I would personally take Omnoberry Ghosts as Bufffood because it not only steals 321HP (does not scale) on a 1s Cooldown but also does 314 Damage as well which skips armor reductions like Conditions do. Also 6 Runes of the Water which give an additional 690+0.5*HP=922,5 Areaheal every 10 Seconds – you could either trade in some damage to get more out of it in terms of HP or switch to other runes or even back to basic stats increases via Orbs.

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(edited by imaginary.6241)