Elementalist notes 20/5

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Posted by: Vissarion.6509

Vissarion.6509

Elementalist

Added a skill fact for number of targets for skills that strike more than one enemy. (Underwater skills not included in this update.)
Phoenix: Fixed a bug that caused this skill to occasionally hit a target multiple times when a large group of enemies were stacked together.
Evasive Arcana: Fixed a bug that prevented this trait from working under water.
Vigorous Scepter: Added a combat only skill fact.
Evasive Arcana: Added a combat only skill fact.
Arcane Abatement:
Healing Wave: Renamed the water skill for this trait to Cleansing Wave for consistency.
Cleansing Wave: Fixed a bug that prevented this skill’s visual effect from playing.
Rock Barrier: Updated the skill description and buff description to clarify that this skill no longer uses rock charges.
Rock Barrier—Hurl: This skill no longer triggers full recharge for Rock Barrier when the last rock is fired. Instead, the skill begins its recharge when the skill begins.
Magnetic Aura: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr’s Boon.
Frost Armor: Added a protection skill fact when traited with Elemental Shielding. Added fury and swiftness skill facts when traited with Zephyr’s Boon.
Fiery Greatsword:
Fiery Rush: Updated the damage skill fact to display a more accurate estimate of the damage dealt.
Arcane Wave: Added a skill fact for number targets: 5.
Arcane Shield:
Added a skill fact for number of targets: 5.
Changed the radius skill fact to an explosion radius skill fact.
The explosion portion of this skill is now referred to as Arcane Shield, rather than Arcane Wave.
Meteor Shower: Added a toughness increase skill fact when traited with Obsidian Focus.
Cone of Cold: Added a toughness increase skill fact when traited with Obsidian Focus.
Stone Shards: Added a toughness increase skill fact when traited with Obsidian Focus. Fixed a bug that prevented Zephyr’s Focus from working with this trait.
Cleansing Fire: Added skill facts for conditions removed (3) and number of targets (5).
Glyph of Renewal: Fixed an issue that caused this skill to be ground targeted while under water. This skill now revives allies in an area around the player when cast under water. (Exact effect depends on current elemental attunement.)
Conjure Earth Shield: Fixed an issue in which the conjured shield wouldn’t appear at the targeted location, but at a random offset instead.
Tempest Defense: Updated the description of this trait to indicate “pull” in the list of triggers.
Fire Shield: Fixed a bug that caused this skill to apply the fire aura in a smaller radius than expected when traited with Powerful Aura.
Soothing Mist: Changed the description to clarify that it also affects allies.
Powerful Aura: Updated the description of this trait to clarify that the shared auras only apply when the source is a weapon skill.
Added a skill fact for number of targets to all elementalist skills that affect multiple targets but were missing them.
Magma Orb: Added an explosion damage skill fact.
Tidal Wave: Removed an erroneous wave damage skill fact.
Sunspot: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.
Electric Discharge: Fixed a bug that caused the damage skill fact for this trait to be inaccurate.

So evasive arcana was a bug all this time, anyone tested it underwater yet??

They called us TEMPESTs, but we can use our elite to cheat death instead

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Posted by: Spydominator.3845

Spydominator.3845

My bigger question is did they nerf meteor shower on the staff ?It says number of targets: 3.Did it always hit just 3 targets or is it a nerf with this patch?

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Posted by: Yamsandjams.3267

Yamsandjams.3267

Well, I never tested it explicitly, but they didn’t really make many skill changes this patch. As such, it was likely always 3 targets.

Keep in mind this should mean 3 targets per meteor. The ability should still be able to hit many more targets since all the meteors fall in a wide AoE.

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Posted by: KieronWolf.5108

KieronWolf.5108

Mass Invisibility has always effected up to 10 allies.

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Posted by: cheshirefox.7026

cheshirefox.7026

elementalist is slowly breaking its way back into ‘viable’ territory,
what with all its gimmick traits, nerfs, and skill facts!

i can outswim a centaur!
when i’m done on an issue
i start talking in nerglish

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Posted by: Atoss.1056

Atoss.1056

It ever was non viable? Maybe if you are one of the guys who see a little nerf and jump back to warrior or other “op” class…

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Posted by: Grevender.9235

Grevender.9235

It ever was non viable?

it still isn’t, why are you surprised?

Maybe if you are one of the guys who see a little nerf and jump back to warrior or other “op” class…

they indeed are, why are you surprised?

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Posted by: Arcturus.8109

Arcturus.8109

It isn’t like something was changed apart from some minor fixes. It’s just a changes in descriptions.
But
>Evasive Arcana: Fixed a bug that prevented this trait from working under water.
Yeah, just after they removed capricorn.

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Posted by: Artanis.4963

Artanis.4963

My bigger question is did they nerf meteor shower on the staff ?It says number of targets: 3.Did it always hit just 3 targets or is it a nerf with this patch?

That would be three targets per meteor. There are 24 meteors in the full-cast shower, for up to 72 unique targets.