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Posted by: Rump Buffalo.2594

Rump Buffalo.2594

Im sure this has been talked about and ive been very patient waiting for it. I was positive that it would be one of the first things they would fix since it is painfully obvious how weak not having the interrupt is but…

So… Why don’t we have an interrupt in the downed state. I understand that the utility of grasping earth is amazing, and use it a ton, but in PvP it does absolutely nothing to stop someone from stomping you (usually when u go down the delay between dropping to downed and casting is long enough for them to close any gap there).

Give grasping earth a 1 second daze just to give us a single target interrupt… Either that or make it a knockdown. Mistform would be great if we ever got to use it. Also their #1 downed is ok cuz vulnerability will help friends trying to kill your attacker but I see NO reason why the elementalist is the ONLY class that cannot prevent a stomp from the ground. I honestly wont sPvP on my ele for that reason alone.

From the ground i feel absolutely worthless, its not fun, its not exciting, and its not encouraging at all.

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Posted by: Sherman.4631

Sherman.4631

I feel you man I played Pvp for the first time and when I realize that every single classe beat me 1v1 I was so depress.

We’re out of chicken

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Posted by: LightningLockey.5938

LightningLockey.5938

You should know better then to take an elementalist in PvP. That is taking a knife to a gun fight.
For PvP you’d be better with an interrupt replacing the mist as mist would be good to get away from monsters / npcs. Then again ANet wants us to remain weak.

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Posted by: wertyuio.8630

wertyuio.8630

it’s perfectly fine to play elementalist if you’re not into TPvP. personally, i have roughly a kdr of 3 in hot joins, while playing thief and spamming heartseeker only gets me a kdr of ~2. if you’re getting crushed, it’s either you’re playing ele like you would any other class, or you’re using staff.

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Posted by: Im Too Godlike.5629

Im Too Godlike.5629

it’s perfectly fine to play elementalist if you’re not into TPvP. personally, i have roughly a kdr of 3 in hot joins, while playing thief and spamming heartseeker only gets me a kdr of ~2. if you’re getting crushed, it’s either you’re playing ele like you would any other class, or you’re using staff.

Staff eles are actually very powerful. Anet is looking into nerfing them (more specifically the heals in water attunement)

And a downed state rework for eles is in the works. Been announced by an anet staff member.

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Posted by: Chris.7653

Chris.7653

Just a heads up, ANet has already announced D/D improvements and downed state improvements coming for ele.

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Posted by: Wheeping Song.6423

Wheeping Song.6423

Just a heads up, ANet has already announced D/D improvements and downed state improvements coming for ele.

source?

Regards
Elementalist

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Posted by: Oliin.9581

Oliin.9581

Just a heads up, ANet has already announced D/D improvements and downed state improvements coming for ele.

source?

The thread about D/D improvements someone wants to see that’s (currently) on the first page here and has an anet response.

Or here if you want.

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Posted by: Sharpe.1485

Sharpe.1485

Which sort of worries me, since S/D needs just as much help as D/D – still any buff would be appreciated I suppose.

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Posted by: Scribbles.7493

Scribbles.7493

Replacing the second downed skill with a single target freeze comparable in effect to the Frost Bow (5) skill would be a good start.

I’m not sure what dagger elementalists need. I find pretty much everything about daggers underwhelming.

Blacktide – [CIR]
Crimson Imperium Reborn

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Posted by: Eddard.2930

Eddard.2930

Yah, the downed state is really just a short, frustrating rest before you die.

I feel that it is just ANet’s way of rubbing it in that I got downed in the first place.

Mist Form might actually be useful if you could not be tracked while in it. As it is, the guys who downed me just follow the smoke trail and kick me in the kittens when I become corporeal.

Other than that I agree with the above posts.

I want to die peacefully in my sleep like my grandfather. Not screaming like the people in his car.

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Posted by: Jikap.6547

Jikap.6547

Anyone else noticed that grasping earth also apply bleeding now, one for each pulse?
It actually does quite a bit of damage with a condition build…
(there’s no mention of the bleeding in the tool-tip though, a bug? )

Jikap
Elementalist
Ring of Fire

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Posted by: tomlin.8204

tomlin.8204

I love Dagger Ele but think the Fire 1 attack should be quicker.

“meta” this, “meta” that. Please stop saying the word “meta”.

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Posted by: Halo.1064

Halo.1064

Mist Form might actually be useful if you could not be tracked while in it. As it is, the guys who downed me just follow the smoke trail and kick me in the kittens when I become corporeal.

That has been my experience. Maybe if someone is with you it’s better but there’s no point when alone.

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Posted by: Xynthe.7061

Xynthe.7061

The ele downed state is actually one of the most offensive imo.
I know its difficult to swallow that when we go down, unless your team can interupt the incoming stomps, we’re finished.
However, if they do. That 3 second immobilize is a very effective way to finish off the kill target and possibly land a counter stomp.

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Posted by: Warmage Timeraider.5861

Warmage Timeraider.5861

Wait… Elementalist has a downed state? :O didnt even see that.. Must be something useless you see 0.5 seconds before your stomped..
…yup.. Thats it

Timeraider- 80 Norn Elementalist – 80 Norn Engineer
epic-timeraider.weebly.com

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Posted by: Celine.3287

Celine.3287

The ele downed state is actually one of the most offensive imo.
I know its difficult to swallow that when we go down, unless your team can interupt the incoming stomps, we’re finished.
However, if they do. That 3 second immobilize is a very effective way to finish off the kill target and possibly land a counter stomp.

Oh boy. It finally happened. A “pro” defending the current downed state.

I thought that was where they drew the line, as then their trolling would become too obvious. I should’ve known better.

Back on topic: while we’re at it, I hope they take a look at all weapons, not just D/D.
Though I still wonder why’d they prioritize “balance” over fixing bugs… Kinda pointless to balance if fixing the bugged traits and skills is going to break that balance later.

It’s all about the money~

(edited by Celine.3287)

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Posted by: Vayra.3290

Vayra.3290

The ele downed state is actually one of the most offensive imo.
I know its difficult to swallow that when we go down, unless your team can interupt the incoming stomps, we’re finished.
However, if they do. That 3 second immobilize is a very effective way to finish off the kill target and possibly land a counter stomp.

Oh boy. It finally happened. A “pro” defending the current downed state.

I thought that was where they drew the line, as then their trolling would become too obvious. I should’ve known better.

Back on topic: while we’re at it, I hope they take a look at all weapons, not just D/D.
Though I still wonder why’d they prioritize “balance” over fixing bugs… Kinda pointless to balance if fixing the bugged traits and skills is going to break that balance later.

Our downed state is horrible when it comes to defending ourselves, but it is great for attacking the enemy if someone else keeps them away from you. If you are fighting another downed player you should only ever lose to a warrior self-ressing and stomping you.

The Unnamed[ThUn] – Desolation
Vayra – Elementalist
Forkrul Assail – Mesmer

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Posted by: DiogoSilva.7089

DiogoSilva.7089

We don’t even have an aoe skill, and even a downed state revolving around single-target damage, like the mesmer, in addition to their defensive downed clone, can stack confusion for much higher damage than we can do. This is especially clear at pve, where spammable confusion-stacking from two sources can kill fast.

The downed elementalist is not even offensive. It’s simply nothing. It attempts to be about movement control and terrain position, but it fails in both aspects. It’s an immobilize that most of the times hits a foe nearby you, and it’s an escape button that does nothing but delay the inevitable, as you flee away with your foe right beside you waiting for you to go back to your miserable state. All with a spammable, vulnerability-stacking #1 skill that makes little sense in the context, as it’s not like you’re focusing on dealing any worthwhile spike damage with the other two skills in the first place.

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Posted by: RobXIII.7039

RobXIII.7039

Anyone else noticed that grasping earth also apply bleeding now, one for each pulse?
It actually does quite a bit of damage with a condition build…
(there’s no mention of the bleeding in the tool-tip though, a bug? )

SHHH! Have you learned nothing yet? They’ll correct this accidental feature then put this in the patch notes:

*Elementalist down state has been fixed!

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Posted by: Panda.8169

Panda.8169

You’d have to be crazy not to sign this.

But for the time being, I just try to avoid being in downed state That includes running away. I can’t count the number of times where I’ve been focused for being an ele, turned tail and ran, and my allies destroyed everyone chasing me

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Posted by: Taikanaru.5746

Taikanaru.5746

You’d have to be crazy not to sign this.

But for the time being, I just try to avoid being in downed state That includes running away. I can’t count the number of times where I’ve been focused for being an ele, turned tail and ran, and my allies destroyed everyone chasing me

Thanks for this tip, I’ll be using this trick in WvW every time now.