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Posted by: Qhoryn.4917

Qhoryn.4917

I’m working on building a D/D user primarily for wvw and small scale stuff and I’m curious as to which is the better route to go. Should I go for power/toughness/vitality armor and power/toughness/healing power jewelry with power/precision/condition damage weapons? Should I switch one of those sets around? How much healing power is too much, and how much isn’t enough? Is the precision from the weapons worthwhile?

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Posted by: nalenb.1425

nalenb.1425

I’m using a combination of PVT/Clerics/Carrion and I like it a lot.

~ Abbish – Dragonbrand

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Posted by: Chipster.6713

Chipster.6713

I currently have Power/Vitality/Condition damage. I Use Precision/Toughness/power on rings/neck etc. I’m using runes of earth. My damage is pretty low and I don’t think that condition damage does enough for an elementalist (unless you fixate everything into earth). I’m working on gswitching all Condition stats out with Precision and some +Crit damage. I’m positive that it will boost my damage immensely, without taking my survivability away.

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Posted by: Qhoryn.4917

Qhoryn.4917

What about healing power? Worth it, not worth it?

Thanks for the info so far.

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Posted by: Chipster.6713

Chipster.6713

I feel that the healing capabilities in this game are somewhat limited, so I just leave the stat alone. If you want healing, you should go in a full water spec instead, using scepter/dagger. Your own survivability is not a problem as an attunement shifting D/D elementalist.

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Posted by: Jefzor.7145

Jefzor.7145

So P/V/T with some knight’s and berserker’s mixed in should work?

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Posted by: TheGuy.3568

TheGuy.3568

PVT and clerics condition damage is meh on DD.

Kor The Cold Heart War
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele

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Posted by: Minion of Vey.4398

Minion of Vey.4398

What about healing power? Worth it, not worth it?

Thanks for the info so far.

Eles are one of the few professions where healing power is actually quite good, particularly if you’re running some sort of deep water/arcane build as most people are. Stronger regen, stronger heal from switch to water attunement, stronger “soothing mists” passive heal from being in water, strong heal from rolling in water if you have evasive arcana, stronger heals per skill use with signet of restoration (or just using a healing skill period, of course).

Wearing some cleric’s gear (power/toughness/healing) is a D/D mainstay. Don’t just fill every armor, weapon, and trinket slot with cleric’s gear only of course, but you should be wearing some.

The most tanky flavor of D/D ele will combine power/vit/toughness gear with cleric’s gear (and probably boon duration runes)

(edited by Minion of Vey.4398)