Celestial and Might Stacking Era is over.
Maybe change Arcane attunement recharge to work with overload?
Maybe change Arcane attunement recharge to work with overload?
Rather than that, I just want the bug fixed. Let it actually reduce the attunement cooldown like it’s supposed to.
Anet never reverts their nerfs. That would show they made mistakes.
To be fair, it wasn’t a mistake on their part for these specific nerfs (except RoTL and probably BA).
Celestial Ele with 20~25 might stacks was very strong pre-nerf.
To be fair, it wasn’t a mistake on their part for these specific nerfs (except RoTL and probably BA).
Celestial Ele with 20~25 might stacks was very strong pre-nerf.
I actually weren’t referring to old d/d ele nerf as mistakes. I was talking about so many other nerfs before that to other classes too, that were just plain in the wrong direction.
To be fair, it wasn’t a mistake on their part for these specific nerfs (except RoTL and probably BA).
Celestial Ele with 20~25 might stacks was very strong pre-nerf.
I actually weren’t referring to old d/d ele nerf as mistakes. I was talking about so many other nerfs before that to other classes too, that were just plain in the wrong direction.
Point taken. But they actually reverted the nerf to Signet of Restoration (PvP) which wasn’t game breaking or anything. I mean if they won’t settle for buffing non-bunker traits anytime soon, I’d settle for these now while waiting. I think everyone’s expecting nerfs to bunker tempest (or tempest in general) for the next balance patch. At least these skills are still usable WvW where D/D is still viable at small scale roaming.
why nerf tempest? Its not even super strong. It´s support. The only reason to nerf it would be the decision GW2 don´t wan´t strong support roles that decide teamfights. It´s a holy trinity or not question. Ele needs some buffs that don´t buff sustain. So things that compete to bunker build traits like tempestious aria or unused fire traits…
(edited by Wolfric.9380)
why nerf tempest? Its not even super strong. It´s support. The only reason to nerf it would be the decision GW2 don´t wan´t strong support roles that decide teamfights. It´s a holy trinity or not question. Ele needs some buffs that don´t buff sustain. So things that compete to bunker build traits like tempestious aria or unused fire traits…
Apparently a lot of people in PvP don’t share those views and has been bombarding PvP section with QQs and nerf suggestions that hurts non-support builds more than support builds. And as we all know, Anet has always been lenient (except for the past few balance patches) to those QQers and drops nerf hammers left and right.
I’m still salty as to why that stupid mod moved good a thread that discuss how underpowered non-bunker builds are while letting that stupid “Why is it ok for eles to be unkillable” QQ thread stay in PvP section.
unkillable … Yes if the oponent is bad he won´t kill an ele … I play ele and warrior. With warrior against average players i can massacer them in 1:2 and it´s fast. Had a 1:3 yesterday and killed one within seconds with my demolisher power build. And i am bad with warrior compared to ele. With ele i need much longer but usualy survive focus longer and dish out support. For me it feels much more like a L2P issue. In 1:1 warriors can be much harder to kill then an ele …. I realy fear that it will be done wrong again damaging non bunker/support builds that are even condiddered weak ….
Diversity is key to this game but i feat Anet seems not recognizing or ignoring that they are loosing players due to lowering diversity. Second point to loose pvp players is bad matchmaking/rank system.
(edited by Wolfric.9380)