Elementalist needs a dedicated developer
There is something more to say : Personal Bias
It is rather obvious, the devs are humans and like everybody else they will develop a personal bias, a like and dislike of certain elements in the game.
Do pls read this article:
http://blog.weflyspitfires.com/2010/06/08/how-do-developers-determine-class-balance/You all must realize that balance in a game can end up being a little too opinionated , that leaves room for biased balance decisions
The devs themselves can’t really help it, most of the process happens subconsciously : some professions that should receive a major nerf looking at the data alone..end up receiving a minor slap on the wrist that in the dev mind should be enough, ofc the opposite happens also.
Am I just being paranoid?…hardly I tend to believe
The guy in the video was in charge of druid and scrapper development..coincidence?
Roy was in charge of herald development…again coincidence?
I think your absolutely right, and that’s why having experts in each class being involved in balancing decisions is very important. Ultimately its a decision by an ‘expert’ or its a group decision – which needs an expert to explain the impact of changes. To me that’s what this thread is really about – experts should be involved at the heart of these decisions. A PVP team member making a change because that’s the only thing they can change is the opposite to this, that’s hacking and hoping for the best.
“Trying to please everyone would not only be challenging
but would also result in a product that might not satisfy anyone”- Roman Pichler, Strategize
There is something more to say : Personal Bias
It is rather obvious, the devs are humans and like everybody else they will develop a personal bias, a like and dislike of certain elements in the game.
Do pls read this article:
http://blog.weflyspitfires.com/2010/06/08/how-do-developers-determine-class-balance/You all must realize that balance in a game can end up being a little too opinionated , that leaves room for biased balance decisions
The devs themselves can’t really help it, most of the process happens subconsciously : some professions that should receive a major nerf looking at the data alone..end up receiving a minor slap on the wrist that in the dev mind should be enough, ofc the opposite happens also.
Am I just being paranoid?…hardly I tend to believe
The guy in the video was in charge of druid and scrapper development..coincidence?
Roy was in charge of herald development…again coincidence?
I remember that, I remember calling him unprofessional concerning the way he thinks elementalist should be balanced and of course I stopped watching their streams because of him. The point you make about how Druid (fine) and Herald (also very good) are still ok is very interesting. Scrapper is also an interesting point bc it works very very well in PvP modes and just isn’t suited for PvE if you have a chrono for quickness.
This is why I make the point that we need a developer who will be an advocate and understand exactly how ele works rather than letting our current Dev Karl just confer to the rest of the group’s opinion on how it should be balanced without actually understanding the class.
Say what you will about Roy, I don’t like the guy. But assuming he understands the classes you point out, almost all of them have recieved appropriate balance in small doses that aren’t even a big deal in most cases. Scrapper again being the outlier but Engi suffers from the same issues as ele where you can’t just balance around 1 skill you need to understand all the little tricks you can do with the class.
That said, if we were strictly to take the PvP mode and determine balance, scrapper and Rev should’ve been hard nerfed as well. Instead they just deleted the elementalist profession from the mode lol.
(edited by Senario.2038)