Jon, this is insane talk. Damage immunity is incredibly powerful and hard counters many builds. It’s not good gameplay.
If you’re insisting on doing this, then be equitable and make direct damage immunity traits available at the grandmaster levels for necromancers and engineers.
See how silly that sounds?
Damage reduction is one thing, but complete immunity..? Why are you doing this?
Debuffs
http://wiki.guildwars2.com/wiki/Blind
http://wiki.guildwars2.com/wiki/WeaknessBuffs
http://wiki.guildwars2.com/wiki/Protection
http://wiki.guildwars2.com/wiki/RetaliationGuardian
http://wiki.guildwars2.com/wiki/Virtue_of_Courage
http://wiki.guildwars2.com/wiki/Shield_of_Wrath
http://wiki.guildwars2.com/wiki/Shield_of_Absorption
http://wiki.guildwars2.com/wiki/Shelter
http://wiki.guildwars2.com/wiki/Sanctuary
http://wiki.guildwars2.com/wiki/%22Retreat!%22
http://wiki.guildwars2.com/wiki/Renewed_FocusWarrior
http://wiki.guildwars2.com/wiki/Counterblow
http://wiki.guildwars2.com/wiki/Riposte
http://wiki.guildwars2.com/wiki/Shield_Stance
http://wiki.guildwars2.com/wiki/Endure_PainEngineer
http://wiki.guildwars2.com/wiki/Magnetic_Shield_
http://wiki.guildwars2.com/wiki/Static_Shield
http://wiki.guildwars2.com/wiki/Elixir_S
http://wiki.guildwars2.com/wiki/Gear_ShieldRanger
http://wiki.guildwars2.com/wiki/Counterattack
http://wiki.guildwars2.com/wiki/Power_Stab
http://wiki.guildwars2.com/wiki/Hornet_Sting
http://wiki.guildwars2.com/wiki/Serpent%27s_Strike
http://wiki.guildwars2.com/wiki/Whirling_Defense
http://wiki.guildwars2.com/wiki/Stalker%27s_Strike
http://wiki.guildwars2.com/wiki/%22Protect_Me%22
http://wiki.guildwars2.com/wiki/Signet_of_StoneThief
http://wiki.guildwars2.com/wiki/Disabling_Shot_
http://wiki.guildwars2.com/wiki/Flanking_Strike_
http://wiki.guildwars2.com/wiki/Death_Blossom
http://wiki.guildwars2.com/wiki/Shadow_Strike
http://wiki.guildwars2.com/wiki/Withdraw
http://wiki.guildwars2.com/wiki/Roll_for_Initiative
http://wiki.guildwars2.com/wiki/Dagger_StormElementalist
http://wiki.guildwars2.com/wiki/Burning_Retreat
http://wiki.guildwars2.com/wiki/Magnetic_Aura
http://wiki.guildwars2.com/wiki/Magnetic_Wave
http://wiki.guildwars2.com/wiki/Obsidian_Flesh
http://wiki.guildwars2.com/wiki/Arcane_Shield
http://wiki.guildwars2.com/wiki/Mist_Form
http://wiki.guildwars2.com/wiki/Vapor_Form
http://wiki.guildwars2.com/wiki/FortifyMesmer
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Illusionary_Counter
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
http://wiki.guildwars2.com/wiki/Illusionary_Riposte
http://wiki.guildwars2.com/wiki/Phantasmal_Warden
http://wiki.guildwars2.com/wiki/Mirror
http://wiki.guildwars2.com/wiki/Feedback
http://wiki.guildwars2.com/wiki/MimicNecromancer
???
Nothing that makes them invulnerable but effectively 2 life bars.You were saying about physical damage immunity? This doesn’t count traits either or blind spams.
If Necro’s biggest issue is how to take Eles down I dunno what to reply to that srsly. In PvP you’re seeing minion masters that can easily take down that health threshold and once that is down you can start your condi spamming. In WvW you’re not gonna wander alone anyway.
I know you necros are fighting against this because so far Eles have been a piece of cake to take down and give you easy wins (In the current meta) but if you’re good Diamond Skin will be just a small obstacle that your Golem can handle. Yes you will have to learn when’s the 90/85% happening but that’s good isn’kitten It means you gotta adjust your builds now instead of just sitting there and spaming your condi while letting your minions tank/dps.

