Expanding on the idea of Unravel being F5
Someone had also suggested adding a weapon swap mechanic that switches around your selected attunements. I personally like the weapon swap suggestion more. Then they could still replace Unravel with something else. Someone had also suggested a pulsing AoE (like Primordial Stance) that corrupts boons, but I’d rather it cleanse condis from allies. This would finally add some more useful condi cleansing utilities, something that ele lacks. And then, in order to help make double attuning more useful and rewarding, add a passive trait that gives a nice bonus when you double attune. Here are some ideas:
- Damage boost, either just power or power and condi. This bonus shouldn’t be so high that PvE Weavers would have to stay in one attunement at all times. It would need to be handled well. A temporary bonus on double attuning could work IMO.
- Gain trait bonuses again. The heal on water attunement selection should trigger again when you attune to water a second time. Perhaps, just like the above idea, traits like the Pyromancer’s Training could apply twice. The risk with that is PvE Weavers camping in Fire and never double attuning. Again, perhaps it’s enough just to make double attuning grant a temporary bonus that makes all single attuning traits apply when double attuned.
- Skill 3 when full attuned grants increased barrier as oppose to duel attacks.
- You are granted barrier when fully attunning.
- Fully attuning resets the GCD.
There are plenty of things that could be done to help make full attuning better while also helping make Weaver smoother.
I would be okay with Unravel as a F5, but I’m more partial to the idea of allowing weapon swap (with the usual 10 second cd) to switch the two active attunements. As far as I can see, that would fix the problems with offhand skills without messing with the “weaving” concept at all.
(edited by vana.5467)
I would be okay with Unravel as a F5, but I’m more partial to the idea of allowing weapon swap (with the usual 10 second cd) to switch the two active attunements. As far as I can see, that would fix the problems with offhand skills without messing with the “weaving” concept at all.
Unless my maths is off, the ws cd could take its value straight from the last-switched-into element (now secondary). This will always be your longest cd and lets you use the mechanic without adding in an extra timer that functions differently to the other four you already have to keep an eye on.
Problem with the weapon swap is that currently the weapon swap functionality in the game in general does not work in the method described here, it would be much easier for the coders to just move Unravel to an F5 skill. Since F5 skills are already built into the game on other classes.
I like the idea, cause if I can weave elements together I can certainly unweave them. Feels like it should just be part of the class mechanic to me.
I’ll add my two cents and I mentioned this in another identical thread, but I like having the attunement swap the way it is. It might be nice to have a slightly lower cool down on swapping, but not any lower then 3 seconds. With the attunement swapping the way it is now, it requires more forethought, prediction, and planning than just knee jerk reaction. I didn’t have too much of a problem with managing my skills after just this weekend, and that was in between testing all of the other PoF specs. I am sure that any problem that I have will be smoothed over with a little bit of practice after the PoF release.
No.
It’s a trade-off.
You’ll have to change your rotations to be able to play it well.
You will need to keep that defensive attunements always in your rotation to be able to use the defense quick.
It will be a very different rotation than d/d ele. I think Phantaram already posted a video with some suggestions.
I much rather they give sword a bit more power dmg, longer range movement skills and better evades to compensate the short range and cleave.
No.
It’s a trade-off.
You’ll have to change your rotations to be able to play it well.You will need to keep that defensive attunements always in your rotation to be able to use the defense quick.
It will be a very different rotation than d/d ele. I think Phantaram already posted a video with some suggestions.I much rather they give sword a bit more power dmg, longer range movement skills and better evades to compensate the short range and cleave.
I agree with you completely. Air Sword 2 needs to be at least 600 range and Power Scaling on sword can be a bit better too.
I also think that being able to cycle through your attunements to reach the desired effect ahead of time is an awesome requirement for playing Weaver. I just think that with how clunky the GCD feels right now, this could be an interesting fix for that if lowering the GCD is not an option due to balancing. Giving us only 1 charge of Unravel too, could mean that it should only be used in dire situations thus still requiring Weavers to think ahead of time for their rotations whenever Unravel is on cooldown.
Setting Unravel to an F5 skill with a 10 sec CD is not a bad idea.
It is worth mentioning that you can do good condi burst with Fire/Earth 3 > Unravel > Fire 3 > Earth 3 > Air/Earth 3, at that point you are running a disable chain.
This is a perfect idea, I’ve been talking about this with all of my friends and I played (sadly) 30 + hours of weaver inside of the demo. In my own conclusions as it is, weaver would be a 6/10 on metabattles.com if I would have to guess. Elementalist at it’s core is a REACTIVE class, weaver atm goes against this synergy unless one sacrifices an entire skill slot. Unravel being f5 is the most simple and direct way to fix all of the problems with weaver, I wouldn’t even mind if the CD was forty seconds, it would make weaver viable, and even increase the skill cap.
(edited by ProDecius.2609)
Weaver wouldn’t be that bad with faster auto attacks. The damage on auto attacks is not bad its just too slow to be any good.
Unravel should def be an f5. I feel like it was a lazy stance cuz they couldnt think of anything better.
Bad Elementalist
yes!! i actually suggested on the feedback thread that it should be an f5 skill before i even knew that you guys wanted it to be. you cant afford to take unravel in a utility slot, and even having it at a high CD would be fine. because swapping to the same attunement twice is never worth it
No.
It’s a trade-off.
You’ll have to change your rotations to be able to play it well.You will need to keep that defensive attunements always in your rotation to be able to use the defense quick.
It will be a very different rotation than d/d ele. I think Phantaram already posted a video with some suggestions.I much rather they give sword a bit more power dmg, longer range movement skills and better evades to compensate the short range and cleave.
Disagree, because if it was truly a trade off they wouldn’t allow for double attunement, nor would they have sword #3 single attunement skills, or unravel in the first place. Clearly they designed it as such, which in turn should have just made it part of this spec mechanic instead of a utility slot.
Buffing the sword skills and dual skills would be a good start. If the design is intended to sacrifice full attunement for powerful abilities, they need to be powerful. Or at least useful. Otherwise, the mechanics becomes a liability, and everyone screams for a F5 unravel which turns your weaver into a classic ele. What’s the point then?
So no, there is still work to do on weaver, but I don’t want a F5.
Nerfentalist of Augury Rock
Perosnally id replace it with a charged utility much like ‘Twist of Fate’ but evades you backwards then flips over to a leap forward much like Ranger sword 2 (hornet sting?) but using the weaver spin animation.
Removes cripple/immob/slow/chilled.
To avoid confusion it should essentially be unravel as it is now, not a permanent attunement like the 4 elements. Just an F5 ability with a large cooldown like the utility skill.
Its not a bad ideal but you will have to kind of be giving up things to do it. So no on swap effects and it puts your atuments on a cd. A kind of “i am giving up on being a weaver” button.
Perosnally id replace it with a charged utility much like ‘Twist of Fate’ but evades you backwards then flips over to a leap forward much like Ranger sword 2 (hornet sting?) but using the weaver spin animation.
Removes cripple/immob/slow/chilled.
Its a pirouette not just a spin. Think of weave like a dancer much like tempest was a singer. I love to see more dance aimed animations over time on the sword skills.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
Its not a bad ideal but you will have to kind of be giving up things to do it. So no on swap effects and it puts your atuments on a cd. A kind of “i am giving up on being a weaver” button.
Perosnally id replace it with a charged utility much like ‘Twist of Fate’ but evades you backwards then flips over to a leap forward much like Ranger sword 2 (hornet sting?) but using the weaver spin animation.
Removes cripple/immob/slow/chilled.Its a pirouette not just a spin. Think of weave like a dancer much like tempest was a singer. I love to see more dance aimed animations over time on the sword skills.
It’s a Crouching Tiger, Flying daggers spin! :P
Its not a bad ideal but you will have to kind of be giving up things to do it. So no on swap effects and it puts your atuments on a cd. A kind of “i am giving up on being a weaver” button.
Perosnally id replace it with a charged utility much like ‘Twist of Fate’ but evades you backwards then flips over to a leap forward much like Ranger sword 2 (hornet sting?) but using the weaver spin animation.
Removes cripple/immob/slow/chilled.Its a pirouette not just a spin. Think of weave like a dancer much like tempest was a singer. I love to see more dance aimed animations over time on the sword skills.
It’s a Crouching Tiger, Flying daggers spin! :P
I was thinking it was a “nop” spin out.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA