Does Windborn dagger not work?
It only works in combat. ALL of our “+x%” movement speed traits are useless because we have apt access to swiftness or can simply use signet of air.
Windborne Dagger is in-combat only.
It only works in combat. ALL of our “+x%” movement speed traits are useless because we have apt access to swiftness or can simply use signet of air.
This is certainly true, but it’s also a restriction.
I would very much like to be able to get speed increase through a trait so that I don’t have to devote a skill slot to it. Or, again, use this speed increase through the Arcane line offering me more freedom not to spec in the Air line for Zephir’s boon.
In a patch which should should have offered more options, the new Windborn dagger is so lackluster that offers none but those we already had.
Piken Square – EU Unofficial RP server
Tarnished Coast – US Unofficial RP server
I still don’t understand why we has this trait? Since we can already keep up permanent Swiftness
Proud player of : team [uA] – team [TGI]. Australia base, now recruiting.
answer on the question in the title:
NO it doesn’t ever work in any situation. Its possibly the worst trait in the intire game.
I still don’t understand why we has this trait? Since we can already keep up permanent Swiftness
That is not the point. We can already keep up permanent swiftness by investing in another trait line and constantly casting auras. This could provide an alternative way to have it, giving more options to invest in other trait lines IF ONLY it worked out of combat as well…
Piken Square – EU Unofficial RP server
Tarnished Coast – US Unofficial RP server
I still don’t understand why we has this trait? Since we can already keep up permanent Swiftness
That is not the point. We can already keep up permanent swiftness by investing in another trait line and constantly casting auras. This could provide an alternative way to have it, giving more options to invest in other trait lines IF ONLY it worked out of combat as well…
IF it worked out of combat it still competes with the vigor on crit trait which is EXTREMELY good for D/D because evasive arcane is so much needed to survive as D/D. So even if it worked I think nobody would take it. It should be completely redesigned.
I still don’t understand why we has this trait? Since we can already keep up permanent Swiftness
That is not the point. We can already keep up permanent swiftness by investing in another trait line and constantly casting auras. This could provide an alternative way to have it, giving more options to invest in other trait lines IF ONLY it worked out of combat as well…
IF it worked out of combat it still competes with the vigor on crit trait which is EXTREMELY good for D/D because evasive arcane is so much needed to survive as D/D. So even if it worked I think nobody would take it. It should be completely redesigned.
I see your point, but in my experience vigor regeneration can be decently compensated in other ways, through sigils or other traits. If nothing else, it could offer some more options besides going Zephir’s boon or Signet of Air. Maybe it wouldn’t be optimal, but certainly not totally useless as it is now…
Piken Square – EU Unofficial RP server
Tarnished Coast – US Unofficial RP server