Elite skill changes.

Elite skill changes.

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Posted by: Grimbal.1652

Grimbal.1652

My main is a Elementalist, IMO its the best class but when it comes down to elite skills it sucks. the ONLY elite skill WORTH spending points in is the Fiery greatsword for its damage, other than that all the other skills are pointless to spend SP on. Anet has to make (for all classes not just Ele) all the elite skills…well ELITE, for example the Glyph of Elementals is crap, all the elements do crap dmg and die in 2 hits so you have to summon the earth pet everytime just for it to stay up for more than 10 seconds and same thing with the Tornado skill its just crap does like 300 dmg and has a knockback.

I think Anet has to take out the elite skills and put in good ones someone will want to use. For example instead of summoning a normal ranked Elemental how about for 20 seconds we change into our attunement (by that i mean if im in fire attunment il turn into a fire elemental) with skills that do massive amounts of dmg. of course it will only be 20 seconds long with a 100 second CD but for that amount of dmg I dont think people will complain.

I hope Anet atleast thinks about changing the elite skills to real elite skills and give the players a sense of awesomeness.

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Posted by: ljtxneal.4780

ljtxneal.4780

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Posted by: Avatara.1042

Avatara.1042

Fiery Greatsword becomes unusable in PvP and wvw. There you have Elemental or bust.

You would think Anet would realise something is wrong when Elementalists when we all want a normal skill over the so-called Elite one.

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Posted by: Navzar.2938

Navzar.2938

I disagree on which one is useful. In PvE earth and ice are great for tanking mobs while you spam aoe on staff or scepter. In spvp, elementals kind of get ignored, so they can actually dish out some decent damage, and the ice one helps bunker again with its heals.
Of course the fire and thunder ones could use a survivability buff, and a control on them activating their aoe damage/protection/swiftness/heal would also be nice.

Fiery greatsword on the other I don’t feel raises dps much. It’s not really worth losing your other attunements and being forced into close range. It needs a damage buff, maybe in the form of might stacks when you conjure it.

Tornado is just bad atm, and needs a strong damage buff and/or mechanic change (pull in)

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Posted by: Cirax.9231

Cirax.9231

That’s odd, I’m having the opposite results with glyph of elementals. All 4 of them are great for what they do. Fire has awesome aoe, water elemental gives a nice heal and condition removal, air elemental is ranged, stuns, and is great against a heavy single target enemy, and earth has tanked for me while I pull a bunch of mobs for aoe, and buffs toughness.

I’ve also had times in WvW where in a duel situation, I’ve been downed, but my elemental finished my opponent as well while I mist form away. Perhaps, it’s not a super awesome elite skill compared to what other classes have, but it’s certainly not useless.

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Posted by: Kuthos.9623

Kuthos.9623

Fiery greatsword is a deathwish. You will get owned in pvp AND pve for using it most of the time. Especially pvp.

Elemental is really the only one worth using. It’s great for pve, but pretty lacking for pvp. Fire is “okay” for damage, but not that great really compared to say thieves guild.

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Posted by: AryasRevenge.3175

AryasRevenge.3175

The way i see it elementals are the best skill we have but you cant expect them to do damage like ranger pets.
Flame elemental helps a bit doing damege, ice one spams heal skill once in awhile wich makes him kinda good to be in a zerg and earth one is my favourite cause hes a bloody tank.

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Posted by: boozer.7815

boozer.7815

If you use Fiery Greatsword in a glass cannon build then yea, you’ll get torn apart fast. If you use Fiery Greatsword in a tank build then it is flat out a game changer. Its all in your build and the player skill behind the toon.

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Posted by: Kuthos.9623

Kuthos.9623

Disagree with the above, because the reason is you lose your ability to switch between elements. Without that you’re going to get owned. You won’t be able to remove conditions, you won’t be able to crowd control, nothing. You’re just mediocre dps. Any decent player in pvp will just flat out own you with a fiery sword. If it did more dps than maybe it’d be worth using.

And no I dont use a glass cannon build.

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Posted by: boozer.7815

boozer.7815

You lose your ability to swap so long as you stay in FGS mode. You can swap out of it at any time you like. Its uses are very situational except for a couple specialty builds I have tested. I would never ever use it in a standard build and I don’t know of anyone who would. In those specialty builds though, it works wonders. Those builds were entirely built around conjured weapons and the play style used was tailored for that along with the group setup. It was very very effective at doing what I intended for it to do.

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Posted by: Kuthos.9623

Kuthos.9623

How do you build specifically around conjure weapons? Imo they’re mostly worthless, but if you figured out a way to make it work, I’d be interested to hear how just out of curiousity. I just don’t see how you could make a build based off them as you lose the rest of your abilities when using a conjured weapon.

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Posted by: Malcastus.6240

Malcastus.6240

The elite ideas are all neat ideas admittedly, but lack that certain something to make them worth the CD.

The elementals are dull in damage and abilities. You need to be right next to it when it casts its spells, which likely won’t happen in PvP, as it doesn’t follow you and its pattern of moving likely will differ from yours. The earth elemental is alright in PvE, but does die rather quickly.

The tornado is fun, but I experienced it bugging for me, as in I was stunned somehow at times. You become a huge slow target and will die quickly in PvP unless you dodge roll and send people flying. Basically you just throw them around, unless they run out of your range (which is really easy after the first throw). With a constant protection spell active when using it, I could see it being a better option. Stabbing a tornado is silly in the end. The damage output of the lightning attack is based on your traits, so with maxed crit damage you can do around 2000 crits in SPvP which is ok (yet you will be a really squishy and very dead tornado). I really wish it had more options than the three. Perhaps adding a fourth and fifth skill, as it only has three currently. One could be to increase the movement speed for x seconds, the other to increase rotation speed and reflect attacks for x seconds.

The sword is sort of neat, but to get enough damage to make it worth it you have to spec glass cannon. Suffice to say you will are without any defenses and have to kill quickly, which is easier said than done.

I would pick a regular utility skill over the elite anyday, sadly.

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Posted by: Kuthos.9623

Kuthos.9623

I would totally switch out our elite skill for one of the other utility skills. That says something about our choice of elite skills :\

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Posted by: boozer.7815

boozer.7815

How do you build specifically around conjure weapons? Imo they’re mostly worthless, but if you figured out a way to make it work, I’d be interested to hear how just out of curiousity. I just don’t see how you could make a build based off them as you lose the rest of your abilities when using a conjured weapon.

Use traits that amplify their use and build for close range combat, kinda similar to a D/D build but you have to build for even more tank. They are actually quite nice when you use them in the right setup. Better than what we can do without them though?.. Only in some PvE settings.

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Posted by: Malcastus.6240

Malcastus.6240

The conjure weapons are tricky. Unless you spec for burst damage, they won’t do you any good damagewise, as in VERY low damage and NO defenses except your utility skills. The greatsword is the only viable damage source really, and that is with high burst spec. You need to burst hard and fast to survive basically. Kill or be killed, since you have no real defenses.

Currently they are a weak choice, I’m afraid. The frost bow has a few fun skills though (auto attack is ridiculous. What a waste of charges).

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Posted by: Bit.2519

Bit.2519

The Fiery Greatsword is good for one thing and for one thing only; using 2 or 3 charges of the 3 and 4 abilities to move around the map quickly while waiting for RTL to come off CD. ._.

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