Conjure Weapons Suggestion

Conjure Weapons Suggestion

in Elementalist

Posted by: Sniser.1297

Sniser.1297

I was thinking well every conjure weapon looks nice in some way… but there are 2 big problems.

1 . there are very few charges for each weapon
2. We are stuck in that weapon until we use all the charges.

I check out and the range are nearly equal for frostbow,axe and hammer/shield
The elementalist class looks very focused on swapping between attunements.

So what if instead having 4 separated weapons we actually have 1 conjure utility spell to use the 4 weapons at the same time just like our attunements.

This also free 3 utility slots for something more useful

Conjure Weapons Suggestion

in Elementalist

Posted by: bennyrosso.8532

bennyrosso.8532

It seems a little bit OP to me…and I have no more buttons to bind

Elementalist Rank 16 – Lvl 41

Conjure Weapons Suggestion

in Elementalist

Posted by: Sniser.1297

Sniser.1297

you don’t need more buttons, its like a different weapon they use the f1 – f4 , 1- 5

Conjure Weapons Suggestion

in Elementalist

Posted by: Ursu.4163

Ursu.4163

OP how?
to me it sounds like cabbage..
to someone else like race horse…
arguments ?
Kids learning OP…then throwing it in every forum posts they can.

Conjure Weapons Suggestion

in Elementalist

Posted by: MajorMelchett.6042

MajorMelchett.6042

It seems a little bit OP to me…and I have no more buttons to bind

How so?, if i understand the idea correctly the weapon we would get would be based on out attunementt. So in the utility slot i would have “conjure elemental weapon” (a fitting name if i do say so myself) and if i’m in fire i get the axe or if i’m in air i get the hammer etc.

I would be exactly the same power we have now as we would loose certain attacks based on not being in certain attunement.

A similar idea is to have the same 1 utility, but just make it conjure the weapon based on what attunement your in at the time and you are stuck with it.

I thought a similar thing with the elite fiery greatsword, it kinda doesn’t make sence that it’s fiery only (as every other attunment has a version of a weapon). So why not have an “elemental greatsword” instead, all attacks on it are the same as they are now – but each attunment gets a style of damage/buff/debuff added.

Fire would conjure – fiery greatsword with burning effect attacks.
Water would conjure – icey greatsword with chilling effect attacks.
Air would cunjure – lighting greatsword with a speedbuff.
Earth would conjure – Earthen greatsword with a bonus to toughness.

Zilori: Guardian – Desolation.
Zarturo: Elemental – Desolation.

(edited by MajorMelchett.6042)

Conjure Weapons Suggestion

in Elementalist

Posted by: Quintal.6594

Quintal.6594

Ya know, it would be easier to just say “make it a glyph” =p

But yes, I agree.

Conjure Weapons Suggestion

in Elementalist

Posted by: Sniser.1297

Sniser.1297

It seems a little bit OP to me…and I have no more buttons to bind

How so?, if i understand the idea correctly the weapon we would get would be based on out attunementt. So in the utility slot i would have “conjure elemental weapon” (a fitting name if i do say so myself) and if i’m in fire i get the axe or if i’m in air i get the hammer etc.

I would be exactly the same power we have now as we would loose certain attacks based on not being in certain attunement.

A similar idea is to have the same 1 utility, but just make it conjure the weapon based on what attunement your in at the time and you are stuck with it.

I thought a similar thing with the elite fiery greatsword, it kinda doesn’t make sence that it’s fiery only (as every other attunment has a version of a weapon). So why not have an “elemental greatsword” instead, all attacks on it are the same as they are now – but each attunment gets a style of damage/buff/debuff added.

Fire would conjure – fiery greatsword with burning effect attacks.
Water would conjure – icey greatsword with chilling effect attacks.
Air would cunjure – lighting greatsword with a speedbuff.
Earth would conjure – Earthen greatsword with a bonus to toughness.

Yes this is the idea. I love your proposal too.

Conjure weapon actually feels like they are going against the idea of the elementalist: using the attunement swapping

Conjure Weapons Suggestion

in Elementalist

Posted by: Puandro.3245

Puandro.3245

What if we made conjures like engineer kits, you can use them and get rid of them with a 1 sec CD, then it would be worth using them.

GW2 Videos WvW Ele/Thief/Mesmer/Ranger/Warrior PvP Videos
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild

Conjure Weapons Suggestion

in Elementalist

Posted by: Yukishiro.8792

Yukishiro.8792

They should definitely all be tied onto one “glyph of weapon summoning” that reacts based on your current attunement.

Conjure Weapons Suggestion

in Elementalist

Posted by: McClearyUnderMistRaildexGun.2086

McClearyUnderMistRaildexGun.2086

I agree to turning the 4 utility ones into a single glyph, that would make it better.

However I still don’t see the appeal to using the conjure weapons besides the look cool and are somewhat fun.

They don’t seem to be very effective/appealing compared to your normal skill set.