Elementalist
Added a skill fact for number of targets for skills that strike more than one enemy. (Underwater skills not included in this update.)
Phoenix: Fixed a bug that caused this skill to occasionally hit a target multiple times when a large group of enemies were stacked together.
Evasive Arcana: Fixed a bug that prevented this trait from working under water.
Vigorous Scepter: Added a combat only skill fact.
Evasive Arcana: Added a combat only skill fact.
Arcane Abatement:
Healing Wave: Renamed the water skill for this trait to Cleansing Wave for consistency.
Cleansing Wave: Fixed a bug that prevented this skill’s visual effect from playing.
Rock Barrier: Updated the skill description and buff description to clarify that this skill no longer uses rock charges.
Rock Barrier—Hurl: This skill no longer triggers full recharge for Rock Barrier when the last rock is fired. Instead, the skill begins its recharge when the skill begins.
Magnetic Aura: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr’s Boon.
Frost Armor: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr’s Boon.
Fiery Greatsword:
Fiery Rush: Updated the damage skill fact to display a more accurate estimate of the damage dealt.
Arcane Wave: Added a skill fact for number targets: 5.
Arcane Shield:
Added a skill fact for number of targets: 5.
Changed the radius skill fact to an explosion radius skill fact.
The explosion portion of this skill is now referred to as Arcane Shield, rather than Arcane Wave.
Meteor Shower: Added a toughness increase skill fact when traited with Obsidian Focus.
Cone of Cold: Added a toughness increase skill fact when traited with Obsidian Focus.
Stone Shards: Added a toughness increase skill fact when traited with Obsidian Focus. Fixed a bug that prevented Zephyr’s Focus from working with this trait.
Cleansing Fire: Added skill facts for conditions removed (3) and number of targets (5).
Glyph of Renewal: Fixed an issue that caused this skill to be ground targeted while under water. This skill now revives allies in an area around the player when cast under water. (Exact effect depends on current elemental attunement.)
Conjure Earth Shield: Fixed an issue in which the conjured shield wouldn’t appear at the targeted location, but at a random offset instead.
Tempest Defense: Updated the description of this trait to indicate “pull” in the list of triggers.
Fire Shield: Fixed a bug that caused this skill to apply the fire aura in a smaller radius than expected when traited with Powerful Aura.
Soothing Mist: Changed the description to clarify that it also affects allies.
Powerful Aura: Updated the description of this trait to clarify that the shared auras only apply when the source is a weapon skill.
Added a skill fact for number of targets to all elementalist skills that affect multiple targets but were missing them.
Magma Orb: Added an explosion damage skill fact.
Tidal Wave: Removed an erroneous wave damage skill fact.
Sunspot: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
Electric Discharge: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
So evasive arcana was a bug all this time, anyone tested it underwater yet??
They called us TEMPESTs, but we can use our elite to cheat death instead