Elementalist Builds
If I attune outside of Water for 6 seconds (30 Arcane, 30 Water→ Blasting staff for Rain, Geysir and Frozen ground + all around regeneration) people start swearing at me and kick me out of dungeon …
(I say it’s for they good, but I’m kicked faster then I can spell : It’s for yo….)
Hun …they wan’t us for our support/healing, they don’t care about added 200 dmg out of 40 000 Boss HP
We are Water Elementalist, nothing more ( the rest is useless), and I was afraid I wouldn’t be able to use my favorite element all the time XD, Silly me
I just hoped it would be for DMG, not healing …oh well, at least we have 1 dmg skill
I don’t agree with you (when talking about PvP traits):
@10 Earth: Yes, Earth’s Embrace is nice 2 have… but there are only few builds with enough points left to afford 10 points in earth.
@10 Arcana: You should always get these 10 points! But not for arcane shield but @Elemental Attunement. It’s simply the strongest elementalist trait.
5 Water: I’d always get 10 points in Water… otherwise you will usually have too few conditionremove. And since you’ve already gotten 10 points in Water… lets get another 5 and make it 15 for the strong heal when attuning to Water.
My “must have traits” are:
10 Arcana: Elemental Attunement.
10 Water: Condition remove.
30-25-0-15-0 works for me…3300power 59%crit chance
chill, do the earth slow thingy, electro cage + nuke the kitten out of them on the way >_<’
no1 left standing…
Funny, my party swears at me for not dpsing & creating combo fields since my dps is very high as a glass cannon build.