Could Elementalists Fully Explain? [PvP]

Could Elementalists Fully Explain? [PvP]

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Posted by: Jasher.6580

Jasher.6580

I don’t play an Ele.

One of the reasons why I don’t play an Ele is the same reason why I don’t play a Thief.

I find it overwhelming.

Too many buttons, too many things to remember. All the combo’s and blast finishers… too much.

I multi-class though. I play everything else.

That being said, I’ve seen a lot of people complain that the upcoming changes will be simplifying Elementalists…

How so? I’d really like some detail on that.

If they are really making them easier, that is good news for me…

I’ve actually always liked the idea of playing an Ele… but the attunement switching and the need to do blast finishers and combo’s… I didn’t like having to cycle through all that. I tried Diva’s Condi Signet Build which was really fun, but it wasn’t very effective during higher tiers of gameplay.

Will these changes make it simple enough that I may actually enjoy playing an Elementalist more extensively?

If that’s the case, how so?

(edited by Jasher.6580)

Could Elementalists Fully Explain? [PvP]

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Posted by: Loboling.5293

Loboling.5293

The elementalist won’t be any easier to play well. All the combos and quick reflexes that you don’t enjoy isn’t going away. Elementalists still have, along with thieves and guardians, the lowest health in the game. They also have the lowest baseline armor. To play one well, you need to make use of all the mechanics offered by the class. What we lack in hp/passive defense, we make up for in having more abilites, which are sorted by catagories. Every weapon set comes with healing/cc(water), damage(fire), cc/mobility/utility(air), and cc/defense(earth). Using the best move for the right time is still going to be very important.

Of course however, there are always easier builds with any class. Who knows, the meta may turn out to be a simpler build.

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Posted by: Bluefox.9580

Bluefox.9580

Actually the button mash factor will increase slightly. In fact I think the APM for all professions will go up slightly with this patch.

Bluefox Matari – Elementalist – Maguuma

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Posted by: Jekkt.6045

Jekkt.6045

how is apm going up if we still have the same amount of skills and cooldowns and the gameplay is staying the same just with the addition of some more on-hit traits…?

it’s not like ele is getting weaponswap

Ex player of PeanutButterJellyTime, Heavenly Annoying and Visceral Gaming.

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Posted by: Wolfric.9380

Wolfric.9380

I would find it very nice to have a ele choose for weapon swap instead of elemental swap. Like coose one primary and one secondary element and tie a weapon set on it. Like primary d/d air, seconday staff water and swap theese two :-).
More options for building. Range/utility diversity in the build for some loss of utility. I guess this would be easy to implement.

Greetings

Wolf

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Posted by: Sadrien.3470

Sadrien.3470

I don’t play an Ele.

One of the reasons why I don’t play an Ele is the same reason why I don’t play a Thief.

I find it overwhelming.

Too many buttons, too many things to remember. All the combo’s and blast finishers… too much.

I multi-class though. I play everything else.

That being said, I’ve seen a lot of people complain that the upcoming changes will be simplifying Elementalists…

How so? I’d really like some detail on that.

If they are really making them easier, that is good news for me…

I’ve actually always liked the idea of playing an Ele… but the attunement switching and the need to do blast finishers and combo’s… I didn’t like having to cycle through all that. I tried Diva’s Condi Signet Build which was really fun, but it wasn’t very effective during higher tiers of gameplay.

Will these changes make it simple enough that I may actually enjoy playing an Elementalist more extensively?

If that’s the case, how so?

Play dd and write a bot. It will carry out the fixed rotations perfectly and probably perform much better than you since you do not handle elementalists mechanics well.

Have fun. Be Alive. K Thnx Bye.

Could Elementalists Fully Explain? [PvP]

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Posted by: Bluefox.9580

Bluefox.9580

how is apm going up if we still have the same amount of skills and cooldowns and the gameplay is staying the same just with the addition of some more on-hit traits…?

it’s not like ele is getting weaponswap

Cooldowns across the board have been reduced pretty significantly. Ele slightly less so than, say, Guardian, but fact is every profession will get a bit more mashy. Engineer got a lot more mashy.

Bluefox Matari – Elementalist – Maguuma