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Posted by: Dynamite.6584

Dynamite.6584

…really sucks in sPvP.

The Elementalist is one of the only classes that an enemy doesn’t have to take any precautions when trying to finish them off.

Six of the eight classes have something they can do to interrupt a finisher, requiring special precautions.

Against Guardians, one person needs to go up to him to finish him. Once he pushes back, you need to either run back to him or have someone there immediately to follow up to save time.

Warriors need to be double-finished since he can only knock one person down, and quickly or else you give him the chance to use Vengeance.

Thieves can teleport away from any number of the first group of finishers, regardless of how many there are. Unless there is someone close to the area the thief teleported to that was not part of the group trying to finish him the first time, he will use smoke, forcing you to either wait it out, or swing him to death.

Mesmers…are Mesmers. They can summon a clone that does a lot of damage, and they can replace himself with a downed clone. But you will never know if it is the clone until you finish him and you don’t get any points for it.

Rangers can daze and Necros can fear.

The only one I can’t say for certain is Engineer since I’ve neither played one nor played against them often.

For the other six classes, they can all interrupt an opponent’s first finisher, and many times long enough to either get help or use their 3.

What can Eles do to stop a finisher? Literally nothing. The immobilize does not last long enough to keep an enemy away for enough time for your 3 to come up.
In a 1v1 situation, an opponent will ALWAYS pull off their first finisher against an Elementalist.
You are reliant on others to interrupt the first finisher and buy enough time for you to use Vapor.

Killing someone quickly is a gigantic advantage. If you need more time to take someone out, it will 1) take longer until you can cap the point 2) take longer for you to go to another objective.
Elementalists have the weakest downed state in sPvP, with no anti-finisher.
Pretty big problem to me.

Discuss.

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Posted by: rekina.6078

rekina.6078

Mesmers…are Mesmers. They can summon a clone that does a lot of damage, and they can replace himself with a downed clone. But you will never know if it is the clone until you finish him and you don’t get any points for it.

You can know it before you stomp it. I don’t know what you are talking about.

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Posted by: Dynamite.6584

Dynamite.6584

Mesmers…are Mesmers. They can summon a clone that does a lot of damage, and they can replace himself with a downed clone. But you will never know if it is the clone until you finish him and you don’t get any points for it.

You can know it before you stomp it. I don’t know what you are talking about.

What kind of crappy Mesmers do you play against that uses it before you start stomping?

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Posted by: Conncept.7638

Conncept.7638

Engineers have a tow line that interrupts the stomp against a single person by pulling them towards the engineer, and a self-explosion that interrupts the stomp by knocking back everyone around the engineer. However the explosion starts on a pretty long CD whenever you go down.

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Posted by: auhfel.4129

auhfel.4129

The clone of mesmer always appears first. It’s easy to spot. Also, since I main thief, a mesmer can’t clone themselves if they can’t target you, making an easy stomp.

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Posted by: Dynamite.6584

Dynamite.6584

So you’re saying you have it easy as a thief…

Great to know.

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Posted by: Jedite.2367

Jedite.2367

Yep, Eles have nothing good going for them in the downed state. Their vapor isn’t terrible since it resets your downed health to 3/4 roundabout each time you use it. The problem is Vapor isn’t available for quite awhile once you go down…that’s fine and all, just change the #2 downed state ability to cause an interrupt every time it does damage…then all our problems are solved basically…very simple and effective fix.

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Posted by: snaplemouton.1294

snaplemouton.1294

My signature is the best fix.

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Posted by: Trismegistos.3046

Trismegistos.3046

i have to agree. elementalists are a free finish.
my main is a thief btw :P

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Posted by: zilcho.7624

zilcho.7624

I don’t think anyone is arguing that ele’s shouldn’t get a finisher-interrupt. It’s pretty much assumed that whenever they patch in balance changes, one of them will give us an interrupt.

Anet thought that a root was good enough to count as an interrupt, and the game didn’t work out that way. I’m sure they’ll fix it.

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Posted by: Turbo Whale.1738

Turbo Whale.1738

It is true that skill 2 is not as useful as other professions’ skill 2, but our skill 3 is one of the best downed skill 3 in the game. Of course it couldn’t hurt to have some chance if your opponent is already stomping you before you even fall down -.-

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Posted by: Malcastus.6240

Malcastus.6240

Yeah, sad they don’t have any interrupts.

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Posted by: Sebulon.7683

Sebulon.7683

Every time I try to kill a downed Thief, I get a bad reminder of how much Ele actually sucks.

It’s nigh impossible to kill Thieves in WvW, first they teleport away, then they cloak. It takes ten times longer to finish them, than to get them into downed state. How is this not broken? Did anet seriously not compare the downed states of the classes?

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Posted by: Mariah.4850

Mariah.4850

OP:

You can tell which mesmer is the real one if you simply look over their head. The one with the red hook-like object above it’s head is the real one. I don’t know if you have it disabled or what, but it always makes stomping mesmers very simple.

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Posted by: Zenyatoo.4059

Zenyatoo.4059

OP:

You can tell which mesmer is the real one if you simply look over their head. The one with the red hook-like object above it’s head is the real one. I don’t know if you have it disabled or what, but it always makes stomping mesmers very simple.

also assuming he’s not 80, the mesmer with the upscaled arrow is the real one.

If you’re in a party you can also call a target on him, and the target reticule sticks to him like glue.

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Posted by: Embolism.8106

Embolism.8106

Despite its weaknesses, the Mesmer’s Downed 2 is still one of the better stomp-disruptors, as it cannot be countered by Stability or Invulnerability and works no matter how many stompers there are.

Eles definitely need a Downed 2 that actually stops a stomp.

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Posted by: Towren.1745

Towren.1745

I’m hoping they keep the number 2 animation though, I think it’s quite nice. Just make it do a knock down instead of immobilise and then we’re at least in line with warriors, engineers, Necro’s etc.

Recipe for Disaster
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Posted by: Aukh.5932

Aukh.5932

Despite its weaknesses, the Mesmer’s Downed 2 is still one of the better stomp-disruptors, as it cannot be countered by Stability or Invulnerability and works no matter how many stompers there are.

Eles definitely need a Downed 2 that actually stops a stomp.

Thief’s 2 is better. The Mesmer’s teleport can be hard-countered by Stealth.

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Posted by: Burrid.4739

Burrid.4739

If ele had a better 2nd down skill, I would play it.