Explanation of Runes

Explanation of Runes

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Posted by: ChaosDoom.8459

ChaosDoom.8459

Dear all, as I am a Elementalist I will be posting this question here.

I have seen and searched the entire forum/wiki for Runes explanation but cannot find one that can properly explain the mechanics.

Let’s take Superior Rune of the Monk as an example. If we have 2 x Superior Rune of the Monk in our armor, we basically have +25 healing and +15% boon duration per armor, total +50 healing and +30% boon duration for 2 piece of armor.

How about if we have 6 x Superior Rune of the Monk? Do we have +25 healing, +15% boon duration, +50 healing, 5% chance to gain health when hit. (Cooldown: 10s), +90 healing, Gain aegis for 30 seconds for each piece of armor?

Meaning total you can get from 6 piece of armor – +150 healing, +90% boon duration, +300 healing, 30% chance to gain health when hit, +540 healing and Gain Aegis.

Please correct me if I am wrong as I am totally confused with this rune bonus. Thanks.

Little Furry – Twin Terror of Crystal Desert
Guild KöMÉ – §Strength, Honour & Duty§

Explanation of Runes

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Posted by: LordByron.8369

LordByron.8369

Dear all, as I am a Elementalist I will be posting this question here.

I have seen and searched the entire forum/wiki for Runes explanation but cannot find one that can properly explain the mechanics.

Let’s take Superior Rune of the Monk as an example. If we have 2 x Superior Rune of the Monk in our armor, we basically have +25 healing and +15% boon duration per armor, total +50 healing and +30% boon duration for 2 piece of armor..

Its not per armor
You just have 25 healing and 15% boon.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Explanation of Runes

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Posted by: ChaosDoom.8459

ChaosDoom.8459

Oh I see, so if I have 2 x Superior Rune of the Monk, I have 25 healing and 15% boon duration per piece.

If I have 6 x Superior Rune of the Monk, I will have instead +90 healing and Gain Aegis per piece?

Lol I am getting confused.

Little Furry – Twin Terror of Crystal Desert
Guild KöMÉ – §Strength, Honour & Duty§

Explanation of Runes

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Posted by: Rayti.6531

Rayti.6531

That’s not exactly how runes work. Each rune gives you one of the listet effects, depending on how many runes you have. The effects are not multiplied with the armor pieces.

e.g. 3 Runes in this case give you a total of +75 Healing and +10% Boon Duration

6 Runes would give you +165 healing, +10% boon duration, 5% chance to gain health when hit and 30 seconds aegis for you and your allies when you use an elite…

Or at least that’s how I understand it and have been told. I use mixed runes, and there it is calculated like that… Great, now I am confused too about something I was always sure of xD

(edited by Rayti.6531)

Explanation of Runes

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Posted by: ChaosDoom.8459

ChaosDoom.8459

Lol Rayti :p so 2 x Superior Rune of the Monk will give 25 healing and 15% boon duration as listed. Now I get it :p

No wonder people go for 2 x Superior Rune of the Monk and 2 x Superior Rune of Water to get +50 healing +30% boon duration in total.

Hmm now what to use for the final 2 runes :p Major Rune of the Monk or runes that increase Might or Fury duration.

Any advise?

Little Furry – Twin Terror of Crystal Desert
Guild KöMÉ – §Strength, Honour & Duty§

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Posted by: Rayti.6531

Rayti.6531

In PvP: I also use 2 Water + 2 Monk… The last two runes vary depending on what I want to do. Most of the time I indeed use Hoelbrak for might duration (reason for that is, that otherwise I would get problems stacking might without them, because I switched my Battle Sigil for an Engery Sigil in the main hand… I’m a walking Super Mario, jumping around a lot – Evasive Arcana…).

In PvE: I use 4 Altruism + 2 Monk. For additional boon duration and Healing I have Giver’s Equip. But this results in very little health… Not everybody likes playing like that

(edited by Rayti.6531)

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Posted by: Antinoobian.7259

Antinoobian.7259

You get one benefit from each rune you equip, in order. To clarify, let’s examine what happens as you put on each piece in a set with 6 Superior Runes of the Monk.

On your first piece of armor, you will gain (1) +25 healing power, as you have no prior runes.

On the next piece of armor, however, you gain (2) +15% Boon Duration. You retain (1) +25 Healing Power from your first Rune, but you do not gain any more Healing Power from the second Rune.

On the third Rune of the Monk, you get (3) +50 Healing Power. I’m not sure if this stacks with (1) +25 Healing Power, so now you either have a total of +50 or +75 Healing Power. You can test which easily by going to the Heart of the Mists and talking to the merchants there.

On your fourth Rune you get (4) 5% chance to gain Health when hit, leaving you with a total of +50 or +75 Healing Power, +15% Boon Duration, and 5% chance to gain health when hit.

On your fifth Rune of the Monk, you get (5) +90 Healing Power. Again, I don’t know whether this overrides or stacks with the two previous bonuses to Healing Power.

On your last piece in the set, you gain (6) When you use an Elite Skill you and nearby allies gain Aegis when you use an Elite Skill. As a result, you have either +165 or +90 healing power, +15% Boon Duration, 5% chance to gain health when hit, AND area Aegis on Elite usage.

Hope that clears things up.

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Posted by: Thrashbarg.9820

Thrashbarg.9820

@Antinoobian: rune bonuses stack, not override.

Check out the runes of Altruism as well. I use 4 of those and 2 superior water for a total of +30% boon duration, +100 healing power and 3 stacks of (aoe) might when I use my heal skill.

Hats off to all the ones who stood before me, and taught a fool to ride.