Elementalist Water?

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Posted by: Lawful.5314

Lawful.5314

Is it me, or are the water spells really weak and useless? I mean we have like few healing water spells for each weapon, but the heal on them is almost non-existant.

Like for example healing yourself for 100 HP with the ice breath on dagger, while having 1400 hp?

Staff heals really low too, and in PvE its like, almost not even a difference if you try to heal, i mean, monsters do so much more than your pathetic heals even recover, or am i missing something?

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Posted by: Arcturus.8109

Arcturus.8109

Its just you. Water isn’t some kind of “healing” magic, you aren’t cleric kind of character. Water spells will only give some support to you (minor heal, some cleanse) or your team (staff heals which is also water fiedls to blast).

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Posted by: Wyrden.4713

Wyrden.4713

acutally, w evasive arcana u can:

atune to water :1k + heal , spell 5 2 k heal, dodge 2 k heal, skill 2 1 k heal

d/d btw

anyway, as d/d , i mainly use water for quick heal and to chill enemys, awesome against runners, water spells r fine as they r

just my ytb channel

FeintFate~

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Posted by: FrownyClown.8402

FrownyClown.8402

For staff its quick ally heal and you have 2 water fields. For dagger it gives chill affects which is great in pve and pvp. Water isnt really an attack type attunement


Bad Elementalist

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Posted by: CMstorm.8679

CMstorm.8679

actually, water is good if u take the trait Piercing Shards and 1 of the arcane skills to set up a decent burst in water if your target has vulnerability. It’s especially good for using the FGS’s fiery rush while in water

Also, if you use Signet of Restoration with Frost bow auto-attack, will you get healed from both Water Arrow+ the heal from SoR? assuming you’re near the target when Water Arrow hits…

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Posted by: ATMAvatar.5749

ATMAvatar.5749

To sum up about staff: the heals are weak because they are water fields. The expectation is that someone will blast them.

With guyser or healing rain, dropping the water field and then hitting arcane wave and arcane brilliance will top off your HP in most scenarios, especially if you use eruption beforehand.

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Posted by: Lawful.5314

Lawful.5314

It probably has to do with using combo fields or something then, and i have literally no idea how that system works, i only learned that if you use on your Fire axe, the circle then leap, you get a fire shield, i assume there are additional effects to a lot of elementalist skills but i have no idea how they work :/

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Posted by: ATMAvatar.5749

ATMAvatar.5749

You may want to take a look at the combo fields wiki page. Combos are extremely important for elementalists.

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Posted by: Lawful.5314

Lawful.5314

As i see, mainly comboes are with staff, with other weapons there are little to no combos.

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Posted by: ThiBash.5634

ThiBash.5634

As i see, mainly comboes are with staff, with other weapons there are little to no combos.

Each weapon combination has at least a fire field, which you can combine with blast finishers to gain might stacks. Or you can make use of fields created by other players.

Combos are a big part of ele gameplay, and essential for ele staff gameplay. You’d gain a lot from learning how they work.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: Chasind.3128

Chasind.3128

I don’t find them useless at all, they can chill, heal apply vulnerability but I wouldn’t disagree if it was given a buff

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You may want to take a look at the combo fields wiki page. Combos are extremely important for elementalists.

Except for D/D which has ONE type of field.
Water in D/D is rather poor you have to build and trait for Healing Power for the healing to be any good…

Then you take healing Power and you lose out on other key stats….

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Posted by: DeadlySynz.3471

DeadlySynz.3471

With staff at least, it provides quick healing and condition cleans to your allies, as well as, providing a bit of a nuissance for your enemies. Healing rain + healing guyser + that chilled ground effect then swap over into whatever dps spec you like can provide a bit of a headache to your enemies.

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Posted by: ThiBash.5634

ThiBash.5634

Except for D/D which has ONE type of field.

And many finishers, thus allowing them to gain a lot of benefits from other people’s fields. The game isn’t just 1v1 you know.

Water in D/D is rather poor you have to build and trait for Healing Power for the healing to be any good…

True, though the condition cleanse is decent at any level. And you can heal/damage with the breath attack. Oh, and there’s of course frost aura. And the auto attack has a logner range which can be useful at times.

Guess it’s only poor if you’re looking at the healing aspect of it.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Except for D/D which has ONE type of field.

And many finishers, thus allowing them to gain a lot of benefits from other people’s fields. The game isn’t just 1v1 you know.

Water in D/D is rather poor you have to build and trait for Healing Power for the healing to be any good…

True, though the condition cleanse is decent at any level. And you can heal/damage with the breath attack. Oh, and there’s of course frost aura. And the auto attack has a logner range which can be useful at times.

Guess it’s only poor if you’re looking at the healing aspect of it.

Right, so D/D ele is ONLY allowed to be effective when its around others? Sorry but that is a terrible excuse. We should have access to more fields when outside of Staff. Is is that simple. No point in having so many Blast finishers if you are roaming or on your own because they can be used for nothing more than Might stacking, which is easily down anyway.

Wow, 1 condition removed on a 40second cool down. That is amazing. Cone of Cold is the same, without healing Power which means you have to make sacrifices unlike most other classes the healing is rather pointless. The damage it deals is okay, nothing amazing but decent but the heal is simply not strong enough without the access to Healing Power. Frost Aura (just like all Auras) are nothing great, they are all rather average as skills, thanks to ICD that make them rather weak and most have insane cool downs as well…

Auto Attack – Low damage, minor condition
Cone of Cold – decent damage, low healing
Frozen Burst – Decent
Frost Aura – Average aura, insane cool down
Cleansing Wave – Average Heal, 1 condition removed, Insane cool down

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Posted by: ThiBash.5634

ThiBash.5634

Right, so D/D ele is ONLY allowed to be effective when its around others?

No, it means it’ll be even more effective when you’re playing in a group. Which is the focal point of this game, no matter how much you prefer playing solo. If you’re really that starved for combo fields though, there’s always the 2 elementals (and a handful of racial skills) that can make up for the loss.

And again, the skills aren’t amazing if you only look at the heals, but they’re quite ok when you add their other effects. Which was my original point.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Right, so D/D ele is ONLY allowed to be effective when its around others?

No, it means it’ll be even more effective when you’re playing in a group. Which is the focal point of this game, no matter how much you prefer playing solo. If you’re really that starved for combo fields though, there’s always the 2 elementals (and a handful of racial skills) that can make up for the loss.

And again, the skills aren’t amazing if you only look at the heals, but they’re quite ok when you add their other effects. Which was my original point.

So, all other classes can play solo as much as they want but ONE class has to play with others to make the most of the class….

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Posted by: ThiBash.5634

ThiBash.5634

So, all other classes can play solo as much as they want but ONE class has to play with others to make the most of the class….

That would be true if other professions didn’t also have combo finishers. But they do. All professions have finishers, so all professions are more effective in a group. The D/D ele simply has more and more useful combo finishers than most.

You’re just looking at it the wrong way. D/D ele is good solo, and even better when in groups. Finishers are a bonus, and since they have so many, you’d be silly not to make note of the increased effectiveness D/D eles get in group combat. Unless of course, you want to complain about something without any regard for the factual truth.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Yeah but they can also use those finishers in more than one way, unlike D/D you have ONE thing you can do and that is Might stacking.

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Posted by: ThiBash.5634

ThiBash.5634

Yeah but they can also use those finishers in more than one way, unlike D/D you have ONE thing you can do and that is Might stacking.

Sure, a ham/bow warrior has more than just a fire field…

You’re purposefully ignoring everything I write, so I’m not gonna bother with you any further. If you insist on ignoring the utility blast finishers can bring to a group, or even the fact that a d/d ele has a leap finisher and can acces ice fields through his elementals, then we’re done. It’s clear to me now why you’re having so much trouble playing an elementalist though.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

(edited by ThiBash.5634)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Look at all the fields the classes can make, i saw Rangers getting Fire Auras, Self healing through Water Fields and everything. Yet if a Ele wants ANY sort of that they are FORCED to go Staff.

It makes no sense that D/D gets only one field and yet has access to so many blasts. You would thinking a few more and changing a few skills to be finishers would bring MUCH more synergy between the attunements

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Posted by: cheese.4739

cheese.4739

Guys, Ash just wants D/D to get everything every other Ele weaponset has, rather than to learn its strengths and play by those. Don’t waste your breath explaining why the suggestions are silly and/or OP, because that part of your post will get ignored.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Guys, Ash just wants D/D to get everything every other Ele weaponset has, rather than to learn its strengths and play by those. Don’t waste your breath explaining why the suggestions are silly and/or OP, because that part of your post will get ignored.

No, i would just like us top have something other than Fire field might stacking. Its easy enough to stack might. AT least give us different options

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Posted by: cheese.4739

cheese.4739

Guys, Ash just wants D/D to get everything every other Ele weaponset has, rather than to learn its strengths and play by those. Don’t waste your breath explaining why the suggestions are silly and/or OP, because that part of your post will get ignored.

No, i would just like us top have something other than Fire field might stacking. Its easy enough to stack might. AT least give us different options

Okay, one more time:

1) You have other options: play with a team. This is always the case in PvP, and very regularly necessary in PvE and WvW. Get organised, learn each others’ fields, shout at Guardians when you end up with 5 stacks of retaliation instead of anything useful.

2) You have other options: take a utility. Lightning Hammer gives you a lightning field, the summoned Ice Elementals give you ice fields (though they’re admittedly kinda terrible).

3) You have other options: use a different weaponset. Staff has lots of fields for AoE support, but lacks the targeted damage that D/D gets - and has to either:
- invest in utilities or traits to get most of the finishers /for/ its fields
- rely on a team to finish in them (see point 1)
Different weapons are good at different things - if you don’t like how D/D plays, stop playing D/D? You really don’t seem to understand this bit.

4) You have other options: roll a different class. Try going Necro, with several combo fields but few finishers. Boom! You have the same problem as Staff Ele does - and Necromancers can’t even pump their traits and utilities into further blasts. Or roll Engi, with lots of short-duration fields and requiring utility investment to get at these fields or most finishers.

You have other options. Try them.

(edited by cheese.4739)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Guys, Ash just wants D/D to get everything every other Ele weaponset has, rather than to learn its strengths and play by those. Don’t waste your breath explaining why the suggestions are silly and/or OP, because that part of your post will get ignored.

No, i would just like us top have something other than Fire field might stacking. Its easy enough to stack might. AT least give us different options

Okay, one more time:

1) You have other options: play with a team. This is always the case in PvP, and very regularly necessary in PvE and WvW. Get organised, learn each others’ fields, shout at Guardians when you end up with 5 stacks of retaliation instead of anything useful.

2) You have other options: take a utility. Lightning Hammer gives you a lightning field, the summoned Ice Elementals give you ice fields (though they’re admittedly kinda terrible).

3) You have other options: use a different weaponset. Staff has lots of fields for AoE support, but lacks the targeted damage that D/D gets – and has to either:
- invest in utilities or traits to get most of the finishers /for/ its fields
- rely on a team to finish in them (see point 1)
Different weapons are good at different things – if you don’t like how D/D plays, stop playing D/D? You really don’t seem to understand this bit.

4) You have other options: roll a different class. Try going Necro, with several combo fields but few finishers. Boom! You have the same problem as Staff Ele does – and Necromancers can’t even pump their traits and utilities into further blasts. Or roll Engi, with lots of short-duration fields and requiring utility investment to get at these fields or most finishers.

You have other options. Try them.

1) Being forced to play in a team isnt an OPTION, thats a requirement. As i said you shouldn’t be forced into a group setting just to make it so your class weapon type benefits from all your blasts outside of the easily obtained Might stacking. You can’t get 5 stacks of retaliation…its a duration increase not intensity.

2) Great, so waste a utility slot for a skill type (conjure) that is pretty much terrible outside of Fiery Greatsword. Yeah thats a great alternative. Oh wait, you lose 2 blast fields picking up a bundle. It would be better if we had CONTROL over the elemental best skills. That would make using Elementals ALOT more viable.

3) So its either forced into a group setting or switch to a weapon set that is TERRIBLE in small groups (2-3) or even solo. That isn’t that great a choice now is it. I love D/D, you are missing my point. for a Class that is meant to be in control of elements why is it that ONLY one weapon set actually has access to ANYTHING other than Fire Fields. ONLY staff has access to fields that really should be spread out over the weapons. It makes no sense.

4) I have 80 Mesmer, 80Necro and 80 Engineer. My ele even with all its issues is the most fun to play – does that mean we should ignore all the issues that it has because its fun? Of course not.

These other options either force you into either:

1) Group setting
2) Different weapon set
3) Different class

Yeah great choices for those of us that like to play D/D Ele and would just like more options to use with our many Blasts other than just Might stacking…

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Posted by: cheese.4739

cheese.4739

First up: the retaliation things was a joke (bloody stupid light fields) and I am well aware that it stacks in duration. Stacks of time are still stacks! ^__^

And let’s look at this whole thing another way - what if I want to increase my reliable single-target damage while wielding a staff? The weapon can’t do that without building very specifically for it (such as chucking utilities and traits into Elemental Surge and immob/chill chaining maybe) because it’s primarily designed around group fights and team support.

What if I want to use a Shocking Aura as staff? I can’t without taking Tempest Defence, because staff can’t use that skill. That’s not right, surely? I ought to have access to stuns on melee attackers instead of an unreliable Static Field that has a cast time.

What if I want to do a leap finisher, or a knockdown, or even a launch? Staff has none of these, but D/D does. What if I want to use my one staff knockback skill and hit anyone more than 100 units away?

Every weapon set is good at different things, and not every weaponset can reasonably be given access to all abilities.

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Posted by: FrownyClown.8402

FrownyClown.8402

Staff was made for supporting fights. It shouldn’t need shocking aura because you shouldn’t need it. It doesn’t have leaps because you can blast the water fields. You wouldn’t use a dagger on ranger while zeroing would you? You wouldn’t use an axe on a necro zerging wouldnecrosis same concept applies with our weapon sets. Ours at least gave a bit of versatility.


Bad Elementalist

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

First up: the retaliation things was a joke (bloody stupid light fields) and I am well aware that it stacks in duration. Stacks of time are still stacks! ^__^

And let’s look at this whole thing another way – what if I want to increase my reliable single-target damage while wielding a staff? The weapon can’t do that without building very specifically for it (such as chucking utilities and traits into Elemental Surge and immob/chill chaining maybe) because it’s primarily designed around group fights and team support.

What if I want to use a Shocking Aura as staff? I can’t without taking Tempest Defence, because staff can’t use that skill. That’s not right, surely? I ought to have access to stuns on melee attackers instead of an unreliable Static Field that has a cast time.

What if I want to do a leap finisher, or a knockdown, or even a launch? Staff has none of these, but D/D does. What if I want to use my one staff knockback skill and hit anyone more than 100 units away?

Every weapon set is good at different things, and not every weaponset can reasonably be given access to all abilities.

Okay lets look at this shall we. First you can’t compare a weapon set that has to stay 100% melee to one that can be melee or range, that just doesnt work. They don’t need Shocking Aura because they have PLENTY of ways to make range between them and their target.

secondly, They have access to knockdowns. They have more access to CC than the the weaponset that HAS to be in melee….

Gust, static Field, Unsteady ground, Shockwave, Frozen Ground, Magnetic Aura and Burning Retreat all great for making range or for kiting your target while STILL being able to deal damage.

Burning Speed, Frozen Burst, Shocking Aura, Updraft, Magnetic Grasp and Earthquake – how many of them are Melee ONLY.

Making D/D have access to other fields wouldn’t suddenly make Staff enviable, i mean we are ALL from the same class – why is it only ONE weapon set has access to any fields outside of Fire….

Dagger OH = Firex1
Dagger OH = Firex1
Scepter = None
Focus = Firex1
Staff = Firex2, Waterx2, Icex1, Airx1

THIS is what i don’t think is right. All from the same class and yet only ONE weapon has access to more than one type. What happened to wanting synergy between attunements? You can’t have that when having such a poor amount of fields to have access to outside of using staff.

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Posted by: Iris Ng.9845

Iris Ng.9845

Guys, Ash just wants D/D to get everything every other Ele weaponset has, rather than to learn its strengths and play by those. Don’t waste your breath explaining why the suggestions are silly and/or OP, because that part of your post will get ignored.

^ +1

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: MightyMicah.7451

MightyMicah.7451

Is it me, or are the water spells really weak and useless? I mean we have like few healing water spells for each weapon, but the heal on them is almost non-existant.

Like for example healing yourself for 100 HP with the ice breath on dagger, while having 1400 hp?

Staff heals really low too, and in PvE its like, almost not even a difference if you try to heal, i mean, monsters do so much more than your pathetic heals even recover, or am i missing something?

I’m currently running a power/toughness/Healing power build and it works wonders! I literally switch to water press a few buttons and heal up all my 16k health. I don’t even need my #6 skill. It’s best in pvp when fighting someone who doesn’t have much healing. They’re losing health, I’m losing health, and then wham I’m full and they’re still losing health.

In dungeons it works miracles as well! People have even thanked me before for my awesome healing abilities. That’s when I use staff, of course.

Anyways…I think the answer to your problems is healing power. Try it, mate. It never hurts to try something. (Though you might lose some gold if we are talking outside of pvp. Good news is power/toughness/healing power gear isn’t so expensive.)

This is that new sound. Ya’ll ain’t ready.

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Posted by: Wintel.4873

Wintel.4873

As i see, mainly comboes are with staff, with other weapons there are little to no combos.

http://wiki.guildwars2.com/wiki/Table_of_elementalist_combo_skills

With Ele the main ones you’re after are fire and water blast finishers. First make sure to slot Arcane Blast, Arcane Brilliance is also optional (you won’t get that till later levels).
If you’re using Scepter/Dagger then hit Ring Of Fire, land Dragon’s Tooth + Phoenix + Arcane Wave (all your blasts) in that for lots of might.
With Staff the might stacking isn’t as good, you only have 1 blast finisher with Eruption. But you get 2 water fields, Geyser + Healing Rain – blast those for extra healing. You can also blast Static Field to get swiftness.

Also remember you can blast other people’s fields as well. That’s all there is to know

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Posted by: ThiBash.5634

ThiBash.5634

Guys, Ash just wants D/D to get everything every other Ele weaponset has, rather than to learn its strengths and play by those. Don’t waste your breath explaining why the suggestions are silly and/or OP, because that part of your post will get ignored.

^ +1

^ + 2

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: cheese.4739

cheese.4739

And yet I made further posts trying to get my point across. Oops.

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Posted by: ThiBash.5634

ThiBash.5634

What happened to wanting synergy between attunements? You can’t have that when having such a poor amount of fields to have access to outside of using staff.

Synergy isn’t the same as combos fields.

If the combo finishers did nothing other than being a finisher, then you’re right in saying that they require a team. However, they are skills with the finisher part added as a bonus. This means that you don’t need to finish to get effective use out of your skills.

If you truly want to talk about combos, then we should start with the fact that staff is viable ONLY if you combo, and THEN talk about adding combo fields to a weapon set that is fine without them.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

And yet I made further posts trying to get my point across. Oops.

Your point being – either run in groups, change weapon or change class
That is simply terrible. We belong to the same class, why is it ONE weapon set that gets the bonuses of being both Melee AND range possible, more options with the ability to reflect projectiles and to be able to slow targets down and make range.

Surely, the class that is in the middle of the fight is the one that could do with more useful fields than just Fire. That is my point. They pretty much designed the Staff and then said “we better not give the other weapons to much options as they can go Staff, weather they like it or not if they want other fields”

For a class that is meant to control the elements and such, its a bit strange that only one weapon set can actually use more than one field type.

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Posted by: ThiBash.5634

ThiBash.5634

Your point being – either run in groups, change weapon or change class

Go back and read his posts again, because that is not what he’s saying.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: cheese.4739

cheese.4739

That is simply terrible. We belong to the same class, why is it ONE weapon set that gets the bonuses of being both Melee AND range possible, more options with the ability to reflect projectiles and to be able to slow targets down and make range.

Have you ever actually tried fighting with a staff? Tell me when you can reliably kill someone at melee range who’s kiting you. Then tell me when you can /ever/ kill someone at range without team support distracting them or locking them down.

While staff can do a lot, it most definitely can’t do everything – you’ve just convinced yourself that it does and are running around going “LALALAA I CAN’T HEAR YOU” whenever anyone tries to explain why your ideas are terrible.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Have you ever actually tried fighting with a staff? Tell me when you can reliably kill someone at melee range who’s kiting you. Then tell me when you can /ever/ kill someone at range without team support distracting them or locking them down.

While staff can do a lot, it most definitely can’t do everything – you’ve just convinced yourself that it does and are running around going “LALALAA I CAN’T HEAR YOU” whenever anyone tries to explain why your ideas are terrible.

It can’t i know it can’t. I don’t like it and never have. D/D has always been much more fun for me. That is not the point. Why can’t Staff be the Range support and D/D be the Melee support in Water?

Why is it that EVERY other weapon either has Fire Fields or nothing but Staff have access to several fire fields, several water fields, an ice field and a Lightening Field.

they trying to say that all other weapons make the ele less of an ele? after all, surely being an ele is part of the reason they have access to such fields to begin with.

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Posted by: cheese.4739

cheese.4739

surely being an ele is part of the reason they have access to such fields to begin with.

FIELDS ARE NOT UNIQUE TO ELE

THEY ARE NOT OUR PROFESSION MECHANIC

YOU ARE NOT ENTITLED TO ALL FIELDS JUST BECAUSE YOU ARE AN ELE

The only field type that is unique to Ele is the lightning field, which is on Trident, Staff and Lightning Hammer.

Ice fields are very rare, and all terrestrial Ele weapons have some access to chill.

Water fields, the ones you seem most obsessed with, would be completely OP in a build with several blast finishers on the weaponset. A water field on Cleansing Wave would let S/D players get /four/ blast finishers they could use in it, not counting traited or utility blasts.

Rangers’ water field is on their heal skill, so if used for group support you then don’t have a heal yourself.

Engineers’ water fields are also on heal skills, and have such short durations that high levels of team coordination are required to let allies blast in them.

(edited by cheese.4739)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I know that, who else has access to Lightening Field? Isnt it just Ele? As for Water fields and Fire fields yeah they are for other classes but for a class that is meant to be in control of ELEMENTS why is it only one weapon that actually gets access to Ice, Water and Lightening fields…

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Posted by: cheese.4739

cheese.4739

I know that, who else has access to Lightening Field? Isnt it just Ele? As for Water fields and Fire fields yeah they are for other classes but for a class that is meant to be in control of ELEMENTS why is it only one weapon that actually gets access to Ice, Water and Lightening fields…

Why do rangers have access to fire, water and ice fields, while not being masters of the elements? They can even chuck poison fields down with a pet! I think you should leave the Ele forums for a while and go yell at them for getting more access to fields than D/D Ele.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Why do rangers have access to fire, water and ice fields, while not being masters of the elements? They can even chuck poison fields down with a pet! I think you should leave the Ele forums for a while and go yell at them for getting more access to fields than D/D Ele.

Poison makes sense considering the pet, Fire field is down to the torch so again that makes sense. Water field is rather annoying.

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Posted by: cheese.4739

cheese.4739

Why do rangers have access to fire, water and ice fields, while not being masters of the elements? They can even chuck poison fields down with a pet! I think you should leave the Ele forums for a while and go yell at them for getting more access to fields than D/D Ele.

Poison makes sense considering the pet, Fire field is down to the torch so again that makes sense. Water field is rather annoying.

And Ice, too!

Srsly, you should go yell at them and leave us in peace.

Please.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

And Ice, too!

Srsly, you should go yell at them and leave us in peace.

Please.

again i think thats down to a pet, so that would make sense.

A attunement that is about WATER and yet no water field…
A attunement that is about AIR and yet no Lightening field…

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Posted by: ThiBash.5634

ThiBash.5634

A attunement that is about WATER and yet no water field…
A attunement that is about AIR and yet no Lightening field…

That’s just lore, and gameplay>lore.

If you can read this then it is proof that ArenaNet’s moderators just, kind and fair.

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Posted by: cheese.4739

cheese.4739

again i think thats down to a pet, so that would make sense.

DO YOUR RESEARCH BEFORE YOU MAKE ANY MORE POSTS
This includes actually trying out staff and seeing how much single-target or open-combat damage it does compared to D/D, and comparing group utility to damage output, and shutting up about fields. They are different weaponsets and they function differently - giving one some of the features of another, when they’re already vaguely balanced, will throw everything completely out of whack and massively devalue the one the features are copied across from.

Also: can you explain how it would "make sense" if down to a pet? What is it about pets that magically makes lots of fields OK for rangers to get?

Oh, and check this out as well. Go shout at the Engineers while you’re off to see the Rangers - they get access to fire, water, and ice fields... as well as light, poison and smoke. Why does the GRENADES attunement get access to POISON fields? Why does the BOMBS attunement get access to FIRE and SMOKE fields? They can even take all 6 of these fields into battle at once!!!!!!!!

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

They have a pet that deals Chill so thought it might have a field, i know they have SO many pets that are about poison, fire and such so it was possible.

Not saying its okay for them to have so many, but the type of pet makes sense…

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Posted by: Nikaido.6739

Nikaido.6739

I also think Water attuntment need a major improvement. Anet tend to create weak water spells since GW1 days. then few years later they buff water when GW2 is almost out

If we’re not a Cleric, at least reduce some of the recharge time. Improve damage. The chill duration in this game is a joke to me. Most spells inflict such a short short chill duration.

Healing part I almost only stick with Staff. But healing rain and geyser itself isn’t going to cut it. I need to combine more and more skills to blast finish it for max effect.

Damage part… beside Ice Spike, most water spells are terrible… ;(

Hopefully we’ll get more ice fields… muti-purposes healing rain remove buff on enemy? slowly dmg enemy? Geyser explode and knockback enemy like those undead version? Water Trident add back KD? Shatterstone this skill is dead age ago… other thread suggest ice field I think its a good idea Ice Spike took forever to drop… how about dropping more then one ice spike? etc.

I just hope Anet skill designer see it the way we see it.

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Posted by: Iris Ng.9845

Iris Ng.9845

Yes, please buff the ele! * praying quietly *

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids

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Posted by: P Fun Daddy.1208

P Fun Daddy.1208

They have a pet that deals Chill so thought it might have a field, i know they have SO many pets that are about poison, fire and such so it was possible.

Not saying its okay for them to have so many, but the type of pet makes sense…

You’re not following. He isn’t saying engis or rangers shouldn’t have so many fields, he’s saying that, because other classes have even better access to fields and finishers, eles are therefore not the sole master of combo fields and finishers.