These ideas have been sitting around for a while so I figured that I would post some. A lot of them came from general ideas revolving around culling the amount of invulnerability, blocking and stability in GW2, but there were a lot of Elementalist-related ideas that came out of it; so here they are:
FOCUS
Flamewall
- Damage increased from 30 to 85.
- Now cripples (3 seconds) foes.
- Now grants might (2 stacks; 10 seconds) to allies.
- The might works similarly to how swiftness is awarded to players crossing the Mesmer’s [Temporal Curtain]. If a player already has might, he/she won’t be granted might from the [Flamewall].
Fire Shield
- FUNCTIONALITY CHANGED
- Cast-time: ½ second
- Recharge: 35 seconds
- Whirl in place, striking adjacent foes and gaining a Fire Shield. If you combo this skill within a fire field, you gain aegis and create a [Lava Font] at your location.
- Damage (2x): 185
- Fire Shield duration: 5 seconds
- Aegis: 3 seconds
- Combo Finisher: Whirl
- Range: 130
- [Cyclone Axe]
Freezing Gust
- FUNCTIONALITY CHANGED
- Cast-time: 1½ seconds
- Recharge: 25 seconds
- Create a freezing gust that whirls over target location for 3 seconds, chilling foes. The final gust of wind also immobilizes foes.
- Damage (3x): 255
- Chill (3): 1 second
- Immobilize: 2 seconds
- Duration: 3 seconds
- Pulse: 1 second
- Radius: 240
- Range: 900
Comet
- Now uses ground-targeting.
Swirling Winds
- Now cripples (5 seconds) foes upon activation (400 radius).
- Now grants swiftness (8 seconds) to caster and allies upon activation (400 radius).
- Affects up to 5 foes and allies respectively.
Gale
- FUNCTIONALITY CHANGED
- Cast-time: 1½ seconds
- Recharge: 40 seconds
- Channel a cone of wind in front of you that blinds and cripples foes before knocking them down.
- Damage (4x): 350
- Blind (4): 1 second
- Cripple (4): 1 second
- Knock-down: 2 seconds
- Range: 600
- This skill hits up to 3 targets.
- The final damage tick is the tick that inflicts knock-down.
- [Healing Breeze] cone
UTILITIES
Arcane Shield
- Recharge lowered from 75 to 50 seconds.
- Duration lowered from 5 to 2 seconds.
- Explosion generated from exhausting blocks now dazes adjacent enemies (180 radius; 2-second daze).
Mist Form
- Recharge reduced from 75 to 60 seconds.
- Duration reduced from 3 to 2 seconds.
- Invulnerability reduced from 3 to 2 seconds.
- Now also cures immobilize, crippled and chill upon activation.
- Now chains into another skill upon use: [Cold Front].
Cold Front
- Cast-time: ¼ second
- Recharge: 5 seconds
- Dash in a target direction, chilling foes that you strike along the way.
- Damage: 111
- Chill: 2 seconds
- Evasion: ¾ seconds
- Range: 450
- [Whirlwind Attack]
Armor of Earth
- Recharged reduced from 90 to 50 seconds.
- Stability (5 stacks) reduced from 6 to 4 seconds.
- Protection reduced from 6 to 4 seconds.
- Duration reduced from 6 to 4 seconds.
Lightning Flash
- Recharge reduced from 40 to 30 seconds.
Cleansing Fire
- FUNCTIONALITY CHANGED
- Recharge reduced from 40 to 30 seconds.
- Cast-time increased from 0 to 1½ seconds.
- Channel a cleansing fire that pulses around you three times, damaging and burning nearby foes while cleansing 1 condition from yourself and nearby allies with each pulse. The final pulse knocks back nearby enemies.
- Damage (3x): 387
- Burning (3): 1 second
- Knock back: 180
- Radius: 240
(edited by Swagg.9236)