These ideas have been sitting around for a while so I figured that I would post some. A lot of them came from general ideas revolving around culling the amount of invulnerability, blocking and stability in GW2, but there were a lot of Elementalist-related ideas that came out of it; so here they are:
FOCUS
Flamewall
- Damage increased from 30 to 85.
 - Now cripples (3 seconds) foes.
 - Now grants might (2 stacks; 10 seconds) to allies.
	
- The might works similarly to how swiftness is awarded to players crossing the Mesmer’s [Temporal Curtain]. If a player already has might, he/she won’t be granted might from the [Flamewall].
 
 
Fire Shield
- FUNCTIONALITY CHANGED
 - Cast-time: ½ second
 - Recharge: 35 seconds
 - Whirl in place, striking adjacent foes and gaining a Fire Shield. If you combo this skill within a fire field, you gain aegis and create a [Lava Font] at your location.
 - Damage (2x): 185
 - Fire Shield duration: 5 seconds
 - Aegis: 3 seconds
 - Combo Finisher: Whirl
 - Range: 130
	
- [Cyclone Axe]
 
 
Freezing Gust
- FUNCTIONALITY CHANGED
 - Cast-time: 1½ seconds
 - Recharge: 25 seconds
 - Create a freezing gust that whirls over target location for 3 seconds, chilling foes. The final gust of wind also immobilizes foes.
 - Damage (3x): 255
 - Chill (3): 1 second
 - Immobilize: 2 seconds
 - Duration: 3 seconds
 - Pulse: 1 second
 - Radius: 240
 - Range: 900
 
Comet
- Now uses ground-targeting.
 
Swirling Winds
- Now cripples (5 seconds) foes upon activation (400 radius).
 - Now grants swiftness (8 seconds) to caster and allies upon activation (400 radius).
 - Affects up to 5 foes and allies respectively.
 
Gale
- FUNCTIONALITY CHANGED
 - Cast-time: 1½ seconds
 - Recharge: 40 seconds
 - Channel a cone of wind in front of you that blinds and cripples foes before knocking them down.
 - Damage (4x): 350
 - Blind (4): 1 second
 - Cripple (4): 1 second
 - Knock-down: 2 seconds
 - Range: 600
	
- This skill hits up to 3 targets.
 - The final damage tick is the tick that inflicts knock-down.
 - [Healing Breeze] cone
 
 
UTILITIES
Arcane Shield
- Recharge lowered from 75 to 50 seconds.
 - Duration lowered from 5 to 2 seconds.
 - Explosion generated from exhausting blocks now dazes adjacent enemies (180 radius; 2-second daze).
 
Mist Form
- Recharge reduced from 75 to 60 seconds.
 - Duration reduced from 3 to 2 seconds.
 - Invulnerability reduced from 3 to 2 seconds.
 - Now also cures immobilize, crippled and chill upon activation.
	
- Now chains into another skill upon use: [Cold Front].
 
 
Cold Front
- Cast-time: ¼ second
 - Recharge: 5 seconds
 - Dash in a target direction, chilling foes that you strike along the way.
 - Damage: 111
 - Chill: 2 seconds
 - Evasion: ¾ seconds
 - Range: 450
	
- [Whirlwind Attack]
 
 
Armor of Earth
- Recharged reduced from 90 to 50 seconds.
 - Stability (5 stacks) reduced from 6 to 4 seconds.
 - Protection reduced from 6 to 4 seconds.
 - Duration reduced from 6 to 4 seconds.
 
Lightning Flash
- Recharge reduced from 40 to 30 seconds.
 
Cleansing Fire
- FUNCTIONALITY CHANGED
 - Recharge reduced from 40 to 30 seconds.
 - Cast-time increased from 0 to 1½ seconds.
 - Channel a cleansing fire that pulses around you three times, damaging and burning nearby foes while cleansing 1 condition from yourself and nearby allies with each pulse. The final pulse knocks back nearby enemies.
 - Damage (3x): 387
 - Burning (3): 1 second
 - Knock back: 180
 - Radius: 240
 
(edited by Swagg.9236)
