Guild KöMÉ – §Strength, Honour & Duty§
Explanation of Runes
Guild KöMÉ – §Strength, Honour & Duty§
Dear all, as I am a Elementalist I will be posting this question here.
I have seen and searched the entire forum/wiki for Runes explanation but cannot find one that can properly explain the mechanics.
Let’s take Superior Rune of the Monk as an example. If we have 2 x Superior Rune of the Monk in our armor, we basically have +25 healing and +15% boon duration per armor, total +50 healing and +30% boon duration for 2 piece of armor..
Its not per armor
You just have 25 healing and 15% boon.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Oh I see, so if I have 2 x Superior Rune of the Monk, I have 25 healing and 15% boon duration per piece.
If I have 6 x Superior Rune of the Monk, I will have instead +90 healing and Gain Aegis per piece?
Lol I am getting confused.
Guild KöMÉ – §Strength, Honour & Duty§
That’s not exactly how runes work. Each rune gives you one of the listet effects, depending on how many runes you have. The effects are not multiplied with the armor pieces.
e.g. 3 Runes in this case give you a total of +75 Healing and +10% Boon Duration
6 Runes would give you +165 healing, +10% boon duration, 5% chance to gain health when hit and 30 seconds aegis for you and your allies when you use an elite…
Or at least that’s how I understand it and have been told. I use mixed runes, and there it is calculated like that… Great, now I am confused too about something I was always sure of xD
(edited by Rayti.6531)
Lol Rayti :p so 2 x Superior Rune of the Monk will give 25 healing and 15% boon duration as listed. Now I get it :p
No wonder people go for 2 x Superior Rune of the Monk and 2 x Superior Rune of Water to get +50 healing +30% boon duration in total.
Hmm now what to use for the final 2 runes :p Major Rune of the Monk or runes that increase Might or Fury duration.
Any advise?
Guild KöMÉ – §Strength, Honour & Duty§
In PvP: I also use 2 Water + 2 Monk… The last two runes vary depending on what I want to do. Most of the time I indeed use Hoelbrak for might duration (reason for that is, that otherwise I would get problems stacking might without them, because I switched my Battle Sigil for an Engery Sigil in the main hand… I’m a walking Super Mario, jumping around a lot – Evasive Arcana…).
In PvE: I use 4 Altruism + 2 Monk. For additional boon duration and Healing I have Giver’s Equip. But this results in very little health… Not everybody likes playing like that
(edited by Rayti.6531)
You get one benefit from each rune you equip, in order. To clarify, let’s examine what happens as you put on each piece in a set with 6 Superior Runes of the Monk.
On your first piece of armor, you will gain (1) +25 healing power, as you have no prior runes.
On the next piece of armor, however, you gain (2) +15% Boon Duration. You retain (1) +25 Healing Power from your first Rune, but you do not gain any more Healing Power from the second Rune.
On the third Rune of the Monk, you get (3) +50 Healing Power. I’m not sure if this stacks with (1) +25 Healing Power, so now you either have a total of +50 or +75 Healing Power. You can test which easily by going to the Heart of the Mists and talking to the merchants there.
On your fourth Rune you get (4) 5% chance to gain Health when hit, leaving you with a total of +50 or +75 Healing Power, +15% Boon Duration, and 5% chance to gain health when hit.
On your fifth Rune of the Monk, you get (5) +90 Healing Power. Again, I don’t know whether this overrides or stacks with the two previous bonuses to Healing Power.
On your last piece in the set, you gain (6) When you use an Elite Skill you and nearby allies gain Aegis when you use an Elite Skill. As a result, you have either +165 or +90 healing power, +15% Boon Duration, 5% chance to gain health when hit, AND area Aegis on Elite usage.
Hope that clears things up.
@Antinoobian: rune bonuses stack, not override.
Check out the runes of Altruism as well. I use 4 of those and 2 superior water for a total of +30% boon duration, +100 healing power and 3 stacks of (aoe) might when I use my heal skill.