10/04/2016 – Oktober 04 Release Notes
Elementalist Rework
For this Patch we are heading towards the goal of bringing the old Elementalist Gameplay Feeling back. We realised that the current ways to play for an Elementalist are somewhat frustrating, beeing cut down to a nearly Support only Role in PVP and only having one Set of viable Weapons in each game type. In order to bring back more variety, viability and looking into the Future, we decided to give the Elementalist a bit of a Rework this time, besides the normal balance changes.
WEAPONS
Dagger Main- and off-hand
Fire
*Dragons Claw : Damage increased by 10%.
*Burning Speed : The cooldown has been reduced from 15 to 12 seconds.
*Fire Grab : Increased the Radius by 15. This change has been made to make this Skill more reliable.
Water
*Vapor Blade : Damage increased by 15%.
*Frost Aura : The cooldown has been reduced from 40 to 30 seconds.
*Cleansing Wave : The Cooldown has been reduced from 40 to 30 seconds, in addition to that we reduced the casting time to 1/2 seconds from 3/4 seconds.
Air
*Lightning Whip : Damage increased by 10%
*Ride the Lightning : The cooldown has been reduced from 40 to 20 seconds. If a foe is hit by the burst, the skill’s recharge is halved.
*Updraft : The cooldown has been reduced from 40 to 30 seconds.
The changes on Ride the Lightning and Updraft were originally made to prevent the Elementalist performing extraordinary in every segment, with the introduction of Heart of Thorns, other Professions experienced many buffs to their mobility, aswell as their survivability. This made us rethink our position on those skills.
Earth
*Impale : Reduced the cast time from 3/4 to 1/2 seconds. Damage has been increased by 15%.
*Ring of Earth : Casting time has been reduced from 3/4 to 1/2 seconds.
*Earthquake : The cooldown has been reduced to from 45 to 40 seconds. While performing Earthquake, the Elementalist now evades attacks.
*Churning Earth : Reduced the casting time from 2 to 1 second.
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Scepter
Scepter has always been our Weapon of choice, if it comes to condition Damage and with this attempt, we are pursuing our initial Ideas further, while reworking some of its Skills entirely to keep the Feeling you are used to in balance and making it viable outside of the famous “fresh air” Build.
Fire
*Flamestrike : Has been reworked. Flamestrike now uses a fiery projectile animation like you know it from Fiery Greatsword 1. Damage has been increased by 25% and the cast time has been reduced to 3/4 seconds. Flamestrike still applies one stack of burning but doesn’t create an area that delivers a lesser attack a short time later. Instead, the third attack makes your foe crinkle under the heat of your attacks and will now applie 2 stacks of Tornment for 4 seconds.
*Dragon’s Tooth : Has been removed. New Skill : Meteor.
*Meteor : Meteor leaves a Mark on the ground for everyone visible. After a short delay, a giant Fireball strikes the Area, dealing damage and leaving a Field of Fire behind that burns enemy and removes conditions from allies.
Damage : 1200
Mark casting time : 1/4 seconds
Meteor falling time : 3/4 seconds
Radius : 260
Fire Field duration : 3 seconds
Burning pulse : 1 second
Condition removing pulse : 2 seconds
Combofinisher : Blast
Skill Cooldown : 10 seconds
Water
*Ice Shards : Damage increased by 10%
*Shatterstone : Now applies one additional stack of Vulnerability. Just kidding. The explosion time has been reduced to 1/2 seconds, the radius has been increased to 240 from 180.
Air
*Arc Lightning : Damage has been increased by 10%
Earth
*Stone Shards : Damage has been increased by 10%. Now applies also one stack of Tornment.
*Rock Barrier : Hurl now also applies 2 stacks of Tornment.
*Dust Devil : The cooldown has been reduced from 15 to 12 seconds.
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Focus
Fire
*Flamewall : Casting time has been reduced to 1/2 seconds. Flamewall now also deals damage each time a foe trespasses the wall
*Fire Shield : Has now the same effect as “Feel the Burn!”
Water
*Freezing Gust : The cooldown has been reduced to 15 from 25 seconds.
*Comet : The cooldown has been recuced from 25 to 20 seconds.
Air
*Gale : The cooldown has been reduced from 40 to 30 seconds.
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SLOT SKILLS
Healing
*Signet of Restoration : Increased the healing per cast healing power contribution by 100%
*Glyhph of Elemental Harmony : Inreased the Protection duration when used in Earth Attunement from 3 to 7 seconds.
(edited by Amaya.1483)