Does Anet know how many AoEs we have ?
Do you know how many AoEs you mentioned aren’t AoEs per say? Is Greatsword autoattack AoE now?
exactly
currently elementalists are pigeon-holed into one build that involves 3 cantrips and 0/10/0/30/30
Anet said theyre troubled about bunker eles and are now nerfing aoe. 50%~ of our dmg
you cant nerf the only think that makes a prof viable without buffing anything else
its bad game logic
Do you know how many AoEs you mentioned aren’t AoEs per say? Is Greatsword autoattack AoE now?
he specifically said he left out AAs in the number of aoes i believe
Do you know how many AoEs you mentioned aren’t AoEs per say? Is Greatsword autoattack AoE now?
Actually it is aoe.
Do you know how many AoEs you mentioned aren’t AoEs per say? Is Greatsword autoattack AoE now?
Actually it is aoe.
It is aoe, yet you don’t see warrior subforum filled with whining topics about incoming nerf. When anet says about AoE they most often mean skills with large radius, not tiny like magma field or cone skills.
Lol, aoe kings complaining. I’m not saying you need a nerf per se but if you compare to mesmer, you just kill mobs in 5 seconds. I saw a video of 4 elementalists holding back 30 people in wvw, that’s impossible with other classes.
Quickblade Vince – Thief
The Asurnator – Elementalist
Real question is does Anet even care about eles or only the “other” classes?
Lol, aoe kings complaining. I’m not saying you need a nerf per se but if you compare to mesmer, you just kill mobs in 5 seconds. I saw a video of 4 elementalists holding back 30 people in wvw, that’s impossible with other classes.
That could have been done with any other profession in the hands of that group.
They were pros facing a group of people who were too stupid to use stability to provent the CC and lock them down.
That’s the beauty of this game: skill actually wins here – at least until ANet decides it shouldn’t anymore.
It is aoe, yet you don’t see warrior subforum filled with whining topics about incoming nerf.
Maybe that comes from the fact that warriors already do twice the damage of any other profession in comparable gear and build, so they don’t have to worry about losing a little.
That’s like someone on faux news claiming the economy is fine in 2009 because they only had to sell one of their paintings to cover the loss on their portfolio.
Lol, aoe kings complaining. I’m not saying you need a nerf per se but if you compare to mesmer, you just kill mobs in 5 seconds. I saw a video of 4 elementalists holding back 30 people in wvw, that’s impossible with other classes.
That zerg was utterly kitten (probably had under leveled players) and they put against a small group of highly skilled and coordinated players. Honestly, one good thief is all it would have taken to shut them down. Quickness backstab combo with heartseeker spam and it’s over for one of the ele. Another ele would’ve had to rez him therefore the awesome pressure they were applying would’ve dropped off tremendously in that time period.
More than one good thief? That super cool video you saw would’ve ended early.
Stop using Wv3 for balancing and please take note that skill does matter in this game.
Yes, they do know. Yes, they’ve stated they will take it into account, and not just nerf the numbers.
Fire 3 on staff is actually an AoE burn.
Earth 5 on staff applies bleed to anyone near the shockwave.
Air 2 on staff will apply blind and do damage on anyone standing near the target.
One thing they could do is remove the 5 man cap and add a new type of system. based on damage % per number of people hit. by what I mean is this.
1-3 targets in aoe does 100% damage
3-7 does 70%
7-10 does 50%
10+ does 30%
Don’t hold me to the numbers though, they are just an example, but it would be a compromise satisfying both sides, AOE eles can still PvE, and to where I expect they have gotten most of their data. WvW ele’s can still area deny.
One thing they could do is remove the 5 man cap and add a new type of system. based on damage % per number of people hit. by what I mean is this.
1-3 targets in aoe does 100% damage
3-7 does 70%
7-10 does 50%
10+ does 30%Don’t hold me to the numbers though, they are just an example, but it would be a compromise satisfying both sides, AOE eles can still PvE, and to where I expect they have gotten most of their data. WvW ele’s can still area deny.
They’re more concerned about AOEs being sort of almost one third as effective as single target attacks against single targets, and want single target attacks to “stand out more”. They do not seem to be as concerned about AOE actually being useful against large groups.
(In other words, they’re angry about AOE being able to kill them when they play their Thieves.)