Conjure Weapons Suggestion
It seems a little bit OP to me…and I have no more buttons to bind
you don’t need more buttons, its like a different weapon they use the f1 – f4 , 1- 5
OP how?
to me it sounds like cabbage..
to someone else like race horse…
arguments ?
Kids learning OP…then throwing it in every forum posts they can.
It seems a little bit OP to me…and I have no more buttons to bind
How so?, if i understand the idea correctly the weapon we would get would be based on out attunementt. So in the utility slot i would have “conjure elemental weapon” (a fitting name if i do say so myself) and if i’m in fire i get the axe or if i’m in air i get the hammer etc.
I would be exactly the same power we have now as we would loose certain attacks based on not being in certain attunement.
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A similar idea is to have the same 1 utility, but just make it conjure the weapon based on what attunement your in at the time and you are stuck with it.
I thought a similar thing with the elite fiery greatsword, it kinda doesn’t make sence that it’s fiery only (as every other attunment has a version of a weapon). So why not have an “elemental greatsword” instead, all attacks on it are the same as they are now – but each attunment gets a style of damage/buff/debuff added.
Fire would conjure – fiery greatsword with burning effect attacks.
Water would conjure – icey greatsword with chilling effect attacks.
Air would cunjure – lighting greatsword with a speedbuff.
Earth would conjure – Earthen greatsword with a bonus to toughness.
Zarturo: Elemental – Desolation.
(edited by MajorMelchett.6042)
Ya know, it would be easier to just say “make it a glyph” =p
But yes, I agree.
It seems a little bit OP to me…and I have no more buttons to bind
How so?, if i understand the idea correctly the weapon we would get would be based on out attunementt. So in the utility slot i would have “conjure elemental weapon” (a fitting name if i do say so myself) and if i’m in fire i get the axe or if i’m in air i get the hammer etc.
I would be exactly the same power we have now as we would loose certain attacks based on not being in certain attunement.
—
A similar idea is to have the same 1 utility, but just make it conjure the weapon based on what attunement your in at the time and you are stuck with it.I thought a similar thing with the elite fiery greatsword, it kinda doesn’t make sence that it’s fiery only (as every other attunment has a version of a weapon). So why not have an “elemental greatsword” instead, all attacks on it are the same as they are now – but each attunment gets a style of damage/buff/debuff added.
Fire would conjure – fiery greatsword with burning effect attacks.
Water would conjure – icey greatsword with chilling effect attacks.
Air would cunjure – lighting greatsword with a speedbuff.
Earth would conjure – Earthen greatsword with a bonus to toughness.
Yes this is the idea. I love your proposal too.
Conjure weapon actually feels like they are going against the idea of the elementalist: using the attunement swapping
What if we made conjures like engineer kits, you can use them and get rid of them with a 1 sec CD, then it would be worth using them.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
They should definitely all be tied onto one “glyph of weapon summoning” that reacts based on your current attunement.
I agree to turning the 4 utility ones into a single glyph, that would make it better.
However I still don’t see the appeal to using the conjure weapons besides the look cool and are somewhat fun.
They don’t seem to be very effective/appealing compared to your normal skill set.