Elementalist just needs a buff to base toughness

Elementalist just needs a buff to base toughness

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Posted by: piitb.7635

piitb.7635

I’m not saying elementalist should have as much toughness as a guardian, but right now elementalist is the squishiest class versus direct attacks.

I’ve messed with earth builds, healing builds, equipping a focii, and it matters not. Once someone like a ranger or thief aims for you, they take off chunks of life with very very little ease. And if you have stuff on long cooldowns, you just may as well take the death to respawn.

Elementalist just needs a buff to base toughness

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Posted by: Arcane.4950

Arcane.4950

10k base health is the issue.

15k would be fine.

Elementalist just needs a buff to base toughness

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Posted by: Batlav.6318

Batlav.6318

made a thief to try the ele exploit and had the same toughness but guess what
i could do a lot more dmg

SFR

Elementalist just needs a buff to base toughness

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Posted by: Svenn.5209

Svenn.5209

But… all classes have 916 to all base stats at level 80.

Svenn Ethir – Seeds of War – Stormbluff Isle

Elementalist just needs a buff to base toughness

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Posted by: nifty.2049

nifty.2049

But… all classes have 916 to all base stats at level 80.

Maybe they meant we should get medium or heavy armor then?

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Posted by: Sai Ree.5960

Sai Ree.5960

I’m an average player, but i don’t think ele needs more toughness. In fact, to me it’s easier to stay alive than to kill someone (purely talking spvp here), and i feel it should be the other way around. A bit more damage output would solve most ele problems i think, since attack is the best defense for classes like this. Maybe reducing the attunement recharge rate on the previous attunement would help too.

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Posted by: elchulo.3148

elchulo.3148

No, we need a boost to HPs and double or triple damage.

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Posted by: Traison.6218

Traison.6218

As Sven said, all classes have the same balanced stats, increasing our stats would only band-aid the issue, the Ele needs to be “fixed” not just given more padding, as the same problems would arise over and over again, if you think an extra 5k hp or w/e would help you out you are mistaken, if you think doubling our damage is necessary then you would completely break this class and make it OP. What has to happen first is fixing all the bugs and get the traits in line with each other, then fix the scaling of our abilities with the stats.

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Posted by: Grevender.9235

Grevender.9235

it is ok to be squishy as long as we get outstanding damage output.

Elementalist just needs a buff to base toughness

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Posted by: Fara venator.3908

Fara venator.3908

No, we need a boost to HPs and double or triple damage.

While we need a boost in hp and/or damage. Double or triple would be overkill

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Posted by: elchulo.3148

elchulo.3148

That would just put us on par with thief dps.