Elementalist just needs a buff to base toughness
10k base health is the issue.
15k would be fine.
made a thief to try the ele exploit and had the same toughness but guess what
i could do a lot more dmg
But… all classes have 916 to all base stats at level 80.
But… all classes have 916 to all base stats at level 80.
Maybe they meant we should get medium or heavy armor then?
I’m an average player, but i don’t think ele needs more toughness. In fact, to me it’s easier to stay alive than to kill someone (purely talking spvp here), and i feel it should be the other way around. A bit more damage output would solve most ele problems i think, since attack is the best defense for classes like this. Maybe reducing the attunement recharge rate on the previous attunement would help too.
No, we need a boost to HPs and double or triple damage.
As Sven said, all classes have the same balanced stats, increasing our stats would only band-aid the issue, the Ele needs to be “fixed” not just given more padding, as the same problems would arise over and over again, if you think an extra 5k hp or w/e would help you out you are mistaken, if you think doubling our damage is necessary then you would completely break this class and make it OP. What has to happen first is fixing all the bugs and get the traits in line with each other, then fix the scaling of our abilities with the stats.
it is ok to be squishy as long as we get outstanding damage output.
No, we need a boost to HPs and double or triple damage.
While we need a boost in hp and/or damage. Double or triple would be overkill
That would just put us on par with thief dps.